well...
Some of you might have noticed that I'm not really doing anything with FPSC for some time now and also the work I started some time back on a new LRMod version is far from being anything relevant.
I stopped working with DBP as I'm working as software developer now and have access to C++, C# etc and so it's a pain in the (put word in here) to get back to DBP (simply no IDE is as good as Visual Studio and the DBP debugger is ... bad).
I would still love to get it into FPSC and I follow Evolveds developments in his forum and saw that he is working on a new version of his advanced lighting which looks really promising. If this turns out to be good I might take my chance to port this over to FPSC. But seeing that he is not supporting his old AL version anymore shows me, that we should better wait for the new one and than start from scratch (well this is what I think).
Waiting is something we should be really used to by now and some months more don't hurt. If we than can get what we always wanted ( a FPSC engine with dynamic lighting etc) than this is what we have to do.
Let's just wait for him to finish the first new version and I will have a look into it and (by what I have seen) it looks really promising and the technique he is using now, sounds like the performance hit might be a lot less than with what we have right now.
I will definately look into the new version and than think about the "LRMod topic" again and if it might be succesful this time. And I still hope it, as this is what FPSC truely needs. A new lighting system (and maybe even a new universe system which is modular, so things can be added a lot easier than now).
So this is a pretty big text, but I just thought I share this with you.
Now it's time to wait...
AND I WILL WAIT WITH YOU! ^^