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Work in Progress / Open Source Community FPS Project

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Zotoaster
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Location: Scotland
Posted: 27th Oct 2005 00:56
Hey, just thought I should ask, cos I'm stuck with this problem... I'm using sin and cos to keep the gun away from the camera, but when I tilt the camera up and down, I can't seem to manage to get the gun to move up and down correctly... I thought this place would be appropriate to ask.. any help?

thanks


Advancement Games
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Posted: 27th Oct 2005 00:58
I have a script for you, I will just improve it and then I will post it. Also, is the thing really going to be fully open sourced to the public?
Zotoaster
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Posted: 27th Oct 2005 01:03
thanks gamedev


Alkaline
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Posted: 27th Oct 2005 05:13
Hey hamish,

Have you gotten the killing to work yet?. Because i was taking a look at it and took upon the challenge to add it in. so i did and also added a score menu(like counter strike or so where you press the TAB botton) and was also able to add on the score menu all the players name,Score, Kills, Deaths and also even there ping. I added simple health in the game to be able to kill each other i belive i also change some stuff around to meet my needs. Post on here and say if you want to take a look at it or a screenshot or whatever, im happy to conribute to this project seening the great progress and cooraperation the community is doing.

cheers

Alkal1ne

768 DDR pc3200||ATI 9600xt 256mb||330 GB hard drive||Amd XP 3000+
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Professor
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Posted: 27th Oct 2005 17:25 Edited at: 27th Oct 2005 18:06
@Megaton, Think i should make a 1st person and a 3rd person model? 1st would be the high poly (1200) and 3rd person (the gun you see on the other guy) maybe 500/700. What do you think guys?

@Alkaline, Wow thats alot of work, could you show us a screen of the menu please? Good Work

EDIT: Hamish heres the barrel, i eddited out somthings and i belive ive fixed it.

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Hamish McHaggis
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Posted: 27th Oct 2005 19:18
Megaton - Yeah, as Prof says, we will have a 3rd person model also. Should be easy enough to just reduce the poly count on the 1st person weapons after they have been fully done. Also, I appreciate that some of the polys on weapons may not even be visible in 3rd person mode (eg. inside the end of the barrel), but it's best to leave deleting them until right at the end.

Zotoaster - I am using a dummy object with a limb attached to it to control weapons. It takes the trig stuff out completely. All I have to do is position and rotate the object relative to the camera and all is well . Here is an example I posted on the codebase ages ago..

http://developer.thegamecreators.com/?m=codebase_view&i=1c1cc9f073a4724e51d7280176bcaf8e

Gamedev - Yes it will be, correction, it is. Download the latest release of code here. It is available file by file, or in one big rar file. I should organize the front page again so people can see this kind of thing.

http://www.changi.f9.co.uk/BlackoutCodeFiles

Alkaline - Sweet . Sounds like just the kind of help I need . Please send me, or post up the code files you have changed/added, with details of what parts you have changed so I can integrate your changes with the current code. When you say you have implimented killing, do you mean the players are damaged when shot, or just there is the ability for players to be damaged, and hence die. Either way is good, just I will obviously need to know what is going on in order to merge the two sources.

Professor - Cheers, I'll check it next week.

Also, I forgot to upload the media, I'll do that next week also.

I will be away this weekend, so no response from me until Monday. Cheers.

Zotoaster
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Posted: 27th Oct 2005 20:55
hey gamedev. any chance of that code?


Megaton Cat
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Posted: 27th Oct 2005 21:47
Er...are we talking about the same barrels here? I was referring to these kinds:





The future is here, and I can't afford it.
Alkaline
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Posted: 27th Oct 2005 23:07
ok give me a few to change some stuff and add some remarks... ill upload a .exe and everything with files and such because i changed some stuff around...also i added a water .fx to it because i was getting tired of looking at that transparent plain. also hamish i added killing, you can die. but like i said its simple. nomatter what gun you shoot with you always loose 5 health. When i said you could see the amout of kills i didnt mean to put that because that was a bit tricky for a simple thing i wanted to do. so the kills isnt there. but ok give me a few and ill change and upload it to my website so you can download from.

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Alkaline
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Posted: 28th Oct 2005 01:35 Edited at: 28th Oct 2005 01:38
ok here are some quick screenys while i finish remarking the code.





.

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Alkaline
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Posted: 28th Oct 2005 01:46
oh, and this is what the water looks like when i change some variables.



768 DDR pc3200||ATI 9600xt 256mb||330 GB hard drive||Amd XP 3000+
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Wiggett
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Posted: 28th Oct 2005 04:18
hhaha oh man it is so cool to see pirateminkey all modelled and the likes runnin round a desert with a gun. I cant wait to play.

Alkaline
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Posted: 28th Oct 2005 06:27 Edited at: 28th Oct 2005 06:34
opps i am so sorry, i forgot to post the link to the .rar. i uploaded it and everything..

ok heres the files i added/changed
--------------------------------
Weapon.dba
rest.dba
playerhealth.dba
networknew.dba
Fpsmain.dba/dbpro
object.dba
server images.dba

thats all i belive. Also the killing and stuff i basically took from my multiplayer game you guys should be seeing around here in the coming months and just put it into blackout. it fit amost perfectly and runs pretty good. if you need any help with it or anything my msn is Jelresdoped@msn.com


EDIT: Argh i am so tired i forgot the link...here it is

http://syntheticworks.com/BlackoutCode-revision.rar

768 DDR pc3200||ATI 9600xt 256mb||330 GB hard drive||Amd XP 3000+
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Evil stick
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Posted: 28th Oct 2005 14:08
It's on the filefront account. (blackoutgame.filefront.com)

I ALWAYS have flame proof jacket...just in case...and a shotgun. If you want any, just ask!

We are all nice,except for that one who's name starts in a m and ends in erranvo.
Professor
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Posted: 28th Oct 2005 17:43
That looks realy good Alkaline! But could you lower the resulotion to 800x600 please?

Thanks!

Hawkeye
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Posted: 28th Oct 2005 18:02
Wowwww..... that looks frikkin' amazing

Deadwords
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Posted: 29th Oct 2005 00:35
One question: Do you will add an option to turn on Anti-Aliasing?

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Wiggett
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Posted: 29th Oct 2005 15:13
WOW, THAT WAS AN AWESOME FLY THRU OF THE MAP, GRAPHICS R SUPERB, AND I GET LIKE 150+ FPS. UM DOES THIS VERSION NOT ALLOW ME TO RUN (WHOA CAPS!) around with gravity etc as a player? or is it just spectator mode?

Megaton Cat
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Posted: 29th Oct 2005 15:56 Edited at: 29th Oct 2005 15:57
Quote: "WOW, THAT WAS AN AWESOME FLY THRU OF THE MAP, GRAPHICS R SUPERB, AND I GET LIKE 150+ FPS. UM DOES THIS VERSION NOT ALLOW ME TO RUN (WHOA CAPS!) around with gravity etc as a player? or is it just spectator mode?"


You were supposed to type something into the console to go enter a multiplayer game in first-person mode I think.

Forgot what though. Ask Hamish.


The future is here, and I can't afford it.
Deadwords
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Posted: 29th Oct 2005 16:55 Edited at: 29th Oct 2005 17:01
Professor, can you check my reply to your email?

Quote: "Forgot what though. Ask Hamish"

Hamish...i want to play. What's the command
lol

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Advancement Games
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Posted: 29th Oct 2005 20:52
Zotoaster: I have the code. I will upload it with all the media that I used today, okay?
Advancement Games
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Posted: 29th Oct 2005 20:56
Hamish: I just checked out the code. I like how it is coming. To complile it, what would you need? Would I need certain media and dlls?
blanky
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Posted: 30th Oct 2005 13:18
Yeah, I think you need Newton and Tempest.
Hawkeye
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Posted: 30th Oct 2005 14:35 Edited at: 30th Oct 2005 14:38
And I think everything you need is included with the code download...

Big Man
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Posted: 30th Oct 2005 15:49
OHHHHHHHHH man this is by far the best game I have seen in a very long time.
I love the water.
Keep up the good work.


P.s I would help but I have my hands full with my own game which will probably end up as an fps any woo.

BM

Our aim is to keep the loo's clean, your aim can help.
Advancement Games
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Posted: 30th Oct 2005 16:19
Do you need any help with cshop or 3dws mapping?
mm0zct
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Posted: 31st Oct 2005 00:32
Important Console Commands:
[] = optional

HOSTSERVER [localIP$,maxPlayers][,name$] - Sets up a server using the information from the parameters, or the default info (see config.txt)
JOINSERVER [localIP$,hostIP$][,name$] - Joins a server using the information from the parameters, or the default info (see config.txt)
JOINGAME - Joins the current game (ie. switches from spectate mode to game mode)
SPECTATE - Leaves the current game (ie. switches from game mode to spectate mode)
LOADLEVEL level$ - Loads the specified level file
SETMAXFPS maxFPS - Sets a limit on the fps. 0 = unlimited
POSITIONPLAYER playerNum,x#,y#,z# - Positions a player at an xyz coordinate. Use only on player 1 if you fall out of the level somehow


from the readme

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
Deadwords
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Posted: 31st Oct 2005 01:16
The only level is Cashbah? I cant load Arabia.Lvl.
I can make levels, do someone can say me what type of map i can do? (Indoor, Outdoor, Winter, etc)

PS: Please Proffessor check your emails

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Alkaline
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Posted: 31st Oct 2005 06:48 Edited at: 31st Oct 2005 06:48
@ Wigget
type "joingame" without quotes in the console to walk around. for multiplauer its a bit more in dept so read the readme.

@Gamedev
You need tempest and newton, newton is included and since tempest will be a comercial dll benjemin happly allowed BO to use an older version of tempest. search back a few pages your find all the need dlls/keywords.

@Skalex
All i know of is that you can play cashbah, never tried any of the others.

@Big Man
thanks but i can only take credit for this recent update, all other is work of hamish and the other coders

only significant console commands

[quote] Important Console Commands:
[] = optional

HOSTSERVER [localIP$,maxPlayers][,name$] - Sets up a server using the information from the parameters, or the default info (see config.txt)
JOINSERVER [localIP$,hostIP$][,name$] - Joins a server using the information from the parameters, or the default info (see config.txt)
JOINGAME - Joins the current game (ie. switches from spectate mode to game mode)
SPECTATE - Leaves the current game (ie. switches from game mode to spectate mode)
LOADLEVEL level$ - Loads the specified level file
SETMAXFPS maxFPS - Sets a limit on the fps. 0 = unlimited
POSITIONPLAYER playerNum,x#,y#,z# - Positions a player at an xyz coordinate. Use only on player 1 if you fall out of the level somehow


from the readme[/quote}

768 DDR pc3200||ATI 9600xt 256mb||330 GB hard drive||Amd XP 3000+
InDex v2.0[url]http://forum.thegamecreators.com/?m=forum_view&t=58885&b=8 [/url]
Professor
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Posted: 31st Oct 2005 18:06
@Skalex Sorry, ive been away for the weekend and havent been able to reply. Im checking now though

Hamish McHaggis
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Posted: 31st Oct 2005 20:47 Edited at: 31st Oct 2005 21:03
I'm back, and will try to remark on the masses of posts there seem to have been made over the weekend :S.

Megaton - Wrong kind of barrel . Gun barrel is what I was talking about.

Alkaline - I have downloaded the code, and it seems to work . There is a lot of slowdown for me when two people are in the same game, so I'll have to look into what is causing that. The changes are not really in the format that the rest of the code is in, so I will get to work on rewriting your changes to fit in.

Wigget - Glad you like it . I'm surprised you hadn't tried it sooner .

Skalex - DBPro doesn't have such a command. At least not to my knowledge. And the levels will load so long as you have the correct objects. ANY levels at all would be great, there is no theme to this game, the only guideline I would give is that the level should be fun to play .

Big Man - Cheers.

Gamedev - Any help modelling, uv wrapping or texturing any models would be of great help . Weapons, levels, characters, objects, anything is welcome.

I will start to upload all the media I have onto the file front account, so people will be able to access it freely.

EDIT

Just realised that I have to send Mm0zct the files to upload. Maybe I'll upload them to my webspace, and then he can upload them to the filefront.

Advancement Games
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Posted: 31st Oct 2005 21:13
Okay, that sounds great Hamish.
Evil stick
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Posted: 31st Oct 2005 22:43
So, are you confusing me with mm0zct or is there another filefront account?

We are all nice,except for that one who's name starts in a m and ends in erranvo.

Hamish McHaggis
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Posted: 31st Oct 2005 23:19
Sorry, confusing you with mm0zct . Don't know why, maybe because he was working on the website :S.

Here is a link to all the media I have on my PC. If anyone has any I have missed, please upload them. I haven't uploaded the m4 model as I am just finishing UV mapping it (I made that barrel end bit myself Professor, I'm not sure you got what I meant), and also I will remove the hand bits from DarkCoder's p90 and usp, and then upload them.

Evil stick - It would be great if you could upload the media as it is arranged in the rar file. That way people can download individual bits of media as they want. It'd be good if you could create the directories even if there aren't any files in them at the moment. Post when you have downloaded the media sucessfully, so I can remove it from the webspace (limited bandwidth).

http://www.changi.f9.co.uk/BlackoutMedia.rar
(may be still uploading)

Wiggett
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Posted: 1st Nov 2005 01:04
damn i want to play it against someone! i wanna see minkey running around

Deadwords
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Posted: 1st Nov 2005 01:45
Wiggett, it's hard because we dont have the same time. Right now it.s 19:45 for me.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Wiggett
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Posted: 1st Nov 2005 04:39
thats what msn's for

Alkaline
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Posted: 1st Nov 2005 04:47
whats your msn and i could set one up with you

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Wiggett
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Posted: 1st Nov 2005 05:08
robtronx@hotmail.com let me re download im on my laptop atm

The admiral
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Posted: 2nd Nov 2005 05:36
How did you guys handle the weapon recoil i cant get mine to rotate and then snap back it only keeps going up.

The admiral
Hamish McHaggis
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Posted: 2nd Nov 2005 13:08
Learn how to program. My thought is that your code obviously doesn't move the weapon back after it's moved up. Seriously though, there isn't some generic solution for weapon recoil that you should know, just think about it yourself and you'll eventually develop the generic techniques you need for all programming situations. If you really are stuck, I suggest posting for help on the main DBPro/DBC board. Make sure you supply the snippet(s) of code that handles your weapon recoil though.

p.s. This project doesn't have recoil coded in, it relies on pre-made animations in the model file.

TEH_CODERER
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Posted: 2nd Nov 2005 16:33
A good way of making a gun recoil is using variables to offset the main limb. If that hint isn't enough then e-mailme and I can help a bit more. andrew neale 2004 @ yahoo . com (take out the spaces.)

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Professor
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Posted: 2nd Nov 2005 20:17
@Hamish, Heres that barrel, sorry it took so long i edited it a while back but couldnt upload it.

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Wiggett
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Posted: 3rd Nov 2005 12:57
admiral were u working on that multiplayer game with teh space ships and the jet pack dudes? that was an awesome game, anyway yeah most games use pre-done animations for recoil effects, unless you're talking about looking at someone firing and recoiling, but even still thats an animation.

Professor
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Posted: 3rd Nov 2005 20:59
Ive been think of how we could do some traps for a neat twist.

The fist trap is pretty simple and is just to help me start thinking, Let me know what you think all

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Hamish McHaggis
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Posted: 3rd Nov 2005 21:13
Heh, Prof that would be more than doable . In fact, with the current object system the log trap may even be able to be added without any changes to the code (although they wouldn't do any damage to the players). One problem with the trapdoor idea is the syncronisation across the network. I can't really think of a solution right now, but it will be a big problem for all the physics.

Professor
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Posted: 3rd Nov 2005 22:12
Oh ok, It was just some idea for the game, im trying to think of somthing that would be realy cool...

Big Man
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Posted: 3rd Nov 2005 22:21
Man!
I know that this is open source but you do realise that it would make big bucks if you sold it.
But it is pretty cool to leave it as open source.

Our aim is to keep the loo's clean, your aim can help.
Professor
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Posted: 4th Nov 2005 17:24 Edited at: 4th Nov 2005 17:39
@Big Man, Maybe, but theres always figuring out who did this or who did that, Plus then you have pleaple that never stayed on for a long time, they would want to be paid also, I gues if you wanted to make a game to be sold it would have to be with under ten peaple, And if you where going to pay them it would be somthing like, $7 a model or $10 a song or $5 a texture, you realy cant pay them by the hour.. "Oh yeah hamish i did 25 hours today..." Hamish: "?25?...." think if you sold the game for $50 that would be $10 a peice, And just look at our team list on the site. Just a few of the problems with it. So im pretty sure we wont sell it..

P.S Sorry hamish, didnt mean to answer for you .

@Big Man, Im not trying to shoot down your idea, your write if we did sell it the game may make some money, but its just paying all of the team members

Benjamin
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Posted: 4th Nov 2005 19:46
Quote: "I know that this is open source but you do realise that it would make big bucks if you sold it."

Theres nothing to say the most talented people on this won't band together after this and make a commercial game..

Tempest - P2P UDP Multiplayer Plugin - 45% - Integration is going well!

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