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Work in Progress / Open Source Community FPS Project

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Hamish McHaggis
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Posted: 29th May 2005 09:16 Edited at: 29th May 2005 09:17
Update: Decent zoom effect on weapons is added, plus recoil of the camera when weapon is fired. And CPU will be glad to hear, the music module is up and running very nicely . A nice bit of coding there CPU. I'm going to bed now .

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Professor
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Posted: 29th May 2005 10:05
Sounds awesome! Hope you can get it uploaded soon... Or is it already?


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
mm0zct
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Posted: 30th May 2005 21:11
i emailed you the scripts over a week ago hamish, to your msn address, i'll send them again you your gmail one.

http://www.larinar.tk
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Hamish McHaggis
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Posted: 30th May 2005 21:25
Ah, ok, found it. In future, send to my Gmail address as I check my hotmail probably once every few months .

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Hamish McHaggis
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Posted: 30th May 2005 21:57
Quote: "Fatal error: Call to undefined function: do_upload() in /home/prodigyg/public_html/web/gallery_upload.php on line 21"


That's what I get when using the gallery_upload.php. Presumably you have to pre-define the function before the call to it?

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Hamish McHaggis
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Posted: 31st May 2005 00:10 Edited at: 31st May 2005 00:11
This is a non-official demo, for educational purposes only . I reckon for the official demo, and the dawning of a new thread, we need to get some generic hands, put them on our guns we have so far, and animate them fully for firing, reloading, replacing and drawing. The support is already there, so it should just be a case of editing the weapon files. Also, if we can get some better sound effects it'd be great (Lightning Studios?).

http://www.prodigygames.co.uk/web/upload_files/BlackoutDemo.rar

Multiplayer I am having trouble with. I don't have two fast PCs to test it on, and it always screws up if I try and test multiplayer on 1 PC. I'm not sure how we're going to go about testing multiplayer.

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mm0zct
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Posted: 31st May 2005 01:12 Edited at: 31st May 2005 01:36
odd, i'll try it our some more here, i have several pc's here on a network that could test the multiplayer though if you are interested.

emailed new files for general and gallery upload
i was sure they worked earlier

http://www.larinar.tk
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TDP Enterprises
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Posted: 31st May 2005 01:39
Hello,

I am wondering if i can help with anything. Please let me know.
Hamish McHaggis
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Posted: 31st May 2005 01:45
Delta - Please suggest something you could do for us. Media is probably the most likely thing that you can help with at the moment, unless you feel like you can handle a big bit of coding (enemy AI, level editor or network multiplayer). Sounds, music, textures, models (scenery, guns), etc. I don't really know what you are good at, so I can't really tell you to do anything until I know.

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Megaton Cat
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Posted: 31st May 2005 02:07
Hey Hamish

Demo runs good!

About 8 textures were for some reason not included, so I transfered all of them from the previous demo to the new one.

I also like the scope.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Hawkeye
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Posted: 31st May 2005 02:22
Oh man, that is one hot demo... You really have to see the level in action to belive it Really really good looking. Player movement and everything is just perfect--really smooth

Hamish McHaggis
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Posted: 31st May 2005 02:34 Edited at: 31st May 2005 03:13
Hey, if anyone could type this into the console I'd appreciate it (open console by pressing ` or ~ button [dependent on keyboard])...

joingame:80.229.23.131

I want to see if the multiplayer still works. My comp is constantly connected for the moment. Cheers.

EDIT

Times up, MikeS tested, and it seems to still work.

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MikeS
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Posted: 31st May 2005 03:06
Very nice work guys.



A book? I hate book. Book is stupid.
(Formerly Yellow)

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Megaton Cat
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Posted: 31st May 2005 04:44
Hey I wanna try the multiplayer too. Can you guys host again?

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Benjamin
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Posted: 31st May 2005 09:01
Very nice looking demo. Would have been nicer if it ran above 27 fps .

Also how come it used to much RAM? I mean come on, its just one big room, not a whole level.


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Megaton Cat
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Posted: 31st May 2005 09:44
Er...it's the mapper's fault. That lazy basterd used an over-sized scale for the mesh. Don't worry Ben, he will be warned and recieve a newbie slap.

(Infact, I will tell him right now to re-crop that whole thing and email to Hamish in about 2 days time)

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Hamish McHaggis
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Posted: 31st May 2005 10:03
Quote: "Er...it's the mapper's fault. That lazy basterd used an over-sized scale for the mesh"


What does that mean? And I have noticed a big drop in frame rate recently, used to run average 120 fps, now it runs at 60.

And by the way Megaton, if you want to join a multiplayer game, I'll come on for a moment right now.

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Benjamin
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Posted: 31st May 2005 10:35
Really though, what is murdering the frame rate? How many polys is the level?

Oh and, you don't have the monkey loaded for the client's player do you?


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Megaton Cat
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Posted: 31st May 2005 10:57 Edited at: 31st May 2005 10:59
Quote: "What does that mean? And I have noticed a big drop in frame rate recently, used to run average 120 fps, now it runs at 60."


It has something to do with the ingame scale and textures you use in a modeling program. Don't worry, I'll try to sort it out.

Oh and I tried to connect and it said it couldn't.
Are you still on?

EDIT: Guess not...I'll try tommoro I guess..

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Professor
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Posted: 31st May 2005 11:46 Edited at: 31st May 2005 12:23
Sounds awesome! i was away all day to day, im going to try the demo.
I will edit my post and tell you how it runs

EDIT: Thats one hot demo! I looked with the frame rate drop problem and the lowest i got was 95i tryed shooting my gun jumping and everything...

Also i couldnt get the scope to work not sure whats wrong .

Well anyway i love the way the glock shoots. But the p90 sort of to easy to hit stuff, Great work hamish!


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Kohaku
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Posted: 31st May 2005 19:06
It looked really nice, but erm, 10 FPS. But yeah, nice.

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DBAlex
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Posted: 31st May 2005 19:10
Its a really nice demo!

The physics are cool...

But i did notice a big speed drop too... from 95-100fps to 27fps in this version...


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DBAlex
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Posted: 31st May 2005 19:14 Edited at: 31st May 2005 19:14
YAY!

Managed to get a crate to go up the stairs, by shooting it




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Hamish McHaggis
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Posted: 31st May 2005 19:31 Edited at: 31st May 2005 19:31
Yeah, sorry bout the frame rate. It does appear to be to do with the level. I just tried out the test level that was in the other demo...



Just a bit different :x. When Megaton has fixed the problem, I'll upload the new level file so people can get decent framerates.

Prof - The scope works using the mouse wheel. If you don't have one, then you're screwed in this demo . In the official demo I'll make sure to add a secondary zoom button.

Quote: "Oh and, you don't have the monkey loaded for the client's player do you"


I think I do, but it's hidden. Besides, the monkey model is hardly going to put strain on the hardware .

Also, thanks to mm0zct, the gallery and file upload scripts are now running. I'll send an email to each of you with the password in. Please don't abuse it or give the password to anyone. Only upload project related stuff. If someone else wants to have upload abilities, then get them to ask me . Just so I can keep track of who has the password. If we get crap uploaded I'll change the password.

There is a 0.5mb limit on the gallery images, and a 50mb limit on the file limit.

Gallery Upload: http://www.prodigygames.co.uk/web/gallery_upload.php
File Upload: http://www.prodigygames.co.uk/web/general_upload.php

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TDP Enterprises
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Posted: 1st Jun 2005 00:13
I can help with pretty much everything except animation and music.

I can program, model, do simple textures, tes, etc.

So suggest something to me,and i can probaly help with it.
Hamish McHaggis
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Posted: 1st Jun 2005 00:32
Any generic scenery (or even not generic, so long as it's not too obscure ) would be useful. We don't have all that much scenery to use. Every day objects, TVs, desks, chairs, fridges, plants, etc . You get the idea. It'd also be handy if you can texture the objects, although if you think it'd be better to let someone else do it, then that's fine.

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Benjamin
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Posted: 1st Jun 2005 00:49
Quote: "I think I do, but it's hidden. Besides, the monkey model is hardly going to put strain on the hardware .
"

Ok, its just that I saw the filesize for the thing and almost had a heart attack.

Must be the level then


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Megaton Cat
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Posted: 1st Jun 2005 01:19
Delta Commander: It'd be great if you could model scenary like Hmaish mentioned (TVs, desks, chairs, fridges, plants, etc).

Big thanks to mm0zct for the scripts too

To everyone: DOn't worry about the framerate, I'm working on that.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Hamish McHaggis
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Posted: 1st Jun 2005 04:07 Edited at: 1st Jun 2005 04:08
Updated the bullet debris effect. Discovered DBPro can handle SET ALPHA MAPPING ON every loop very well, so we can have grey dust now instead of white . Maybe it was changed internally, I dunno. Anyway, I took a video. Needs DivX codec.

http://www.prodigygames.co.uk/web/upload_files/BlackoutVid01.rar

http://www.prodigygames.co.uk/web/gallery/debris.jpg

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Professor
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Posted: 1st Jun 2005 04:09 Edited at: 1st Jun 2005 04:17
The demo is awesome, but we need somthing to look at while it loads.. i drew up somthing but i couldnt match the loading to the BLACKOUT text...

Anyway just a thought

EDIT: Looks great hamish! keep it up!


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8

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Hamish McHaggis
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Posted: 1st Jun 2005 04:14
Lol , now we have two loading screens (Hawkeye made one just earlier today). Ah well, it can randomly choose one at the start .

http://img.photobucket.com/albums/v474/Hawkeye73/blackout_loading_demo.jpg

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Professor
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Posted: 1st Jun 2005 04:31 Edited at: 1st Jun 2005 04:59
Lol, doesnt matter to me.

EDIT: Also i do have a middle mouse... for some reason doesnt work


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Megaton Cat
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Posted: 1st Jun 2005 05:36
Nice image Professor!

I'll make one aswell when I have time.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Hawkeye
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Posted: 1st Jun 2005 05:37
Lol, great minds think alike... (the loading screen)

Woah, Hamish... that debris effect looks awesome Anyways, I just finished off my first songpack Been working on it all morning (from 8:00 to 3:00) Seven songs total, metal, ambient, and techno...

Bloodred - some sort of gothic metal, not sure how it'd hold up in mid-game but it's there
Gorehammer - general purpose metal track
Metal Falling - another general purpose metal track...
Midnight Sea - sort of ambient/techno, some nice pad effects there
Noskerda - a sort of upbeat metal (yes I know that doesn't make sense)
Slow Drain - IMHO the best one of them all... slow ambient/techno
Smoky Ruins - very... active. listen and see


Er I tried to upload it to prodigygames, but I got an error:
Quote: "Fatal error: Call to undefined function: do_upload() in /home/prodigyg/public_html/web/general_upload.php on line 19"


Sucks after waiting 4min for the upload to finish, only to have it fail I guess I'll email it to Hamish and let him decide from there.

Grismald
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Posted: 1st Jun 2005 05:39 Edited at: 1st Jun 2005 05:40
that demo is very nice, great job!
Controls are very smooth&responsive, although jumping is exagerated imho.
Made me realize that the glock17 texture i made is kinda dull though, so i'm prolly going to modify it.

Baggers
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Posted: 1st Jun 2005 06:34
Holy monkeys-eating-spoons-to-the-tune-of-scarborough-fair, That debry effect looks fantastic.
New challenge for you is to make it show wood splinters when you shoot the boxes.
But damn cool work !

TDP Enterprises
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Posted: 1st Jun 2005 06:58 Edited at: 1st Jun 2005 06:59
Just give me a list of everything you need and i will try and do it

I'll post some of the objects soon.

oh, is it okay to have them in 3ds, or do you require a different format?

and about how many polys per object is acceptable?
TDP Enterprises
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Posted: 1st Jun 2005 07:00
can someone post a standalone demo in a zip format so i can see what you have so far?
mm0zct
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Posted: 1st Jun 2005 07:10 Edited at: 1st Jun 2005 07:19
i'd just like to point out that it will not let you upload text/script files for security reasons. we wouldn't want someone uploading their own upload script after all .

edit: monkey model filesize is just big because of the animation frames and it forced my to save it as ascii format rather than binary, it's not that high poly.

edit2: i just thought of a way for wireframe overlay, i don't know how you are doing it but it seems slow and a few frames behind,
it could be done by disabling the backdrop (no need for it anyway in an inclosed level, then call a sync with everything normal then disable all object zdepth and make everything wireframe then sync again, this will simple draw the wireframe on top of the textured/shaded version.

http://www.larinar.tk
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Mattman
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Posted: 1st Jun 2005 12:43
Looking great you guys! I'd love to play online sometime...

My less-pimp name was Mattman.
Hamish McHaggis
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Posted: 1st Jun 2005 21:24 Edited at: 1st Jun 2005 21:31
Quote: "can someone post a standalone demo in a zip format so i can see what you have so far?"


Why can't you run the current version? If you haven't got winrar, get it here...

http://www.rarlabs.com

And I can't really suggest many things, just every day objects, or objects that would go well in a fps scenario. And .x or .dbo format please . 3ds takes about 5 hours to load into the game.

Quote: "although jumping is exagerated imho"


Jumping is odd . You jump higher at lower frame rates, but if the frame rate is really high, you don't just really low. It levels out at some point. It's something to do with Newton, but I can't figure out how to fix it.

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Benjamin
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Posted: 1st Jun 2005 21:51
.... Are the physics of jumping handled by a physics DLL (newton or something)? I'm gonna slap you if they are


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Hamish McHaggis
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Posted: 1st Jun 2005 22:47
Yes they are . How else do you suggest I do it, while maintaining character interaction with the environment (ie. collision, and pushing crates around and stuff).

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Benjamin
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Posted: 1st Jun 2005 22:57 Edited at: 1st Jun 2005 22:58
Yes I was trying to figure out that problem. I didn't know how collisions were handled... You know me, I would have just hard coded everything, though that takes a lot of time and effort

By the way Hamish, in your multiplayer code, do you use any method of interpolation/prediction yet?


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Hamish McHaggis
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Posted: 1st Jun 2005 23:33
I'm using cubic spline interpolation using the position and velocity of the player and smoothing it using curvevalue. I'm not sure how well it works at the moment though, seemed to work ok when testing it the other day. I don't use any prediction methods.

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Benjamin
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Posted: 1st Jun 2005 23:43
Ah that might not be such a good idea, because afterall this is an FPS and that in a way induces more latency.

I'll explain a simple method of prediction that I tried in a test I did, it worked quite well. Yes.. I'll do that, I'll put it with the other stuff next to the plugin! Which by the way, I should be able to send to you tonight.


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Professor
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Posted: 2nd Jun 2005 02:22 Edited at: 2nd Jun 2005 02:25
Delta Commander, Great! always nice to have some extra help . Well i made a model the other day, i have had much time for anything else..

Poly's - 68
Triangles - 162





Well nothing realy to show since it isnt textured yet.. i was thinking we could put something related to that "Scurvvy" singe on there (As a texture).


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
granada
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Posted: 2nd Jun 2005 02:28
Hi guys,looks like you've been working hard at this .I there a working demo you can point me to !!.

dave

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Professor
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Posted: 2nd Jun 2005 03:50
Sure .

http://www.prodigygames.co.uk/web/upload_files/BlackoutDemo.rar

Unless that one doesnt work, Let us know if theres any problems .


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
mm0zct
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Posted: 2nd Jun 2005 04:56
yeah the jumping seemed really odd to me, like 4 jumps low then 2 high, 4 low, 2 high but a bit more random, i think the gravity could do with being a bit higher too, remove that floaty feel. it can't have had much to do with fps unless my fps was all over the place for some reason.

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