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Work in Progress / Animeblood and Cap'in Colorblind Present: Urbia Rising

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Cian Rice
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Posted: 3rd Oct 2005 00:44
*Sigh* Well I just have to remember how I had the text go to the next line when </e> was read and I was wondering if there were any suggestions on the best way to do that then it will be almost completly fixed.

Cian Rice
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Posted: 4th Oct 2005 18:33
So no one can help me out on how to have the text be printed (lets say 5) y coardinates below the previous text simply?

Mind Storm 101
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Posted: 4th Oct 2005 20:35
Whats your problem?

Think what you like, you'll all be mine in the end.
Bizar Guy
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Posted: 5th Oct 2005 02:28
...I'd say post that question in the dbpro board...

Cian Rice
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Posted: 7th Oct 2005 01:20 Edited at: 7th Oct 2005 02:38
Odd I replied to this and it's not here. o_O

Yeah I think I'll do that thanks Bizar Guy (wonders why he didn't bother in first place >_< ), and Mindstorm, check the last two pages.

Xenocythe
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Posted: 7th Oct 2005 02:24
texty=10
for text=1 to 20
text 10,texty,"yo!"
inc texty
next text


Cian Rice
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Posted: 7th Oct 2005 02:39
Doh man I haven't been able to think straight latley, and Xeno I replied to your email by the way.

Cian Rice
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Posted: 17th Oct 2005 03:17
Okay thanks to Andrew Neale I've got everythign text related fixed again, that guy is my savior, seriously. If you ever need help I suggest asking him. Hes so awesome.

I'll have a screen up on Wednesday because I'm busy tomorrow and Tuesday working on a site layout (http://dai-henshin.net((my layout not up yet.))) And I just thought this needed a good ol bump!

TEH_CODERER
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Posted: 17th Oct 2005 21:54
Quote: "Okay thanks to Andrew Neale I've got everythign text related fixed again, that guy is my savior, seriously. If you ever need help I suggest asking him. Hes so awesome."

(Changes e-mail address...)
LOL!
Thanks!

Quote: "I'll have a screen up on Wednesday because I'm busy tomorrow and Tuesday working on a site layout (http://dai-henshin.net((my layout not up yet.))) And I just thought this needed a good ol bump!"

I'll check back wednesday then.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 18th Oct 2005 01:04 Edited at: 18th Oct 2005 01:04
Hehe.

You better check back wednesday to seem some kick ass cubes. WITH TEXT!

TEH_CODERER
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Posted: 18th Oct 2005 18:40
Woah yeah!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Seppuku Arts
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Posted: 18th Oct 2005 18:52
WOW!!!! DUDE, you don't mean ACTUAL genuine cubes with text on, wow I'm amazed...I never had the privelidge as a young boy...DADDY NO NOT THE CANE!!!!!!!!....wait...thats not even my repressed memory......

The name is back dudes!
http://seppukuarts.afraid.org
Cian Rice
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Posted: 18th Oct 2005 22:41
Okay then Seppuku... Your scaring me...

And I'm gonna have to make you a more leet sig for you.

Seppuku Arts
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Posted: 19th Oct 2005 00:27
noooooo!!!!! I just figured out how to work photoshop better gimme a chance!!!!

The name is back dudes!
http://seppukuarts.afraid.org
Cian Rice
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Posted: 19th Oct 2005 00:30
Never.

Cian Rice
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Posted: 19th Oct 2005 16:56
Later.Today.Prepare.For.Text.And.Cubes.

Meanwhile I'll gauge my eyeballs out for the rest of this boring web-design class. >_<

Cian Rice
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Posted: 20th Oct 2005 20:21
Sorry about no screens I was going to take one but it took forever to get some fire code for a school presentation working how I needed it. And I was bombarded with work and I should be able to have a screen up tonight featuring Hal Spang V the new age of noobS! AKA Pundil(coming soon to a message board near you)

Advancement Games
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Posted: 20th Oct 2005 20:39
Cool game so far. Hope it goes well. If you need any help with coding or level creation, I am open to help out anime.
Cian Rice
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Posted: 20th Oct 2005 20:43
Thanks for the offer Gamedev.

Advancement Games
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Posted: 20th Oct 2005 22:33
Welcome. When is the game expected to be finished?
Cian Rice
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Posted: 24th Oct 2005 15:51
Uh next year... sometime. First off I got a BSOD on my XP (Yes I don't know how... haven't seen one since 95). SO I couldn't get a screen along with the fact that I've been piled with homework and so I think that I'll just make a video with

combat

Cian Rice
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Posted: 24th Oct 2005 16:10
Also sorry for double posting but it won't let me edit. >_<

I don't know why I keep clicking the edit button and getting a 404 in this thread even though the new thread I made in 3D Chat.

Anyways if anyone could read that thread and help me out that would be great.

Thanks.

-Cian

The title of the thread is If someone could model these for me I would be delighted or something similar.

Seppuku Arts
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Posted: 24th Oct 2005 19:28
Way ahead of ye, I posted and am going to do the Karate dude

Your signature has been erased by a mod because it's larger than 600x120...
Cian Rice
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Posted: 25th Oct 2005 18:10
YAY! Gracias mi amigo.

Xenocythe
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Posted: 30th Oct 2005 17:12
-Bump-
I'm not letting this go down the drain

So hows the progress?
Cian Rice
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Posted: 30th Oct 2005 20:54
Well combat is going good, I think I'll be able to do it better when I have som animated models and well I'll hold off on screens and wait until I can produce another Oscar Nominee Worthee Video.

Seppuku Arts
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Posted: 30th Oct 2005 22:42
Anime, I'll get that karate dude done, I think my PC is beginning to behave now, it still crashes explorer, but is running faster.

Your signature has been erased by a mod because it's larger than 600x120...
Cian Rice
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Posted: 30th Oct 2005 22:47
Okay thanks man.

Cian Rice
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Posted: 5th Nov 2005 20:20
Just bumping teh thread up, Seppuku have you manged to start on that karate guy by any chance? Just wondering.

Xenocythe
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Posted: 5th Nov 2005 20:41
Hey Anime, need any animations? I happen to be really good at them
Cian Rice
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Posted: 5th Nov 2005 20:42
Well Seppuku was going to model and animate some characters for me and I'm still waiting to hear back from him but I might need some.

Xenocythe
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Posted: 5th Nov 2005 20:47
e-mail them to me or send them over MSN, but It'll have to wait till tomorrow, I'm away from MilkShape until tomorrow.
Cian Rice
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Posted: 5th Nov 2005 20:51
Okay will do.

Seppuku Arts
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Posted: 5th Nov 2005 23:15
well I'll just do the Karate dude, anime, sorry haven't started, this week was just extra busy, only 3D modelling I've done is maniac rushes' chest and the start of his belt for the 'rush' project. Tommorrow might be more quiet for starting on the Karate dude and Maniac rush, my apologies.

Your signature has been erased by a mod because it's larger than 600x120...
Cian Rice
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Posted: 6th Nov 2005 00:10
No problem was just curious.

Cian Rice
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Posted: 7th Nov 2005 00:46
Hey guys well I've been adding the shooting combat system as one character is a gunner and I was wondering, would you guys like if you had the option to go into a first person mode when using the gunner character?

Advancement Games
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Posted: 7th Nov 2005 01:02
When do you think a demo will be out? I'd like to see the game in action.
Cian Rice
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Posted: 7th Nov 2005 12:54
I'll tell you over Google Talk.

Cian Rice
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Posted: 8th Nov 2005 20:57
So... uh ... yeah any response to my question? I'd like to know your guys opinion.

Bizar Guy
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Posted: 8th Nov 2005 21:58
Quote: "Hey guys well I've been adding the shooting combat system as one character is a gunner and I was wondering, would you guys like if you had the option to go into a first person mode when using the gunner character?"

That'd be nice, but I'd also like to see an auto-aiming system that targeted the nearest enemy automatically in the 3rd person mode, unless you use a mouse to control the camera. If you use a mouse to control the camera, I'd like to have a sight in 3rd person to know where I'm aiming.

Cian Rice
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Posted: 8th Nov 2005 22:59
I was thinking about auto-targeting. But I was wondering what the best way to code it would be. I have one method I've tried but it's certianly not the fastest.

Cian Rice
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Posted: 11th Nov 2005 02:23
*bump*

Any suggestions on what would be teh BEST way on going about auto targeting?

And on a side note, Seppuku that Karate guy model you were makign for me well Blazer offered to do the models for me via email and I'll have Xenocythe animate them if he's still willing to (by the way your HUD should be done soon I just started getting to work on it ) and so it won't be used for Urbia, however if you could still continue modelling it and animate it with the animations asked for I'll probably use it as a test model for OA.

Xenocythe
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Posted: 11th Nov 2005 03:05
Hehe, I'll do animations. As for the HUD, thanks man!
Cian Rice
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Posted: 11th Nov 2005 03:30 Edited at: 11th Nov 2005 03:31
No problem. And thanks, once Blazer had made the models I'll send them to you to animate.

TEH_CODERER
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Posted: 11th Nov 2005 20:48
Quote: "Any suggestions on what would be teh BEST way on going about auto targeting?"


I'll let you know once I'm done experimenting!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 12th Nov 2005 01:03
Heh, if you didn't know one of the bat you didn't need to go and experiment for me but thanks anyways, I've also been experimenting and have found a slightly better way it doesn't increase the FPS a ton but it almost gets it back to the 60 it was at before I had auto-targeting.

Now you may be saying 60 is a good FPS for a game, but keep in mind thats for a finished product, Urbia's engine still has a bit to go let alone the entire game and well this 60 is with only a few of the NPCS having AI on so thats not a good sign so I really need to start getting the FPS up there, and I'm still working on an on screen distance function that hides objects in the distance stops functions that can't be seen dependant on player position that works seemlessly so you don't just walk into black and suddenly everything appears. Its being a real bitch.

TEH_CODERER
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Posted: 12th Nov 2005 17:25
Well the most obvious auto targeting would be to check that the enemy is in a decent range and then if the player is roughly facing it (I have a function which will do that and barely touch the fps).
Another option would be to use the pick object function where the mouse is. Then when an enemy is under the mouse show a target round them and point the player at them. I'll get some code together as an example as soon as I can.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 14th Nov 2005 20:39
That function would be nice because the way I've done does take a hit on the FPS for some reason that I don't really understand... its odd maybe I've just over complicated it.

Now still, would you like a first person mode for the gunner, Adair?

I would like to have an answer for this.

And Blazer is making good progress on the models, they are excellent so far, hes done the three playable characters, he just needs to texture them and then he'll do the NPC and I hope hes doign the villian aswell, I'm waiting to get his okay as to wheter or not I can post up the pics so far.

TEH_CODERER
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Posted: 16th Nov 2005 19:43
Quote: "Now still, would you like a first person mode for the gunner, Adair?"

Yes.
I'll send my code to you by e-mail.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 19th Nov 2005 16:23
WEll thats one reply saying yes, and wow Andrew. Your code, all though achieving the same effect really didn't do much to my FPS unlike mine, thanks a ton!

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