Wires! Nice wires bugsy! This pack will inclued so many wires that you can wire everything to anything! You are going to be totally wired!
Speaking of wires: I removed the ringstring from the revolver!
The original idea was to make it in a chrome-silver style as the smith&wesson revolver it was based on. However, I spoke to bugsy and we concluded that any chrome effect on a HUD Gun would look rather poor in fpsc. I was unsure about this at first but I think it turned out to be fairly decent.
Its actually an energy weapon in a classic revolver style. The drum being a pulsebattery. Its just an idea! Everything can change before the release...ANYTHING! You think you can handle that?
Thats the last gun! Now I will do props... throughout the entire month of august! The amount of media bugsy and I will produce throughout this month will also dictate the pricetag we put on this (It will be between 20 and 30 Dollars...).
Bugsy and I might even make a big futuristic game together! I hope you guys are wired for that too because it will be overflowing with cyberpunk stuff and wires! (you will even get a sewer level...an environment never seen before in an fps)
And now lets get to your feedback!
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Soviet176:
Quote: "I really hope this is not the last pack you guys make. Even though there is a lot of sci-fi stuff. You cannot have enough. We neeeed mooooooaaarrr!!"
Not very likely
I really enjoy making this 3D stuff...and have you heard that we will make so many wires? I hope you're wirded for it
Glad you like it
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Hamburger:
Quote: "THis stuff looks awesome, but what I think would make the weapons look better is if you used Xnormal to bake ambient occlusion onto the model, export it as a jpg, and overlay it by seting it to multiply on the diffuse. I think it would add some more depth to them and make them look less flat. "
Adding some ambient occlusion on the guns is a great idea! FPSC does not generate shadows on the HUD Mesh so this would be a good compromise for it. Thanks for that Hamburger!
Quote: "Just make sure that your smoothing groups are good before youdo this otherwise you will end up with some wierd results with generating the AO"
If you are refering to the untextured preview of the sniper rifle: I fix things like that later in fragmotion
That mesh came straight out of milkshape.
Quote: "Are you still using Milkshape to make them?"
Absolutely! For lowpoly things best there is (in MY opinion folks...so keep it in your pants you autodesk software users) and I'm also not good enough to actually use the potential of a 3DS max. MS3D is perfect for me. I do however use it in combination with fragmotion.
If I work on organic meshes with a higher polycount, I also use Hexagon 2. It seems to be fairly decent even though I cant get myself to really really like it...
I also took a look at your Turbosquid library! Very retro
I like it!! Reminds of the UT Times where online playing was still fun.
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geistschatten: Thanks!
Alright! stay tuned for more props...and all the wires!
wires!
-Wolf
"This thread has been locked for the following reason: Too much EPIC" - Thraxas