Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Realms Of Tutopia I : Rise Of Evil

Author
Message
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 3rd Jan 2005 18:05
haha just gave it a burl, pretty fun. Love the guitar work.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 3rd Jan 2005 22:39
Thanks. I love playing the guitar!
So you didn't like the camera? Damn! That took me ages!
Any suggestions for different camera?

Realms Of Tutopia I : Rise Of Evil - A hack+slash RPG
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 3rd Jan 2005 23:23
I say either have it as a chase camera or put the game into the isometric viewpoint...

Have a heart and join my message board.And now my messageboards work again!Woot!
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 3rd Jan 2005 23:41
isometric sounds good, the camera was a bit dodgey always changing the button facing

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 3rd Jan 2005 23:47
So do you reckon if I still had waypoints but made the moves slower or all from the same angle it would work? I don't know how I would do isometric. I originally had chase cam but it seemed slightly boring.

Realms Of Tutopia I : Rise Of Evil - A hack+slash RPG
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 4th Jan 2005 00:00 Edited at: 4th Jan 2005 00:01
There is an isometric code snippet on teh code snippets forum.

Edit:
It's a Diablo Style Snippet you'll have to adjust it a bit.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 4th Jan 2005 00:26
O.K. I'll take a look. Is that the one by Phaelax?

Realms Of Tutopia I : Rise Of Evil - A hack+slash RPG
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 4th Jan 2005 00:33
Yes, yes it is.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 4th Jan 2005 01:06
I already looked at it a while a go. I'll take another look.

Realms Of Tutopia I : Rise Of Evil - A hack+slash RPG
http://www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 4th Jan 2005 19:34
I'm working on and have nearly finished a new function which is called thus:
Speech(TalkingObject,SpeechLine1$,SpeechLine2$,TimeToDisplayFor)
This then smoothly curves the camera to point at the talking object.
It also displays the image for the background of the speech and shows the text in the right position. It then returns the correct value for when it has been shown for long enough. Sorry for bad grammar but I didn't really know how to explain. I'll have to get another demo up some where soon.
My low poly character is coming along pretty good now. Just needs a head! I'll upload an image of the finished mesh soon and will be asknig for someone to help with the texture.

Realms Of Tutopia I : Rise Of Evil - A hack+slash RPG
http://www.freewebs.com/elbsoftware/index.htm
Kohaku
20
Years of Service
User Offline
Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 4th Jan 2005 20:00
Sweet.

You are not alone.
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 4th Jan 2005 20:01
Woooh! 5 pages!
Thanks.

Realms Of Tutopia I : Rise Of Evil - A hack+slash RPG
http://www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 4th Jan 2005 20:38
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 4th Jan 2005 22:49
And it failed.

Have a heart and join my message board.And now my messageboards work again!Woot!
Kohaku
20
Years of Service
User Offline
Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 4th Jan 2005 23:35
Worked here.

You are not alone.
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 5th Jan 2005 01:56
Now it works for me.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 7th Jan 2005 01:49
Yeah and me.
Just an advertisment for the new year contest in the DBPro forums.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 8th Jan 2005 20:41 Edited at: 8th Jan 2005 20:42
I had to re-start the model cause I found loads of polygons showing where they weren't meant to and it was a complete mess.
I've got the new foot done and it is pretty nice but still a little way to go.

Kohaku
20
Years of Service
User Offline
Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 8th Jan 2005 20:54
What program do you use to make your models?

You are not alone.
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 8th Jan 2005 20:55
I use Wings 3D and TrueSpace 3.2.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 9th Jan 2005 05:42
Here are the images of the current stage of the model:



Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 9th Jan 2005 07:55
Nice. So is this new one going to be a human?

Have a heart and join my message board.And now my messageboards work again!Woot!
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 9th Jan 2005 08:54
nice lookin.


TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 9th Jan 2005 21:58
I fixed those nastly leg joints in the first picture. I've got the upper arms done and am starting the lower arms and hands. Yes it's going to be a human. So once it's animated can someone try and texture it for me.

Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 10th Jan 2005 10:04
Update shots of Tauron?

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 11th Jan 2005 03:32 Edited at: 11th Jan 2005 03:45
Here is a picture burst! Sorry about the jpeggyness!

Character updates:
http://img2.uploadimages.net/209113character4.JPG
http://img2.uploadimages.net/316343character5.JPG
Still needs a head. Once he is finished and animated I'll post another pic and ask for texturing help.

Dark BASIC Classic Terrain:
http://img2.uploadimages.net/136718landscapedbc.JPG
Just some memblock terrains I was working on for DBC.

First Person Shooter:
http://img2.uploadimages.net/326563piccy5.JPG
http://img2.uploadimages.net/166953piccy6.JPG
http://img2.uploadimages.net/479317piccy7.JPG
http://img2.uploadimages.net/271495piccy8.JPG
http://img2.uploadimages.net/051266piccy9.JPG
Some pictures of the first person shooter I mentioned I was working on.

Krazy Karz:
http://img2.uploadimages.net/599064piccy10.JPG
A crazy car game I'm working on.

Realms Of Tutopia:
http://img2.uploadimages.net/509192piccy11.JPG
http://img2.uploadimages.net/331975piccy12.JPG
Some pictures for people who want to see the game before downloading.

GROGGO:
A 3D platformer I am nearly finished making.
The level editor:
http://img2.uploadimages.net/638796piccy14.JPG
The menu:
http://img2.uploadimages.net/006581piccy15.JPG
http://img2.uploadimages.net/393853piccy16.JPG
In game:
http://img2.uploadimages.net/893827piccy17.JPG
http://img2.uploadimages.net/885018piccy18.JPG

My entry for the New Year Contest:
http://img2.uploadimages.net/975385pic1.JPG
http://img2.uploadimages.net/491133pic2.JPG
http://img2.uploadimages.net/120898pic3.JPG
http://img2.uploadimages.net/289659pic4.JPG
http://img2.uploadimages.net/219475pic5.JPG

I thought I'd just let you know that I am actually doing stuff!

Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 11th Jan 2005 03:53
Nice terrain, can you explain how you did that so I can implement into my FPS?

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 11th Jan 2005 04:07
I'll have a go. It is mostly someone elses code they uploaded and I had a mess with.

Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 11th Jan 2005 04:09
Oh okay, where did you find the code? Code Base, Code Snippet Forum, or that old Code Snippet site thing?

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 11th Jan 2005 04:22
I can't remember. Try the Dark BASIC Classic and Code Snippets forums and do a search for 'memblock' or 'matrix'.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 12th Jan 2005 02:04
O.K. I have a simple head. I'll upload a pic soon.
Any offers to texture would be greatly appreciated.

Any comments on the other stuff I showed?

Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 12th Jan 2005 02:16
Yes, what did you use to make the heightmap for the memblock matrix? (I ask about the heightmap because you mentioned you made a heightmap for the matrix in 3Dbeth's thread.)

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 12th Jan 2005 03:43
Strata Works and Terrain Media Generator v1.1.
As I mentioned there I can make you some if you want but you'll probably want to make your own. You can find the programs in either Work In Progress or Program Announcements. Search for 'Strata' or 'TMG'.

Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 12th Jan 2005 03:51
Thanks. I was just wondering because I'm looking for free programs, and I thought you had to pay for Strata Works, but whatever!

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 12th Jan 2005 04:16
Well you can download the demo and export the heightmap and texturemap. You then open TMG1.1 and load the heightmap and texture into it and then generate a shadowmap and then blend the texture and shadowmap. Alternatively, you create the whole lot in TMG1.1.
To blend the bitmaps just have a look in Code Snippets for 'blend'.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 15th Jan 2005 00:37
O.K. I'm getting a bit more serious on this now as I have a deadline. Due to this I have decided to go back to cartoony models because they are quicker to make. I will save the guy I've been working on for something else.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 16th Jan 2005 03:09
I'm trying to decide whether to use .x objects, DB primitives or thos memblock matrices. What do you guys think? Despite looking nice, I was planning on a dungeon theme so the memblock matrices might not be much good. If I go for .x objects do I use one large .x object or do I make library of objects to load and position? However boring they are, the DB primitives texture nicely would make collision so easy. Any ideas?

BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 16th Jan 2005 12:31
Hmmmmm
It would be easier to use chunks of objects(walls sections, secenery, etc.), because then you could have a level editor in which you position objects and save their positions/rotations. Then you could release this so people could make maps for Realms of Tutopia (think NWN).

In general though I'd imagine you'd want to cut your level up into at least different chunks of rooms so that you can delete past chunks after loading new ones to save speed.

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 16th Jan 2005 23:31
Hmmmmm
I think all go with your first idea.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 17th Jan 2005 03:45
Check out my incredible impression of Tony Blair:
...
Did you hear that?
How good was that?
Oh never mind! Just kidding!

I have the walls and pillars made and added to the object library but still alot to do.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 20th Jan 2005 23:52
Did I scare you away with my bad joke?

I've got the basic level building done and had an idea for gameplay.
Screens and possibly demo soon.

BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 21st Jan 2005 11:11
Yay! The other one is hard for me .

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 22nd Jan 2005 05:30
It is more Diablo/RTS style movement. I'm still working on it.
The level editor can now use all the basic parts and position them. It can then save them and load them into the game. I've got the basis of movement done but I'm still trying to find the best possible controls.

Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 23rd Jan 2005 06:26
You really need to release your level editors, they just keep getting nicer and nicer.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 24th Jan 2005 03:09
Thanks.
I might try and make some level editors for specific genres and then release them. eg.A level editor for a FPS and a level editor for a 2D platforer...
That way everyone will have at least a basis for a level editor whatever game they are making pretty much.

I have also put that guy I showed you a few posts back into the game(still untextured). It works alright but I'll make a cartoony character again soon.

I can't help myself from starting millions of projects. I keep having ideas and wanting to make them and then nothing gets done.
I'm currently working on:
-Realms Of Tutopia I: The Rise Of Evil
-A RTS
-A FPS
-A pre-rendered game where it is made up of plains with animated textures and transparencies
-Several level editors
I'm also in the last year of High School (GCSEs) so I have really got no time what so ever! I need to be less imaginative or more sensible!

Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 24th Jan 2005 03:20
More sensible, or put a certain priorty on each of the projects like Tutopia is the most important, than others...

Anyways the level editor idea sounds, I hope it actually happens because you have alot of skill in making them.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 24th Jan 2005 03:43
Yeah. I'll get Tutopia done first.

Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 24th Jan 2005 07:28
Good.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 25th Jan 2005 02:47
Ooh! Post 200!
Having changed the camera in the versionn I released I found it really quite fun and exciting! I may stick with that control.
I'm thinking of making the next Tutopia more Final Fantasy style. Basically, sort of FF9 style. Pre-rendered battles and effects etc. Could be quite fun to do...

Login to post a reply

Server time is: 2024-11-23 22:03:10
Your offset time is: 2024-11-23 22:03:10