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AppGameKit/AppGameKit Studio Showcase / Aquillanto - 2D Platformer For Mac and PC [RELEASED]

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DavidAGK
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Posted: 23rd Feb 2018 20:39
I've figured that the most important skill to have as an indie developer is not coding skill or creativity... it's the ability to completely underestimate just how much work is involved in a project... or you'd never start! :S

The framework (game load save, progress, prefs etc) is turning out to be another mammoth amount of work!!!! :S
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Chris Tate
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Posted: 24th Feb 2018 06:48
It is true; things can get quite mind boggling, frustrating and of surgical nature.
DavidAGK
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Posted: 17th Mar 2018 15:28
Just realised - I've now been working on this project for FOUR YEARS!

Interface is coming together and the Level end is coded! All stats are recorded and saved, next level unlocked etc. Now onto the Mission end - similar to normal levels but with specific requirements (eg complete level in 200 seconds and pick up 20 cherries)...

Then onto the last part of the framework which ties up what the whole game is going to be about - but more on that later.

Still loads to go but I'm approaching another milestone....
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PSY
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Posted: 20th Mar 2018 19:52
Quote: "Reminder to self...extensive comments are super useful when you come back to your code after a break!"

True that ^^


PSY LABS Games
Coders don't die, they just gosub without return
DavidAGK
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Posted: 30th Apr 2018 21:17
Still working away on it.... (ahem... just trying t ensure thread doesn't get locked!)

Discovered some weaknesses in the GUI so still working on it... still it will be better as a result...
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DavidAGK
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Posted: 21st Jun 2018 21:39
Main game framework almost done - a much bigger job than anticipated (isn't that indie dev through and through?!?!). Just the trophy screen and shop part left. Then it's back to some graphics and level building! I definitely feel like I'm getting there now.... after four and a half years.
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DavidAGK
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Posted: 9th Jul 2018 20:57
Main framework done (save for any Steam integration which I'll look at near the end. Back on World 1 graphics - just adding a few extra plants and then I have the end of World 2 baddie - then it's onto World 3 graphics (last world!) and level building! Chink chink chink... gradually getting there! #IMustBeInsane #TooMuchWorkForOnePerson
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puzzler2018
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Posted: 9th Jul 2018 21:16
It will be an astonishing achievement to yourself - keep it up
DavidAGK
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Posted: 10th Jul 2018 20:13
Thanks puzzler2018 - yes, it's been a load road and still a way off but it's just starting to feel like I can see an end.... Starting to tick of major milestones which is always nice.
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Chris Tate
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Posted: 18th Aug 2018 20:16
What part of the game's development do you find most challenging so far? If you do not mind me asking.

I find that the programming thus far has taken most of my time.
DavidAGK
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Posted: 20th Aug 2018 21:31
Interesting question. The most challenging was probably getting the character controller working, with the right feel, and working in all circumstances (slopes make character controllers 1000% harder!). The most time consuming possibly the graphics but not sure - might be about even with coding. Had to build several surrounding programmes too (map editor, Population editor (adding monsters etc), atlas image creator) which took a while (esp the map editor).

With more planning it would have been faster but hey, it's been an organic growth which has allowed testing for fun along the way.

The level design and building will take a loooong time next - That's a mammoth task. You can only really get started on that when you know what balance you need to achieve - number of coins etc - I've got a shop coded that I've not shown yet Tonnes done in the background.



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DavidAGK
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Posted: 20th Oct 2018 16:39
Quick bump to keep the thread open. I'll be back on this again soon - looking forward to starting the last world's graphics. So close and yet so far.
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Chris Tate
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Posted: 26th Nov 2018 12:38
Looking forward to playing
DavidAGK
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Posted: 25th Jan 2019 22:38
Cheers Chris. I’m in the middle of having an extension which has somewhat wrecked all progress! Should be done by end of March so will be cracking back on!
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DavidAGK
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Posted: 12th Jun 2019 17:08
I bought App Game Kit Studio when it first came out (keen to support TGC!) but only just fired it up.... Was really pleased to literally open my Aquillanto project and have it run without a single issue (so far at least!). I've also tried it with the updated OGL player and all seemed fine. Just realised I haven't tried the 64bit version so will give that a go now but so far so good. Almost back to developing the game further....
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DavidAGK
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Posted: 12th Jul 2019 09:37
Just started work on World 3 graphics, which is the last world! It will be a temple in the jungle type setting. All the main GUI graphics are done now so the tile set and monsters for World 3 are the last big chunk of graphics! I've still got the trophies to do but all the rest (including a BIG chunk that I'll have to show in the next video) is done. Hoping Studio will feature asset and generated file encryption so I don't have to do that....

Still a long way to go (sounds, music, steam integration, testing & polishing) but I'm getting there!!!!
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DavidAGK
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Posted: 4th Sep 2019 18:01
World 3 graphics in full swing.... In other words... I'm not quitting! This thing is going to get finished one day - childhood dreams (always wanted to create a platformer since AMOS days!) should never be forgotten!!!! Toughest world so far graphics wise - took a while to get my teeth sunk in but on a roll now.

Graphics are incredibly time consuming..... :S

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Captain Ouais
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Posted: 9th Oct 2019 15:52
courage
If it's a child's dream ...
In any case, the character is nice
I do what i do !!!
DavidAGK
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Posted: 10th Oct 2019 13:12
Thanks Captain! I'm almost done now - just a few animated tiles (which can prove tricky) and then onto world 3 monsters. Can't wait to be designing the levels - gradually increasing the difficulty over the levels and getting the general difficulty level right will be a challenge but looking forward to it. As soon as I have my first W3 test level done I'll post a video.
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Cliff Mellangard 3DEGS
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Posted: 13th Oct 2019 03:20
Only be sure to set it to basic renderer when you distribute the game until the vulkan stuff is working ok.
Looking forward to see it.
DavidAGK
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Posted: 14th Oct 2019 18:54
Yeah - I'm actually sticking with Classic for now with the hope that Studio works well when I come to launch it... and has media encryption etc!
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DavidAGK
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Posted: 16th Nov 2019 15:29 Edited at: 16th Nov 2019 15:48
Completely upgraded the background to World 1.... Always a dodgy move re-visiting graphics (where do you stop?!?!) but it looks a tonne better - I just wanted to make it feel more immersive... I've posted an image on my Aquillanto Twitter account which I'm intending on gradually ramping up (so shameless plug - come and follow me!).

I know I said I'd post World 3 but I've gotten bogged down in updating sprites and it's broken my ability to show that world (and world 2!!)

Edit: Oh, and eagle eyed among you will spot that I've been busy on stuff I've not shown yet
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DavidAGK
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Posted: 30th Nov 2019 21:49
Spent almost two weeks testing and tweaking the character controller - Ugh! Glad that's over! I also got sucked into creating a few more tiles for world 3! World 3 will be indoor/outdoor - a quick peek can be seen here: https://twitter.com/aquillanto/status/1200383775877816320/photo/1

Making good progress...

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DavidAGK
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Posted: 6th Dec 2019 09:47 Edited at: 6th Dec 2019 09:50
All graphics world 3 tile and monster graphics done! Feels so good to have that major milestone behind me! On with the last few monster behaviours...
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DavidAGK
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Posted: 13th Dec 2019 11:41
Behold! THE PEN CREATOR! This screen (and others) will enable you to customise pens that you take on your adventures - pens are what you shoot with. Over 11 MILLION combinations and ONE that yields the gold pen! Screenshot attached.... Lots more to show soon...

Have a good weekend everyone!
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blink0k
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Posted: 13th Dec 2019 21:22
That is some insane detail! What is the name of that font?
DavidAGK
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Posted: 14th Dec 2019 14:08
Thanks! I'm concentrating 100% on gameplay and delivering a good number of hours of gameplay.

I'll have to look up the font - I created a bitmap font from it about 3 years ago!
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DavidAGK
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Posted: 23rd Dec 2019 14:06 Edited at: 23rd Dec 2019 14:08
Big year ahead for Aquillanto - looking forward to getting a trailer/demo video done and Steam page up! Itll be 6 years in production come March next year.... and I'm rapidly getting to crunch phase where it all comes together! So glad AppGameKit has been well maintained and supported over this period! Thank you TGC!!!!

I wish everyone on the forums a very...

HAPPY CHRISTMAS!

Catch you all next year.
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DavidAGK
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Posted: 2nd Jan 2020 17:34
If you've not seen the pen parts on my twitter page... here's what I've posted so far...
FOLLOW ME ON TWITTER -> https://twitter.com/aquillanto

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DavidAGK
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Posted: 11th Jan 2020 15:09
Some tweaks to the main player...


FOLLOW ME ON TWITTER -> https://twitter.com/aquillanto
blink0k
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Posted: 11th Jan 2020 22:20 Edited at: 16th Jan 2020 21:25
Looking very good.
One thing i noticed is that the character has no up/down motion. Usually when one of the legs is directly below the character it will push them up.
DavidAGK
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Posted: 12th Jan 2020 15:42
Hi blink0k,

Yeah.... it's a funny one - I started off with a reasonable up down movement (see older videos) but the transition from steep slopes to flats and visa versa caused endless issues and over time I smoothed it more and more... to the point where it is a bit flat now! Might have to re-look at it. Having the feet flat on the slopes adds huge complexity!!!! If I'd known then what I know now....

FOLLOW ME ON TWITTER -> https://twitter.com/aquillanto
DavidAGK
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Posted: 16th Jan 2020 15:59
Hi All,

Can you help me choose a logo! I've got two versions here -> VOTE HERE!

Let me know... green, purple or any other comments - Thanks!

David
FOLLOW ME ON TWITTER -> https://twitter.com/aquillanto
DavidAGK
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Posted: 17th Jan 2020 15:43
Hi Coder9 - OK, thanks! You're a trail blazer.... first vote for green!
FOLLOW ME ON TWITTER -> https://twitter.com/aquillanto
DavidAGK
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Posted: 25th Jan 2020 22:04
After almost 6 years in production... I'm taking the tentative step of building the first level! Yikes! So much to think about! Piccy attached of world 1 graphics...

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fubarpk
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Posted: 25th Jan 2020 23:17
Looking great DavidAGK
MerryChristmas Everyone
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
DavidAGK
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Posted: 26th Jan 2020 17:09
Cheers guys! He handles really nicely so you can really thrown him around, make him skip from platform to moving platform, jump over monsters etc - should be really good fun for people who fancy a retro platformer in HD! Got a whole story/quest sorted too, and shop, pen customization, test range, trophy cabinet etc! Tonnes of work but finally starting to see it all come together - super pumped about that. Hopefully it'll be a good showcase piece for TGC too!
DavidAGK
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Posted: 1st Feb 2020 17:27
Quick look at the first part of the first level...


DavidAGK
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Posted: 1st Feb 2020 22:14
Cheers c0d3r9! Still got a few things to add like ambient sound effects (already coded) and music and update a lot of the sounds etc but it feels like it's moved onto the next stage! I'm going to create the first level of each world to really act as difficulty milestones and then in-fill. I want the levels to contain tonnes of challenges so will have to get creative in level design!
DavidAGK
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Posted: 18th Apr 2020 10:51
fubarpk
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Posted: 18th Apr 2020 15:37
looks awesome

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DavidAGK
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Posted: 19th Apr 2020 20:05
Layering is intentional- I've got it so the character goes in front of some scenery and behind some. Agree it looks odd in a still but feels fine when you're playing....and fun that he goes behind some plants etc.
DavidAGK
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Posted: 19th Apr 2020 20:06
I'll be producing more videos now! Plenty to show as I build the levels!
Cliff Mellangard 3DEGS
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DavidAGK
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Posted: 21st Apr 2020 09:12 Edited at: 21st Apr 2020 09:13
DavidAGK
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Posted: 23rd Apr 2020 11:55 Edited at: 23rd Apr 2020 11:57
For those on twitter - I want feedback on monster - respawning. Can you vote if you have a second: VOTE!

Thanks!
DavidAGK
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Posted: 12th May 2020 18:00
Man, sounds are tough! Working my way through them.... totally different discipline to graphics. Not used to it!!! Still, it's a ton of fun!!
DavidAGK
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Posted: 15th May 2020 21:11
204 sound effects and counting... Which brings me to a question... How many sounds can normal sound cards hold at a time (what is a normal motherboard sound card capacity)?
Cliff Mellangard 3DEGS
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Posted: 16th May 2020 07:38
DavidAGK
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Posted: 18th May 2020 21:03 Edited at: 18th May 2020 21:03
Ah, ok. Should be fine then!

Thanks for the help.

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