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GarBenjamin
AGK Developer
7
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Joined: 30th Nov 2016
Location: USA
Posted: 24th Sep 2018 18:25 Edited at: 24th Sep 2018 18:25
Oh yeah the graphics are fine. I mainly focus on the gameplay when checking out game videos. But I definitely notice all of the polish you've added from the zombies reaction when reaching the end of a platform to the way the plant actually eats zombies that wander too close.

It seems like the gameplay is a bit slow (?) but that could be a completely wrong impression from the videos and the game might feel very fast & exciting when playing. From a pure visuals perspective I think graphically it is better than many games on Steam. Everything seems very cohesive and well animated.
Captain Ouais
20
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Joined: 12th Dec 2003
Location: France
Posted: 24th Sep 2018 19:42
Ok thank you for your return,
The game is very nervous, for the moment there is no difficulty setting, so it comes out a little everywhere !
Everything will be parametric, speed of monsters, speed of respawn
I'm going to work a bit to add backgrounds
I do what i do !!!
fubarpk
Retired Moderator
19
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Playing: AGK is my friend
Posted: 7th Oct 2018 01:34
Looks great I did like ghosts and goblins too
fubar
Captain Ouais
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Location: France
Posted: 15th Oct 2018 21:05
Thank you Fubarkpk ,

if you like ghost and goblins, you should love my game: p

Here is a new video with the creation of a secret room and the addition of a music.
it's a super rock version of the original game .



Enjoy !!!
I do what i do !!!
blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 15th Oct 2018 22:58
Looks awesome! Great graphics and effects!
I would love to know how you get the characters to track along those curvy surfaces?
Captain Ouais
20
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Joined: 12th Dec 2003
Location: France
Posted: 16th Oct 2018 07:06
little exemple for the zombi :



I redid my routine with raycast, that's a lot of what I did before, (there is a video on this page)


I do what i do !!!
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Oct 2018 17:20
Great progress..
will it be as hard as the original
blink0k
Moderator
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Location: the land of oz
Posted: 18th Oct 2018 02:30
Thanks for the example. Very interesting
Golelorn
7
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Joined: 20th Nov 2016
Location:
Posted: 18th Oct 2018 03:51 Edited at: 18th Oct 2018 03:52
Wow... Are those comest/fireballs particles effects? I have been trying in vain to figure out how to create good particles.

edit: A lot of your effects seem particle based? I'm in awe.
Captain Ouais
20
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Joined: 12th Dec 2003
Location: France
Posted: 18th Oct 2018 16:11
Cliff Mellangard : thanks, I think I'm going to do different levels of difficulty !

blink0k :enjoy !!

Golelorn : I use the particles only for the stars of the double jump and the impact of the weapons on the zombies, all the rest of the effects, they are sprites !!

I do what i do !!!
SpecTre
Developer
21
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Joined: 24th Feb 2003
Location: UK
Posted: 25th Oct 2018 16:13
@Captain Ouais

this has come on in leaps and bounds since I last looked in here and it is looking very good.
Style is good along with the gameplay effects like ladders, screen shake and the secret room example.

Keep at it and looking forward to where you take this.
Captain Ouais
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Location: France
Posted: 28th Oct 2018 07:39 Edited at: 5th Nov 2018 21:44
Thx Spectre :
and yet, I am even more close of the beginning than of the end !!!
I do what i do !!!
Captain Ouais
20
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Location: France
Posted: 9th Nov 2018 21:55 Edited at: 10th Nov 2018 17:28
Hello, a small picture of my werewolf




a video for soon !!!
I do what i do !!!

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blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 10th Nov 2018 01:35
Art style is superb!
Dustin Shaffer
7
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Location:
Posted: 10th Nov 2018 05:25
Okay, this is incredible. The latest video has so much amazing work in it.
I love the background detail. The parallaxing is so smooth and gives the scene a great look.
The camera zoom in when the demon appears is such a nice touch.
The sprites in the game are really well drawn and ( please correct me if I am wrong ) but it appears that you may have used spine or spriter for their animations...??? Bravo! I love the way the knight's eyes move about when he transforms from zombie to knight.
The different skins for the player is fantastic and the fact you can play as a zombie is very cool.
SpecTre
Developer
21
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Location: UK
Posted: 10th Nov 2018 09:42 Edited at: 10th Nov 2018 09:43


Looks great! Can't wait to play this
Captain Ouais
20
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Joined: 12th Dec 2003
Location: France
Posted: 11th Nov 2018 11:38 Edited at: 11th Nov 2018 11:46
@Dustin : thank you for your compliments ! Yes, I use spriter! It's great eh: D
@spectre : a demo for early 2019 .......if all goes well .......


Here is the beast in action !


I do what i do !!!
Hubert BAYRE
6
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Joined: 21st Oct 2017
Location: France
Posted: 12th Nov 2018 15:03 Edited at: 12th Nov 2018 15:04
Superbe réalisation graphique et technique. Le gameplay semble être aussi à la hauteur. C'est très prometteur pour la suite...
Captain Ouais
20
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Location: France
Posted: 14th Nov 2018 15:58
Merci Hubert !

Il existe une page facebook de mon jeu ainsi qu'une pour agk2 en français ! Ca serait sympa de fonder une tite communauté FR

Si ça t'intéresse, on peut de retrouver en MP !!

I do what i do !!!
Plotinus
15
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Posted: 16th Nov 2018 09:03
This is one of the most professional-looking and impressive things I've seen in AGK. Brilliant work.
Captain Ouais
20
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Location: France
Posted: 16th Nov 2018 20:13
Plotinus,

it's nicer compliment than I was told about my game
1000 thanks
I do what i do !!!
Ortu
DBPro Master
16
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 17th Nov 2018 02:06
A lot of great work in here. You've got a good cohesive style, but something that is bothering me is the jumping: the velocity of the up and down is too constant, especially on the fall it feels floaty.

I would suggest to make the character fall increasingly faster the longer they are falling
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
Captain Ouais
20
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Location: France
Posted: 17th Nov 2018 09:07
Ortu,

I added a slight acceleration in the fall. I can not do too much either if the character runs like a cannonball, it also changes all the angles of falls.
Visually, the more you fall from above, the more it speeds up with a limit all the same
thank you for your advice !
The game is moving forward !!!!
I do what i do !!!
Cybermind
Valued Member
21
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Joined: 28th Nov 2002
Location: Denmark
Posted: 20th Nov 2018 19:40 Edited at: 20th Nov 2018 19:41
I love the music, did you play it yourself or got it made-to-order or as an asset from a store?
13/0
Captain Ouais
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Location: France
Posted: 21st Nov 2018 20:44 Edited at: 21st Nov 2018 20:46
Cybermind,
it's a music found on the web, it's a remix of the music of the original game

A screenshot of my new sets for the continuation of the 1st level

I do what i do !!!

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Captain Ouais
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Location: France
Posted: 26th Nov 2018 21:11
Hello corders ^^

A new video with a new graph !

What do you think about it ?

I do what i do !!!
Captain Ouais
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Location: France
Posted: 7th Dec 2018 22:01 Edited at: 7th Dec 2018 22:02
Hi, a little post to show a new flying friend

I do what i do !!!

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Captain Ouais
20
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Joined: 12th Dec 2003
Location: France
Posted: 14th Jan 2019 10:43
Hi everyone

1st video of the year with the continuation of level 1 and the band of skeletons !


I do what i do !!!
Captain Ouais
20
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Joined: 12th Dec 2003
Location: France
Posted: 4th Feb 2019 16:00
Hi people
A new video, a little longer than usual, which shows almost all the level 1
Still a little work, a boss to create and the demo will not be very far.

no comments to the previous video, I hope you have recovered your keyboards for this new post! !




see you soon
I do what i do !!!
Hubert BAYRE
6
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Joined: 21st Oct 2017
Location: France
Posted: 10th Feb 2019 08:31
Toujours de l'excellent boulot. Je pense que nous n'avons tout simplement plus grand chose à dire. Je continue toujours à suivre avec impatience les avancées du projet et les vidéos postées.
Je trouve que les 'tiles' du dernier niveau manquent de reliefs ou d'originalité çà fait, de mon avis très carré, trop plat comparé au premier niveau. Ce serait cool d'arrondir un peu les angles ! Bosser plus la dessus. Sinon tout le reste me semble frôler la perfection.
Merci de proposer tout çà.
Bonne journée

For me this project is already amazing. I found the second tileset too flat and rectangular. Keep good work.
Captain Ouais
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Location: France
Posted: 10th Feb 2019 16:24
Merci Hubert !!!
J'ai fait des modifications, trouves tu cela mieux ? Suffisant ?



I do what i do !!!

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Hubert BAYRE
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Posted: 11th Feb 2019 06:46 Edited at: 11th Feb 2019 06:57
C'est dans l'idée. Possible d'arrondir un peu le bas des tiles des 'platefomes' ?



En fait retrouver la logique graphique de premier tileset. La partie sur laquelle marchait les ennemis était unie. Ou tu peux la faire plus foncée pour bien contraster ?
Tu peux peut être ajouter un dégradé pour un meilleur fondu des plateformes, a tester ?

Ensuite c'est mon avis, c'est peut être un choix artistique de ta part. Ce serait bien d'avoir l'avis d'autres personnes.

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Captain Ouais
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Posted: 11th Feb 2019 08:04
Ah ok Je pige mieux la !!

Faut voir ce que ça donne avec un sol comme au début, c'est vrai que ça serait plus logique. Pour les arrondis, Oui mais il faut que je fasse une nouvelle planche car ces tiles la s'emboitent horizontalement et verticalement ...
Je vais voir ça.

Merci pour tes critiques

I do what i do !!!
Hubert BAYRE
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Location: France
Posted: 11th Feb 2019 10:50 Edited at: 11th Feb 2019 10:59
- a y regarder le sol est peut être bien comme çà. C'était vraiment le côté plat qui faisait pauvre.

- il te faudrait en fait juste un jeu de tiles pour les extrémités des plateformes fines et leur bas (pour casser le truc trop ligne horizontale). Pas lorsque tu as un gros ensemble de tiles empilées. Les plateformes simples elle sont vraiment trop rectangulaires pour moi. Tout le reste est nickel.

- ensuite c'est une histoire de goût.
Captain Ouais
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Location: France
Posted: 11th Feb 2019 12:14
Voila le résultat des modifs, ça fait mieux c'est clair !

I do what i do !!!

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Hubert BAYRE
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Posted: 11th Feb 2019 13:09
C clair. Tu y es presque. Pour le bas de la plateforme ? un peu plus ondulé et un peu fondu ?
Hubert BAYRE
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Posted: 11th Feb 2019 13:13

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Captain Ouais
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Posted: 11th Feb 2019 21:35
Dernière fournée, la , c'est good je pense


I do what i do !!!

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Hubert BAYRE
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Posted: 12th Feb 2019 08:58
Parfait. Tous mes encouragements pour la suite.

Perfect !
Captain Ouais
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Joined: 12th Dec 2003
Location: France
Posted: 13th Feb 2019 21:32
Hello !!!

New Vidéo this week : look at the carnivorous plant and new setting for the weapons !




Enjoy !!!
I do what i do !!!
Captain Ouais
20
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Joined: 12th Dec 2003
Location: France
Posted: 14th Feb 2019 19:44
New Vidéo, yes again !!!

Difficulty setting maximum !

I do what i do !!!
Captain Ouais
20
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Location: France
Posted: 28th Feb 2019 21:44
Waaaaaoooooohhhh !!!

The castle :p


Nice , no ?




I do what i do !!!

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Captain Ouais
20
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Joined: 12th Dec 2003
Location: France
Posted: 9th Apr 2019 11:43
Hi people
A little video to prove that I'm not dead and that I play the game, slowly but surely!
What do you think of the look of the bags of gold? Well, not good?
And rest of course!
See you soon for the boss of the first level!
I do what i do !!!
Crazy Programmer
AGK Developer
19
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 9th Apr 2019 17:56
Awesome stuff man! Keep at it
Download My Games for Android. Made with AGK.
Jellyfish Dive- https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
Brick Destroyer - https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_BrickDestroyer
Ping Bong - https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_Pong_Ping_Bong
Captain Ouais
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Posted: 10th Apr 2019 21:28
I added a little decoration


[img]null[/img]
I do what i do !!!

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Hubert BAYRE
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Posted: 11th Apr 2019 16:58
Hope the Final Boss ! Nice gfx...
Captain Ouais
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Posted: 11th Apr 2019 17:34
Thank you both
I aim for a June demo if the version of agk studio can compile with the media ...
I do what i do !!!
fubarpk
Retired Moderator
19
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Playing: AGK is my friend
Posted: 23rd Apr 2019 09:27
looks really good and the particle effects are great

Ce sont des forums anglais alors pouvez-vous s’il vous plaît s’en tenir à l’anglais
These are english forums so can you please stick to english
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Captain Ouais
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Posted: 23rd Apr 2019 18:09
I knew that we will end up getting bawled
I do what i do !!!
Captain Ouais
20
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Location: France
Posted: 28th Apr 2019 20:58
Hi guys !!!

A little screen shot with the amulettes and the new armur design !!



I do what i do !!!

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