Markus wrote: "often happened that we need full file access to all files/folders that the user can use."
Every time I need that, I am switching to PureBasic
so it would be great, to be able to have the option when compiling a normal tool-application
Support for more Music-Formats and Audio. (nativly, because of the use in Apps for mobile and web, not Windows only)
Amiga-Modules and other Trackers: MOD, S3M, XM, IT, MO3 (or community have to work on that with SoundBuffers (MemBlocks))
Maybe with native ModPlug. (Great work with new plugIn-System Windows only:
https://forum.thegamecreators.com/thread/219423 )
The new upcoming OPUS audio codec. In some tests I made, it sound very good with half the rate from MP3 or OGG-Vorbis. It would be possible for mobile to use 48 kbit/s without artifacts. ~ 186 kBytes for 30 sec. of Music, and for speech it's possible to use only 24 kbit/s with good quality.
http://opus-codec.org/downloads/
ASTC (Adaptive Scalable Texture Compression) for textures in RAM compression. DX11 or mobile) for more textures with less RAM needed. Better 3D graphics and so on.
(or DXT / ETC2 / ...)
https://developer.nvidia.com/astc-texture-compression-for-game-assets