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Program Announcements / Multisync 0.1 - Multiplayer plugin for DarkBASIC Professional

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Sergey K
20
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Joined: 4th Jan 2004
Location:
Posted: 10th Jul 2006 14:41
slayer, as ben told me, here is what you need to do to make it work..
open port for your router, set that port as your local port at multisync, the client must set your local port as a remote port for the client and client must use your internet ip while you hosting on your lan ip.

MyNewSite:http://gogetax.com
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Slayer93
19
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Joined: 5th Aug 2004
Location: I wish I knew
Posted: 10th Jul 2006 20:17
thanks sergey

Naruto is the ninja...not really
Bmad6
18
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Joined: 25th Aug 2005
Location: Virginia, United States
Posted: 23rd Aug 2006 23:38
I'm sure that this question has been asked and answered multiple times, but I don't think looking through this 11 page thread is the best way to find it, so I'll just ask:

What is the maximum number of players that can connect to a single host computer using this plugin?

Harvard's Law, as Applied to Computers:
Under the most rigorously controlled conditions of pressure, temperature, volume, humidity and other variables, the computer will do as it d*mn well pleases.
jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 24th Aug 2006 00:26
in theory, i think ben said as many as your connection can handle...


Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
*New Website Coming Soon*
Bmad6
18
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Joined: 25th Aug 2005
Location: Virginia, United States
Posted: 24th Aug 2006 00:27
Really? That's great!

Thanks for the quick reply, btw...

Harvard's Law, as Applied to Computers:
Under the most rigorously controlled conditions of pressure, temperature, volume, humidity and other variables, the computer will do as it d*mn well pleases.
temuchan
17
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Joined: 7th Aug 2006
Location:
Posted: 30th Aug 2006 03:06
Hey there! I downloaded multisync dll. using the 2 player example, i used the ip 127.0.0.1 for the host and the client (i'm doing this on the same computer.). It works fine! then i try hosting on my laptop using the ip 192.168.1.101, and connecting from my desktop using the same IP. This works perfectly.

then, i gave my friend a copy of the client.exe file. I run the host file and use the IP 192.168.1.101 (if i use any other IP it says FAILED). my friend runs the client and uses the ip 24.247.**.**
(i starred out the end for obvious reasons.).
when we do this, his client says failed.

can anyone help?


P.S. I just started using the forums so theres that thing were they have to check my posts before they showup.
temuchan
17
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Joined: 7th Aug 2006
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Posted: 30th Aug 2006 03:08
oh hey cool... they dont have to check my posts any more


disregard my P.S.
jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 30th Aug 2006 03:40
you have to port forward the ports for multisync... i dont remember what they are on the top of my head, but you can find the port that you need to forward a page back or so in this post


Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
*New Website Coming Soon*
temuchan
17
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Joined: 7th Aug 2006
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Posted: 30th Aug 2006 04:06
i port forwarded port 3999 to 192.168.1.101


still doesn't work...
Bmad6
18
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Joined: 25th Aug 2005
Location: Virginia, United States
Posted: 30th Aug 2006 11:17
ports 3999 AND 3998, if i remember correctly

Harvard's Law, as Applied to Computers:
Under the most rigorously controlled conditions of pressure, temperature, volume, humidity and other variables, the computer will do as it d*mn well pleases.
temuchan
17
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Joined: 7th Aug 2006
Location:
Posted: 30th Aug 2006 18:25 Edited at: 30th Aug 2006 18:27
Ok i forwarded those, and i also forwarded them under the UnPnp or something tab. I'm waiting for my friend to get on so i can test it(it still works fine on my LAN.)


i was trying to figure out why i could only have 2 people join.....
then i saw the "2 player" part of the 2 player example.

so i was wondering... would i use a FOR NEXT loop to add players?


EDIT: i forwarded them as TCP, not UDP...... is that right?
Bmad6
18
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Joined: 25th Aug 2005
Location: Virginia, United States
Posted: 30th Aug 2006 21:37
I think forward TCP, or both if you have the choice - I think Tempest uses UDP, but Multisync uses TCP...

Harvard's Law, as Applied to Computers:
Under the most rigorously controlled conditions of pressure, temperature, volume, humidity and other variables, the computer will do as it d*mn well pleases.
temuchan
17
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Joined: 7th Aug 2006
Location:
Posted: 31st Aug 2006 00:18
ya here we go i had them set at UDP so i changed them to TCP and now everything works fine!



thanks a ton
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 2nd Sep 2006 20:19
Can someone please answer my question about MultiSync here:

http://forum.thegamecreators.com/?m=forum_view&t=88053&b=7

FPSC-Toolkit in the make.Progress log:
FPSC-Segments 35%---FPSC-Entity 's 0%---FPSC-Signs 0%
FPSC-Decals 0%---FPSC Characters 0%
Lord Einstein
18
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Joined: 22nd Oct 2005
Location: Well here, of course...
Posted: 10th Sep 2006 10:58
I've herd this is very good but is it DBC compatible and how do I add it to my DBC program???
Opposing force
18
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Joined: 10th Aug 2005
Location: England
Posted: 10th Sep 2006 16:50
Quote: "I've herd this is very good but is it DBC compatible and how do I add it to my DBC program??? "


You need to have the DLL in your project folder and load it within your code, I think.

Sign up on this forum, please...
http://teammegabasic.proboards59.com
Skeletor
19
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Joined: 21st Jun 2004
Location: florida
Posted: 21st Sep 2006 22:28
Heres an online game made by me using Multi-sync

Online BlackJack

I need some people to test it out and let me know if you run into any problems.

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