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FPSC Classic Product Chat / Just an idea.

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ncmako
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Location: Hendersonville,NC
Posted: 7th Feb 2017 23:28
@Mriganka Your screen shots look great. If you feel comfortable with interiors you should do the "Warehouse"?
I put my name toward Chapter 4 already "Shipping Docks"
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
FPSC Developer
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Posted: 7th Feb 2017 23:33
Quote: " I could do any level that mostly deals with interiors"


That would be either the prison or the warehouse.

@ all
Since we are using the sin city shader, have that on when doing your lighting. Sprinkle little red light through out the level since that is the color that shows up.
Remember that since this is a freeware game we can get away with using opensource models as long as we give credit.
gamer, lover, filmmaker
arrojar entidad y que explote
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Posted: 8th Feb 2017 00:39
In the model folder add a package of prison models, for who is designing that level.
Mriganka
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Posted: 8th Feb 2017 05:56 Edited at: 8th Feb 2017 05:59
@Mr Love I got the gun from the GameGuru forums. I haven't applied the shader/maps yet. But with them it looks pretty good.

@Everyone If no one is doing the prison level I could try that too. I have some interesting ideas for the design of that level. Should I make a build on some gameplay elements that I have in mind with the template of the prison or warehouse levels?
ncmako
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Posted: 8th Feb 2017 10:50
@seppgirty Which level are you doing, level2 City Streets?
My games never have bugs. They just develop random features..
Lots and lots of random features...
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 8th Feb 2017 15:51
A couple questions...

Concerning Black Ice Mod...
What version are we working with? Will that remain constant or can we update as we go?
Do I need to setup the shader/s we will use to develop or can that be done later?

Concerning the project...
Is the original poster still with us and does he intend to get involved?
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
Mr Love
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Playing: MAFIA 2
Posted: 8th Feb 2017 19:38
Quote: "Mr Love I got the gun from the GameGuru forums. I haven't applied the shader/maps yet. But with them it looks pretty good."

Well, that courld have worked if the Diffuse texture was good...
ncmako
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Posted: 8th Feb 2017 22:54
@all Just noticed at the main TGC home page all links to FPSC classic (and Dark Basic) have been removed.
Went to download some model packs I wanted. It's very hard to find a link to the repository now.
One link left at the very bottom of the home page. I think I will spend this weekend saving all packs
and archiving them somehow if needed?
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
FPSC Developer
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Posted: 9th Feb 2017 00:45
@ xplosy
yes, work with the shader on. I already posted that twords the top of the page.

@mrignaka
Yes, post your trial levels

@ nc mako
As i said before, Iwill not be doing a level. I suck at it.

I think that because no one is buying the the new tgc products lee wants to hide the free ones. I expect that fpsc and DB pro will be deleted from these boards soon. so make sure your e-mails are on the google docs.
gamer, lover, filmmaker
Mr Love
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Posted: 9th Feb 2017 01:28
Quote: "I expect that fpsc and DB pro will be deleted from these boards soon."

Ohh Nooo! This just cant happen. I wourld still be in the beginning of My level without help from People here! But just because they remove the links dosnt mean that they will shut down the forum. If they do We start another one. Ok?
Mriganka
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Posted: 9th Feb 2017 05:57
There is a Facebook group for FPS Creator in case anyone wants to join. And we should save all the available models and model packs while we still can. Unfortunately all my external HDD crashed so I had to download the model packs again. As of now I am saving all the available Cosmic Prophet model packs and some other packs that I have found over the course of time. It is also very unfortunate that starmind001's website isn't available anymore. Dayum.
ncmako
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Posted: 9th Feb 2017 10:53
@seppgirty I just had a thought, for the "shipping docks" they are waterside docks, right?
Or are they just the "trucking" type shipping docks? Just want to be sure about this
My games never have bugs. They just develop random features..
Lots and lots of random features...
arrojar entidad y que explote
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Posted: 9th Feb 2017 14:52
Who is creating the level of the scrap deposit?
xplosys
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Posted: 9th Feb 2017 18:04 Edited at: 9th Feb 2017 18:08
If you mean junkyard I am. You can see who is doing what in the Game Dev doc on Google Drive.
Which reminds me.... I hope Pain is OK.
@ncmako... check messages.


EDIT" Ooops! That list is not complete. Better check first before picking one.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
Mriganka
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Posted: 9th Feb 2017 18:29 Edited at: 9th Feb 2017 18:43
My grandfather recently passed away. So the gameplay demo may take a few days more. but in the meantime I have found some gems in the forums that has fairly good feel to them (even if they are far from revolutionary).

I find their gameplay to be entertaining because they are fairly simple which can be used to an advantage for making them exploration based (like Doom or Wolfenstein). I am trying to make the gameplay with the same (slow) pace with added tacticality (like polygon based hit detection) and smarter AI (which I will attempt making later).

1. Sands of Myth Demo v003

2. Wild West Gold Hunter - Download

3. Anderson & the Legacy of Chtulhu

There is many others as well but I have not found them yet or their download links have expired.

BTW, can anyone good at scripting make an AI script where (if the player is seen) the enemy goes to an entity or marker or triggerzone and crouches (stimulating cover) and then shoots the player. If the player is not detected then the enemy will follow a waypoint or just stay there. And if the player shoots his weapon which has a large soundscale (within a radius), the enemy will rotate towards the player and come to him. If the soundscale is somewhat medium then he will only rotate towards the player. And if too low then he wont detect the player. This may allow for a bit of stealth in the game.

EDIT

Look at what I found! Search for the scripts in an attachment down below in the thread!
arrojar entidad y que explote
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Posted: 9th Feb 2017 18:33
Yes, I saw that it is not complete. I think they had already chosen. But I do not remember who. I'm only doing a level concepto, to help. If the models work, I will provide them.
Pain
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Posted: 9th Feb 2017 19:01
Hey guys - I would like to first apologize for my absence. The IT world is a scary place. One day you are looking at a nice easy 40 hour work week, then you blink and you are 70 hours in and forget what day it is. Let me review the sudden increase in activity which I did not expect and I will come back with our next goals and I think it is time to name responsibilities or titlesomething so that everyone knows what they are supposed to do.

Give me the night to do this since I am still at work currently.

Please in the mean time let me know own what you are doing currently now in a. High level detail.
Example:

Writing up the story.

Or

Modeling the main character.

Or

Designing level 1

Or

Creating music for Level 1.

Then I will get a better idea here and much faster.

Pain.
Me = noob
arrojar entidad y que explote
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Posted: 9th Feb 2017 19:53
It's just a scrap concept.

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seppgirty
FPSC Developer
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Posted: 9th Feb 2017 20:47
Quote: "@seppgirty I just had a thought, for the "shipping docks" they are waterside docks, right?
Or are they just the "trucking" type shipping docks? Just want to be sure about this "


If you read the cut scene for that level you will see that it is a harbor port.Jack jumps out the window and into water. Think New York harbor port.
But, if you want to do a truck stop then do it.

@ pain.
I tried to keep the google docs organized while you were gone.
gamer, lover, filmmaker
ncmako
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Posted: 9th Feb 2017 23:57
@ seppgirty Thanks, that's what I was thinking, a water side port. Just wanted to make sure.
Any one know of any "Shipping Dock" ships/boats...ect???
@ arrojar entidad Very nice screen shots.

@Xplosys Answered your PM
My games never have bugs. They just develop random features..
Lots and lots of random features...
xplosys
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Playing: FPSC Multiplayer Games
Posted: 10th Feb 2017 00:32
@ncmako...
Thanks bud. Got it working.

@arrojar entidad y que explote...
Nice. We could use those vehilcles.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
arrojar entidad y que explote
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Posted: 10th Feb 2017 00:49
@ncmako ...
I have some boats to pass you by.

@Xplosys
Yes, these vehicles are for use. For the one that wants to do the level of deposit of scrap

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Mr Love
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Playing: MAFIA 2
Posted: 10th Feb 2017 01:04
Quote: "Yes, these vehicles are for use. For the one that wants to do the level of deposit of scrap"

Great looking cars and trucks. Where did You find them? Or did You make them Yourself, in Cinema4D? In My opinion an outdoor junkyard at nighttime wourld be better for the game...
arrojar entidad y que explote
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Posted: 10th Feb 2017 01:14
@Mr Love
I made them a lot of a page of models in 3ds. Pass them to c4d and convert them.
xplosys
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Posted: 10th Feb 2017 03:06
Quote: "Yes, these vehicles are for use. For the one that wants to do the level of deposit of scrap"


Excellent! That's me. Please attach or provide a link. Thank you.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
ncmako
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Posted: 10th Feb 2017 10:02
@ arrojar entidad Yes, excellent. Please post or upload to Google drive
My games never have bugs. They just develop random features..
Lots and lots of random features...
arrojar entidad y que explote
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Posted: 10th Feb 2017 11:47
When I leave work and get home, I upload the models to google drive.
You would have to build a folder of each level with its subfolders. So do not mix the work of levels.
Pain
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Posted: 10th Feb 2017 15:04
Hello everyone!

@seppgirty - You have done well! Thank you!

NEW RULE!
So I am going to ask that when we start working on a task that we list the task on the [u]Game Dev Google Sheet (Excel Spread Sheet)

I created a new Tab called Task List. I would like us to state exactly what we are working on and who is working on it.

Simply, Fill out the list of the current items you are working on and you can follow my example that I included. (attached is the example)

If you do not have access to this sheet, please let me know!

This will help us keep track of who is working on what and when! (Covering the most important part of a project or team! Who, What, When)
This will help us stay organized and work more efficiently so we do not do double the work or maybe see that we are working on something that needs to be done towards the end of the project rather than the beginning.

I wanted to see how everyone would feel about a Skype Meeting? or Phone conference - Assuming everyone speaks English


PAIN!


Me = noob
Pain
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Posted: 10th Feb 2017 15:09 Edited at: 10th Feb 2017 15:10
@Mriganka (Old Response)

Quote: "And we should save all the available models and model packs while we still can. Unfortunately all my external HDD crashed so I had to download the model packs again. As of now I am saving all the available Cosmic Prophet model packs and some other packs that I have found over the course of time."


Hey, I do have a large back up of ALOT of data. I will list what I have from the forums in the Game Dev Google Sheet.

PAIN!
Me = noob
Pain
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Posted: 10th Feb 2017 15:52 Edited at: 10th Feb 2017 16:22
@ seppgirty

Please verify that these two tasks are completed. Also, if they are please fill out the Word doc linked to "The feel of the game has been written and decided and has been released to all team members"

The Story has been Written and has been released to all team members.
The feel of the game has been written and decided and has been released to all team members. (See Link to the right)

https://docs.google.com/spreadsheets/d/1vnW7JpdvQoe1L5mGLEn6AZB1nBXKe69LLTidZeK3YVw/edit?usp=sharing

Please also start the other tasks I am adding. You are the Lead Design and we need these things hashed out to give us direction on where you want to go.

PAIN
Me = noob
Pain
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Posted: 10th Feb 2017 16:15 Edited at: 10th Feb 2017 16:21
@xplosys

Quote: "A couple questions...

Concerning Black Ice Mod...
What version are we working with? Will that remain constant or can we update as we go?
Do I need to setup the shader/s we will use to develop or can that be done later?

Concerning the project...
Is the original poster still with us and does he intend to get involved?"


Nomad Soul provided a nice updated version of Black Ice Mod: 10.0 (See below)

Not sure on the original poster. I have not heard anything.

Quote from Nomad Soul on page 4:

Quote: "Hi guys

Here is a full HD (1920x1080) build of Black Ice Mod (v10.1) if you want to use this for the project.
http://www.blackicemod.org/files/BlackIceModBetav10.1.zip

Alternative download here:
https://www.mediafire.com/?1ajuf1rnwt78ii7
"


PAIN
Me = noob
arrojar entidad y que explote
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Posted: 10th Feb 2017 16:50
Pain
You, please, should reset the folders on google drive.

A folder for each of the 4 levels.

Example:

Prison Level Designer:
With its sub folders: Model, script, segment, entity, shader.

To raise what is necessary for that level without mixing between levels.

Regarding Skype, I do not speak English. I can only write.

The help I can provide would be scripts, models and ideas to create a map.
ncmako
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Posted: 10th Feb 2017 17:21
@ Pain arrojar has a good suggestion
Quote: "A folder for each of the 4 levels"

That way I could post & show my progress so far. Aslo, I think a lot of us are using Black Ice V10 already
There's still one level not taken yet???
My games never have bugs. They just develop random features..
Lots and lots of random features...
Pain
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Posted: 10th Feb 2017 19:37
@ ncmako and arrojar

Quote: ""A folder for each of the 4 levels""


I can do this! Good Call.

Pain!
Me = noob
Pain
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Posted: 10th Feb 2017 19:43
Update,
I created a folder in the Google Drive called "Level Folder" within this folder are 5 folders names Level 1-5.

Please have a look and let me know what you think.

PAIN!
Me = noob
arrojar entidad y que explote
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Posted: 10th Feb 2017 20:33
Pain. Thank you.


Those who need models and scripts. Warn me, what I do not have I do.

I'm going to go up the boat models and cars to each level in a sub folder called models.
ncmako
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Posted: 10th Feb 2017 22:27
@ Pain Thank you. Will post my progress. Just a thought, if one uses just the TGC model packs, are there any restrictions as such?
I don't think so

@ arrojar entidad Thank you, got them.
My games never have bugs. They just develop random features..
Lots and lots of random features...
xplosys
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Playing: FPSC Multiplayer Games
Posted: 10th Feb 2017 22:29
Quote: "I'm going to go up the boat models and cars to each level in a sub folder called models."

Gracias por hacer mi trabajo más fácil.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
arrojar entidad y que explote
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Posted: 11th Feb 2017 00:10
Now that I remember, someone asked for a script with a stealth system. I have one that needs to be modified, just add that the npc is hidden from the player. I add them to the main scripts folder for testing and if you need to modify I'll work on it.
arrojar entidad y que explote
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Posted: 11th Feb 2017 00:13
Sorry for the double post, I do not know where to add it now that all the folders have changed. At the moment I think one is called scripts. When they lower it, they can erase it, so as not to generate confusion.
seppgirty
FPSC Developer
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Posted: 11th Feb 2017 00:29
Added wich weapons we will use. Started on Eddies background story. Also working on the Eddie model.
gamer, lover, filmmaker
Pain
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Posted: 11th Feb 2017 01:03 Edited at: 11th Feb 2017 01:05
@arrojar

You can add it to the folder called: Over All Scripts.

If it is Level specific, please add it to the level folder that it belongs to.
Example: If the script will only be used in Level 1, place it in the Level 1 folder.

@ncmako
I would say we would all need to have the packs in order to build the game, but if the main person building the entire game owns the packs it will not be a problem.

PAIN!
Me = noob
seppgirty
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Posted: 11th Feb 2017 02:23
@ all
since no one seems keen on doing a city level. how about i make it an old hotel? a 6 floor run down flop house filled with hookers and derilicts.

@ ncmako
can you still make that script that shows the words "RATTA TAT TAT" and things like that when a gun fires?
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Mriganka
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Posted: 11th Feb 2017 03:53
@seppgirty Let's go with a small section of a district and block off the area like done in games such as Dishonored. Then we could do the city. If we go simple route we should do the hotel.
Pain
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Posted: 11th Feb 2017 07:38
I can build the city Level.

Me = noob
seppgirty
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Posted: 11th Feb 2017 13:01
Quote: "seppgirty Let's go with a small section of a district and block off the area like done in games such as Dishonored"


I totally agree. That's why i mention that they blow up a bridge and a building. To block off sections of the city.

Quote: "I can build the city Level. "


That would be great if you could do that.
gamer, lover, filmmaker
Pain
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Posted: 11th Feb 2017 18:34
What media am I limited to? just TGC packs? or can I expand a bit?

What year should the city be reflecting?

Night or Day? - time of day?


What country? or are we replicating an actual city?



Me = noob
seppgirty
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Posted: 11th Feb 2017 18:45 Edited at: 11th Feb 2017 19:40
Quote: "What year should the city be reflecting?

Night or Day? - time of day?


What country? or are we replicating an actual city?
"


Hmmm..... sombody hasn't read the docs i took the time to write.

As mentioned above.

Quote: " @ all
Since we are using the sin city shader, have that on when doing your lighting. Sprinkle little red light through out the level since that is the color that shows up.
Remember that since this is a freeware game we can get away with using opensource models as long as we give credit."
gamer, lover, filmmaker
ncmako
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Posted: 12th Feb 2017 00:19
@ seppgeirty
Quote: "can you still make that script that shows the words "RATTA TAT TAT" and things like that when a gun fires?"

Yes, I had an idea pop up (not very often these days) and I think it may workout well ? No scripts required at all, built in already!
Made a quick video, noticed after I turn ON the "sin-city" effect the RED text is blotchy? Can easily change color if needed.
https://www.youtube.com/watch?v=8_zoYx2CPmk&feature=youtu.be
Let me know what you think, it's just a decal. Attaches to any weapon with a "smoke" bone

Quote: " That's why i mention that they blow up a bridge and a building. To block off sections of the city"

That would be so awesome. Nice effect
My games never have bugs. They just develop random features..
Lots and lots of random features...
xplosys
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Posted: 12th Feb 2017 02:04
KA-POW!!!
That is too kool! Perhaps a more open font would be clearer, but it's great now.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!

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