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FPSC Classic Work In Progress / [LOCKED] [X9] Spyra

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Metal Devil123
15
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 25th Sep 2013 09:52
Quote: " Well, if you want, I can get a bunch of people and chant your name a few times, dub this over some porn flick and send it to you"



Quote: "This will likely be in reloaded so that might take a while"

I can wait a while

Quote: "To keep this from geting too offtopic, here is a dinosaur I bought. It will also be in the game."

And just as I said I can wait you show a dinosaur. A FRIGGIN' DINOSAUR! It's like you looked into my head to see what I think is awesome and just threw it in! But then again, who doesn't think dinosaurs are awesome. Personally, I couldn't trust such a guy. I mean oh man, a dinosaur? A dinosaur! I can't wait.

loler
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Posted: 25th Sep 2013 13:13 Edited at: 25th Sep 2013 13:14
so where should I start? So much new great stuff since I last visited this thread I think I choose the Chronological way (before you start to tell me how messedup my life is)
So the "mana" Rifle looks great it has a nice steampunkish style as far as i can see from the untextured version, really looking forward to use it
Will it have much ammo or is this more like a powerfull weapon with less ammo?
And now to the Characters They look great. I really love your character retextures (i think this is because your taste of woman seems to be great too )
And I realy want to see what awesome things you can realise in FPSC:Reloaded.

Greetings loler

its not a bug its a feature
Clonkex
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Location: Northern Tablelands, NSW, Australia
Posted: 27th Sep 2013 18:15
Quote: "well, purple is just a cool color"


My favourite, in fact

Quote: "I study psychotherapie, so if you want someone to talk to about all this army stuff you hoard, just shoot me a mail"


HAHAHAHAHA lol Hardly army, I have a camo uniform because I'm in the Australian Air Force Cadets (so not even remotely army) and pocket knives and recurve bows are more hunting then anything.

Quote: "I kid of course"


Of course

Quote: "I have a recurve bow too. Its mounted to the wall in the little studie that leads to my bedroom We used to take it out to the ranch but my grandmother sold it So now its decoration."


lol At first I was like, "She sold it?? Then why does he still have it on the wall?! Oh she sold the ranch..."

Let me guess that you are American. Correct?

Quote: "This will likely be in reloaded so that might take a while"


We're happy to wait

Quote: "To keep this from geting too offtopic, here is a dinosaur I bought. It will also be in the game."




...



Quote: "And just as I said I can wait you show a dinosaur. A FRIGGIN' DINOSAUR! It's like you looked into my head to see what I think is awesome and just threw it in! But then again, who doesn't think dinosaurs are awesome. Personally, I couldn't trust such a guy. I mean oh man, a dinosaur? A dinosaur! I can't wait."


ROFL!! (<< Not literally; that would be undignified )

Can't wait to see how a dinosaur fits in with a semi-steampunk mana rifle Btw, how do you pronounce "mana"? I pronounce it "menna", but I've heard it pronounced "mahna" a lot too.

@loler:

For some reason your avatar reminds me of Retarded Goat Hunter...it's a weird game...

Wolf
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Location: Luxemburg
Posted: 28th Sep 2013 00:33
@MetalDevil123:
Quote: "a dinosaur? A dinosaur! "


Not a dinosaur... dinosaurs. 2 actually (2 different species that is...not just 2 dinosaurs)

@loler:
Quote: "So the "mana" Rifle looks great it has a nice steampunkish style as far as i can see from the untextured version, really looking forward to use it
Will it have much ammo or is this more like a powerfull weapon with less ammo? "

Thanks!!

It holds 4 rounds which are quite powerful

Quote: "And now to the Characters They look great."


Thank you!

Quote: "(i think this is because your taste of woman seems to be great too )"


Indeed!

Quote: "And I realy want to see what awesome things you can realise in FPSC:Reloaded. "


I really hope it will allow me to do the outdoor scenes I want to have in this game...but...only time will tell.

@Clonkex:
Quote: " Hardly army, I have a camo uniform because I'm in the Australian Air Force Cadets (so not even remotely army)"


I see! I tend to generalise all of the military as "the army". I know thats wrong for a lot of nations.
We only have an army. Its like 300 guys, a truck and a bycicle.

Quote: "
Let me guess that you are American. Correct?"


No You mean because my grandmother had a ranch? I'm actually luxemburgian, living close to the german border.

Quote: "Can't wait to see how a dinosaur fits in with a semi-steampunk mana rifle"


The natural world of Spyra has a fantasy-prehistoric vibe to it. I grew up with dinosaurs and geology and had a lot of books with pictures of the devonian and cambrian time period. I guess this stuck with me when I design these fantasy worlds. (I know dinosaurs came far later but... its a pastelcolored fantasy game that plays in another dimension )
Don't worry. I'm sure it will all feel "in place". I'd hate to make an incoherent clusterhump of a game.

Quote: "Btw, how do you pronounce "mana"? I pronounce it "menna", but I've heard it pronounced "mahna" a lot too."


German is my native language so I tend to pronounce it Mahnah
The word is actually hawaiian... so I have no clue what would be "correct".

Quote: "For some reason your avatar reminds me of Retarded Goat Hunter...it's a weird game..."


Not entirely sure, but I think its from the 2D shooter "Metal Slug"

******************
Update : Art Asset Overview 01
******************


Before I started modeling for Spyra, I browsed through my entire modelcollection and made a little list with things that are either missing completely or where I need lore friendly assets. I don't want the architecture in Symaria to be too middleeastern nor do I want there to be typical fantasy-castles in a desert. It should look a little alien yet familiar.

I started simple because, after years of working on hallway based games, I haven't had many good wooden props/simple architectural assets. I also started to make a first building.
I know that these props are not very spectacular presented on their own outside of a proper map/level but I am sure that I can put them to good use later on.

Presentational Screenshots. These are not part of the game and merely present some new models



I plan to have an oasis in the sanctuary so I made these iron stakes with wooden planks to serve as improvised bridges. I made a full set with different variations and a lot of single planks that don't look industrially cut.

There is also a simple stairset to connect some plattforms and... architectural plattforms.









Here we have a Symarian Towerbuilding. I imagine that the interior leads into an underground room where people reside during the hot daytime period while they sit on top in the "gazebo" at evenings/nights. Maybe around a fire, talking, drinking, gazing at the stars. Something like that. I don't know how I will use these in the game itself just yet.

I worked a lot of sand in it too. Symaria is a desert nation and I want the player to feel it even tough I play it save and keep him in one location during the first short game.

Also: Sorry for the atrociously yellow light.







Got a tiny little carried away with this last one

Please leave some feedback if you already took the time to read this! I'd appreciate it



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
Clonkex
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Location: Northern Tablelands, NSW, Australia
Posted: 28th Sep 2013 04:09
Quote: "No You mean because my grandmother had a ranch? I'm actually luxemburgian, living close to the german border."


BLAST. I knew I'd guess wrong! Yeah, that's what I was going on. Luxemburgian, eh? So is English your native language? You speak (type) it perfectly.

Quote: "I grew up with dinosaurs and geology and had a lot of books with pictures of the devonian and cambrian time period."


I believe dinosaurs existed at the same time as humans, and I've never learned about the time periods most people agree with (don't worry, you can never offend me ), so I have no idea what the world was supposed to be like back then.

*googles devonian and cambrian*

Well, I love ancient history (particularly that of medieval times), so I find the diagrams and descriptions of those times fascinating, even if I don't believe the world existed back then To each his own, right?

Quote: "We only have an army. Its like 300 guys, a truck and a bycicle."


lol At this point I was picturing you as American, and wondered why you'd say that....but of course you live in a small European country with a population a 44th of Australia's (so, small).

Quote: "I'd hate to make an incoherent clusterhump of a game."


Inconsistency is my biggest hate of all. I always say, consistency is THE most important element in design.

Quote: "German is my native language so I tend to pronounce it Mahnah"


Oh, well that answers my question above. You speak excellent English. But then most European countries learn English along with their native language in school, don't they?

Quote: "Not entirely sure, but I think its from the 2D shooter "Metal Slug""


Ah yeah that's what it's from.

Quote: "Please leave some feedback if you already took the time to read this! I'd appreciate it"


Ok.

AWESOME!! Those are some seriously cool assets! Totally reminds me of Myst (which is a very good thing)! Can't wait to see what you can do with Reloaded when it finally crawls out of Lee's computer.

Ertlov
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Posted: 28th Sep 2013 11:23 Edited at: 28th Sep 2013 11:24
It looks enchanted, mystical, artistic and awesome.

You already know that, so why do you need feedback?

But, as you wish:

Everything looks like taken straight out of a better "Dear Esther", except the wood planks for your bridges - the texture on them could use a higher resolution!

And it could use some overpowered normal maps...

...just kidding

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Corno_1
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Posted: 28th Sep 2013 15:26
My last post is some time ago so here is my next:

Ok first of all it looks fantastic Just a question: Did you play Dark Souls? Your levels could easily be from there. Very nice.
I play it at the moment and just the bosses are missing in your screenshots.

I want to play it!!!! Alphatester,betatester,anything


Corno_1

Make this forum to something a little bit better and release more stuff. So we can push the Request/NoobHelp threads aside.
DSPEED GAMES
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Posted: 28th Sep 2013 21:04
This game looking good i wanna try it

Wolf
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Location: Luxemburg
Posted: 28th Sep 2013 23:14 Edited at: 28th Sep 2013 23:15
@Clonkex: If you truely believe that, then there is nothing I could write here to convince you otherwise. ...so I don't see a reason to offend you Debates like this are prohibited by the AUP anyway. ...altough I must admit imagining all pre 10.000 Years (I just guess you are a creationist here) ago timeperiods existing simoultaneously would be kind of awesome

Quote: "You speak excellent English. But then most European countries learn English along with their native language in school, don't they?"


Thank you! Yes, altough it is secondary here as we learn french alongside our language. English is something I largely taught myself and I am pleased to see that it reached a level where it isn't obvious that it isn't my native language

Quote: "
AWESOME!! Those are some seriously cool assets! Totally reminds me of Myst (which is a very good thing)! Can't wait to see what you can do with Reloaded when it finally crawls out of Lee's computer."


Thanks a lot! It aims to have some Myst-like elements. Just more interactive and 3D

I'm really eager to get my hands on reloaded too

@Ertlov:
Quote: "It looks enchanted, mystical, artistic and awesome."


Thanks a lot!

Quote: " except the wood planks for your bridges - the texture on them could use a higher resolution!"


They have a rather high resolution. (You can either see the horrid normalmaps in the renderer or the style of them. I must admit that when I started to make spyra, I mostly went with this washed out/low res look to save space (the memorycap...you know) only to find out a few weeks later that converting the dds files in smaller...dds files works just aswell. Now its too later. I know that the game will get a lot of criticism for purposefully washed out looking textues)

Quote: "And it could use some overpowered normal maps..."


Lets see what reloadeds shader support will be like

@Corno1:
Quote: "Ok first of all it looks fantastic"


Thank you!

Quote: " Just a question: Did you play Dark Souls?"


I haven't. I only saw some gameplay of it recently and I might buy it during winter

@Dspeed games:
Quote: "This game looking good i wanna try it"


Thanks!



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
Clonkex
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Location: Northern Tablelands, NSW, Australia
Posted: 29th Sep 2013 08:37 Edited at: 29th Sep 2013 08:39
Quote: "I just guess you are a creationist here"


I am indeed

Quote: "then there is nothing I could write here to convince you otherwise."


Correct

Quote: "so I don't see a reason to offend you Debates like this are prohibited by the AUP anyway"


Also correct, but you couldn't offend me if you tried I don't take people or myself too seriously.

Quote: "Yes, altough it is secondary here as we learn french alongside our language."


Bonjour! Ok that's pretty much all I know...

Quote: "English is something I largely taught myself"


Really? Wow. I've been learning German, but compared to English it seems really complicated. I suspect all secondary languages seem more complicated than the native language to the learner, though. English has a lot of nonsensical rules and spellings, so maybe it's just as hard to learn for a German-speaker as German is for an English-speaker.

Quote: "I am pleased to see that it reached a level where it isn't obvious that it isn't my native language"


You most certainly have! I would never have guessed, especially since quite a few people on this forum (and, indeed, the internet generally) can't be bothered to spell correctly, and you spell nearly perfectly

Metal Devil123
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Location: Suomi, Finland
Posted: 29th Sep 2013 13:32
Quote: "Not a dinosaur... dinosaurs. 2 actually (2 different species that is...not just 2 dinosaurs)"

My philosophy has always been; Anything is better with dinosaurs. No matter what the game is, if you add dinosaurs it's much better.

And those screenshots... oh my. The models look amazing and this is shaping up to be one of the most stunning fantasy world designs I've seen ever in ANYTHING. I'm seriously guys, that is just so magnificent, I can't even comprehend it. And I can't wait to see what this will all be like in Reloadedland. Amazing.

Clonkex
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Posted: 30th Sep 2013 03:56
Quote: "My philosophy has always been; Anything is better with dinosaurs. No matter what the game is, if you add dinosaurs it's much better."


lol

Quote: "And those screenshots... oh my. The models look amazing and this is shaping up to be one of the most stunning fantasy world designs I've seen ever in ANYTHING. I'm seriously guys, that is just so magnificent, I can't even comprehend it. And I can't wait to see what this will all be like in Reloadedland. Amazing."


Agreed.

Wolf
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Posted: 1st Oct 2013 04:19 Edited at: 1st Oct 2013 04:24
@Clonkex:
Quote: "I don't take people or myself too seriously."


You just passed the internet entrance exam! Now get a lolcat and rant in your favorite memezone. Next please.



Quote: "Really? Wow. I've been learning German, but compared to English it seems really complicated."


I find that english is almost the same gramatically. Try getting behind a romanic or slavic language ...your head might explode because the languages have a tendency to be constructed almost entirely illogically. You need to get a feel for the language to really speak it understandably. For example: I learned french in school for almost a decade, yet only truely managed to speak it as I had a job working with a bunch of french people...but I start to ramble.

Quote: " English has a lot of nonsensical rules and spellings"


I know what you mean! I had a whole lot of pronounciation errors in my spoken english. ( a classic one would be pronouncing wind as "why nd" altough I never did that) Actually, I sound somewhat american now

Quote: "I would never have guessed, especially since quite a few people on this forum (and, indeed, the internet generally) can't be bothered to spell correctly, and you spell nearly perfectly"


Likewise and thanks a lot! I believe that the way we type on the internet tells a lot about ourselves. I have a tendency to think of someone who doesnt bother with grammar at all as a child or younger teenager and am often quite surprised to find out that its a 30something year old adult behind the keyboard .
I'm also presenting a project here. If I type like I don't care, why would anyone care to post? BTW: you got an aussie accent?

@MetalDevil123:

Quote: "My philosophy has always been; Anything is better with dinosaurs. No matter what the game is, if you add dinosaurs it's much better. "


I agree! Its whats missing from these call of duty games. Actually, they have a zombie mode..so a raptor mode would not be too far fetched.

... Actually, I think thats why I dont care about GTA:V. Not because I despise glorifying a mysantropic criminal lifestyle but because there are not roaring T-Rex'es to ride.

Just whats missing from litterservicesimulator. ... Having giant brachiosaurs blocking the road and taking a dump. And yes! litterservice simulator is a game that exists. Why wouldn't it

Quote: "And those screenshots... oh my. The models look amazing and this is shaping up to be one of the most stunning fantasy world designs I've seen ever in ANYTHING. I'm seriously guys, that is just so magnificent, I can't even comprehend it. And I can't wait to see what this will all be like in Reloadedland. Amazing."


Well ! Thats truely flattering! What I will try to do in reloaded is an oasis with a bunch of towerlike buildings around it. (surrounded by that surreal desert we know from the skybox.)
You certainly motivated me to make a whole bunch of more models.

I wanted to ask this for a while now and I hope you don't mind, but what about your projects? Are you working on anything or are you just waiting for reloaded?



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
rolfy
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Posted: 1st Oct 2013 05:36 Edited at: 1st Oct 2013 05:36
Looking great...I have noticed you using that skybox a lot so it might please you to know I intend to do a few more like it with complimentary twisted terrain entity's to place in the scene....don't worry about the high settings required to prevent artifacts on the terrain piece I gave out with that skybox. I have been working on improving these and they would sit right in with your current designs.

Spyra does have a strong, but more stylized, resemblance to Myst but that's only because their nothing else to really compare it to, beautiful work
Ertlov
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Posted: 1st Oct 2013 17:37
If you would ad undead werewolf pirates riding those dinosaurs and start doing drugs, you could actually end up in the "Into..." creative team

Just kidding!

How did you solve the inventory question for using alchemist desks?

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Wolf
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Posted: 2nd Oct 2013 07:52 Edited at: 2nd Oct 2013 07:53
@Rolfy: Thank you!

Quote: "I have noticed you using that skybox a lot so it might please you to know I intend to do a few more like it with complimentary twisted terrain entity's to place in the scene...."


Thats good news indeed! I'm looking forward to these.

Quote: "don't worry about the high settings required to prevent artifacts on the terrain piece I gave out with that skybox. I have been working on improving these and they would sit right in with your current designs.
"


I was hoping these lighting based artifacts to be adressed in reloaded, but if you found a workaround: all the better!! I will certainly get these once they are out!

Quote: "Spyra does have a strong, but more stylized, resemblance to Myst"


Indeed! I always have an "idea box" with pictures when I work on these projects. It includes a few screenshots of Myst. I always liked it visually but I just... well, it was too dry for me. Never got past the first "age" in any of these games. While the first ones apparently had a strong narrative, I couldn't help but feel like the newer ones where deliberately wasting my time and seemed tailormade for lonely university students. Just my impression, I'm sure point and click adventure enthusiasts will disagree. ...and here I go again with the offtopic rambling

but I'm truely pleased that there isn't much else to compare it to .

Quote: "If you would ad undead werewolf pirates riding those dinosaurs and start doing drugs, you could actually end up in the "Into..." creative team "


I let you know once I hit that level of insanity... or you'll just read in the papers about me then

Altough undead vampire werewolves would make a great movie...to watch drunk

Quote: "How did you solve the inventory question for using alchemist desks?"


The idea to make this work in X9 was to have the ingredients to be keys. Over the different alchemy aparatus would be an invisible switch that needs all these keys, this would then spawn a new item. You would have to make a few different items with different machines and then brow them all together at some distillator...lab...thing. This would then spawn the final item. The spawned items you require to spawn the last item would essentially be keys aswell.
I wanted to have some special effects like a spawning water stream that disappears after a second if you use a machine (you just spawn a cylinder with one of these metrotheater water shaders )
Rostradamus, JoshMooney, these medieval packs from TGC and some stuff by cosmic prophet is more then enough to make an interesting alchemy lab...enough to have many variations throughout the game. Top this all up with some cool HUD's and sound effects...aswell as interesting ingredients and the player will almost not notice that he is solving a lazy keybased puzzle...maybe not at all
But I do hope that reloaded will have an actual inventory.
I hope that made sense

Edit: that doesnt answer your question. You wanted to know how I solved the inventory question: I didn't. (but you could just have little icons appear on the top of your screen.)



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
s4real
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Posted: 3rd Oct 2013 01:41 Edited at: 4th Oct 2013 00:35
This game is awesome and love the demo so I asked if I could use wolfs demo as the tester game for Vishnu packer extra on-line only game.

Go to this link to try it out

http://forum.thegamecreators.com/?m=forum_view&t=208072&b=35

Best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
VindiKator
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Posted: 3rd Oct 2013 17:02
A really great project!
And yet I am not a fan of the genre.
but we must recognize that it is very beautiful and the ambience is excellent.
If there is a demo, I run a try!

s4real
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Posted: 4th Oct 2013 00:36
@VindiKator :- You can try the game demo from the first page or try the Vishnu packer extra demo.

Best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Clonkex
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Posted: 4th Oct 2013 05:04
Quote: "You just passed the internet entrance exam! Now get a lolcat and rant in your favorite memezone. Next please."


lol

Quote: "I find that english is almost the same gramatically."


Well English is a Germanic language, so a LOT of words are similar and easy to remember (hund, for example, sounds like hound and is easy to remember). Pferd is not so close to horse, though

Quote: "I have a tendency to think of someone who doesnt bother with grammar at all as a child or younger teenager and am often quite surprised to find out that its a 30something year old adult behind the keyboard"


Yes, me too!

Quote: "Never got past the first "age" in any of these games."


Oh, well my brother and I played the first 3 when we were younger and thoroughly enjoyed them (except Riven....that was ridiculously hard...we had to use cheats to get through it).

Metal Devil123
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Location: Suomi, Finland
Posted: 4th Oct 2013 18:13
Quote: "I agree! Its whats missing from these call of duty games."

I would instantly be a fan of CoD if it had dinosaurs. Well, now they're making Titanfall, which seems like futuristic CoD with robots, so that's a step in the right direction. Now just make them fight dinosaurs and bingo! You have a masterpiece in your hands.

Quote: "And yes! litterservice simulator is a game that exists."

Of course it does! My collection wouldn't be complete without it! I mean after you've played bus simulator, farming simulator, construction simulator, you just HAVE to play the litter service simulator.

Quote: "surrounded by that surreal desert we know from the skybox"

Still loving that too, btw

Quote: "You certainly motivated me to make a whole bunch of more models."

Glad I can be of help. Now shut up and go back to work!

Quote: "I wanted to ask this for a while now and I hope you don't mind, but what about your projects? Are you working on anything or are you just waiting for reloaded? "

Well, I have been making something, I just have a problem with finishing stuff lately. And I have announced all sorts of stuff which never came out, so I'm deciding that I don't present anything until I am sure it will work and I will stick with it till the end. I have a project ready actually, but having building problems. Zombified 2 is waiting for reloaded. My idea of it didn't fit in this classic FPSC. But I'm hoping to release that one game before Reloaded so maybe you'll hear of me. But for now, I'm patiently hiding in the shadows, looking down at the forum dwellers, like a whisper in the night. And -- oh, hey, you see me... well, this is embarrassing. Damn...

Wolf
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Posted: 6th Oct 2013 18:34
@Vindikator:
Quote: "A really great project!"

Thanks a lot!
Quote: "
And yet I am not a fan of the genre."

You don't like extradimensional fantasy steampunk adventure dinosaur hunt shooter games?
Quote: "
If there is a demo, I run a try!
"


I had an early alpha preview demo sorta thing that s4real linked you to but it is, to be honest, not really a demo and more a ...playable screenshot. But feel free to try it out anyway!

@Clonkex:
Quote: "Well English is a Germanic language, so a LOT of words are similar and easy to remember (hund, for example, sounds like hound and is easy to remember). Pferd is not so close to horse, though"


Indeed! I like germanic languages most!

If you indulge me: Horse is an interesting one because the modern german name "Pferd" derives of latin origin. However, horse comes from the german word Roß (modern Ross) which is still used but generally only to describe a particulary pretty horse or in poetry.
Ross derives from the nordic word hross. (My other creative hobby is writing in german...in case you haven't guessed that already )

Quote: "Oh, well my brother and I played the first 3 when we were younger and thoroughly enjoyed them (except Riven....that was ridiculously hard...we had to use cheats to get through it).
"


I can see how its fun if you play it with someone.

@MetalDevil123:
Quote: "Well, now they're making Titanfall, which seems like futuristic CoD with robots, so that's a step in the right direction"


I like that more too... altough my inner sarcastic shouted "Oh! Brilliant ..so now they move from a 15 year old target demographic to a 17 year old one "

You know what really needed some dinosaurs? The movie gone with the wind.

Quote: "Well, I have been making something, I just have a problem with finishing stuff lately. And I have announced all sorts of stuff which never came out, so I'm deciding that I don't present anything until I am sure it will work and I will stick with it till the end."


I had the same problem until Spyra! Its perfectly alright. What matters is that you are still making stuff


Quote: " Now shut up and go back to work!
"







-Wolf

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Clonkex
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Posted: 7th Oct 2013 08:30
Quote: "Horse is an interesting one because the modern german name "Pferd" derives of latin origin. However, horse comes from the german word Roß (modern Ross) which is still used but generally only to describe a particulary pretty horse or in poetry.
Ross derives from the nordic word hross."


Huh, interesting. That's the kind of thing you don't learn from language tutor programs

*To everything else Wolf said in the last post*

lol

Wolf
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Posted: 7th Oct 2013 20:11


Time for a little update

Here are a couple of models I added to the preproduction.
I did create a testmap in FPSC for these but it had issues with the lightmapping so I'm just going to present simple rendershots.



A symarian officetable, a nice outdoor lantern holder (please note that there are several alternate versions which are more and more simplified. Imagine a little flame or magical spark in these lanterns ) and tablelanterns



Few of the many alternate versions of models I made and a hanging pot I will use in garden /alchemy / livingroom levels. I assume that reloaded will handle dynamic objects and transparency better so I will add more indoor plantlife.



Bridge cubes with wooden structure to be used in various instances.



Fancy fences. There are of course some more variations than these two.



-Wolf

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Chris Tate
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Posted: 7th Oct 2013 21:43
They look good, pretty apt; not overly symmetric and flawed-by-flawlessness. Can't wait to see them in the game.

Clonkex
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Posted: 9th Oct 2013 16:36
You create some really awesome models, Wolf!

Quote: "BTW: you got an aussie accent?"


(Somehow I missed this question before ) Yes I have an Aussie accent, but it's not a strong one. To a non-Aussie I'd probably be recognisably Australian, but to the really strongly-accented Aussies I may sound somewhat English. I tend to over-pronounce words and be really clearly spoken. Mum says that some people used to think Dad was English because he spoke so clearly, and I speak in much the same way. It's certainly nothing like the awful accent of our former Prime Minister, Julia Gillard

Wolf
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Posted: 19th Oct 2013 03:03
Quote: "They look good, pretty apt; not overly symmetric and flawed-by-flawlessness. Can't wait to see them in the game."


Thank you!! I keep an eye on these things when modeling and I'm pleased that you noticed

Quote: "You create some really awesome models, Wolf! "


Thank you clonkex!

Quote: "To a non-Aussie I'd probably be recognisably Australian, but to the really strongly-accented Aussies I may sound somewhat English."


I've been told I sound american By the way, I hope you aren't on fire.



-Wolf

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"absurdity has become necessity"
Clonkex
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Posted: 20th Oct 2013 03:42
Quote: "By the way, I hope you aren't on fire."


Lol hahaha I have no idea what you mean by that but it's funny! lol

Wait, you don't mean bush fires, do you? Because that would be kinda sad. I mean, there haven't been any fires near our place for years but I've seen news of many houses being burnt out in other areas.

Wolf
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Posted: 20th Oct 2013 04:35
Thats what I meant, altough I didn't mean to sound disrespectful if that is how it came across



-Wolf

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Clonkex
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Posted: 20th Oct 2013 10:44
Quote: "Thats what I meant, altough I didn't mean to sound disrespectful if that is how it came across"


Not at all It's still funny even. I mean, out of the blue, you say, "I hope you aren't on fire"! lol

Wolf
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Posted: 25th Oct 2013 01:56 Edited at: 25th Oct 2013 01:56
Its just that I saw it in the news, came online to the forums and remembered that you are australian.

What I find odd is that the US are on the news here every 2 weeks while australia only makes german television when half the nation is in flames.




Time for a little update.

You might have noticed that I move this on to reloaded and that I premade a few assets for this undertaking. However, with reloaded being in a beta-stage for quite some time its still lurking somewhere in a hypothetical stage. To be clear on this: With the "FPSC" Sentence being lifted from Spyra, I also lost its restrictions. That being said, I don't know what I can accomplish in reloaded. This is why I decided to dedicate this thread more to concepts, ideas and what may be happening with this game next year.
None of the following are promises.



Now its time for a schizophrenic interview:

Taking the new engine into account, will you keep the "prologue" format?:

Yes, this game will be a prologue to a larger story. Altough I intended to make this in old FPSC, I find that if I start working in a new one, I will have to test the waters and see what I can do first...a shorter prologue would suit this just fine.

How long do you plan this game to last?

I aim for 3 to 4 hours. I know thats big for a one man show, but I want to work on this throughout 2014 and see what I can do. Stronger things last longer and I can't charge for a game that you can play through in 15 minutes.



Don't you lose all the levels and gameplay you already designed for this game.

Yes! Altough the scripts will likely be compatible with reloaded, the levels will be lost. This is a good thing because its possible that all the levels, and everything I made so far mapdesignwhise might fit in a single Reloaded (the new engine) map.

I also aim to improve architectural design.

You designed this lowres- colorful style to fit larger maps in FPSC. Now you can have large maps without these optimisations. Will you abandond this style?

No! I keep the style, I will however improve it with shaders and a slight elevation of texture details.

What will you change or add? (99% Likely):

* Steampunk/Mechanical elements are back and will be big in the lore. So is the technology vs. magic conflict I wrote for Relikt.

* The game will no longer take place in a tomb only.
The sanctuary is a much bigger and more developed place now. By now, I mean the future... one of the possible futures...yeah!

* Outdoor levels! There is even a dinosaur-like creature hunting subplot in which you are in a (possibly) lush oasis level.



* You will experience the desert of symaria with weather effects and other subtle details to really drive in a desert-like atmosphere.

* Much more dynamic and animated levels...and some feline creatures to add a bit of cuteness. This is, after all, a more warm game.
By more animated I mean:

A lot of indoor fountains and waterworks
working machinery
Animated critters
Animated foliage
Weather and environment effects
Magical artifacts
Characters (!) that do things... not just stand around and shout exposition.

* Puzzles you can solve with gadgets that you will actually see in your hands.

* Way more detailed environments.


What will you change or add? ...if you'd develop super developer powers the next year.:

* Dynamic characters that react to your action in a way that you care. This would allow me to create a true lovestory subplot. I will try to get an illusion of this across, with the multiple choice dialogue system, but since I can't animate complex char animations I will only get so far.

* My modeling skills tend to make unexpected quantum leaps...maybe I will have interactive animations like handshakes, gestures, hugs or waves in the game. That would make it a lot more personal and visual.



* A-class voiceacting

* Flawless Dishonored like movement and climbing system

* Combat as good as in Dark Messiah, just less violent

* cool customisable weapons and gadgets.

Whats the storyline really about, you usually change them throughout development:

They have changed a lot. The prologue will however not get too far in it. I'm terrible at getting the storylines in a nutshell down in english so I'll just say that you can explore this ingame. Here is a hint:



when?

Next year. I'm not quitting taffing around with this game and I hope you guys checkout my progress from time to time. We'll see what I'll come up with!



You keep mentioning that there might be a lovestory in this game. What if a player does not like these?

I'd recommend skyrim. Its a great game and very modable but also as impersonal as NPC's can get.
If its possible, and you don't want to play the lovestory, I'll try to have some dialogue options where you can be rude/disinterested and remove the character from the rest of the game. She'll be a female version of "garrett" from the thief series and while writing that character I noticed that many people might not like that sort of "dishonest" character.

How linear is this game?

I know that we grow jaded and used to modern massive-open world RPG's. But: altough its a fantasy game, its not an RPG. Its an adventure. Its essentially linear with a few pathchoices and dialogue options to keep it fresh and give the player choices.

How do you wish this dialogue to be?

Short and to the point, for players who don't want to bother and detailed aswell as entertaining for players who do.

Its a typical multiple choice dialogue system that plays narration alongside of voicedub ...possibly with animations. However, unlike most recent (Thanks for being awesome and different about it, The Witcher²!) Fantasy games, you can't just select all the dialogue options and replay them in case you didn't pay attention. Like in many older fantasy games, there will be insulting and definitive answers with consequences you can not reverse. However, you can not be too extreme. Bioware struggles to handle sudden shifts from whiteknight to murderous sociopath, how could I do it with my manpower consistent from me and 3 friends that help me out from time to time and my budget of 0.
You can also not kill nonhostile characters.

What do you want the engine switch to improve the most?

Collision!! and memorycap issues.

Do you want me to answer your questions? Feel free to air your thoughts!(also, comments that aren't questions)



-Wolf

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"absurdity has become necessity"
loler
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Posted: 28th Oct 2013 13:23
oh boy this sounds great Im really excited about what you will achieve with FPSC:R.
Quote: "* Steampunk/Mechanical elements are back and will be big in the lore. So is the technology vs. magic conflict I wrote for Relikt."

Are you going to desing the world in steampunk theme and can we choose between technology and magic ?

So good luck with this game and i dare you when this game isnt fun i will get mad

its not a bug its a feature
Wolf
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Posted: 29th Oct 2013 00:04
Hi loler

Quote: " Im really excited about what you will achieve with FPSC:R."


Me too!! The first official pledgers-beta release is so close....I can almost feel it, in my bones!

Quote: "Are you going to desing the world in steampunk theme"


Its not really a steampunk, victorian aera theme. I try to keep it more stylised. While there is machinery in the game, the fantasy designs are more based in medieval themes.

I try not to jump onto an established stlye and let the game have its own identity.

Quote: "can we choose between technology and magic ? "


Well, I dont think I let the player cast magic in the prologue. Its something less "common" in the world of spyra than it is in most other fantasy games.

This entire conflict will also be "above" the players influence. If I make more of these spyra games, there will never be a point where the player is somehow the chosen one or the messiah to end all conflict Altough I planned this at first, it would make the surrounding world seem much smaller. There are also many technomagical hybrid machines in the game. (Like the gun I showed earlier on...its a mechanical weapon that fires magical projectiles).

Quote: "So good luck with this game and i dare you when this game isnt fun i will get mad"


Thank you!! I do my best to make it fun



-Wolf

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"absurdity has become necessity"
Ertlov
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Posted: 29th Oct 2013 08:35
You posted 2 A4 sheets of text and 5 mem pics, but not a single screen shot from Spyra.

You know what?

Belzebub has a devil put aside for you...

...for youuuuuuu....

....FOR YOUU!

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
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Posted: 29th Oct 2013 09:55
Ertlov relax have a coffee please .Anyway Wolf I like your work as always,can't wait to see your hands dirty on FPSC-R ;D

MY ENGLISH IS NOT GOOD LIKE YOURS.
007
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Posted: 30th Oct 2013 00:57
I am hoping to see more of those amazing spyra screenshots!

Goldenye 007 N64
Clonkex
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Posted: 30th Oct 2013 01:37
This is really cool and makes me excited to create a game with a story. I have wanted to tell a proper story for such a long time but have never really succeeded, mostly due to choosing poorly-suited engines for the job. FPSCx9 was good, and showed promise, but in the end it was far too technically buggy. Lightmaps not working, tree models making the lightmapping process crash, characters spawning on the floor below. Reloaded might finally be perfect for what I want.

I can't wait to see what you do with Reloaded!

Wolf
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Posted: 31st Oct 2013 17:38
@Ertlov:
Quote: "You posted 2 A4 sheets of text and 5 mem pics, but not a single screen shot from Spyra."


You are right, thats not the good tone, so here are 2 conceptual shots:





These where merely tests to see how complex I can make this sandstorm-shaped rock geometry. It appears that the reloaded beta can take quite a lot!
These are, of course, just tests. I will wait until TGC adds the scripting and roomblob system before I start to migrate my models and media collection and get it on with this game!

Quote: "Belzebub has a devil put aside for you...

...for youuuuuuu....
"


No fair! Bringing my ex into this is quite uncalled for!



@danieleman
Quote: "Ertlov relax have a coffee please."


He's working on a game that features arctic UFO nazis! Don't suggest him psychoactive substances!!


Quote: "Anyway Wolf I like your work as always,can't wait to see your hands dirty on FPSC-R ;D
"


Neither do I! The suspense is killing me!

@007:

Quote: "I am hoping to see more of those amazing spyra screenshots!"

Thanks
You'll see a lot mor premodeled architecture in the future! I hope you'll enjoy it.
@Clonkex
Quote: "I have wanted to tell a proper story for such a long time but have never really succeeded"


Neither have I. My stories where usually more a means to an end than an capturing narrative. I hope to at least get an interesting fairytale across with spyra!



-Wolf

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"absurdity has become necessity"
007
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Posted: 31st Oct 2013 21:27
Hi wolf,

So long as you are here and posting some news about your amazing project SPYRA, i would like to say to you that indeed, your project will look amazing in FPSCR, more than already is.

And by the way, do you remember in other post here in this thread, you told me you would like to see some work i do in FPSC, especially about exporting my level from 3dsmax to FPSC, so finally, after a lot of months of trials and tests, i found a definitive way of doing this, and i even prepared a tutorial for anyone interested.

I even created one thread, and would like that you take some minutes of your time and take a look at this:

http://forum.thegamecreators.com/?m=forum_view&t=208457&b=21

Best Regards,

007.

Goldenye 007 N64
Wolf
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Posted: 3rd Nov 2013 12:00 Edited at: 3rd Nov 2013 12:00
Quote: "I even created one thread, and would like that you take some minutes of your time and take a look at this:
"


Hey 007!

I've been reading through this already back when you posted it. I just didn't reply to the thread because all I could say was "good job!!" Its really interesting and you pulled it off quite efficiently, it is however not how I map or model so I don't have much experience in it at all.
I'd never use 3DSmax (or any of the other sophisticated tools you mentioned) and designing entire levels in the 3D software I use would be ill advised
In conclusion: Efficient, smart, produces great results but not for me though!

Also! Thanks for mentioning me as an example for those who create nice levels

Quote: "The alpha channel of my texture is acting like an occlude mask that hides any dynamic entity behind it:"


This could help! LINK

(its from back in the day where I didn't know how to properly use "your" and "you're". )



-Wolf

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"absurdity has become necessity"
Clonkex
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Posted: 4th Nov 2013 00:30 Edited at: 4th Nov 2013 00:31
Quote: "No fair! Bringing my ex into this is quite uncalled for!"


HAHA lol

Quote: "He's working on a game that features arctic UFO nazis! Don't suggest him psychoactive substances!!"


SO!! Ertlov is TGC's sound guy then? His avatar is eerily hypnotic, but he makes cool levels so...

EDIT: Also, those conceptual shots are properly cool!

Corno_1
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Posted: 7th Nov 2013 21:05
I hope this project is not dead cause of your model thread.

Corno_1

Make this forum to something a little bit better and release more stuff. So we can push the Request/NoobHelp threads aside.
ASTECH
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Posted: 8th Nov 2013 03:09
Quote: "I hope this project is not dead cause of your model thread."


I wouldn't think so. Sometimes you just have to take a breather from making a game. If you do too much at once you are liable to burn out.

The Birds - A narrated adventure.
Escape The Bunker: 1945 - A Much Needed Remake
Wolf
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Posted: 12th Nov 2013 11:20
@Clonkex:
Thanks!
Quote: "SO!! Ertlov is TGC's sound guy then? His avatar is eerily hypnotic, but he makes cool levels so..."


Yes he is ...and now that you mention it...his avatar is kinda hypnotic.


@Corno1 and ASTECH: Not at all! The project is on halt until reloaded is in a more advanced state. Then I go all out on it.

I must admit that my 3D model project is somewhat related to this because I will use a lot of it in this game. It fits quite well if I replace the dark /eeriee material with sandstone and colorful crystal



-Wolf

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"absurdity has become necessity"
ASTECH
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Posted: 12th Nov 2013 15:29
Quote: "Not at all! The project is on halt until reloaded is in a more advanced state. Then I go all out on it."


I personally feel FPSC can still squeeze some great games out that have not been imagined yet. I personally feel it will be some time before we see a version of Reloaded that will make games on par with what FPSC-Classic can already do. Right now we are in the baby steps of the engine and everyone is pushing off their project for an unknown time. I look at every thread and now its not uncommon to see "waiting fr Reloaded" and then the game goes into oblivion on the forum. I along with some others feel like its going to be a while so I say we make the best of FPSC-C while the days are still here.

This is my main drive for my game project right now. I want to show just what can be pushed out with FPSC-C and as we've seen even those like Bugsy and Jonez Gamez are doing a good job of it already! I for one have been bad for creating a portfolio of dropped game project--- I'd like to at least make 1 good title come out of FPSC-C on my end. Perhaps you should still fiddle with the engine and see what you can push out-- unless of course the idea can't be shaved to fit into FPSC-C anymore.

Whatever you decide to do, I wish you good luck.

The Birds - A narrated adventure.
Escape The Bunker: 1945 - A Much Needed Remake
Wolf
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Posted: 12th Nov 2013 18:00
Quote: "I personally feel FPSC can still squeeze some great games out that have not been imagined yet. "


I concur.

Quote: "I along with some others feel like its going to be a while so I say we make the best of FPSC-C while the days are still here."


While I do wait for reloaded and am quite impressed with the progress it made so far I am also helping to test a mod for FPSC Classic that irons out some flaws that frustrated me in FPSC - C

You see, Spyra should feel flowing and kind of "free" and FPSC's collision and the scale-limitations I have due to the memorycap greatly hinder this. Reloaded can take far more geometry and it would allow me to construct these levels more freely.
While I have learned a lot in reducing the space a level will take, I can only sacrifice so much before I deem this artform as less relevant and therefore leave it aside.
All that I find dire about FPSC is this memorycap and its collision. I can work with all its other so called flaws.
FPSC might see its last days approach on the horizon but other WiP titles have proven that the last days will be leaving a lasting impression.

I don't know what it is about you, ASTECH, but when I direct a post at you I feel the need to write in somewhat "better" and slightly more "old fashioned" english than I usually do.

Quote: "I for one have been bad for creating a portfolio of dropped game project"


So have I...and Bugsy has his share aswell. However, both of us have also released some games that did things not done before or perhaps not done in this way before we did it.

...and our unfinished WiP's did/ might have inspire/d other projects.

Quote: "Perhaps you should still fiddle with the engine and see what you can push out-- unless of course the idea can't be shaved to fit into FPSC-C anymore."


Perhaps! I was thinking about making a Spyra-themed sideproject but I pushed it aside for some aquarelle paintings I will be finishing this week. Recent modding efforts have given me hope to see an FPSC with decent collision.

Quote: "Whatever you decide to do, I wish you good luck.
"


Likewise!



-Wolf

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"absurdity has become necessity"
Wolf
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Posted: 4th Dec 2013 20:09 Edited at: 17th Dec 2013 21:25
Doublepost for update.



Hi!

I'm just sending a lifebeep out there and let you guys in on the latest changes in Spyra.

This is just a small update that will however introduce a feature that will improve the immersion a lot. Thanks to S4Reals latest modding efforts Spyra will not only have fully functional mirrors but also full body awareness. Just like in Dark Messiah, Thief: Deadly Shadows, Ghost Recon Advanced Warfighter and Mirrors Edge (and more) you'll be able to see your body ingame.

I'd like to show you the first prototype I made so far because I'm likely to keep it, altough you are likely to start the adventure less equipped and almost entirely naked. I see how I can manage "swapping" the players body.

I did a bit of research for this game and played some fantasy games, I liked when I was younger, now with the "developers eye". I noticed, for example, that Dark Messiah of Might and Magic has very crude and simple architecture. However, clever use of highres textures, shaders and the occasional detailed mesh hid this perfectly well. I've always been a bit of a fan of Arkane Studios but the more I analyse their work, the more I admire their artistic finesse.

Altough I dropped some subtle hints about what I changed recently, I'm not going to reveal much more here. Future details will be announced in another update with a bit more content
It would be a little premature to declare huge changes in quality without screeny-evidence

Just so much: Spyra: Prologue will be developed in FPSC-Classic (or FPSC-Loaded as Bugsy and I like to call it).
It will be the best playing and looking FPSC Game I ever worked on.

Its obvious that if I want to use mirrors in my game, I need to give the player an appearance. So far I am uncertain wether or not to give him a name. I'm pretty sure that I will just have the NPC's call him "Outsider, Outlander, Alien, Outworlder" or something in their own language.

Its hard to make out, but the final design of the spyrans features mildy visible bloodvessels (arteries, veins).



Ingame, this will look similar to these screenshots:






In case you wonder why I don't post an ingame shot yet: Its for the next update The reasons being: 1.) I don't have the planar-shadow shader tweaked well enough yet and I want this to shine 2.) I have not yet adjusted the players HUD weapons arms so there is little to no difference texturewise. (I'll use different handmeshes now too to match the Body)

Feedback is always warmly welcome




-Wolf

EDIT


In-Game Screenshots


[center]




Thanks to this shader, it will have light reacting on it and it casts a simple shadow
[/center]

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s4real
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Posted: 5th Dec 2013 13:17
Looking good wolf nice work.

Best s4real

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Posted: 8th Dec 2013 11:58
That's looking extremely good Wolf! I'm also glad to see you're implementing s4real's mod The performance improvement is quite impressive with the mod implemented.

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Clonkex
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Posted: 16th Dec 2013 02:16
Awesome work, Wolf! I've been SOOOOOO busy (go away, life! I have better things to be doing than life! ) and I haven't had a chance to check back here recently, but it's still just as cool as when I left it That new Spyran looks awesome!

Clonkex

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