Quote: "baxslash you need to place strcpy ( g_pInterpreterByteCodeFile, "bytecode.byc" ); below the #ifdef IDE_BLACKBERRY
like this"
I tried that too. No luck.
Quote: "have you tried removing the #ifdef IDE_BLACKBERRY part so it is always run? It may be the that project settings are missing the preprocessor directive that defines it."
Yes I tried that too. I even tried messing around with a bunch of other chunks of interpreter code to try to circumvent it if it wasn't being run through the condition. Seems like no matter what I do I always get the AppGameKit Player. My bytecode file is just being ignored. I even tried making it un-install the app before installing it again on the simulator in case an old bytcode file was being read for some reason.
I just don't get it. I'm not being thick here, I'm gone through every line of the instructions and checked everything (I think) about four times now. Batvink has had my assets folder too and had the same problem when sending it to the simulator (using his own IDE settings).
Paul, is it possible my version of AppGameKit is causing the issue? Is there a
version of the software
that might be writing the bytecode differently? Maybe this version of the interpreter doesn't like my bytecode for some reason? (just occurred to me)...