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3 Dimensional Chat / Is it possible to make a glowing texture in 3ds max?

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Oblivion
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Posted: 15th Nov 2003 13:24
Is it possible to make a glowing texture in 3ds max? Please help me.
AlecM
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Location: Concord, MA
Posted: 16th Nov 2003 01:31 Edited at: 16th Nov 2003 04:14
Yes. Use a self illumination mask or just set the self illumination value. However if you want to do objects as light sources than that gets tricky. I dont think max has this feature but there are ways to mimmick an object as a lightsource by working with the GI bounces and essentially making an object glow. Still I dont know if this can be done in Max as I havent experimented witht there GI sytem much or there render pass controls. Even if there were poor render pas controls you could place an omni light with a really small falloff range right next to the object you want to ahve glow. Then set the GI bounces up high and underlight the rest of your scene. Would be really messy but that may be your best bet. This is all only if you have max 5 though If max had better render pass control you could do it a bit cleaner.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
QuothTheRaven
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Posted: 16th Nov 2003 01:46 Edited at: 16th Nov 2003 01:48
First of all, look in the help files before you ask ANYTHING, because they answer your question tenfold.

And frogger's advice is...not good.

That said:
yes, but it's not in the texture.

Right click on your object and set it's object channel to 2.

Go to render > effects

add a lens effect

click on glow then click the > button

In the glow element rollout, go to properties, check Image Centers, and check Object ID, and change that to 2.

Then render the scene

If you mean a glowing texture you can import into DB, then no.

AlecM
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 16th Nov 2003 04:12 Edited at: 16th Nov 2003 04:20
My advice was plenty good. I guess it depends on if you want a good looking effect or some cheap looking PS glow. I don't know about you but I my definition of something that glows is an object that gives off light. Setting up a cheap post process effect wont give you that.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]

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