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Work in Progress / Project: DarkTOPIA - DarkLINK

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Powersoft
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Posted: 3rd Sep 2004 15:51
CattleRustler can i join please?


Scorched Turf --> Project Thread
Damokles
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Posted: 3rd Sep 2004 16:10
Sounds interestening.
But I'll wait until a public-beta comes, so I can join anytime

- Mind the gap -
BatVink
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Posted: 3rd Sep 2004 16:36
Please add me to your list of public beta wannabes. It looks very interesting

BatVink
http://biglaugh.co.uk/catalog AMD 3000+ Barton, 512Mb Ram, 120 Gig Drive space, GeForce 5200 FX 128 Mb, Asus A7N8X Mobo.
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MiR
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Posted: 3rd Sep 2004 19:50 Edited at: 3rd Sep 2004 19:51
I want to join too. come on. You know it makes sense.


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
Philip
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Posted: 3rd Sep 2004 21:01
I've just rescheduled my Saturday evening to participate.

Cattle, I'll try and stop by and have a chat on IRC this evening (GMT).

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Wiggett
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Posted: 3rd Sep 2004 21:59
oh oh im not too late am i! plzzz let me in im the crazy pirate, and also i wanna check otu how db handles multiplayer in decent amounts

CattleRustler
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Posted: 3rd Sep 2004 23:03 Edited at: 4th Sep 2004 00:53
Quote: "I've just rescheduled my Saturday evening to participate."

Philip, the demo thing is tonight (Friday) 6PM US/EDT
11PM UK, 8AM Sat 4th AUS - tentative times.
Why re-arrange saturday plans?

Anyway, 6 hours until list finalized - if you havent posted to join then please do!


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
JeBuS
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Posted: 3rd Sep 2004 23:22
I just thought I'd post to be different and say I don't want in on the beta, but still want to say you're doing a good job.


High quality models and graphics, low prices. Graphics for the rest of us.
CattleRustler
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Posted: 4th Sep 2004 00:53
thanks


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
Teh Go0rfmeister
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Posted: 4th Sep 2004 03:06
im here!!!!! now what do i do?

CattleRustler
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Posted: 4th Sep 2004 03:46
1 hour 15 minutes until we stop taking requests to join todays beta!
Post here to request to join!

Official demo time is 6 PM US/EDT(NYC) - 11 PM GMT - do the math!

Final list will be posted here just after 3pm US/EDT




DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
Kohaku
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Posted: 4th Sep 2004 03:56
Hm.

*Clears throat*

Me me me!



Infra-Dark
Bring the 20 liners back!
#coding, like coding, but with a #
Ian T
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Posted: 4th Sep 2004 03:57
Kentaree
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Posted: 4th Sep 2004 03:59
CR, are you going to provide a link to the download on here, cos I dont want to be late because I'm downloading on 56k

AMD Athlon XP2800+
GeForce FX5200 128MB
1024MB DDR 333MHz RAM
dark coder
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Posted: 4th Sep 2004 04:26
pick me!! picke me!!


CattleRustler
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Posted: 4th Sep 2004 05:09
LIST CLOSED

It will be posted shortly. Yes 56k dl is accounted for.
More info to follow

Mouse yes


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
Lost in Thought
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Posted: 4th Sep 2004 05:31
I figured I would be at work

CattleRustler
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Posted: 4th Sep 2004 06:16 Edited at: 4th Sep 2004 06:33
Thanks to ALL who responded! For tonights demo the list is as follows (from the responders):

PowerSoft
Ilya
Thoth Onegan
Mind Storm 101
BatVink
MIR
El_Goorf
Aura
PiratSS
Manticore Night

EVERYONE who I just stated please email me so I can send the download link and other info

Thanks CR

To those not chosen please dont be mad, there will be other demos that you are listed for - thanks


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
CattleRustler
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Posted: 4th Sep 2004 06:34
sorry AND Manticore Night!


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
MiR
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Posted: 4th Sep 2004 06:35
I´ve sent the email. Thanks for letting me test. I hope it´ll work for me this time.


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
Ilya
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Posted: 4th Sep 2004 10:36
I have just downloaded the beta.

Dave J
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Posted: 4th Sep 2004 10:37
Had I seen this earlier I would've told you to give my spot away because there was no way I'd be able to make that time (and obviously I didn't because i wasn't there). Oh well. Hope it went well.


"Computers are useless they can only give you answers."
Ilya
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Posted: 4th Sep 2004 10:38
I have secessfully failed to download the files(which means I can't use it).

CattleRustler
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Posted: 4th Sep 2004 10:48
Sorry Exeat, tried to accomodate as many as possible but timezones....ugh


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
Ilya
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Posted: 4th Sep 2004 10:50 Edited at: 4th Sep 2004 11:13
?
More specificly, I can get a list of files to download but it fails downloading every one of them.

CattleRustler
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Posted: 4th Sep 2004 11:16
LIMITED PUBLIC BETA 1 REVIEW

Firstly, I would like to thank everyone who took the time out to reply/respond/participate in this first beta test. Secondly, I would like to sincerely apologize for the mayhem and madness that occurred during the initial launch of the beta test. Many of you who were slated to join the test probably experienced Object/File not found errors etc when trying to join, or, once were logged on, crashed out with similar errors - this was happening for one simple reason, we have yet to implement the ScreenName registration process. The user screen names and media file names go hand in hand - all it takes is one person to log on as "Joe Person" instead of "JoePerson" and all goes BOOM! Sorry for that, this accounted for 99% of the issues that occurred at 6pm US/EDT. We should have waited until we had a registered-nick thing in place before doing this beta but I wanted to get something going before our Server developer Mnemonix left for holiday. Anyway, I can assure you that we will not have any more demos until the registration process is in place, and again my deepest apologies. Many thanks to those who stayed and helped us muck through into what turned out to be a fairly successful demo...

Aside from those issues everything was pretty smooth. Here are some screens I took during the event:





Massive amounts of work continue on this project - thanks again to all.

A special shout to MikeS and Exeat for their hardwork


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
Dave J
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Posted: 4th Sep 2004 12:09
Just logged on to test the PAC system and see how everything works -it's pretty good at the moment and will probably get even better with some more work. The only problem I have is that the winzip self-extractor thing is very annoying and time-consuming, instead, I think you should use your own compression, or just use the VB ZLib DLL found on PSC.

http://www.planetsourcecode.com/vb/scripts/ShowCode.asp?txtCodeId=46412&lngWId=1

That way you have the Media program handle everything and so there won't be any prompts.

Other then that it's quite good.


"Computers are useless they can only give you answers."
CattleRustler
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Posted: 4th Sep 2004 12:25
Ex

yes the prompts are annoying but its only due to not purchasing WinZip Self Extractor. The free one causes prompts. I will look into what you posted about the zlib.

thanks

ps I am getting a lot of requests to glue the gui window to the dbp window - can that be implemented in the ci dll?


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
Ilya
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Posted: 4th Sep 2004 13:15
So why exactly can't I download the files?

CattleRustler
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Posted: 4th Sep 2004 14:18 Edited at: 4th Sep 2004 14:22
Ilya,

do you mean during the Media Manager? If so, what is the Media Manager reporting? Connected? Not connected? Downloading OK, fail some, fail all? Error Dialog?

more info please

EDIT: I think Philip was initially having a similar issue, if not mistaken, I think he updated his vb6 runtime files - see the readme for links


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
BearCDPOLD
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Posted: 4th Sep 2004 16:16
Any slots left?

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
CattleRustler
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Posted: 4th Sep 2004 16:44 Edited at: 4th Sep 2004 16:45
Ex

Sorry, at that time me no cared. Since many requests, me now care
If you could stick gui window to bottom of dbp window, that would be special

Ilya,
Do they all Fail-1? if so maybe a firewall issue? If you can connect to the media server there is no reason why you cant dload the files.

Bear Crazy,
Slots for what? Beta test is done. Won't have another until web-reg is in place.


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
Philip
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Posted: 4th Sep 2004 22:23
I think its excellent. This is the first serious multi-user project I've seen using DBPro. And despite being a first public beta, its already pretty stable. It can only get even better.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
MiR
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Posted: 4th Sep 2004 22:44
Ummm. Cattle Rustler, are you feeling better today?

Any thoughts on why I couldn´t connect bye the way?

I´ll try and see why I couldn´t connect though I don´t have a clue where to start.


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
CattleRustler
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Posted: 5th Sep 2004 01:41
Power, no worries and thanks for the GMail invite

Philip, thanks for your words, they mean much! Its warm furry feelings like that, that make us persevere with this project (but what else would you expect from a warm furry bear)

MIR, sorry about the connection problems - we can look into this. I was feeling better last night when we finally had 6 ot 7 people in there and all was well (/me gets to work on reg system)

Dark Coder, sorry I couldnt accept all requests. When the reg system is worked out, expect an open public beta-2

thanks


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
CattleRustler
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Posted: 5th Sep 2004 12:57
UPDATE:

Just to let you all know, the media manager has been updated to make use of an exe written by Thoth Onegan to decompress the zip media with absolutely no dialogs! It gets called from the Media manager runtime and is seemless. So that madness is gone forever.

Thoth Onegan has been added to the official contributors list and is properly credited.

Thanks.


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
Philip
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Posted: 5th Sep 2004 23:52
Cattle, I don't suppose I could tempt you to outline the next three or four tasks you'll be working at for DarkTOPIA?

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
CattleRustler
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Posted: 6th Sep 2004 04:19
I will try to tonight when I have some time
Thanks for the idea.


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
The dude guy
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Posted: 6th Sep 2004 04:28
Is there any way I can help with the game?

Andrew Tamalunas
Ilya
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Posted: 6th Sep 2004 04:45
You could participate in the contest.

The dude guy
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Posted: 6th Sep 2004 08:40
What contest!?

Andrew Tamalunas
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Posted: 6th Sep 2004 10:37
its not really a contest, more of a Make-your-own-media thing. You can contribute models, textures, adverts, models for other people, etc - see the general forum post by MikeS. I think its linked in the first post in *this* thread.

thanks
CR


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
CattleRustler
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Posted: 8th Sep 2004 05:02 Edited at: 8th Sep 2004 05:12
DarkTOPIA - Updates & Ongoing Development (As requested by Philip)

Tried to get to this sooner but here goes...

OK, after the successful beta on Sept 3 here's whats being worked on currently:

The Media Manager has been revised to make use of an Unzip library (ZLib) exe written by Thoth Onegan, to make the media download/extraction process painless and Dialog free. This also had the two-fold benefit of lessening the size of each media pakage by 80-100k per package, because the winzip Self-Extractor data need not be compiled into the zip/exe. That savings may not seem much but at 80k per user that adds up quite quick (beta test had 23 packages for example). The media packs are just plain zips now and are decompressed after download, behind the scenes. This has been fully tested and is smash-o-reffic.

Next item of great importance to this project is the web based registration of screen names (and a website itself) This must be implemented before any more public tests can occur and is an integral part of the Client app functionality. Those of you who participated (or tried to) in the public beta saw the results of not having registered user names "Object/File Not Found" crashes left and right. This was due to the lack of name registration in that once your Nick is registered that nick is used to denote all of your media etc like Philip.x for your av model, Philip.bmp for your model texture, Philip_Plate.bmp for your name plate etc etc. This media must be present on all of the connected clients machines when the log in occurs (which the media manager takes care of) else the connected clients get crashed out. You may be thinking why not just check for the existence of the files first, well that will be included but the server will also be set to not allow unregistered logins, before that event can cause problems for others. Currently the server just accepts anything you choose as a nick and password and creates an account. This was the major problem on sept 3 in the beginning of the beta test. When Mnemonix gets back from holiday both of these items (server check, web reg) will be getting off the ground. If any of you reading this want to lend a contributors hand to the web aspect (html,asp/php etc) of this project feel free to post here and one of use will get in contact - thanks.

Now, finally for the client application itself and its issues Ok, the item that needs immediate attention is the out of sync positioning of the clients over time. There is a phenomena(sp) occuring where 3 or 4 connected clients start to "see things differently" than the next one. For example in my POV it may look like Phil is standing right next to MikeS, but in each of there views they see things differently. This discrepency has ranged from being very slight to completely out of whack. This bothers me as you can imagine. Before I go off on a tangent scrutinizing every little float value in code theres a couple things that need to be done, that may eliminate the problem: A) world collsion, I need to have the players movement values squashed when they collide with world objects like walls. currently the player was allowed to pass thru and then stop. This leads to the second point is that maybe the point and click system doesnt like clicking on a backfacing normal(term) after the player has left the world. We added a bigger test area the other night, to accomodate many users, and we made only the ground surface hot-clickable where as the walls were not, but we still experienced the disjointed positioning thing. B) I need to disallow mouse clicks that occur once a player movement has begun. I was unaware that you could still register mouse clicks while the mouse is hidden (silly me) but apparently you can so this also may be arsing up the movement data as well. I eliminated mouse press-and-hold when I originally wrote the time-slice system but forgot to check about clicks when mouse is hidden, so that will be fixed. After I get these fixes in place I will have less possibilities in the group of things that may be causing the postional disjointing, although it could be something else entirely - and from having written this code, I know my eyes are in for some bleed time if thats the case - Lets hope not

Anyway, after these things are sorted, it will be a matter of finalizing the world space and model specs with MikeS, and getting a version of this thing out the door - and up and running on a consistent basis, so people can come and go as they choose, without all this "public beta" logistics crap - meh. Then we can have scheduled server/media/world/client updates so everyone can stay in sync.

I hope for new and exciting news soon. Until then thanks everyone for your help, concern, participation, criticisms etc - we are hoping to make this a great place for a great community.

TeamTOPIA



DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
Philip
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Posted: 8th Sep 2004 22:19
All sounds good. I can't think of any reason whatsoever why the avatars should appear at different positions on different screens unless, of course, the positions of avatars are stored locally on each client and are not centrally coordinated by the server.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
CattleRustler
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Posted: 9th Sep 2004 00:13
Quote: "I can't think of any reason whatsoever why the avatars should appear at different positions on different screens unless, of course, the positions of avatars are stored locally on each client and are not centrally coordinated by the server"


That may have something to do with it. The positions and movement data are not coordinated by the server (in a perfect world they would be) its up to each client to maintain its own data and notify the other clients, and inversely, receive and proccess inbound data...

I have a few ideas to fix the click while move in progress problem, and insure matching data at the same time, but dont know if it will work as I ponder it now...

/me gets to coding


DBP_NETLIB_v1.4.3 DarkTOPIA - September 2004
The dude guy
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Posted: 9th Sep 2004 07:15
Can I have a demo?

Andrew Tamalunas
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Posted: 9th Sep 2004 07:41
There's no demo currently, sorry.
Stay tuned for any public betas that may occur in the next week or so - who knows, at that point the server may go live.

CR


DBP_NETLIB_v1.4.3 DarkTOPIA site coming soon!
The dude guy
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Posted: 9th Sep 2004 07:44 Edited at: 9th Sep 2004 08:17
As in testing... Speaking of. I'll be a tester!

andrewtamalunas@yahoo.com

Andrew Tamalunas
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Posted: 9th Sep 2004 08:16
noted.


DBP_NETLIB_v1.4.3 DarkTOPIA site coming soon!
Ilya
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Posted: 9th Sep 2004 08:29 Edited at: 9th Sep 2004 08:30
In the next beta, you can sign up.

[EDIT: Cattle, how long do you think it will be untill DarkTOPIA is done?]

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