Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Mercenaries 2

Author
Message
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 1st Jan 2005 19:03
Thanks alot - I'll put them in today

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
mm0zct
21
Years of Service
User Offline
Joined: 18th Nov 2003
Location: scotland-uk
Posted: 2nd Jan 2005 07:06
@David T: did you get my email with the upload script?

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 120gb hdd, gigabit lan, ati radeom 9800se 128mb.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 2nd Jan 2005 07:23
Yes I did - it didn't work. Came up with page cannot be displayed when I submitted it (sorry forgot to reply )

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
The Lone Drow
19
Years of Service
User Offline
Joined: 19th Dec 2004
Location:
Posted: 2nd Jan 2005 08:21
@Animeblood: Lol.
Anyways, that is a great game DavidT! I really enjoyed playing it.

Just because you can kill someone doesn't mean you have the right to do so.
Major Payn
20
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 2nd Jan 2005 08:21
Very nice, this looks awsome! Really great work.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 2nd Jan 2005 09:17
Yes the hands are crappy looking. They could be fixed. Also when are you releasing this game? No offense.

Sega and Microsoft nothing but the best.
6r1m r34p0r
20
Years of Service
User Offline
Joined: 24th May 2004
Location:
Posted: 3rd Jan 2005 01:42
what offense?
Cookyzue
21
Years of Service
User Offline
Joined: 12th Oct 2003
Location: Who Cares?!
Posted: 3rd Jan 2005 05:42
I get the same error as mm0zct, it cant load the music at line 739.


Current Project: Goonder Mania
MCK Games
mm0zct
21
Years of Service
User Offline
Joined: 18th Nov 2003
Location: scotland-uk
Posted: 3rd Jan 2005 07:34
i'm not sure what's wrong with the upload script, it works fine for me, did you hit refresh as that would crash it, if you go to the page, hit browse, then upload and leave the page for about 20 mins or so (depending on how long your connection would take to transfer 50MB (adsl upload is slower than download usually)

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 120gb hdd, gigabit lan, ati radeom 9800se 128mb.
The Wendigo
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 3rd Jan 2005 11:12
Quote: "what offense?"


I think he meant over the crappy hands .

Btw, DavidT, I agree that the music either needs changing in-game or the voice over needs taking out. It just doesn't fit too well with it IMO, but you are the creator of the game so it is your ultimate call! . I actually kinda miss the old music that you had in a previous version during the game (the long piece that you now have for the title sequence). I thought that worked pretty well in-game!


Home of DOOP, Strata Works, and Height
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 3rd Jan 2005 12:23
Good job on the game! It should go online if it was I would buy it!

Sega and Microsoft nothing but the best.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 3rd Jan 2005 19:28
Quote: "i'm not sure what's wrong with the upload script, it works fine for me, did you hit refresh as that would crash it, if you go to the page, hit browse, then upload and leave the page for about 20 mins or so (depending on how long your connection would take to transfer 50MB (adsl upload is slower than download usually)"


I jsut selected it and clicked submit I'm on 2mb internet.

Quote: "Btw, DavidT, I agree that the music either needs changing in-game or the voice over needs taking out. It just doesn't fit too well with it IMO, but you are the creator of the game so it is your ultimate call! . I actually kinda miss the old music that you had in a previous version during the game (the long piece that you now have for the title sequence). I thought that worked pretty well in-game!"


Problem is most of the music I have is more epic rather than heavy deathmatch style. The old music (Adagio for Strings remix) is actually realy music, and so technically I shouldn't be using it

Quote: "Good job on the game! It should go online if it was I would buy it!"


Thanks

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 3rd Jan 2005 19:38 Edited at: 3rd Jan 2005 19:38
Here's a pic of Wendigo's fantasic desert level



Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"

Attachments

Login to view attachments
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 3rd Jan 2005 23:22
Nice.

Have a heart and join my message board.And now my messageboards work again!Woot!
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 4th Jan 2005 10:16
Sweet.

Sega and Microsoft nothing but the best.
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 4th Jan 2005 11:11
we all know the core of the game is my guns :p, anyways yea i agree those hands totally suck they must be over a year old, i will make some new ones then i can slap em on the guns and send em back to ya david.


David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 4th Jan 2005 20:58
Okay Personally I think the hands are fine

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
PiratSS
22
Years of Service
User Offline
Joined: 18th Oct 2002
Location:
Posted: 4th Jan 2005 22:12
David T, you really need to change the fonts and aby work a bit on the GUI. The game looks great, but the GUI kinda ruins it.
The Wendigo
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 8th Jan 2005 13:43
Thanks for posting a screen DavidT! I might re-release them with some tweaking, cuz I'm still not happy with how the levels turned out. Kinda bland, me thinks, but I'll fix it. Unfortunetely I found out some REEEEEEALLY bad news about Strata Works that needs urgent attention. Basically, it could very well mean a rewrite of the entire thing. I'm going to be very tied up with this no matter what the outcome is, but I hope to get back to work on those maps again!


Home of DOOP, Strata Works, and Height
Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 10th Jan 2005 00:30
hhhm... I dont know much about mercenaries... and I dont know who made it first but I just found this...[href][/href]http://www.gamefaqs.com/console/xbox/data/919925.html[href]
....just so no one get any copyright issues.....just letting you know ...I honestly dont know if this is a real game and yours is a fan game....just telling ya

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 10th Jan 2005 00:56
Argh, for god's sake it's been mentioned tons of times before

The bottom line is.. I was there first.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 11th Jan 2005 02:17
David T how do you load your levels! I cant seem to!

Sega and Microsoft nothing but the best.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 11th Jan 2005 02:38 Edited at: 11th Jan 2005 02:38
How do you load the actual Merc 2 level format files, or how do I store the data in a file then load it?

The answer to the former is there's a text file which contains all the data I need - level heightmap, texture map etc. I use the read string command to read this data in then I interpret it.

The answer for the latter is pretty much the same - I use the file commands to load the necessary data in then I interpret it. So, for example if the file was:



Then I'd do something like



hope it helps

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 11th Jan 2005 03:03
Thanks your awsome! I will try it! Hope to buy your game soon! Its so sick! As in kool!

Sega and Microsoft nothing but the best.
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 14th Jan 2005 05:17
Its got problems! When I load lightmap it needs the othe code too but I load it and it dosent read it! And I opened up the other file it needed seperate and it had parameter problems! Could you check out your code and fix it?

Sega and Microsoft nothing but the best.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 14th Jan 2005 05:33
What are you talking about? My code doesn't use any lightmaps at all.

In fact, it was just an example of how to go about it - not tested, wokring code. I've no idea how you're using it in your game.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 14th Jan 2005 06:41
Ok can you fix the code?

Sega and Microsoft nothing but the best.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 15th Jan 2005 02:35 Edited at: 15th Jan 2005 02:46
Quote: "Ok can you fix the code?"


I don't understand. My code wasn't meant to work. I just quickly wrote it to show the principles. I've no idea what code you're using or what happens or why it doesn't work. If you gave a little detail, such as the code you're using, it might help

Quote: "You need to make a db multiplayer tutorial. Something i really need and might dump db for it."


If someone every does, I'll be first to read it

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Mattman
21
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 15th Jan 2005 07:50 Edited at: 15th Jan 2005 07:51
I've never seen it done in a DB FPS, how about adding an auto aim (you know, when you get close enough to an enemy it locks on) option for us poor FPS'ers?

Hi
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 15th Jan 2005 17:32
Hmm- maybe. I'm just thining how it would work? Would the crosshair move? Or would a new set of targets appear and when you press a button you get pointed at one of them?

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 15th Jan 2005 21:55
the crosshair should move


Thanks to Animeblood for the Logo!
thinkdigital
21
Years of Service
User Offline
Joined: 18th Oct 2003
Location:
Posted: 18th Jan 2005 02:56
Quote: "Hope to buy your game soon!"


You're selling it?

"Never put off for tomorrow what you can put off for the day AFTER tomorrow..."

eGeneric Works DB site - egenericworks.com
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 19th Jan 2005 21:13
You're putting words in my mouth

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Daris Xiao or Benjy Wright
20
Years of Service
User Offline
Joined: 13th Dec 2003
Location: Face first in a bowl of soup.
Posted: 20th Jan 2005 01:41
!... [pees pants] Woah...
- Do we have a possible release date or maybe a possible price?
Now that is what I call (DB) Professional!

Only input i can give is that the text output looks, how you say, retro-ish. Pasteing transparent images of numbers/words would look nice. You guys just keep making my games look bad...heh, heh...

REVENGE!

...heh, heh.

Daris Xiao - Phonetic: Daris Shiao. aka: Benjy Wright.
Current Digestive Status: Hungry and somewhat upset.
Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 20th Jan 2005 04:08
Ohh i would love too see someone make a game better than this! Althogh Van-Bs Lone Wolf is looking GRRRRRRRRRRRRRRRRRREAT!


Thanks to Animeblood for the Logo!
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 20th Jan 2005 04:21
Quote: "Do we have a possible release date or maybe a possible price?"


I think DavidT has made it clear he isn't selling it.

Isn't it? Wasn't it? Marvellous!
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 20th Jan 2005 04:42
I will try and get some better text, although I personally don't like the complexities involved - having multiple sprites etc. I'd rather everything be contained in one cohesive unit. I could assemble an image off screen and show that, although I don't know how fast that would be.

Plus, I haven't found any good bitmap fonts too - any I try have transparency dodginess.

And I'm not selling it

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 20th Jan 2005 04:51
I'm thinking about a locked object with plains where I want the text and graphics, then just texture each limb to suit with a grabbed bitmap font or graphic. I ended up doing exactly that with OIE, the dogtags are a single object, I did try rendering to an image then texturing, but the quality just did'nt cut it. You could use alpha textures on it to get dark areas for the text etc. You could also add a plain for each character with the name badge textured onto it, with the screen coords of the enemy, you could offset them to the right positions. This would let you fade the text if you like to help keep the display crisp.


Van-B


It's c**p being the only coder in the village.
Cloggy
20
Years of Service
User Offline
Joined: 31st Oct 2004
Location: Rayleigh, Essex
Posted: 28th Jan 2005 21:14
Try this bitmap font editor. Not sure if it's the kind of thing your looking for. http://www.lmnopc.com/bitmapfontbuilder/. It converts windows fonts to bitmaps.

Cheers,

Cloggy
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 29th Jan 2005 02:39
Thanks for that, I'll have a look at it

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 29th Jan 2005 03:08
Need.More.Screens.Now.

Have a heart and join my message board.And now my messageboards work again!Woot!
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 29th Jan 2005 04:00
Sorry not right now - I've been swamped with work for the past two months, so DB has been pushed aside

I am working on a way to get nice sprites text now. However it's not helped by the bitmap font creator outputting a list of letter widths - but telling me an M is 13 pixels and an I is 26 pixels wide. The tiles are only 16 pixels wide. Grrr.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Nicholas Thompson
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 31st Jan 2005 01:00
I was thinking of make a DBPro app like that.. Basically, it creates a horizontal bitmap of text and then makes an array containing the x values where there is a column of "nothing".. so you'd take column "n" and drop a test line down detecting pixel colour. If anything returned is not background then its not a break between letters.. if that makes sense.. Ahh.. So many idea's, so little time!

My Website:
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 31st Jan 2005 05:58
If you have to stick to a set width, I suggest double widthing your W's and M's, it's an old trick to get wider characters where needed. All you need to do is make the M in 2 halves, like one half as M, and the other half as an un-used character that you just stick onto M, like M~.


Van-B


It's c**p being the only coder in the village.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 31st Jan 2005 06:03
The software I found exported a .ini file with the widths of every letter as I mentioned - but it got them all wrong

I've got it working pretty well though now. I'll post a screen soon.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 11th Feb 2005 00:56
So how goes the game?

Have a heart and join my message board.And now my messageboards work again!Woot!
Doom
19
Years of Service
User Offline
Joined: 31st Jan 2005
Location: Canada
Posted: 11th Feb 2005 05:07
uses the force and then david is like

'i will release the demo '

--director of BRUNCO STARTS academy/School of tech
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 14th Feb 2005 12:53
this game looks awesome!

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 19th Feb 2005 02:43
I've been in the Arctic for the past week, sorry for the lack os replyage

Recently I haven't had too much time for DB so not much work has gone on. Sorry

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 24th Feb 2005 00:20
Wow, now thats an excuse!...dont think teachers would accept it though !

As long as it wasnt a typo of attic...

Login to post a reply

Server time is: 2024-11-23 19:27:52
Your offset time is: 2024-11-23 19:27:52