@Frontier Computing
Yea i think that you are a
bit angrier than me.
Altouh we need people like you in the forum
to. There is always a need for someone
to set them straight. (earlier i think it was "Coldnews")
@Razorwind
Open the entitys .Fpe file in the entitys folder.
Then look for the lines starting with this.
"model"
and
"textured"
Those two lines should be pointing to the TGA texture and
the .X model.
Keep in mind that these two line should only contain the
FPSC root directory and forward. Not the whole c:\app\fpsc\ etc.
The textured and model lines in the my Container fpe should
for example look something like this.
model = meshbank\Mine\Container.x
textured = texturebank\Mine\Container.tga
Now make sure that the model is in the "meshbank\Mine\" directory
and that the tga texture is in the "texturebank\Mine\" directory
The entitys appear as a small white ball when the fpe
points to the wrong folders.
So make sure that the FPE file points out exactly were in the
FPSC folder tree the model and texture is.
Now in the future search the forum because this is a common
problem.