Okay, alot of points so get ready for a mega post
Quote: "Sexy. "
Sexaaaay
Quote: "When you sped up the animations for the shotgun, you forgot to change the cooldown time. So thus you fire one shot, wait for the anim to finish, then try to fire again and it has to wait another ½ second or so before it does so… A little annoying, but not too serious "
I just chose a random number of milliseconds between shots - the animation speed will most likely alter depending on how fast the game is so it's hard to make the timing fit.
Quote: "Uzi reloading animation: you can hit r to reload then left click right away and it’ll skip the animation. Handy at times "
The animation's just a bit of a novely really - although I could add a little check to see if it's finished
Quote: "Water is too dim to see properly—or maybe it’s just my old monitor Maybe a little more blue?"
It's okay here - quite a dark blue but when up close it's quite nice. Almost surreal
Grenade launcher is LOADS of fun!
Ditto. It's so faked it's fun
That sound effect when it hits somebody is just amazing.
Quote: "Blood is a little extreme at times—you might want to put some sort of options menu in and make it so you can set the multiple of blood plains to emit. (i.e. 1.0x=normal, 0.0x=none at all, 20.6x=can’t see anything )"
It's been marginally toned down.
Quote: "The bleeding soil is a little… strange Makes me think this is some sort of survival horror game when I play it "
It'd mud!!
Quote: "The quasi-ragdoll effects are awesome! There’s nothing like blasting some poor unsuspecting soul with the grenade launcher and seeing them fly off in the sky! Which reminds me, if you take a shotgun at point blank range and blast someone right at the edge of the world, they fly off and do this weird dance off in the great blue sky "
I like it too - when the dieing animation plays at the same time, it actually looks real.
Quote: "The colt and 2x colt suck. I ended up replacing the gunshot sounds myself. I personally say you should replace them with mini-uzis! Oh yeah that’d be the one alright "
They do indeed. They're going to be removed from the final game. They're a relic from the very first gun set.
Quote: "The pistol’s model (weapon number 1) is pretty nice, but noone’s going to see it as it’s not that useful "
It is rather, isn't it.
Quote: "What’s this weapon 12 I see? Chaingun, eh? Maybe if it had a better model "
That's not for human use - that's the weapon you use when in the hovercraft. Did I let something slip then?
Quote: "Minigun sfx need to be replaced—it needs to sound like a fearsome weapon belching 27 rounds a second instead of a team of chattering squirrels "
I'm waiting for a model - then I can use some wonderful overlapping sound techniques to provide a real minigun that has a rotating barrel and sound that speed up.
Quote: "Sniper rifle isn’t pointing at the crosshair… and I want more ammo for it!"
Doesn't really matter, you only use it when zoomed in
To get more ammo pick up an ammo pack.
Quote: "You oughta to remove the enemy marker (the colored cone) above their heads when they’re under water—looks kinda weird the way it is now."
Too much trouble
Next time I play I'll have a look.
Quote: "The enemies get stuck on a shooting animation long after their target is dead and there’s noone in sight. I ended up just shooting them to fix it Might explain why the bad guys are in the lead so often "
Odd. It's designed so there's always a target for them. Only in the mission mode AI was there ever a chance AI stood idle.
Quote: "I liked the old death cutscene better: you couldn’t move the camera off the map, and you got to see yourself die "
I think you still can see yourself die?
Quote: "The ejecting cartridge on the p-90 resets too quickly for me to see it—it gets maybe a inch out from the weapon and then it changes it’s mind and rushes back inside "
That's to do with the model and not code
Not the end of the world.
Quote: "The ammo/health cases can spawn on the edge of the map where you can’t get to them! Annoying when you’ve got static and need health."
Er.... it's not a bug, it's a feature.
Quote: "Do the health/ammo cases respawn after you pick them up? Cuz after awhile I can’t seem to find any…"
Yes.
Quote: "Music is a little dodgy… I ended up replacing the main game music (the one with the lyrics? yeah…) with a metal tune I had handy."
Can you post the music?
Thge music is a touch dodgy, in the middle it's good but around the edges it's tacky.
Quote: "Jumping! I want jumping! "
Why? (really - what is there to gain?)
Quote: "All the levels I’ve tried have the same skybox, yet you have several really nice looking ones in the media/skies folder… Maybe I’m just playing the wrong levels… "
Alpine definately has the polar one.
Death Valley & Desert have the desert one.
Mountain definately has the sunset one.
And the rest are the blue skies I think - if you want you can change the *.txt file in the levels folder to a different skiy (look under "[Sky]").
Quote: "And once again, VERY NICE LOOKING GAME!! This had better be in the next newsletter… Rich? Do ya hear me? "
Here's hoping
Quote: "That's a big muzzle flash! If you could drop by my shooting thread do you think you could help me with implementing one?"
Quite easy - get a plain with a muzzle flash texture, lock it to screen, ghost it then flicker it on and off when you fire
Quote: "Anyways it looks nice. Can't wait for the next demo, I just hope the AI area bit improved."
Well - it's harder
There's no new tactics yet - primarily because I'm yet to see any posted here that could fit in seamlessly nad actually make a difference