Quote: "If anyone is wondering if their idea meets the spirit of the challenge, don't hesitate to PM me, blink or scraggle with the general design, as other have."
Yeah., didn't expect my question to elicit quite the reaction it did.
Quote: "guys, we all know what Tower Defense is. if the mechanics and play FEEL like Tower Defense, then it's Tower Defense."
Perhaps... I mean I know what is Classically considered a Tower Defence game (and I'm not a big fan of them)., things like Bloons TD, Kingdom Rush, Plants Vs Zombies, etc.
But then there are others, such-as some on the Gameranx Top 10 list:
That I'd never have really considered to be in the TD Genre.
I mean the original concept I had was for a 3v1 (asymmetrical multiplayer) design... where-in 1 Player is the Horde., they have "Horde" Points to select the Squads of Enemies they want to Spawn and their Spawn Points for a given Wave.
The other 3 Players are "Heroes" which have unique abilities and defensive structures / traps that they can construct to Defend the Objective.
When the rules were clarified (made more "Classic" in the restrictions)., well I came up with a different concept.
One where you had Tower(s) with Spiral Walkways around the outside... the objective for the AI was to reach the top to capture the Tower.
The Defender would build additional layers, traps, etc. to prevent them from reaching the top... this wasn't as fleshed out, and I still think it might be an interesting concept; but with the lift in the restrictions again, might go back to something similar to the original concept I had.
Going to keep having a think about what to do, as well to me whatever it is... would have to be interesting (mechanically and in terms of engagement) to me.
And I do want to do a bit more of a creative and unique take on the Tower Defence concept.
Quote: "Rule 5 directly contradicts rule 1,2,3 and 4, use your imagination "but your game must do this this this and that", that's a very small box you are giving our imaginations to work with."
Quote: "This is not a competition if we have to build the game as the rules says so."
Restrictions force Creativity, Imagination and Innovation to be Unique.
Consider this as a concept...
We all know how Hearthstone plays., we've all played it, right?
It's a super streamlined Magic The Gathering (which actually makes it fun rather than ridiculously convoluted)
Well how about the Game Board is akin to a Chess Board., where you place down your Cards that have a fairly simple setup of Attack-Defence and Attack Area (some cards are Horizontal-Vertical., others are Diagonal., others might be in a Star Pattern., etc. be creative)
At the start of a Turn you (as defender) get to put down all your cards; the defender then picks the "Lanes" they want to to put their cards into (with a restriction of cards per lane) from the hand they draw.
Conceptually what you'd have is a Tower Defence game., and could easily have it so your Cards / Pieces upgrade between each Level... but you've also combined it with a TCG and Chess., plus some vibes of Plants Vs Zombies in there.
It'd be within the Restrictive Rules; and be quite creative.
I mean, it's just a back-of-a-napkin concept., it'd need to be fleshed out more to be a game, but you get the point.
Restrictions don't squash Creativity... you do, by thinking the restrictions prevent it.