Quote: "You state your opinion as a given fact and it comes over a bit rude. If you have any experience in this particular field because:"
Words are thoughts. I get to the point, and I make 'confident' 'statements', this is the opposite polarity to the valley girl speak that is the new normal for some of the younger generation, punctuated with unconfident 'like', and 'whatever', and ending with a higher pitch, as if asking a question.
Carly Rae Jepsen says you should 'Call me MAYBE' for clarification via a 'group consensus'. LOL
Yes, a fair number of years ago, I worked in the games industry both on commercial studio games and with my own game projects. After a long absence bar mooching round TGC forums Ive returned back from nothing to make mobile games and apps, Once I finish my next mobile app. Its back to were I left off, to develop a proper PC game, I may try with a MP fpsc game, (can you believe how good it is now, hell, you can actually make a game with it now
then I may try a fps game on one of the id tech engines. (These free and cheap game engines are a dream, unlike the past when you had to go begging to a publisher. It will be nice to make something worth my while, selling mobile apps for 50p isn't exactly going to make one rich, though it has given me enough to be able to be in a position to pay for help.
Quote: "care to PN me who it was? I still have some power left to screw them badly if you want.."
If I ever get a game out worth a damn, I shall squeal like a pig, a few of the people I have worked with are now out of business, LOL, some have been promoted, and one, someone that worked for me who passed my work of as his own, the guy never made an art asset or programmed a single line of code runs a studio now, you wouldn't believe who he has got funding from.
On ideas, never signed an NDA, was just used as a mine for ideas on promises, but I will say, the game that got green lit by one publisher wanted it to be made into many sequels running for years, call me a conspiracy theorist, but the ideas in the game, socially and politically ended up in society for real, my game would have 'normalized' the financial and social position that people now face 'before it happened'. 'Designed' social engineering or coincidence? Make your own mind up. The game never got made though, the guy in publishing talked in circles, never discussed the financial recompense, so I walked away, If I hadn't Id probably be very rich by now and a very well known developer.
He actually needs dropping in it for screwing up a deal, as does a big wig at a game engine and game developer company, was a complete and utter awkward ass on the phone when asked about licensing, then after the call emailed me to take all references to their games engine from my web site (there was none), a week later a publisher wanted to front the 1.25 million usd for the engine, if that deal had gone through I would not of used the engine, he could of lost his employers a hell of a lot of money, perhaps he could of lost his job, but he still works there today and is known for being an ass, and still belittles indie developers. Recently at a indie conference, he broke up a speaker with his heckling, must pain him to have his employers send him out to sell their tech under the new indie dev revenue share license to the underlings.
Ive got loads of stories I could tell, but I dont want to hijack the thread as this is about Ertlovs game. But if I do ever find my feet, Id love to tell my developers story and give people a real insight on what trying to be a games developer really is about.
Questions for Ertlov.
How long did the game take, how many worked on it, did a publisher fund it, what kind of sales are you expecting?