So actual life and work has kept me bust for a while, but here's a quick update on the landscape editor in action, with some scale and the grass system built in (though for reasons I can't figure right now the swaying has stopped!!).
Here we see some interesting features (I think):
*Loading and saving (load anywhere, including mobiles)
*Easy landscape scupting
*Decent draw distances
*Automatic grass/vegetation using draw zones - you draw where it goes, the builder makes it happen
*Grass height linked to map - the more transparent the alpha the smaller the grass, so it tapers in
*Normal mapping functional (much more work on lighting to come here)
*Walk mode - explore your creations
*World composed of chunks so in theory could load as you go and be virtually infinite
Here we see a simple demo of a test landscape, then we build a small mountain, and fianlly plant some grass.
Alot more tools to come. Anyone interested in this type of thing?
Next up:
*Saving grass so that it imports
*Sort seams between chunks
*Paths (drawn on the landscape
*Multiple grass/flower layers overlapping
*Better grass (going to copy Far Cry 5)
*Smoothing tool for the landscape
*Better lighting by using a larger averaging area for normals
*Importing objects