Hey guys!
Goal 3 - Project Name (Don't want to decide now)
Goal 4 - Finding the right gameplay
I have
this link for a script that greatly enhances the gameplay in FPSC. For the feel I have also attached a music track that I found somewhere on the forum. This track may be specifically for a level that I have in my mind, but I am having a hard time tracking down the thread from where I downloaded it. Also for the look of the setting I would like a mix of steam and cyber punk. And yes, we shouldn't go full on grunge. Also it would be nice if someone could tweak a fullscreen shader with cartoon shading, bloom, a vignette effect and another one with an additional low health effect like the one in BIMod. Also, we should remove flaks used in grenades and settle for flak used in projectile weapons like grenade launchers.
Global settings -
We could make an effect foe a halo like armor where the player will get mortally wounded if his armor depletes. But it also regenerates over time. But to increase the health we would have to include a health pack. Also, I wouldn't suggest an inventory system unless that inventory was only for health satchels and kits and grenades (optional).
Game feel - Varies with levels a/c to the designer. And we should decide on the UI very soon for the consistency throughout the game.
The enemies should be divided into melee, melee crobar, melee knife or talon, pistols, shotguns, SMGs and some armored bosses.
Things that will be used for the overall game - I think we should make the levels seperately and provide the .fpm files and the resources to a central person who will package the game.
Scripts for AI - We should make enemies which converge towards the player (melee), open pistolers, pistolers who use cover and so on.
Light mapping - i would recommend 1024 with quality at max if possible to process.
Level size limit - no idea.
Cut scene type - If possible we could make panels where each panel is animated.
Sounds - a complete re-over-haul to make the sound of the game good, And yes, I mean everything. Also, is 3D sounds supported in FPSC?
Music style/feel - see (hear) attached.
As for the level I have in mind I want to introduce a cyber-punk (you read that right). He was a hacker who was forced to do bad stuff by bad people for the good of his family. But as a cover-up he was betrayed and his family was killed. So he went crazy in jail. So in that level, props will be covered by stuff like UV tattoos and and 'neon' like things (yes, imagine it with the attached music track).
We should also introduce a female sub-villain in one of the levels - a slooty li'l girl if you know what I mean.
Peace out.