Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Open Source Community FPS Project

Author
Message
Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 8th Oct 2005 19:43
Ok,

Sorry for my abbsence but ive been pretty busy lately. I havent realy had time to make all of the models hamsih please forgive!

Well here are some...

Attachments

Login to view attachments
blanky
20
Years of Service
User Offline
Joined: 3rd Aug 2004
Location: ./
Posted: 11th Oct 2005 13:45 Edited at: 11th Oct 2005 13:52
Man, the game rules :o

Is there any reason why it can't be played publicly in it's current state?

[edit] Oh yeah.. And could someone supply a copy of the compiled EXE of the Bright Light level editor? The DBPro trial is missing a couple of commands used in the code and is just way too buggy [/edit]

Part of the 'Emergency Response Noob Shooting Team' :: Feel free to add me to MSN, but don't expect any big favours.
I AM _NOT_ A MOD, I AM ONLY HUMAN (although I fly in my spare time).
Evil stick
19
Years of Service
User Offline
Joined: 27th Mar 2005
Location:
Posted: 11th Oct 2005 13:57
What do you mean can't be played publicly? It's still a DOS interface, no killing, and very buggy.

In multiplayer.

I ALWAYS have flame proof jacket...just in case...and a shotgun. If you want any, just ask!

We are all nice,except for that one who's name starts in a m and ends in erranvo.
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 11th Oct 2005 19:17
Quote: "and very buggy"


There are many things that could be improved about the game, but wouldn't describe it as "very buggy". The multiplayer as it is doesn't have one bug as far as I can tell . And in answer to Blanky's question, what evil stick said. It's kind of like asking "Why can't I play Doom 3 on this cardboard box?". If you really meant "Why haven't you made it so you can play multiplayer yet?", I'm trying , we'll get there in the end (once I figure out why the I can't create Network games any more ).

I the meantime, I will have updates on the advanced object format that I am working on soon hopefully.

Prof - Nice one . I like the lamppost, but the bench is a bit short IMO. Grr, we need some way to organize media!

Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 11th Oct 2005 21:56 Edited at: 16th Oct 2005 01:01
Quote: "Grr, we need some way to organize media!"


Ahem, time to put Plan B into action...will post back in a bit with my my solution.

edit: ok that faild. I'll just wait until Chris sorts out the server.


The future is here, and I can't afford it.
blanky
20
Years of Service
User Offline
Joined: 3rd Aug 2004
Location: ./
Posted: 11th Oct 2005 22:25
Quote: "It's kind of like asking "Why can't I play Doom 3 on this cardboard box?"."


I've played Doom 3 on a pink plastic pony

Part of the 'Emergency Response Noob Shooting Team' :: Feel free to add me to MSN, but don't expect any big favours.
I AM _NOT_ A MOD, I AM ONLY HUMAN (although I fly in my spare time).
Darkbasic MADPSP
19
Years of Service
User Offline
Joined: 15th Jun 2005
Location: Uk
Posted: 11th Oct 2005 22:38
Quote: "I've played Doom 3 on a pink plastic pony"

Lmao

Platformer soon to be wip you'll like it
Hawkeye
21
Years of Service
User Offline
Joined: 19th Sep 2003
Location: SC, USA
Posted: 12th Oct 2005 14:09
Despite that you've never heard from me all this time, , I still have a fair amount of stuff bouncing around Will post some demos later, after I get home from my PSAT test thimgum.

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 13th Oct 2005 19:51
It's always nice to hear stuff from you Hawkeye. I await eagarly for your next composition .

Just to let everyone know, I haven't been slacking off for the last few days, in fact I've been busy re-writing the object.dba module (now called objects.dba). The module is essentially the same (although completely re-written), but neater and more refined. It is actually more functional now than it was before. All types of Newton bodies and joints are supported now in a neat file format. Here is an example of a file.

JointTest.boo (B.lack O.ut O.bject)


Just load it up and you have a stack of crates all connected with different joints . I have made a simple object viewer that I will upload soon, then the new module will be integrated into the rest of the source code (functions have slightly different names, and module works slightly differently).

I seem to have a habit for re-writing bits, although I think I must be mastering something slowly as we are progressing (slowly ).

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 13th Oct 2005 22:15
Update on the object format. You can now reference other entities in the same or different files, like I suggested before. This cuts down majorly on the amount of text needed in a file. In the end an editor for these files will be created of course, but editing your own files manually could be a neater and more efficient way of doing it. Here is an example, a string of crates connected by joints. Each of the crates and joints are pretty much identical, so referencing the templates is a very easy way of doing things.

string.boo


The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 14th Oct 2005 08:32
How are your weapons handled??Do you lock them to the screen or is some other method used??

The admiral
Hawkeye
21
Years of Service
User Offline
Joined: 19th Sep 2003
Location: SC, USA
Posted: 14th Oct 2005 14:44
No, I think there's some weird sort of sin/cos mojo that goes on that makes the weapons bob up and down So it can't be locked to the screen.

The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 14th Oct 2005 23:51
Oh i was just wondering how you get the weapons to perfectly follow the camera but you still manage to check for bullet intersections.

The admiral
Hoopkid ups
19
Years of Service
User Offline
Joined: 24th Nov 2004
Location:
Posted: 15th Oct 2005 00:38
@The admiral:

Check out this code Hamish McHaggis put in the codebase a while ago:
http://www.thegamecreators.com/?m=codebase_view&i=1c1cc9f073a4724e51d7280176bcaf8e
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 15th Oct 2005 20:51
Look at the player.dba and weapon.dba. There is a hidden object positioned and rotated with the camera. There is a limb attached to this object which is offset at the position of the weapon. The weapon is then glued to the limb, and the limb is bobbed as the player moves using simple trig . Because it is positioned without lock object on, I can find the world position of the barrel and shoot the bullets in the direction of the player object.

Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 16th Oct 2005 01:02
hmmm...does anyone have a server we can use? For the site?


The future is here, and I can't afford it.
ThinkDigital
19
Years of Service
User Offline
Joined: 18th Aug 2005
Location: A galaxy far, far away...
Posted: 16th Oct 2005 01:23
You could always buy one... you'd be surprised how little you have to pay.
CPU
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Carlsbad, CA
Posted: 16th Oct 2005 03:21
Or request one from TGC, I know I've seen some user's had webspace for different projects hosted by them, it'd be worth a shot concidering it's a well designed, heathy and alive community project.

CPU

[center]K-OS Battlefields
IS
///---///---///---UNDER CONSTRUCTION---\\\---\\\---\\\
[center]
The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 16th Oct 2005 08:00
The whole glueing/limb thing works but when I pick up other weapons or change weapons then they just dissapear could it be that using glue object to limb in a loop doesnt work too well??

The admiral
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 19th Oct 2005 02:38
To be honest I'd be suprised if TGC didn't because this is a community project on their forums but that could just be me and my drug induced ways.

Evil stick
19
Years of Service
User Offline
Joined: 27th Mar 2005
Location:
Posted: 19th Oct 2005 03:49
Ok, I think prof is using Max right? If any of you are, can you give me some tutorials on making worlds?

I ALWAYS have flame proof jacket...just in case...and a shotgun. If you want any, just ask!

We are all nice,except for that one who's name starts in a m and ends in erranvo.
Advancement Games
19
Years of Service
User Offline
Joined: 6th Jan 2005
Location:
Posted: 19th Oct 2005 21:15
If you would like, I think I could help out with some AI programming and mapping. I have been working on a superior AI system, but have found no where to implement it yet.
Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 20th Oct 2005 00:48
@Evil, What type of world? Like a planet you view from space or a smaller level (such some found in our game.)?

Try this http://www.3dcafe.com/index.php?option=com_wrapper&Itemid=38

@All sorry but ive been realy busy this week, and its not going to be getting better soon. (Here are the days i will be able to work, Monday, Wensday and Friday. All of the other days are wayy to busy, Now this doesnt mean i cant post or check the thread, just that i wont be able to do anything big such as a 1hr 30m+ p[roject.

Oh well i hope i can get some things done soon.

@Hamish, Ok i promice!! your models are coming soon.

Evil stick
19
Years of Service
User Offline
Joined: 27th Mar 2005
Location:
Posted: 20th Oct 2005 02:43 Edited at: 20th Oct 2005 02:48
@Professor

Oops sorry, like every one's here.

[edit] And DUH, thanks!

[edit [2]] Where in there? So many! But there are a few helpful ones.

I ALWAYS have flame proof jacket...just in case...and a shotgun. If you want any, just ask!

We are all nice,except for that one who's name starts in a m and ends in erranvo.
Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 20th Oct 2005 19:15
Err not sure thats just the first website that came to mind...

Ok ill email some that i have on my pc.
And your going to need winrar. ([href]www.rarlab.com[/href])

Advancement Games
19
Years of Service
User Offline
Joined: 6th Jan 2005
Location:
Posted: 20th Oct 2005 19:23
Need any Multiplayer or AI help? I am avalible.
The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 21st Oct 2005 06:53
Ok i worked the gun thing out but how do I stop my gun from going into the camera like being clipped by the camera??

The admiral
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 21st Oct 2005 18:36
First of all try the camera range. Secondly try disabling the zdepth of the gun object. Hope I helped.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Advancement Games
19
Years of Service
User Offline
Joined: 6th Jan 2005
Location:
Posted: 22nd Oct 2005 21:48
Will a demo be out soon? And is it really open to the whole community? Just wondering, since I would like to contribute some mapping and scripting.
Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 22nd Oct 2005 22:13 Edited at: 22nd Oct 2005 22:14
Where aiming at haveing a new demo by christmas.

Sure it is, Anyone who wants to contribute is free and welcome to .

Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 23rd Oct 2005 00:25
Great! This would be a great christmas gift

PS: Professor, i emailed you at tmth710@hotmail.com for something important

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 23rd Oct 2005 15:32
Hey I need an animated model for aura's agm, can someone send me the pirate minkey model with animations? cause i'd use my funky anime models but they are poorly animated.

Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 25th Oct 2005 03:10 Edited at: 25th Oct 2005 05:15
Ok in my spare time i made another gun. A m4 my modeler reads 1,283 polys. EDIT: Another Image.





C&c Welcome.

Attachments

Login to view attachments
Hawkeye
21
Years of Service
User Offline
Joined: 19th Sep 2003
Location: SC, USA
Posted: 25th Oct 2005 03:22
Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 25th Oct 2005 04:04
Awsome gun! But please can you check the email i sended please?
Quote: "PS: Professor, i emailed you at tmth710@hotmail.com for something important"


=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 25th Oct 2005 05:14
@Skalex

Sure im on it

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 25th Oct 2005 13:49 Edited at: 25th Oct 2005 13:50
Wigget - Attached .

Very nice model Prof . I honestly can say I have no crit for it . Didn't someone rig the hand model? I never got sent it, so we can't start animating the models yet .

Attachments

Login to view attachments
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 25th Oct 2005 16:51
tnx hamish.


Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 25th Oct 2005 17:17 Edited at: 25th Oct 2005 17:31
@Hamish thanks! here are some more models.

EDIT: :s For some reason it wont upload.. ill try later.

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Oct 2005 00:44
I've been UV mapping your gun Prof, and all seems well . I've been half using it as a learning experience for UV mapping in Blender (I have tried before but not seriously), and as with everything I started one way and then later on found the easier, better way . Could've saved hours of time, but that's the learning process for you .

I've deleted a few unseen polygons on the ends of cylinders, but there is one bit, the end of the barrel, the cylinder with the holes in. There are MASSES of wasted polygons there, it's just a mess :S, completely irregular and just messed up . It'd be good if you could re-do that bit and send it to me, or upload it here, then I can affix it to the rest of the UV mapped model (I'm over half way through actually unwrapping, then I've actually got to arrange it all ready for texturing ). Cheers Prof!

Evil stick
19
Years of Service
User Offline
Joined: 27th Mar 2005
Location:
Posted: 26th Oct 2005 00:50
Ok, I'm making a giant filefront (or if have a better site) account for all game media, and I'm too busy (and lazy) to go through an download everything. So, if you want your stuff on it, just send it to me or post a download.



I'm doing thjis because it seems that a lot of poeple want to know whjere stuff is and can't find it, so this is a [soon to be failed] attemp to orginize this project.

I ALWAYS have flame proof jacket...just in case...and a shotgun. If you want any, just ask!

We are all nice,except for that one who's name starts in a m and ends in erranvo.
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Oct 2005 01:53
Sounds good evil stick, I'll upload all the media I have sometime tomorrow hopefully.

UV mapping is coming on well, and also Professor, is the cartridge meant to be non-symetrical, the grooves are kind of un-even on one side?

Evil stick
19
Years of Service
User Offline
Joined: 27th Mar 2005
Location:
Posted: 26th Oct 2005 03:10 Edited at: 26th Oct 2005 03:11
And it is...... [href]www.blackoutgame.filefront.com[/href]

I ALWAYS have flame proof jacket...just in case...and a shotgun. If you want any, just ask!

We are all nice,except for that one who's name starts in a m and ends in erranvo.
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Oct 2005 16:16
Nice one evil stick . I'll get on it asap.

M4 is now fully UV mapped, though I discovered in blender it would be hard to map the whole model onto one UV map, so it's going on multiple textures of varying dimensions. The end of the gun looks screwed as I didn't bother UV mapping it . If you can get it to me asap Prof, then I'll affix it and the mesh will be done. I am going to give the texture a shot, but I am not the best at texturing, so I'll post my progress and if it is going crappily then I can lay it down for other people to try.



Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 26th Oct 2005 17:46
@Hamish: Uhm Send what? the end of the gun (the stock)?

Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 26th Oct 2005 18:21
Ok ive got some bad news, for some reason my computer wont start... Im going to have it looked at today, im currently posting from another computer.. Luck'ly i have all of my stuff on a d drive so if ive got to format it will still be there. So for right now hamsish i wont be able to send you anything as all my stuff is on another computer. It will prolly be somthing realy simple but i still have it looked at.

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Oct 2005 18:32
Quote: "@Hamish: Uhm Send what? the end of the gun (the stock)?"


The end of the barrel, but it can wait, hope you can get your computer started :S.

Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 26th Oct 2005 18:44
Whoah ive never fixed a computer problem so fast before!
ok after restart it severtimes (the power botton on the computer) it started!

Ok you need the barrel? alright here

Attachments

Login to view attachments
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 26th Oct 2005 19:21
Hmm, what I mean is I think the barrel needs remodelling, just the cylindrical bit right at the end. Here is a screen of what I see, a mess of polygons and vertices. There are some places where 4 vertices are right next to each other :S. Can you see what I mean?



Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 26th Oct 2005 22:14
Why do we have barrels running at 300poly per barrel, with up to 15 barrels on screen at once?


The future is here, and I can't afford it.

Login to post a reply

Server time is: 2024-11-23 14:34:30
Your offset time is: 2024-11-23 14:34:30