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AppGameKit Classic Chat / AGK 2 Official Development Blog

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baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 23rd Mar 2017 17:12
Liking the roadmap a LOT! Especially the dll stuff and box2d
Using AppGameKit V2 Tier 1
Lucas Tiridath
AGK Developer
15
Years of Service
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Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 23rd Mar 2017 22:42
Quote: "I must have given exactly the opposite answers to everybody else who did the survey"

Haha, I'm in the same boat! It's a shame, but so long as the updates keep AppGameKit thriving I guess that's the most important thing.

The one thing I am interested in here is the plugin system, although if it really can't be extended to support mobile systems, I'm not sure how useful it will really be..

Still, it's good to know what's being planned anyway. Thanks for the update.
Stab in the Dark software
Valued Member
21
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 23rd Mar 2017 23:14
DLLs will be pointless for Tier1 if it can not be multiplatform.
The coffee is lovely dark and deep,and I have code to write before I sleep.
baxslash
Valued Member
Bronze Codemaster
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Joined: 26th Dec 2006
Location: Duffield
Posted: 23rd Mar 2017 23:28
Quote: "DLLs will be pointless for Tier1 if it can not be multiplatform."

Not for us tool makers
Using AppGameKit V2 Tier 1
Stab in the Dark software
Valued Member
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 24th Mar 2017 01:18 Edited at: 24th Mar 2017 01:19
Quote: "Not for us tool makers "


Maybe but it stops me from adding the 3d physics upgrade to AGK.
Considering there is only a hand full of users able to use Tier2 C++ that might
be able to make a DLL. There must be a way to add to AppGameKit that would make it multiplatform.
The coffee is lovely dark and deep,and I have code to write before I sleep.
PSY
Developer
7
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 24th Mar 2017 02:26
Nice,

Some very cool stuff coming up

Does DLL support mean we can use the Steam Api?
PSY LABS Games
Coders don't die, they just gosub without return
Dybing
12
Years of Service
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Joined: 12th Sep 2011
Location: Bergen, Norway
Posted: 24th Mar 2017 03:09
Quote: "There must be a way to add to AppGameKit that would make it multiplatform."


Yes - spin up a rest-full http server on localhost using whatever language and/or framework you like. Though obviously limited to Windows, Linux and OSX.
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Mar 2017 10:13
Quote: "I'm very disappointed JSON hasn't been included"

There is an excellent JSON solution here on the forums, I am using it and does everything I need. It's a module you can just drop into your project.
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TutCity is being rebuilt
BatVink
Moderator
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Mar 2017 10:31
All good stuff.

Quote: "Call DLL commands for Windows: Using these commands developers can call dynamic link libraries from their AppGameKit BASIC source code. Developers of DLL’s can also interrogate AppGameKit and call its commands."

As it is Windows only, will we be able to use .NET to build DLLs, maybe the new .NET core is the best target for compatibility with iOS, Android and Linux in the future. Think about it, .NET core may be a less painful way to make the solution cross-platform.
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 24th Mar 2017 11:25
Quote: "As it is Windows only, will we be able to use .NET to build DLLs, maybe the new .NET core is the best target for compatibility with iOS, Android and Linux in the future. Think about it, .NET core may be a less painful way to make the solution cross-platform."


If this will create a Tier 3 C# version, take my money and give my this

My Games - Latest WIP - My Website: Immortal.Digital - FB - Twitter
130,000 installs with AppGameKit and counting
SpecTre
Developer
21
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Joined: 24th Feb 2003
Location: UK
Posted: 24th Mar 2017 11:54
I know C# is not on the agenda but this and .NET would be really good for AGK.
Tier 3 might be a good name to call coding with it.

I have done some C++ Tier2 but have to admit I am liking C# at the minute as I am learning this and find it more flexible.

C# + .NET + AppGameKit = Powerful System!
The Amiga and Amos were great!
Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 24th Mar 2017 13:33
I'd go with a c# version. Prefer a java version though.
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Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 24th Mar 2017 14:10
The roadmap is great.

A lot of cools things will be added :
- dll commands for windows, could be very interesting to create tools. But it could be great to help to create game, example : a tool to create lightmap, to help create the level, shaders...

- 3D Shadows & 3D particles : it's great for 3D games.

- Video Adverts : cool !

- Box 2D enhancements : I don't know what are the extra commands, but it will be very interesting. I hope there will be a sort of slide-sprite ^^.

- Export to Windows, Mac & Linux from any platform: it's very cool too ! Could we export for ios too ?

- Load & Save Arrays : it's great too, for the save/load process for game or tools.


AppGameKit VR :I don't have VR, but I find it's a very interesting feature !

AppGameKit Studio : it's cool too, a tool to help us to create our game will be very attractive for new users (and old users like me ^^).
AGK2 tier1 - http://www.dracaena-studio.com
SpecTre
Developer
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Joined: 24th Feb 2003
Location: UK
Posted: 25th Mar 2017 13:45
I know a lot won't want the AppGameKit Studio but I think it will be a great asset and will be purchasing
The Amiga and Amos were great!
Polaraul
9
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Joined: 13th Dec 2014
Location:
Posted: 26th Mar 2017 09:43
It is disappointing that some of the additional commands and extra functionality will be in the form of DLC. I would have hoped that the proposed "AppGameKit VR" commands would have been included as part of the core product.
Carharttguy
7
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Joined: 8th Jul 2016
Location: Belgium
Posted: 28th Mar 2017 15:04
Quote: "As it is Windows only, will we be able to use .NET to build DLLs, maybe the new .NET core is the best target for compatibility with iOS, Android and Linux in the future. Think about it, .NET core may be a less painful way to make the solution cross-platform."


Rick mentioned somewhere that Linux and OSX "dll's" (.so?) will also be available.
So I think we can develop them in mono.

Also, about the VR. Isn't that already possible with raw commands?
Mobiius
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Location: The Cold North
Posted: 28th Mar 2017 16:13
Quote: "Also, about the VR. Isn't that already possible with raw commands?"

We can create mobile VR apps (using the devices accelerometer) , but the new addon will support Oculus Rift and HTC Vive. (Which Tier1 currently cannot do)
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Carharttguy
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Location: Belgium
Posted: 28th Mar 2017 21:06
Thanks Mobiius, indeed. I forgot that Oculus and HTC Vive were in no way related to mobile
Riusz
8
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Posted: 29th Mar 2017 10:33
The implementation of an Entity-Component-System model is planned ?
It's something very practical for games development and proposed by a lot af games frameworks.

Thank you
Riusz
8
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Posted: 29th Mar 2017 10:43
+1 for AppGameKit + C#
CodeMonkey
11
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Joined: 6th Mar 2013
Location: Ireland
Posted: 14th Apr 2017 13:49
Any plan to implement Anisotropic Filtering?
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AjiMundi
8
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Joined: 28th Sep 2015
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Posted: 10th Jun 2017 05:20
Will the Youtube tutorials be continued? The last one was awhile ago.
RickV
TGC Development Director
23
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 10th Jun 2017 07:25
Hi, yes I'd like to make some more when I find time. Hopefully soon.

Rick
Development Director
TGC Team
tigme
6
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Joined: 14th Jun 2017
Location: Kleinmond
Posted: 5th Jul 2017 15:29
Just starting my journey with AppGameKit. Awesome work to the developers.
PartTimeCoder
AGK Tool Maker
9
Years of Service
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Joined: 9th Mar 2015
Location: London UK
Posted: 6th Jul 2017 00:05
Quote: "Box 2D enhancements: The full scope of Box 2D will be possible once these extra commands are released."


With this update would there be any plans or any consideration to implement Liquid Fun?
RickV
TGC Development Director
23
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 7th Jul 2017 19:06
I'll certainly look into Liquid Fun, it looks awesome.

Rick
Development Director
TGC Team
Humildadever
13
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Joined: 17th Aug 2010
Location:
Posted: 19th Jul 2017 19:28 Edited at: 19th Jul 2017 19:37
I like the idea of AppGamekit Studio!
RickV
TGC Development Director
23
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 27th Sep 2017 08:41
Hi,

I have decided to retire this thread now. AppGameKit gets plenty of blog and news updates and so this thread is not really needed.

Rick
Development Director
TGC Team

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