Hey folks!
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TerrorNation:
Quote: "I am really impressed with what I'm seeing here! I like the way you use your lighting to bring life to the buildings and rooms you've shown us here in screenshots. I hope to see this teaser video soon! Keep up your good work. "
Thanks a lot! This actually brings up an interesting point...something I want to work on in the prebirth renaissance of this game. (did that make any sense?) Bugsy told me that most FPS Games suffer from being too static, too lifeless. I agreed with him but didnt really think about all that much until I played "RAGE" by id software. The environments in that game where very pretty but ultimately so static that they felt like a skybox sometimes. I then really thought about adding some dynamics to my levels. I see what I can do with this notion... especially more people to talk to.
Glad you like it by the way
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PixelF Quote: "Aw man. I am doing the same thing and I presume they will be the Egyptian characters."
Among others, yes! Don't worry, I personalize everything I use a lot and I have a bunch of custom characters to throw in the mix aswell.
That way we wont have all that similar games
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Clonkex: Yes I am
Glad you are interested.
If I happen to get bored I still make this a three level shoot-shoot game. So something is going to come out of it no matter what. So far I throw in half an hour to an hour
daily, and thats really much more than I did with other projects. I have a very good feeling about this.
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Metal Devil123:
Quote: "If there's something that can kill a game, it's pacing. Which sadly not everyone masters, including me. "
Try "RAGE" or "MYST:V"... you get yourself some pacing. Pacing so horrifying that you expect it to climb out your screen and kick you in the nuts.
No seriously! Its important to set a game up properly, and I try to do it... in my own wierd way that most ordinary players will probably dislike. But hey! Its a zero employees, zero budget and zero risk project
Quote: "how can you say no to "a tower where the necromancers reside"? Sounds ten times more interesting already! "
It is! Also less dead air. I felt tombs have been done to death in Fantasy games anyway.
Quote: "omething like Jacob's Ladder extremely interesting. It can be confusing and it doesn't explain nearly everything, but that makes it compelling as hell."
It explains everything needed for you to understand the story, yet leaves some freaky visuals up to you. I enjoyed this movie a lot!! Especially since I watched it on TV without knowing what it was. It just seemed like a good movie that was on, only 10 minutes in so I sat down and watched it. It kept me glued to the screen but...I digress!
Quote: "I'm rambling on and on and most of this doesn't hold any weight."
I like to talk about my game
Quote: "I like confusing, as long as we get the necessary loose ends tied."
Well, yes and no. It explains some things, but then just ends with letting you loose on the world of spyra, which I hope to do in reloaded. So its really just an overblown intro.
Quote: "Last but not least; I have mixed feelings about where this is going."
Thats what she said
Quote: " Should I be glad or sad that Okkult went nowhere? At first I thought that it was a shame it didn't work out, but now screen after screen and update after update, I'm pretty sure this was for the best."
I'm glad you feel that way! I do too.
Quote: "This project just amazes me in ways that none of the horror stuff you've done (which have been the best around, honestly) have before."
Thanks a lot!!
Quote: "and I'm glad to see someone be brave enough to use colors. Actually vibrant colors"
The game has a set palette, but it also has a lot of alternate or magical lightsources. I didn't have that luxury with real world scenarios.
And it should feel more artsy, painted and warm than anything I've done before. Even Relikt felt a little dark and brooding.
Quote: "
This is looking awesome! Waiting to see and hear more!"
Sooner than you might think
-Wolf
http://www.serygalacaffeine.com
There is nothing outside of yourself that can ever enable you to get stronger. Everything is within. Everything exists. Seek nothing outside of yourself.