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Work in Progress / Animeblood and Cap'in Colorblind Present: Urbia Rising

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Seppuku Arts
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Posted: 15th Apr 2005 08:02
That is a good menu system, tomb raider style, great effect, but I prefer the 2D button menu's but its good to see something else lol. looking good anime

I am unigue like everone else
Cian Rice
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Posted: 15th Apr 2005 11:36
Thanks! And woot! A red icon!

Anyways we came up with a nice idea while playing Jade Empire (which I think is great so far) each character will have 4 different fighting styles they can change between that each have its own advantages, they go like this:

Heavy Weapon
Agile Weapon
Heavy Martial Arts/ Street Fighting
Agile Martial Arts/ Street Figthing

That's the basic ones for the main charcter but each character has a unique skill set.

Also we have completly started to redesign the main characters to make them much better as we started to get annoyed looking at the old ones. Mainly because they didn't have enough style...

Anyways I'll post some new screens when I've added the new menu in.

Cian Rice
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Posted: 17th Apr 2005 02:10
Anyways after having played a bit of Guild Wars and being wowed by the UI I'm really increasing the style of ours. I'm also working on the menu and I plan on starting the camera soon.

Cian Rice
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Posted: 19th Apr 2005 08:51


That's the new W.i.P update of the hud. anyways I'm going with a different menu style now I wont give otu any info and the slow FPs is because of collision with NPCs which I'm trying to fix.

Dom
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Posted: 20th Apr 2005 05:01
Personally I think the HUD takes up to much sapce.


Thanks to Animeblood for the Logo!
Cian Rice
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Posted: 21st Apr 2005 21:48
We are trying to cut down on the hud size while keeping it the same way we had it. We're in the progress of doing that.

Dom
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Posted: 22nd Apr 2005 03:20
Nice, great! Look forward to seeing the new HUD


Thanks to Animeblood for the Logo!
Cian Rice
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Posted: 22nd Apr 2005 03:43
Thanks. We've finished the new "resistance" bar which took up most of the screen and I'm working on the box and and map huds.

I'm also trying to get the FPS up because the engine has very little in it yet it only runs at 40 when I set it to 120. This is a bad sign because the speed I want for the finished game was 40-60 average.

Cian Rice
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Posted: 23rd Apr 2005 03:04
Okay I think I might have to restart the engine because since I've gotten 5.8 db hasn't seemed to like NGC thus far...

And this sucks because I was adding in the combat.

Dom
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Posted: 23rd Apr 2005 04:53
Ooooo Bummer.


Thanks to Animeblood for the Logo!
Cian Rice
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Posted: 23rd Apr 2005 05:11
I know it does suck.

Seppuku Arts
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Posted: 23rd Apr 2005 18:27
really? NGC works in my 5.8...odd

http://seppukuarts.95mb.com (website)
http://seppukuarts.proboards45.com (forum)
Cian Rice
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Posted: 23rd Apr 2005 23:10
Yeah it is odd, and it really sucks because I had added in combat and enemies but I can't test them out. This is the error I get:

(This is a windows error)

Quote: "The application or DLL ......../NGCollision.dll is not a valid windows image."


Then I get a error from NGc saying it couldn't load the collision system and I'm left with a black screen unless I'm in debug mode which lets me view the main menu but nothing else. I also looked at debug mode and its not showing any problems.

Dom
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Posted: 24th Apr 2005 05:11
Hmmm are you sure that calling DLLS hasn't changed in 5.8. Have u loaded it right?


Thanks to Animeblood for the Logo!
Cian Rice
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Posted: 24th Apr 2005 08:58
That's what I'm wondering I'm going to look into it more tonight.

Dom
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Posted: 24th Apr 2005 18:28
Good luck on getting it all up and running again!


Thanks to Animeblood for the Logo!
Cian Rice
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Posted: 25th Apr 2005 10:20


The w.i.p main menu.

I'll be making a proper title screen soon but that's the only update I can show you because all though I fixed the whole collision mess now my program just exits when I select new game. I'm looking into this too.

Seppuku Arts
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Posted: 26th Apr 2005 06:59
sweet that looks better than the menu i got for ronin lol, cool

http://seppukuarts.95mb.com (website)
Cian Rice
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Posted: 26th Apr 2005 08:22
Thanks the code for the menu was orignally made by Andrew Neale.

Anyways I still have no clue what the bug is if I can't figure it out soon I'll try and see if it will work if I make a new project because what always seems to happen.

Cian Rice
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Posted: 3rd May 2005 05:46
Nothing new to say excpet theers a change in the title:

Animeblood's
Urbia::Rising

Cap'in Colorblind quit because...

well I won't go there.

Seppuku Arts
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Posted: 3rd May 2005 06:52
He quit the rush team as well, is it something serious, but then its not our business to know so I shouldn't ask, I hope nothing is too wrong

Cian Rice
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Posted: 3rd May 2005 07:26
Yeah he's quit music making and games all together. Don't know why... He acts odd at times...

There are negatives and positives to this as well.

Also I figured out the problem was a return I didnt have on a gosub and the error wasn't being brought up I fixed that and now I just have to get the frame rate higher. It runs at 30 fps when theres barley anything there. This worries me and I'd hope that it would run at at least 60, 30 is what I want for the final game, anyone have suggestions for speed increase? I think it has to do with the collision between NPCs and the world because when I remove that the NPcs fall to their doom, however the fram rate is 125-145.

Psycho Gary
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Posted: 3rd May 2005 07:35 Edited at: 3rd May 2005 07:36
maybe spread out NPCs, and if they are a certain distance from the camera, hide them and deactivate their events... this will make it so when they are far off, they deactivate and frame rate isnt wasted on what you can barely see...

i dont know... im stupid... helped my game, COB, keep a framerate of around 400 (though i dont use additional dlls

:p
Seppuku Arts
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Posted: 3rd May 2005 07:36
oh right, i was worried it was something really serious, well if he quits all together, i'm guessing thats his problem, i'm guessing you will need to find people to do music, i would but I still need to learn garageband a little more and I've got a lot to do anyway

Seppuku Arts
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Posted: 3rd May 2005 07:37
psycho you ain't stupid, your a genius.....cough cob is awesome

Cian Rice
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Posted: 3rd May 2005 07:37
I made one song for Urbia and some people loved it so I'll probably buy a music program and make the music myself.

Anyways thanks for the idea Psycho Gary I think I'll try that now.

Psycho Gary
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Posted: 3rd May 2005 07:40 Edited at: 3rd May 2005 07:40
kk, Anime Blood, could you email me the song you made? if its similar to the style of music that i make, then id do some music for ya to add to your soundtrack

:p
Cian Rice
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Posted: 3rd May 2005 07:41
I dont have it on my computer... Or wait maybe I have a small melody from it... Hmm lemme go check. I'll add you to MSN and send it to you later.

Psycho Gary
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Posted: 3rd May 2005 07:42
ok, cool might go to bed in a min though tired as hell

:p
Cian Rice
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Posted: 3rd May 2005 07:43
If so then I'll send it to you tomorrow.

Psycho Gary
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Posted: 3rd May 2005 07:47 Edited at: 3rd May 2005 07:48
ok, tomorrowz then laterz

:p
Cian Rice
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Posted: 3rd May 2005 07:57
I added you, so I'll send it to you tomorrow, just messege me if I dont messege you. Anyways I'll deal with the FPS now.

MikeS
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Posted: 3rd May 2005 08:00
Glad to see you're progressing well even though you've lost a team member Anime Blood.

Keep up the good work on this project, I want to see you finish it.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Cian Rice
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Posted: 3rd May 2005 08:18
Thanks very much. He hadn't been working on it much as of late so I started suspecting this would happen. Anyways this allows me to add in a bunch of ideas I came up with that Cap'in didn't like because he's not too open to certain kinds of innovation. Innovatons that include combat and the way the story infolds...

Seppuku Arts
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Posted: 4th May 2005 02:10
cool, its good to be in control, even if you are now a one man team

Cian Rice
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Posted: 4th May 2005 06:04
Yep, I'm seeing nothing but advantages.

Seppuku Arts
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Posted: 4th May 2005 07:18
cool, good luck on your poor own self, don't get lonely out there

Psycho Gary
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Posted: 4th May 2005 07:19
ah, im working on COB alone..... its hella hard and isit mean help wazzit.... yeah, it sucks, gets tiring

:p
Seppuku Arts
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Posted: 4th May 2005 08:01
well all the best projects are loners, COB, Urbia, Ronin, It goes to show that one man teams are the best (well ronin doesn't say much, because it isn't progressing)
Although a little help can well.....help with projects

Cian Rice
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Posted: 4th May 2005 08:20
Don't forget Dumbo and Cool, Mercenaries 2, Lone Wolf, Doom Like, etc...

Anyways I'm just working on it as we speak updates tomorrow!

Captain Colorblind
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Posted: 5th May 2005 05:36
Hey all. i have sadly made the decision to quit working on Urbia. I guess Animeblood thinks im a poser just cause i dont spend all of my time sitting inside on a computer. i like the outdoors. i hope that some of u can understand my reasoning and im sorry if u were looking forward to my music. Good bye all

I'm a Red Sox fan, don't hate me for it. If you say anything bad, trust me you dont want to know what will happen.
Captain Colorblind
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Posted: 5th May 2005 05:39
to add, my music will be pulled from the game and all of my ideas will be taken also

I'm a Red Sox fan, don't hate me for it. If you say anything bad, trust me you dont want to know what will happen.
Psycho Gary
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Posted: 5th May 2005 06:02 Edited at: 5th May 2005 06:03
Quote: "i like the outdoors"


so do i but i still have time for a solo creation of my game, i spend about 2 or 3 hours max coding per day

Quote: "all of my ideas"


errr, how can you take back an idea? the only way you could do that is if its copyrighted material and you sue the person who is using it... same for the music, but i guess you have a right to take the music back if you want

:p
Cian Rice
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Posted: 5th May 2005 06:25 Edited at: 5th May 2005 06:29
I'm suprised he came on here. Anyways I was wondering if someone could tell me a command that checks if something is within camera view because I can't do teh hiding of objects if they are out of range without something that does this. I'm thinking that I might be able to make a function to check but if anyone knows of a simple command that would help. I'm not using the Cap'in's music anyways. His ideas were already removed. And he has misconceived the situation.

Anyways if someone can help me with this I can post ups some new screens and maybe start work on a preview trailer.

Edit:

On this topic of liking the outdoors, The Cap'in is over excessive he doesnt make anytime whatso ever before he quit to make music.

Psycho Gary
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Posted: 5th May 2005 07:00 Edited at: 5th May 2005 07:03
for object in camera view:



and for the range: (say object to hide is object number 5)



this codes basic, and im still making more and more simpler versions as time goes by, basically set the +10 and -10 to the range you want your other characters to disappear, place all the code involving its movement within this large if statement, and the object will only be active within a boxed area around the camera, and add the camera view so they only show in cameras vision too.... uber FPS boost if put together right

:p
Cian Rice
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Posted: 5th May 2005 07:02
Ugh. I completly forgot about the first command you gave me.

Thanks.

BF game programmer
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Posted: 5th May 2005 07:03
i dont know of a command but i think if you created a simple function. i posted a fourm about this kind of thing but it was for in side a room ar an area. if you want to look at it go to the dbpro fourms and search for "limits" . hope that might help you anime blood !

james bond rules
Psycho Gary
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Posted: 5th May 2005 07:04
err, yea, no problem... if you got a better code rather than the second one i posted, then just use that, mine sucks...

:p
Cian Rice
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Posted: 5th May 2005 11:20 Edited at: 5th May 2005 11:25
Hmm... I think I'll have a go at making a function because with your code when I try to modify it and make changes so it would work with my code it makes it look awful and there was no FPS boost. For instance you would be walking into a black backdrop and then suddenly the city would appear like a glitch what I'll try to do is make a function that causes the object to fade in the closer you get and fade out the farther away you get and to become more and less active, it will be hard but worth it. I also plan on adding quasi-HDR at a low level for a nice effect.

Edit: Also anyone know the exact number for the maximum amount of objects? I know it's near 66000 but I don't want my program having to do a for loop thats pointless.

Cian Rice
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Posted: 6th May 2005 07:11
So, I made a function that detects if an object is in the screen and if so then keep it shown but if it's not then hide it. But I can't get the range to work seamlessly so it becomes visible the closer you get I tried messing with fade object but that made it slower and thus far I've only gone from a an average fps of 24 to 32. I want to get to at least 40 because 30 was what I was hoping for the final game. Anyone have any suggestions?

I'm also going to start making some functions to deal with AI and combat.

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