Yeah, sorry I haven't replied for a few days, work and revision and stuff
.
Megaton - Good UI, indeed DJ has made a UI as well, though I was going to get back to him about the scale of the things. I think we can fix it up easily so multiple UIs can be selectable. Don't anyone feel guilty, it's just a problem with lack of communication (probably my fault in the end
).
DJ - I will email you about your UI later (when I have time).
CPU - Yes, I got your email thanks
. Just haven't got round to replying.
Evil Stick - The sounds, I'm not so sure about
. Unless we do include horses then we probably won't use them
. I haven't looked at the background noise, but I'm sure we can use it if it's just a generic background sound. And about the menu. For the main menu we need a FONT made, if you look in the fonts folder in the demo, you'll find a font image. That is how the fonts are stored at the moment. You will have to design a font for the menu, not just an image for each
menu item. The font characters should be max 15 pixels high, as we have to make everything fit in a 640x480 area on the screen. If you decide to make a font, just make a few characters and then post on here for C&C, don't go making a whole font set that for some reason we can't use, or looks completely out of context
.
We will also need art for a background image for the menu window, text boxes (consider 15 pixels font height, text box should be slightly bigger, eg. 1 pixel either side, also consider the text box can be any length, so make a scalable middle bit, and maybe two images for each end if the image is anything but solid colour), a cursor image for the text box, left and right buttons (for numerical value changing), a button graphic (hovered and un-hovered). I'll post in more detail later maybe.
Grismald - Glock looks very grey :S, I can't see anything.
More tea Vicar?