Quote: "The one thing I noticed that seems wrong is the terrain. It was worse earlier on, and now it's lower and larger it seems, but it still seems fake primarily for the reason that it's too bumpy... in real life, it'll take solid minutes to cross your average 'bump' in hilly terrain, but they seem about player-size in that. I'd recommend making the terrains a few times as large or using lower definition height maps. Just an idea "
The maps at the moment aren't huge but they aren't cramped either. I think the terrain's okay in terms of bumps, although I may tone down a few extreme ones
I'd suggest smaller maps!
Quote: "Really, from what you've shown, your terrain looks pretty big, and it would take a while to traverse them "
As I said with Mouse, personally they feel about right. Probably because of the height some feel bigger than others. When a demo comes out (god knows when, maybe a week or to when I have a spare weekend) you can try it out and see what you think then.
Quote: "i think you should put sea around the edges or something seeing that bare sliced edges makes it seem like a flat planet :p"
Tricky one this. Not all levels are on the coast, and so sea wouldn't always work. There is a gutter zone at the edge you can't get into, I may widen it so it doesn't look like from ground level that you're about to fall off the edge of the world