Quote: "How do you do that with 32 bitmaps? do you just code each 32 bitmap in on a plane??? that sound like what I been looking for. renny "
You can make plains 32*32 and texture them with the images, or you can paste the images onto the screen in 2D. I prefer the 3D plains, because you can move the camera faster than you can move bitmaps around. I'm making a 2D scrolling shoot em up now as well, and I'm going to use 32*32 tiles, and collision, but I'm also going to use some larger images as well. Whole sections that are like 20 images joined together.
Quote: "So if I hold the x and y map coords in a 2D array, I divide my actual screen by my tile size to find which tile im currently standing on..."
I'm not sure if that will work or not. I don't think it will work on a scrolling screen, but you can try it.