Thanks Cliff. LOL Yeah I am trying to make it unique to me. Something a little different.
Well if anyone would be willing to playtest it please do so. <-- I AM NOT YELLING puzzler I am formatting this... lol
MY DESIGN GOALS - HOW THIS GAMES INNOVATES TO BE DIFFERENT FROM OTHER TOWER DEFENSE GAMES
Basically this game is my answer to the following question that I asked myself: if there had been an arcade tower defense game what would that have been like?
So my goal is to create what I envision a tower defense game made for an arcade coin-op machine would be like as far as gameplay & feel are concerned.
To that end I...
* Added complexity in the underlying systems while innovating on the controls to simplify the user interface so everything is controlled with either mouse over or using the right or left mouse button based on the context of what you are currently doing.
* I focused on giving the game more of an arcade action feel than is typical in a Tower Defense game basically striving for a balance of strategy and arcade action feel.
* Made the game real-time in the sense there is no "countdown to next wave" on the game. The enemies are coming and you will be alerted to their arrival but you can always do everything at any time.
HERE IS WHAT I ALREADY KNOW
* Not all of the feedback / polish is in yet particularly on the audio side where it needs more sounds such as a BEEEEEP negatory kind of sound when clicking on something that cannot be done or speech such as "YOU DON"T HAVE ENOUGH MONEY!!!!!"
* I don't have the actual story bits written yet explaining the fog why it is on the Title Screen and in the game.
* And of course I don't have the information done in the text that scrolls up after completing each level.
HERE IS WHAT I'D LIKE FEEDBACK ON
* Controls... obviously it will take a bit to get used to it since this is completely new game to you... but after one or two plays do they feel natural and "get out of the way" so you can focus on your command decisions of building, repairing, upgrading and destroying?
* Strategy... even in these early levels there are multiple ways to layout your units and upgrade them to create a winning strategy. Did you find one that you like the best?
* Arcade action... did you get any arcade action vibe from the game?
* Anything that was confusing to you and what you think I can do to improve that
* Any area of the feedback you feel is particularly lacking... like I side I am aware of this so may already know BUT definitely is there something you feel is very important let me know.
* What you liked least about this game
* What you liked the most about the game
You can play it in your browser at itch.io
PLAY THE GAME HERE!
Thanks so much to anyone taking the time to try it out!