So last week I added a new enemy type. Spikey hides in his shell for a short period when you get close. He takes no damage while the shell is down and if you attack while the spikes are out, you take damage instead. Really changes up the gameplay so the mid-game levels feels less repetitive. In addition I've made it so both shelled enemies can no longer be damaged by dive attacks.
I have also been playing through the game again. Adjusting the S-rank score requirement. I have also been adjusting the difficulty of some levels by adding platforms or removing/adding enemies. Additionally I have altered some enemy timers. Still have the end game content left. The final 5 levels and 5 bosses.
Some other minor fixes includes fading out the HUD when the player gets too close to it, which can happen on some levels due to the new camera.
A retro fantasy speedrunning adventure made in App Game Kit 2!