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Work in Progress / Realms Of Tutopia I : Rise Of Evil

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TEH_CODERER
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Posted: 17th Jun 2005 03:57
Quote: "First I don't know why you included the source code!"

As it is an old demo I thought people could learn from it.
Quote: "Second I don't really like the controls especially Mouse controlled camera. I keeps moving when I try to attack!"

Don't move the mouse then. I have no problems with it and neither have any of my friends.
Quote: "Also the enemys take far too long to die."

I think it is only about 10 speed hits or 7 fierce hits. I think it has changed now anyway.
Quote: "Well thats my two cents!"

Fair enough. I thought it was pretty good but hey that is your opinion.
Quote: "See my comments like 3 posts up!"

I didn't know you had edited.

Anyone else going to try it?

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Dom
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Posted: 17th Jun 2005 04:04
Sorry if I was a bit harsh. How about this. I LOVED THE BLOOD AND SOWRD EFFECTS! I'm looking at your code so i can do them too


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 17th Jun 2005 04:06
Nah, if that was what you thought of it then that is fine. Don't worry. But for those things you said, do you have any ideas to improve on them?
I love the blood and sword effects as well!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Jimpo
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Posted: 17th Jun 2005 04:21
The controls were akward and hard to get used to. Perhaps change it to a regular follow camera and only use the keyboard? Like arrow keys and z,x,c,v. Or atleast have the option to customize controls.

And I thought the main character attacked pretty slow. But other than those two things, it was really good.
Dom
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Posted: 17th Jun 2005 04:29
1. Make the enemys have less life. More like 4-5 hits rather than 10.
2.Im getting used to the controls and I have realised they are fine now


Thanks to Animeblood for the Logo!
Kohaku
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Posted: 17th Jun 2005 04:35
That's pretty funky, though I was getting about 35 FPS. Have you got a delta system in the newer one?


You are not alone.
Dom
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Posted: 17th Jun 2005 05:23
35! Is that all. I was getting around 150FPS. Sometimes even up to 250!


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 17th Jun 2005 07:04
Yeah I get constant 150. What system you got Aura?
Thanks everyone. I just thought the basic track camera was boring but oh well. I'll let you try the latest demo soon so you can comment on that before I change anything.
As for the main character attacking slow, I've been working on a brand new control system which is really cool but is taking a while.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Kohaku
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Posted: 17th Jun 2005 07:14 Edited at: 17th Jun 2005 07:17
More of an office one. Don't know if you have got that delta thing, but here's one anyway.




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Baggers
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Posted: 17th Jun 2005 08:31
Worked nicely man, only a few quarms.
* Definately take 2 long to kill enemies...1-3 hits is plenty with this style of game, keep the common enemies weak and numerous.

* The camera is looking at the character's feet try pointing the camera slightly higher
e.g.
point camera object position x(#),(object position y(#)+20.0),object position z(#)

Other than that really cool...I must admit I didnt get too far as the enemies took too long to kill sorry !

Dom
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Posted: 17th Jun 2005 16:28
Yeah I must say I thought the attack animations were too slow...
And what did you use to animate your characters?


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 17th Jun 2005 23:05
As I said, I'm working on the control and animations. Animations done in TrueSpace3.2.
I'll make the enemies life lower.
The problem with making enemies numerous is that a the moment it takes the frame rate down too much. The plan I had was spawning enemies behind the camera when others die. Works but having more enemies alive at a time would be good.
Camera is fixed in the latest code.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Dom
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Posted: 18th Jun 2005 01:00
Truespace ay? Thats free right? How long did it take you to learn? Sorry for all the questions


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 18th Jun 2005 01:26
Yep. It is really easy to use and learn. Don't worry about it.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Bizar Guy
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Posted: 18th Jun 2005 06:18
I noticed that with the slowdown taken into acout, the attacks still weren't quick enough. I found that by continualy using spin attack I was untouchable, but that the finishing move, however cool, took so long that the enemy got up and attacked before the I could finished it. But It sounds like you are working on that already.
Are there ememies with better AI as you go through the game? Because these guys just charged no matter what once they saw you.

In general though, I really liked it, and found the blood effects very cool.


Currently working on BlockMan Remix
Vequor
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Posted: 18th Jun 2005 06:44
Could you put a zip file version?

Stay calm and keep a cool head
WarGoat
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Posted: 18th Jun 2005 10:35
the demo is very good! just the control that i think is not good but with the time, u can play easely

Windows XP,pentium IIII, 1,9 MGZ, 256 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
Baggers
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Posted: 18th Jun 2005 10:41
Vequor: http://www.rarlab.com/
...or look at 7zip.

TEH_CODERER
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Posted: 18th Jun 2005 19:16
Thanks everyone.
Vequor - Having Winrar really is worthwhile not just for this so 'd reccomend getting it however is you still want a zip then let me know and I'll upload one.
Bizar Guy - AI will be next on the list after player control.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TDP Enterprises
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Posted: 18th Jun 2005 23:02
I would appreciate if you could post a zip version also. I cannot understand how to work these rar files.

Your work looks beyond excellent from what i have seen.
Kohaku
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Posted: 19th Jun 2005 00:13
Zip is the bandwidth stealing past, people.
Rar(and Co.)!http://www.tugzip.com/


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TEH_CODERER
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Posted: 20th Jun 2005 01:09
Well progress is slow whilst I'm waiting for new media so I'm working on a platformer. Work In Progress thread coming soon!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 24th Jun 2005 18:22
I had the idea of all ideas! Well it is pretty good anyway!
I'm going to combine my two projects. Whilst you aren't in battle then your sword will be sheathed and you control the player as you would in a platformer(jumping, climbing, rope swinging), and when you get into battle you un-sheath your sword and can only move and fight. Getting to work right now.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Baggers
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Posted: 24th Jun 2005 21:59
Awesome, damnit man your games gonna kick Jazz's ass at this rate !
Cant wait to see it working !

TEH_CODERER
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Posted: 24th Jun 2005 22:43
Nah! Your game looks great and already has some decent media. By the way, if you haven't seen my other project, it was a 3D platformer with jumping (naturally!), stomping to break blocks, collapsing platforms, climbing, switches/cogs/levers, lasers etc.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Vequor
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Posted: 25th Jun 2005 10:16
I can't get winrar because my comp belongs to my bro and he wont get it. Please put up a zip version.

Stay calm and keep a cool head
TEH_CODERER
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Posted: 26th Jun 2005 07:24
Okey dokey. I'll do it tomorrow because it is late now.
I've got my new control sytem done; just needs all animations. It stores attacks so if you click 3 times then it will record that and do the attacks in order like in LotR:tRotK. It works nicely and will be great for combos.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 27th Jun 2005 19:00
Sorry I haven't got the zip file up but there will probably be a new demo soon and I'll upload that as zip and rar.
I have a new sword trail effect which is much nicer and only takes away 2 fps!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 2nd Jul 2005 22:39
Well sorry for the slackness. I was getting bored of programming (shock horror!) after doing it for at least 6 hours everyday so I gave it a break. I've been playing games rather than making them but now I have the urge to code again so back to work but perhaps more like 4-5 hours a day!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Dom
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Posted: 3rd Jul 2005 04:18
Lol I get that sometime, but after I play a good game I just get an urge because im thinking "I wonder if I could do that in DarkBASIC?"


Thanks to Animeblood for the Logo!
Seppuku Arts
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Posted: 3rd Jul 2005 12:11
i get the same thing in 3D modelling lol, its was only thursdayfriday I turned lazy, couldn't go oooh I wonder if I could do that, cos I player the classic FFVIII and the Spongebob movie game, but the principle is the same lol

Well personally I would lighten the load on programming, 6 hours is a bit much, I'm sure you got better things to do

TEH_CODERER
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Posted: 4th Jul 2005 01:03
Saberdude - Ditto. I've been playing Unreal Tournament, City of Heroes and a few others. Really want to make a 1 player version of City of Heroes with more detailed missions and plot but I should get this finished first!

Quote: "Well personally I would lighten the load on programming, 6 hours is a bit much, I'm sure you got better things to do"

Hmmm...probably! But hey, I'd rather be programming than anything else except perhaps guitar or games so...

Added another animtion and did some more design work. Expect a new combat demo (in zip and rar for those of you that still need zip) soonish.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Dom
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Posted: 4th Jul 2005 01:45 Edited at: 4th Jul 2005 01:45
Quote: "Well personally I would lighten the load on programming, 6 hours is a bit much, I'm sure you got better things to do"

Thats a nice way of saying:
"YOU NERD GET A LIFE!!!"




Joke


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 4th Jul 2005 19:56
No, it is true! My life beyond programming is nearly non-existent!

The only things outside of that are sport and my band really!

Well this morning so far I've made the sword flash prettier. I'm now going to build an arena for the combat demo. After that I'll finish off player control and add in some monsters. Then I'll upload it here for you lot to try and comment on. I reckon Friday should be about right.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Seppuku Arts
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Posted: 4th Jul 2005 23:56
Nerd? That word is sooooo like last week, its Geek now, god saber you are like soooooo retro innit, its soooo like geeky innit....


lol joke


Geek, nerd, cool guy, mosher, emo, goth, indie etc, all decent people, nothing wrong with them, we all get along, the kind of person I never ever wanna be is a Chav, a jock or an upper/middle class snob (heck snob full stop)

Dom
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Posted: 5th Jul 2005 01:00
Urgh chav, don't get me started on Chavs!
@andrew: Sounds great can't wait for some updatde screenshots!


Thanks to Animeblood for the Logo!
Drew Cameron
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Posted: 5th Jul 2005 01:11
Alot of nerds I know are actually pretty laid back, funny, un self concious and alot cooler than other people!

Dumbo and Cool

WIP Board!
Seppuku Arts
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Posted: 5th Jul 2005 03:20
I know some nerds that are pure evil, tell everyone to f off and are hated for good reason, they always sit indoor at lunch and play chess....and I don't know what else, the nice geeks hang around the Computer room and library.....weeew next years at school I get to use vending machines, cut dinner lines, where casual clothing, go down town during school hours, play pool....yey!!!!

Dom
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Posted: 5th Jul 2005 05:16
Quote: "where casual clothing, go down town during school hours, play pool....yey!!!!"

Wow your school...IS IT REALLY A SCHOOL???????

I know people who spend all their break and lunch in the libaray. I prefer it outside.


Thanks to Animeblood for the Logo!
Keaz
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Posted: 5th Jul 2005 06:11 Edited at: 5th Jul 2005 06:12
I used to play at a sort of game room we had during lunch. Cards, ping pong, foosball(tabletop soccer), a limited PC game selection(mostly pinball), snacks and sodas. It was a lounge for one of my classes, if you were in the class you got to use it.

Where's that source code bit at? I want to check it out.

Breaking Stuff=Fun!,Bug Testing<>Fun!, Bug Testing=Breaking Stuff, so...
Bug Testing=Fun! Hmmmm....
DOES NOT COMPUTE! SYSTEM MALFUNTION!
Seppuku Arts
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Posted: 5th Jul 2005 07:46
keaz is lucky,

@Saberdude, its because its benefits for anyone who decides to go on to sixth form, its one why to encourage people to go in to higher education, people who have and income of under 30k in england and 6th form get paid by this orgranisation (have to have live in england for at least 4 years) but our income is higher than 30k.

so really sixth formers get it easy, 4 subjects, a lounge, pool room, allowed any music on (some people play stuff teachers in other years never ever let you listen to, like tenacious D f her gently) the person in charge is a chilled out teacher (i know, he taught me IT when my normal IT teacher had to teach maths) and.....theres no bullies (not that I'm bullied any more) in 6th form, so thats what I call the easy life.....then afterwards the tension is on at university lol

TEH_CODERER
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Posted: 6th Jul 2005 01:39
I start sixth form in September. Not that I mind a little chat but could we forget the diversion and get back on topic?

Well the new demo is still set to meet the Friday deadline I set. The chap is now in Arena with all normal attacks, movement and camera control.

To add for this demo:
-Combos
-Magic?
-Special attacks
-Enemies (well duh!)

That is about all I can think of at the moment. I tried to make a Fraps vid of the current progress but the sound was out of time in the recording so I guess you'll have to wait for the demo!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Dom
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Posted: 6th Jul 2005 05:04
YAY! Demo, sorry for the off-topicness but not much was happening


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 7th Jul 2005 04:23
Don't worry about it!

There are 3 combos so far:
-Speed combo (3 speed attacks)
-Fierce combo (3 fierce attacks)
-Swift combo (2 speed attacks and 1 fierce attack)
There are more planned obviously.

The sword trail changes from orange to purple flame when you do a combo. In the top left of the screen is a small bar with three boxes. These boxes fill up when you queue up attacks. For instance if you do a speed combo then they will all fill up with 's's. If you do 2 fierce attacks then the end box will be left blank. You get the idea. Once all queued attacks have been carried out the boxes empty. You can manually empty the boxes by clicking both buttons. This means that once the current attack is finished all after it will be forgotten.

The small camera problem I had is now fixed so tomorrow I start on player stats and possibly monsters if I have time. Unfortunately, my parents landed some stuff on me which I have to do tomorrow so I don't know how much I'll get done but the demo may still be up Friday evening.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Seppuku Arts
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Posted: 7th Jul 2005 07:47
sounds great, why is there always off topic talk when I'm around (Rhetorical question, don't answer, or we'll get off topic talk )

Say, you got a date when we get a demo, or is it a suprise

TEH_CODERER
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Posted: 7th Jul 2005 18:13
Quote: "I reckon Friday should be about right."

Quote: "Well the new demo is still set to meet the Friday deadline I set."

Quote: "the demo may still be up Friday evening.
"

Umm...how about wednesday...!
Tomorrow evening hopefully!

Well so far this morning I have the HUD in place and just for fun three different music tracks you can choose from. Enemies are next.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Seppuku Arts
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Posted: 8th Jul 2005 02:26
TEH_CODERER
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Posted: 9th Jul 2005 04:06
Screw! Demo will be tomorrow now. Sorry.
I've started the AI and I'll try and upload it by tomorrow evening if possible as I will be out from 7:30pm so I have to get it up by then. Sorry again.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 10th Jul 2005 01:28
Here you go:
http://elbsoftware.dbspot.com/Demo/Demo.rar

Controls:
W,A,S,D - Movement
Mouse move - Move camera
Left click - Speed attack
Right click - Fierce attack
Control - Block magic

Explanation:
In the top left corner of your screen is a box with 3 small boxes inside. As you do attacks they will fill up the boxes. You can link moves together. The links you can do are as follows: (l=left click and r=right click)
l - 1 speed attack
l,l - 2 speed attacks
l,l,l - 2 speed attacks and a final more powerful speed attack
r - 1 fierce attack
r,r - 2 fierce attacks
r,r,r - 2 fierce attacks and a final more powerful fierce attack
l,l,r - 2 speed attacks and a very powerful finish attack
Using block magic lasts for a couple of seconds and takes 5 mp. It will knock over all surrounding enemies which is useful if you get caught in a circle of them.

There is still loads to add:
-Experience - the bar is there but doesn't move
-More combos
-More magic
-Pickups
-Other enemies

Please give me all youur comments. It feels like there is something missing (besides the above) but I don't know what.

As an ending joke to this post; you may find some rather large bugs in the game. My advice is kill them! Get it?

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Dom
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Posted: 10th Jul 2005 02:23 Edited at: 10th Jul 2005 02:26
HAH! Oh the hilarity
Anyways downloading now...will give my thoughts when I have played it.

OK There is one REALLY annoying thing with this game. The fact that everytime you get hit by the enmy you can't move. Meaning it is very easy to get totally stuck, unable to move when a group of 5 or so satrt biting you and theres nothing you can do about it. I still think they take too long to die as well. Other than that not much has really changed. Oh and I love the flame effects!


Thanks to Animeblood for the Logo!

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