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DarkBASIC Professional Discussion / - DBPro Coding Challenges -

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Neofish
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Posted: 9th Aug 2005 02:13
I like that idea.

Yes I'm back

RiiDii
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Posted: 9th Aug 2005 02:32
Welcome back Neofish!

Okay. It's been a while: Got two votes for and none against, so here it goes.

Coding Challenge #_______.
Simple Role Playing Game; text, 2D top-down, or whatever.
No judging on graphics (although cool graphics are encouraged).
See my previous post regarding this challenge for the specifics.
Deadline: Two Weeks / Sunday, August 21st, 2005

On your mark...

Get set...



"Droids don't rip your arms off when they lose." -H. Solo
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FDC
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Posted: 9th Aug 2005 03:27
hi am new,

what does 2d top down mean?

may i participate?
Phaelax
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Posted: 9th Aug 2005 06:06
anyone may participate. 2d top down meants from a bird's eye view, directly overhead, like the original Zelda game.

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Phaelax
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Posted: 9th Aug 2005 06:18 Edited at: 9th Aug 2005 09:05
I vote that the DATA limit be revoked during this challenge. For map purposes.

Grrrr, how the heck is "water" a reserved word?

For those of you doing a more graphical rpg, here's a tutorial you may find useful. Smooth scrolling tile map. I've already implemented it myself.
http://www.gamedev.net/reference/articles/article743.asp

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RiiDii
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Posted: 9th Aug 2005 09:09 Edited at: 9th Aug 2005 09:10
FDC, we encourage you to participate. If you need any help or have any questions, feel free to ask. There is no "prizes", but the winner gets to choose the next challenge. Check the very first post for the rules. And welcome to the coding challenge!

Phaelax: I'll agree on one condition: if anyone posts their code (or a snippet at least) that would require a LOT of data statements and someone cannot come up with an alternative solution, data statements will be acceptable - up to a point (no need to do a thousand 1000x1000 levels). The rule on limited data statements was intended to prevent someone from converting a 640x480x32 bmp into data statements and then calling it no-media. So as long as it's "reasonable", I don't have much problem with it. For example: it's not unreasonable to have 50 monsters/npcs with stats in data statements. It would be unreasonable to have each one with their own 2 paragraph average dialog in data statements.

I'll throw out some suggestions right now to reduce the need for data statements:
Randomized levels: this will really challenge your coding skills.
Level segements; have some pre-defined tiles (like a 10x10 area) and then either place the tiles using data statements or randomize them. You will save a ton on data statments.

You think water is funny. Try "Make Game" (which won't count for this compo ).

"Droids don't rip your arms off when they lose." -H. Solo
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FDC
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Posted: 9th Aug 2005 10:19
we are not allowed to use our own medias?
Nicholas Thompson
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Posted: 9th Aug 2005 12:03
Soz bout delay - thats a fantastic idea (said in Eccleston-esque Dr Who style )

I also agree about the data statements. Basically, if you think to yourself "I wouldn't mind it if I saw someone else doing this" then its probably ok..

I have some idea's coming up already Now.. All I need is a time machine, a door lock, some coffee and pizza.. LOTS OF PIZZA!!! Hehehe..

PS: I need to go through the challenge entries since the robotic limb challenge to update my site. I'm also gonna add a Full Text index to the challenge codes so people can do a quick search through the code itself for keywords.

My Website:
Tinkergirl
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Posted: 9th Aug 2005 12:28
Cool.

So ADOM, Zelda, and all those crazy text adventures from the 80's are all valid styles for this challenge? Just asking
Whistlin Trev
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Posted: 9th Aug 2005 12:55
this is a great idea which i am going to try and do.
Nicholas Thompson
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Posted: 9th Aug 2005 15:27
@Tinkergirl - any kinda of overhead rpg game is valid.. as far as I can tell. I haven't played the ones you listed - but they sound fine!

btw: http://www.play.com/play247.asp?pa=srmr&page=title&r=PC&title=653532
Play.com have DBP for £35 inc delivery... Surely u could afford that! hehe...

Nick

My Website:
RiiDii
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Posted: 9th Aug 2005 18:23
Any RPG style is valid. Even if you want to do a full blown 3d dungeon crawl. It's just that only the game is going to count for judging, not the fact that it's 3D or if it has really cool graphics. A fun game doesn't have to be 3D or have graphics at all. I would not even "disqualify" a text adventure game (like Zork) but that's not really a RPG. We have 2 weeks - which should be plenty of time to get a very solid start.

I am going to post some tutorials soon. I think I will start with variables and character creation. The game rules for the toot will be simple: probably something like: Strength, Dexterity, Constitution, and Intelligence (might add some magic in the game later).

@Nick: Sounds great. That site is great and getting better all the time!

@Newcomers: FDC, Tinkergirl, and anyone else: Welcome to the challenge! Best of luck to you both. Some of the really cool things about this challenge:
1) It's a great way to learn about coding creatively. That's one of the reasons why no media. Now, that's not to say you couldn't put in a media-free version here and make a media version to post later just to share or in another thread.
2) Your code is stored on Nick's website and becomes part of the archives, regardless if you "win" the challenge or not. I really encourage you to take a look at his site and see some of the past entries. Even though there is no media, there are lots of cool looking graphics and effects.
3) This is a very friendly compo. Ask for help, barrow from other posts in or out of this thread (just give some credit to the author). This last compo, I totaly built on everything Ric was doing and nearly won (it was coin toss).

@ Neofish and Whistlin Trev: Welcome back and glad to see you both. Best of luck to you on this challenge. I am looking forward to a really tough decision to make in 2 weeks .

"Droids don't rip your arms off when they lose." -H. Solo
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Nicholas Thompson
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Posted: 9th Aug 2005 18:27
Just for reference, the code is stored on my new "work in progress" site, not the one from my siggy.. ITs at:
http://www.thingy-ma-jig.co.uk/new/

My Website:
Darkbasic MADPSP
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Posted: 9th Aug 2005 18:31
are we doing an rpg?

Nicholas Thompson
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Posted: 9th Aug 2005 18:38 Edited at: 9th Aug 2005 18:39
we are indeed..

EDIT: OVERHEAD RGP!! hehe

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FDC
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Posted: 9th Aug 2005 19:47
project without medias is not for me whenever i saw you made amazing programs(weather earth with lightning...). I will stay on this forum anyway and show my projects, when they will be done... gl all for the challenge.

cya
RiiDii
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Posted: 9th Aug 2005 21:43
RPG Toot, Part I: Character Creation.
This covers very basic character creation. It's a good idea to work out you game system before coding, but I've done so many RPGs I can do this on the fly. Also, not particularly worried about it since this is just a tutorial (toot). But a solid game system can make your game from square one, or a poor one can break it.

Basically, this system will start on a 10 point scale (really 2 to 10, because weany adventurers just don't ever leave the house). Levels will increase the scale min, max, and range, to make the game increasingly more difficult as our player progresses.



"Droids don't rip your arms off when they lose." -H. Solo
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Phaelax
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Posted: 9th Aug 2005 22:17
Well if r2d2 can share info, I guess I could as well. Remember, you advanced coders, we have to document everything!

For some reason, I get higher fps when in the lower right corner of the map than the top left, yet it's displaying the same number of tiles.


Built from the tutorial from Gamedev.net that I mentioned above.
Smooth per pixel scrolling of a tilemap.


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Neofish
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Posted: 10th Aug 2005 02:04
Ok i'm starting my entry. I have to install DBP on this PC first...

Phaelax
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Posted: 10th Aug 2005 04:23 Edited at: 10th Aug 2005 05:21
I didn't think about this until now, but we're going to have some interesting looking characters.

This code is gonna be very long.

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RiiDii
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Posted: 10th Aug 2005 06:05
RPG Toot, Part II: Random Dungeon Construction
This is a flash from the past for anyone who played top-down text rpgs back on green screens in dos. The dungeon is randomized, and there are no guaranties that the whole thing will be connected. Unfortunately, it also takes a while to create a single level. I will be working on 1) speeding it up, and 2) adding in a distraction (or entertainment).
Anyway, for those that want to try a randomized dungeon on their own, this didn't just come about. It took a lot of tweaking and testing to get it just right. I'm just saying, be prepared for that, and be prepared to get a little frustrated. But be patient and stick to it - you will get it.
Right now, the whole dungeon, start and finish show up on the screen. When we finalize the game, we are going to hide the dungeon from the player until they explore each area. Then the dungeon will be revealed. So even though the start and finish might be close to each other (not too close), the player might head off in the wrong direction.
One last thing about random dungeons. There was usually some way out, even if by chance there was a disconnect between the entrance and the exit. This was sometimes as simple as putting in more than one exit, teleport scrolls, teleport traps, pit traps that would drop you down a level or two (to a new random level), or even simply head back up the stairs and back down to reset the level. While this last option wasn't realistic, it at least made the game playable.

Green is the start (upstairs) and red is the end (downstairs).



@ Phaelax: I agree with both of your statements!

"Droids don't rip your arms off when they lose." -H. Solo
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FDC
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Posted: 10th Aug 2005 07:03
are we allowed to create media with dbpro commands? like dot circle and ink?
FDC
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Posted: 10th Aug 2005 07:37
for an exemple, here is te way i create the map
FDC
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Posted: 10th Aug 2005 07:37
for an exemple, here is the way i create the map
FDC
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Posted: 10th Aug 2005 08:03
Really sorry for all the posts, i have got some problem to show source and delete wrong posts.

here is the code



i hope it s ok
Phaelax
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Posted: 10th Aug 2005 08:03
yes, and learn to use the EDIT POST button

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RiiDii
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Posted: 10th Aug 2005 08:41
FDC. You will not be able to use the Source box to post code until your noob status expires (takes time and # of postings). Instaed, use the code brackets to post code inside your post. The code bracket button can be found in the upper right of the Post Forum Message box area. Also, you will not be able to edit messages until your noob status expires. Once it does, you should edit messages when you are adding on, or editing, shortly after your original post.

Example to post code:
(Do not put in the "*", I use them so the text will post instead of the bracket. Just press the code button and it will insert it for you.)

[code*]
This is a sample
This is a sample
[/code*]

without the "*"s, it would post like this:



"Droids don't rip your arms off when they lose." -H. Solo
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FDC
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Posted: 10th Aug 2005 18:18
here is the code

Darkbasic MADPSP
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Posted: 10th Aug 2005 20:01 Edited at: 10th Aug 2005 20:02
is battleships ok? only prob i've used media if i made links for you to get the media it's not that much 7 thing or less

Edit: is it only 2 weeks?

See you at the convention!
RiiDii
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Posted: 10th Aug 2005 20:27
DB Mad. I like to be as flexible as possible, but I have to be reasonable and honest too. When a challenge gets too generic, it gets impossible to judge because there is so little common ground. So we have to stick to the challenge (in this case, an rpg).

The 'no media' rule isn't so much a matter of access as it is a matter of challenge. This thread is meant to challenge what you didn't know was possible, and help make it reality. Basically - learn something new.

I invite (and encourage) you to copy my rpg dungeon crawl toot and play with it. Make it your own. See what you can do with it. Change it. Break it. Fix it. You can enter a modified version as your entry - it's perfectly acceptable (now that's a cool rule!). If you only change a little, you probably won't win, but you will have learned a lot. If you change a lot, you might win, and you will learn so much more. Trust me. I am putting in the bare minimums. There is so much more that can get added to that rpg. Just add a little imagination. I'll be posting the next part of the toot shortly. Also, feel free to post questions here (keep them to the challenge please). I'll be happy to answer as best I can.

"Droids don't rip your arms off when they lose." -H. Solo
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RiiDii
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Posted: 10th Aug 2005 20:37
RPG Toot, Part III: Player and Player Control
I've moved dungeon construction to a Function to make it easier to access later on, when our player eventually decends the into the depths of our dungeon. I've also made the dungeon itself a sprite. I may not keep this format, but am playing with it for now.

The new stuff is the player graphic (a sprite) that is a very basic icon-style graphic (only 15x15) of our hero with a sword. With a little more work, you can eaily add more color and/or detail. We can also move our player around the dungeon (use the arrow keys). It's not a big update overall, but you can really see the game start to form and get an idea of what game play will be like now.



"Droids don't rip your arms off when they lose." -H. Solo
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Ric
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Hi folks, I'm back, I'm sun-tanned, I'm starved of intellectual stimulation and ready to get coding again, and ooh I won the last challenge! Thanks. Good to see the thread picking up again - good work Rii on the tutorials and encouragement.

At the risk of sounding slightly out of touch, can someone define an rpg for me? That whole genre seems to have passed me by - are there any particular rules for what an rpg should/should not be?

Phaelax
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Posted: 11th Aug 2005 01:37
rpg = role playing game

zelda, final fantasy,

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Ric
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Posted: 11th Aug 2005 01:53
Two games I've never played I'm afraid. I know what rpg stands for, but does it mean any game in which you assume the role of a character, or is there more to it than that?

RiiDii
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Posted: 11th Aug 2005 02:48
Not much more. Basically, pc rpg's traditionally have been not much more than a dungeon crawl. Some have left the dungeons into the wilderness and other areas (even other planets in the case of the Ultima series). There is usually some minimal interaction between the player and npc's. This can be as simple as a store where the character stocks up on better weapons and armor. Recent rpg's have a lot more npc (non player character) interaction than their predicessors, but the overall theme is "slay the dragon" (or whatever the baddie is).

Often rpg's are medieval fantasy, although there have been a few other genre's done fairly well (futuristic is popular). Rpg's often include some sort of "magic" as well, which could be casting skills, scrolls, potions, magic fountains, and even magical weapons. But the main staple of any popular rpg is the ability for the character to grow and become more powerful. It's a great feeling when you can walk by those goblins you had so much trouble with when you were level 1 and kick their butts inside-out at level 10. And the challenge of beating a monster that was impossible a few levels ago.

"Droids don't rip your arms off when they lose." -H. Solo
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Phaelax
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Posted: 11th Aug 2005 03:25
diablo or everquest? Personally, I hate rpg's, but I've played them.
You've never played the original zelda???!!!!

zelda never relied on character leveling, but most rpg's do.

Zelda







final fantasy




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Aoneweb
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Posted: 11th Aug 2005 04:01
What map tool would you use for a top down scroller?

Toshiba,3.2Ghz,ATI Radeon 9000 IGP 128mb,1.2gig of Ram,Windows XP Home. www.aoneweb.com

RiiDii
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Posted: 11th Aug 2005 05:37
I was typing quickly at work trying to wrap up and leave and missed few things:

@Ric: Welcome back and congratulations on winning the last challenge!

@Aoneweb: Welcome to the challenge!
Quote: "What map tool would you use for a top down scroller?"


Take a look, about a dozen posts up, at Phaelax's wip entry. He's got a great start on a top down scroller. His start is watter () and grass. Just add a dozen or more terrain types. Phealax also documented it well so, you can learn from it. This particular challenge is going to be geared to newcomers to the challenge and/or coding in general, so feel free to beg, borrow, or steal code, and ask plenty of questions. Newcomers also have a better chance of winning this challenge.

@Everyone: I am really happy that we are getting such good responses to this challenge, and the regulars here are all willing to help out. If you've been thinking about entering, but haven't decided, let me give you one more tempting lure. You don't have to finish to win. Due to the short deadline, many of our entries end up incomplete. Just because an entry isn't complete, doesn't mean it can't win. Each entry will be judged based on the criteria of the compo and what has been done in the time given. So feel free to start - you've got nothing to lose. Post your wip's so other folks can comment and give feedback/advice.

"Droids don't rip your arms off when they lose." -H. Solo
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RiiDii
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Posted: 11th Aug 2005 05:45 Edited at: 11th Aug 2005 05:45
@ FDC: I just scrolled back to look at the previous posts. I see I missed some of yours (probably due to the approval delay). No problem on the postings, we were all new once.

It's a good start. I like the grass. You have definately got the idea behind the no-media rule; make your own! Let us know if you need any help on other graphics, or how to make the map. Take a peak (if you haven't already) at Phaelax's code - it's similar to yours. It can show you how scroll your map smoothly as well.

@Phaelax: If you haven't got the idea I like you code yet: I do!

"Droids don't rip your arms off when they lose." -H. Solo
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Phaelax
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Posted: 11th Aug 2005 06:53 Edited at: 11th Aug 2005 06:54
Quote: "just because an entry isn't complete, doesn't mean it can't win"

As our pool physics challenge clearly showed! That turned into a community challenge.

Given all the attention we've gotten for the RPG challenge, perhaps the next one we should do a MMORPG!

Thx r2d2. Here's some more graphics, bushes (ugly) and stone bricks.



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FDC
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Posted: 11th Aug 2005 07:30
thank you Riidii. indeed the grass isn't "smoothy" at all...and thank you for help but i will try to do it alone because i won t challenge again the next weeks(school). I want to know my skills.(you may delete the posts if you want, am sorry but i can t do it)
RiiDii
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Posted: 11th Aug 2005 07:46 Edited at: 11th Aug 2005 07:47
Like it Phaelax!
Here's a slight mod suggestion to your bushes and a bit of creative compiling. I really got to say that if someone wants to make a decent scrolling rpg style game, you have given a great foundation (like your pool ball physics compo).

Quote: "Given all the attention we've gotten for the RPG challenge, perhaps the next one we should do a MMORPG!"

Should we go two weeks on it?



"Droids don't rip your arms off when they lose." -H. Solo
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Phaelax
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Posted: 11th Aug 2005 08:58 Edited at: 11th Aug 2005 10:42
Did I use a lot of DATA statements? Yea, but its all for the map. I believe it's justified.

New code for map scrolling and character control, I think ya'll will like it.





I ran into a problem. What exactly are you suppose to do in an rpg?

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Nicholas Thompson
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Posted: 11th Aug 2005 11:32
Dang this one is popular! I'm falling behind.. Must do something with it tonight

The aim in an RPG is normally to complete one big quest by doing lots of little ones, so you might want to implement some kind of system where the player can do "something"

Your players role could be anything from fighting ghoulies to doing puzzles?

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Tinkergirl
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Posted: 11th Aug 2005 11:38
In the most basic of rpgs, you fight wandering creatures in the search for goodies (loot), gold, and experience points (XP).

You use the goodies (potions, weapons).
You spend the gold (on potions, weapons). (Requires NPC/Shop)
You gain levels with the XP and become stronger.

This often takes place in a dungeon or wilderness. The further you advance, the tougher the baddies get. There may or may not be a 'big loot' at the end of the dungeon/wilderness.

Hope that helps. (Yes, I'm watching this and have ideas for what I'd like to do, but having trouble finding time. ) Your tutorials are very very educational, RiiDii.
Phaelax
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Posted: 11th Aug 2005 11:44 Edited at: 11th Aug 2005 11:45
Time for some eye candy!


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Nicholas Thompson
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Posted: 11th Aug 2005 12:57
hey hey!! Thats nice!

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Tinkergirl
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Posted: 11th Aug 2005 13:17
Just looked through your code for that, Phaelax - very cool. You were right - I do like.
Though I'm in no position to comment, I like how you make your wat(t)er and grass textures and blur them
Tinkergirl
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Posted: 11th Aug 2005 16:13
Hey all,
Though I don't have much time, and this was just on my lunch break and it's just a variation on RiiDii's first character generation tutorial, well, I changed it a little.


The idea is that I'm aiming to have a cube as the player's character, and spheres and all manner of other primatives as the baddies. Skills/attributes are measured in RGB values - thus, a white baddie would be very strong, and a black baddie would be a pushover. When you level, you'll be able to assign more points to your rgb values (which is why you start with only 100). The idea is to have 'skills' or attacks depending on how much you have in a 'colour' or stat
Nicholas Thompson
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Posted: 11th Aug 2005 17:04
oo sounds really good! Thought you had DarkSDK? You got the demo of DBPro?

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