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3 Dimensional Chat / X object loads without textures?

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DcZee
22
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Joined: 28th Apr 2003
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Posted: 18th Nov 2003 18:34
I created the object in cart shop and exported it as an X file. The texture maps exported with it and they are all in the same folder. However when I load the object into dbpro it is white,..no textures. Ive tried a variety of other commands along with load object but all I get is a white object with no textures. What am I missing??
arras
22
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 18th Nov 2003 19:08
I dont know cart shop but try to load your texture like image and then texture your object with it. If your model kept UV data it should work.
DcZee
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Posted: 18th Nov 2003 20:20
Thanks!! and that was the problem,..the program saves the bit maps but not as uv data. So now im looking at ways to uv rip the models to get uvmaps for them. 3dcanvas does it,..although at the moment im not very good at it and it seems time consuming,..however there are some toehr methods i havent tested yet. The ultimate Unwrapper looks good,..might go that route if 3dcanvas is too combersome with uvmapping,...
arras
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Location: Slovakia
Posted: 18th Nov 2003 20:56
Try LithUnwrap, its free and have all you need to unwrap ...its my choice for unwraping.
May look bit confusing with lots of buttons and options but its worth to get inside. When you bit familiar, its easy to use.

Split your model to grups you want to unwrap individualy prior to inporting in. Can save you lot of time.

Good luck
BHoltzman
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Posted: 18th Nov 2003 21:27
There are a couple of expensive programs that I use for this. They are extremely good programs, but as I said, they are also expensive.

DeepPaint3d with DeepUV by righthemisphere
ZBrush by Pixologic

DeepPaint3d with DeepUV are the most commonly used professional solutions. They allow you to paint directly on the object using brushes that mimic natural media and they let you preform uv mapping using a variety of techniques from completely automatically to manually using several different grouping methods and projection types.

ZBrush is less expensive than the Righthemisphere tools. It allows you to model and texture your models. ZBrush is an extremely innovative product. It's extremely fast to work with and treats models like clay. There is also a revolutionary modeling technique called ZSphere modeling. It's the closest thing I've seen to sketching in 3d. You set up sphere's in 3d space. They are connected by a line of spheres. You can resize and reposition any of the spheres and you can add attractor spheres. The attractor spheres will skew the finished mesh. A skin is applied to the spheres and you have a very quick rough outline of the model.

The products I've mentioned in this thread are available from these two sites:

http://www.righthemisphere.com/

http://pixologic.com/

They cost ~ $400 for ZBrush and ~ $1300 for DeepPaint3d and DeepUV.
DcZee
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Posted: 18th Nov 2003 21:57
Awesome information!! Ill checkout all those programs. Im not adverse to spending cash for a good program,..you get what you pay for usually and some things its just not worth not spending to get it. I can see that the UV mapping can get very time consuming, and time is money,...

anyhow thanks again,..
zircher
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 19th Nov 2003 05:04
For something cheaper that does UV texturing, check out Indotek's Materialize 3D. It projects instead of paints, but it is 1/10th of the price of the other guys. I've used it on several projects with good results.
--
TAZ

http://www.indotek.com/material.php?ad=material_html
arras
22
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 19th Nov 2003 10:46
Quote: "I can see that the UV mapping can get very time consuming, and time is money,..."


You will find soon that to make model is less than half of work to get good looking results. UV maping and texturing takes the same or even more time
AlecM
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 19th Nov 2003 21:08 Edited at: 19th Nov 2003 21:10
BHolztman:

Hell of a marketing spew there Ive tried Z-brush and see it as more of a novelty than anything else. Not the easiest way to make models or textures if you ask me. And if im not mistaken no low poly tools.


I have also used deep paint but I thought it was only so so. Photoshop is almost perfect for me

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
richardneail
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Location: United Kingdom
Posted: 20th Nov 2003 11:01
I agree with froggermon it's much easier in the end to learn how to use somthing like Photoshop or Paint shop pro.

To me it gives you more control over the textures but it isnt for everyone.

Rich

You might never win but if you give in will you ever know ??????
deX
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Joined: 12th Nov 2003
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Posted: 20th Nov 2003 15:01
yup i use photoshop to whack all the textures i need for my model into one image... then i uvw unwrap the model in 3dsmax... i guess any other uvw mapping program would do iv used lithunwrap, its pretty good


-deX
DcZee
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Posted: 22nd Nov 2003 03:20
The making of the texture maps doesnt seem to be a problem for me. Im using Texturemaker and Photoshop, and they are great,..was looking at Paint shop pro,..glad u mentioned it here ill take another look at it.

What I am having problems with is getting the objects to load into DBPro with the textures intact. I have noted that the 3dobjects on Dark Matter use one image map of uvmapped textures for their objects. That would be perfect but I cant seem to get any of the programs I have to save the ripped uvmaps of the objects ive made and then reload them properly. I can make the uvmaped texture file but I cant get DBPro to load it in with the 3dobject,..so I end up with a blank model.
What do you use?? or am i missing some command to relate the models texture to the texture map? I see the texture maps name in the x file but that doesnt seem to matter,..the model loads in naked all the same.
Ive tried using 3dcanvas's uvmapping but cant get it to successfully remap the object after ive made it,..i must be missing a step there. Also Ive tried unwrap3d but when I save the .X file and load it into DBPro it looks like a mash of random polygons and a few times the object loads in and looks like a 3d version of the uvmap LOL. Very weird. Oddly enough if I take the file form unwrap3d and load it into 3dcanvas it loads perfectly,...then if i save it from 3dcanvas into a .X file, it loads fine into DBPro,..but without textures.!!! Its a viscious circle i need to get out of,..im missing something here,..
arras
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Location: Slovakia
Posted: 26th Nov 2003 21:17
Your texture have to be in one file, I dont know about way to load more than one texture file on to object (not counting bumps and similar)
You have to unwrap your model, then save UV map like image, then open it in painting program(photoshop) paint (you can paint yourself or use seweral textures, but you have to put them to one file) that image and skin your model with it ..than save.

Look here at CS Girl Tutorial
http://www.dosfx.com/
If I remember right it takes you throu UVmaping and texturing

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