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Work in Progress / MECHWARS - first pictures

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BF game programmer
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Posted: 2nd Jun 2005 02:02
loooks awesome tom nice job!!

james bond rules and star wars
Mister Pal
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Posted: 2nd Jun 2005 10:06
could you please post a zip version i don't have win rar

hi
Baggers
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Posted: 2nd Jun 2005 10:36
Why ?...Winrar is free but hosting space is expensive...just download it !
Look heres the link:
http://www.rarlab.com/download.htm
And if you dont like the edia of it eventualy asking you to buy it, use 7zip
http://www.7-zip.org/
Its totaly free and it opens loads of file types including '.rar'

Sorry if i seem harsh but when its free i seems silly to have to post a larger file.

Tom: Sorry for replying for you !...if you do want to post a zip i'll remove this post.

Tom Taylor
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Posted: 2nd Jun 2005 10:53 Edited at: 5th Jun 2005 00:55
Thanks for helping post, Baggers I can make a ZIP package, too! Next update will be with link to RAR and ZIP file.

Quote: "you might consider only coloring those "bands" red"


Yes, I'm still working on this... I created banners to put them - with different flags - on the buildings. This is a new screenshot from the action:



New update is now available! Some new features:

- Enemy builds up an army as long as you don't destroy the production buildings. (LIMITED army for enemy)
- Enemy units fight back, if you attack it. They don't move but can attack your units.
- Money is still not limited, so you can bring them down!

ZIP file: http://www.vbmyadmin.com/taylor/MECHWAR/mechwars.zip (12 MB)

RAR file: http://www.vbmyadmin.com/taylor/MECHWAR/mechwars.rar (8 MB)

media package: http://www.vbmyadmin.com/taylor/MECHWAR/media.rar (5 MB)

Tom Taylor
Tom Taylor
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Posted: 2nd Jun 2005 16:20 Edited at: 2nd Jun 2005 16:38
In the "Options" menu it's possible to change some settings now:

Terrain: High / Low
Explosion and Smoke: High / Low
Sync 60 fps: On / Off
Default settings: High, High, On

You need the new media package for quick loading. I don't update the ZIP file (too big), please use WinRAR - it's free for 40 days.
Download WinRAR from here: http://www.winrar-rog.com/edownload/winrar.html

Tom Taylor
Evil stick
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Posted: 3rd Jun 2005 12:03 Edited at: 3rd Jun 2005 12:07
Good job, I downloaded it, AWESOME! I have a story, if you want it, I'll pm it.

Also, a few suggestions,
1.once you have the gameplay down, start making campaigns (however you spell that)
2.something where you can set an image as your team logo, and it's printed on each of your units and buildings
3.I can't think of anything

evilness
Tom Taylor
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Posted: 3rd Jun 2005 23:20 Edited at: 3rd Jun 2005 23:23
News about MechWars!

* Option screen has new settings:

I tried many configurations and I must say that LOW TERRAIN gives the most speed boost. Depends on your machine.

* Without enough money you cannot build units anymore. But you can still take a "credit" for every building - maybe for a new refinery to get faster money.
* Units (player and cpu) have now auto. defense - if they stand still! If you enter the enemy range, be sure you get attacked.
* Enemy moves forward and attacks your units! I'm glad this and the auto. defense worked out without any lag at gameplay.
* Rebuild the MadCat to safe about 1000 vertex. Game runs better for many MadCats units now.
* Some 3d-sound effects added (rocket launch, explosion, ...)

For quick loading with every terrain setup, download the media package. RAR files are uptodate! Enjoy the demo

Quote: "I have a story"

Sure I want to know it! And I think this will go together with the design of campaigns...

Tom Taylor
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Posted: 4th Jun 2005 01:08
Ok, not finished, but I e-mailed you it.

evilness
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Posted: 4th Jun 2005 01:53
I'm also working on something for the game. (intro)

evilness
Tom Taylor
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Posted: 5th Jun 2005 02:00
Enemy attacks!


Actually they don't behave very cleverly - but they attack! To help protecting your units/buildings I will add defense towers. So the logic for warfare will be ready...

Tom Taylor
Baggers
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Posted: 5th Jun 2005 05:44
Looks great as usual, keep it up !

Evil stick
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Posted: 5th Jun 2005 08:28
I have another suggestion, when you hover your mouse over and object (a unit or an item in the build pane) it says what it is.

evilness
Tom Taylor
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Posted: 5th Jun 2005 10:03 Edited at: 5th Jun 2005 10:05
Yeah, I like to have some stuff like this, too. Not sure when I can do it. Actually I try adding more units and defence towers. Intro and general user interface must come - but later.

@Evil stick: Thanks for your email, I want to use more sounds, but didn't found good ones. If you have some let me know how to get them

Tom Taylor
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Posted: 5th Jun 2005 11:38
lasers? or trucks? or what?

evilness
Scaleru
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Posted: 5th Jun 2005 12:20
Looking good. Maybe soften the edge of the fog of war? And are those explosions sprites?

JW

Tom Taylor
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Posted: 6th Jun 2005 06:17 Edited at: 6th Jun 2005 06:21
Quote: "lasers? or trucks?"


Overlord is the next new unit. Big tank with strong bombs. Cannot attack aircraft, but I will add cannon upgrade for air defense.
Overlord Picture:


Quote: "And are those explosions sprites?"

Yes

And i try to smooth the edges, but rescaling the UV of my objects doesn't work out so well... It's a object from a single limb of the terrain, so it has all texture coordinates (UVs) like the terrain. Didn't found a way to change this.

Tom Taylor
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Posted: 6th Jun 2005 22:46 Edited at: 6th Jun 2005 23:47
Here, I couldn't find one for it moving though. And even though it's a zip, open it in WinRAR.

evilness

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Tom Taylor
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Posted: 7th Jun 2005 04:32
Hey, very nice for the overlord bombs! Thank you Do you have a sound for "construction a building" and some nice "button" sounds?

Tom Taylor
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Posted: 7th Jun 2005 04:42
hmm, button sounds.....what kind, and construction......it's either a backround or misc.. I'll check and see if I can get some for you.

evilness
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Posted: 7th Jun 2005 04:55
Here are some construction ones, not the best, but they were quick!

evilness

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Scaleru
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Posted: 7th Jun 2005 11:59
Sorry to hang on the explosions again, but I'm really curious on how exactly you managed to make them look so good... I'm working on a third person game and have no idea how to start them And nice work with the new tank, keep it up

JW

Tom Taylor
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Posted: 7th Jun 2005 12:51 Edited at: 7th Jun 2005 12:51
Okay, I'm sure you make them exactly like the smoke code shows us in this thread. So it depends only on the bitmap you use. I have 3 steps for the explosion sprites.

Download the explosion sprites and take a look at them. I take #24,#30 and #36 for the explosion steps. I can make explosion sprites for your needs, if you are not able to do them yourself
But you must edit the edges of each sprite! Fill the transparent parts with your colorkey (Set it with set image colorkey). For me, i take real black (0/0/0) as colorkey. But to show the clean edges I made a pink example:


Hope I could help!

Tom Taylor

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Scaleru
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Posted: 7th Jun 2005 17:46
Hmmmm... I get the actual sprite, but I don't get how you manage to make it look so good in a 3D environment... Oh well, I'll get there one day

JW

Tom Taylor
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Posted: 7th Jun 2005 19:05 Edited at: 7th Jun 2005 19:15
Overlord ready for action! Download new demo to check out.



The screen shows the long-range attack from Overlords. Heavy bombs can attack any ground unit and building. The enemy shoots not directly on buildings. But you can use buildings (specially walls) as shield for your units! Helicopters can shoot over the walls easy, because they fly. Overlords will hit the wall if he attacks a unit just behind this. But walls will be destroyed very quick by Overlords...

Some other new stuff:
* New map to explore (download new media package)
* Madcat and Overlord animated when shooting
* Press SPACE for printing current FPS

Tom Taylor
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Posted: 7th Jun 2005 23:03
so now what? infantry?

evilness
Tom Taylor
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Posted: 10th Jun 2005 13:48 Edited at: 10th Jun 2005 13:50
Well, finished some work for now. Demo with all updates is online to download.
Updated features list:

Radar building - enables minimap
Secondary Weapon for MadCat: Heavy Laser (ground attack)
Secondary Weapon for Overlord: Cannon (air attack)
Construct new building pauses game
Performance optimized, gameplay adjusted

Planed next features:
Trees
Unit Levelup and Upgrade
Save and Load
Waypoints for new Units
...?

Enjoy MECHWARS! Reports are welcome!

Tom Taylor
Tom Taylor
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Posted: 13th Jun 2005 00:56 Edited at: 13th Jun 2005 00:56
New main feature: You can levelup your MadCat now. After every kill (ground unit) you can pickup a metalbox. MadCats have for now 3 levels for Heavy Laser. With each level your MadCat shoots 10% faster.

Actually I started to add network gaming. Someone wants to join beta-testing? (I have only one machine to test on.)

Tom Taylor
Sephnroth
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Posted: 13th Jun 2005 01:09
please, dont add infantry as they really would be usless against the mech chasis you have out there - i think an interesting avenue to explore instead of normal infantry would be squads of elementals

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Tom Taylor
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Posted: 13th Jun 2005 01:25 Edited at: 13th Jun 2005 11:13
Yes, sounds good to me. I don't add infantry, because I don't like to get "humans" involved into mechwars
I allready created a mech like AT-ST, which will function like a infantry - fast, cheap but weak.

Tom Taylor
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Posted: 14th Jun 2005 03:12
I'll sure beta test and I know someone who might also want to. Put in chat if it doesn't have it. Also, what's your MSNM address? The apollo MSN doesn't work. And if you don't want to put in infantry, how about mechs that blow up, rdop bombs, have lasers, and other stuff.
Dot Merix
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Posted: 14th Jun 2005 03:34
Worked pretty well...

I also agree with some other people above that sometimes the collision and moving around buildings gets glitchy.. The big tank you can build and the helicopters seem to get stuck (well, take forever to get around buildings)...

Otherwise, this is looking like an awesome game, keep up the good work.. Always did like C&C/Starcraft etc type games.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
Tom Taylor
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Posted: 14th Jun 2005 20:49
First off all I want to thank you for your interest! And thanks for your nice comments.

@Evil stick: Beta-testing for network gaming will be very cool! Of course I will add an in-game chat. By that we can adjust general gameplay and find other ideas. If the first test-able version is done, I give you a link by email. I don't like to release it until it works well

Quote: "collision and moving around buildings"

Yes, I agree with you. The movement is not exactly for now to solve some incorrect unit movements. I'm sure I'll improve that.

Tom Taylor
treborguy
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Posted: 15th Jun 2005 03:19
Personally, i think that you should add infantry..

have some rocket packers and ground to air missile ppl.. maybe spies.. it would make the game more frantic to have small characters running cicles around the slower moving things.. eg mechs and big old tanks. Also it'd make the game more realistic i think... but at the end of the day its ur choice and ur game is still very gd.

im outtie.. peace

Brains are for idiots
Evil stick
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Posted: 15th Jun 2005 06:43
Link? And is it ok if I have a friend on?
Tom Taylor
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Posted: 15th Jun 2005 08:59 Edited at: 15th Jun 2005 09:00
Quote: "you should add infantry"

Yeah, but I will add no human infantry. I work on a human-like mech and an AT-ST mech. These units will be very fast and will have ground to air missiles - as an infantry should I hope this fits and will be in balance with the bigger units. For sure this is a nice improvement!

@Evil stick: I will add only 1on1 multiplayer, but it's good to have more testers. So your friend is welcome

Tom Taylor
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Posted: 15th Jun 2005 09:15
ok, and when can I expect it to be done?
Tom Taylor
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Posted: 17th Jun 2005 09:44
Before the multiplayer mode is ready, I will finish the hole gameplay. I prepared everything for easy implementation later. For now I add resources and more units. This will take some time, because I got a new job since last days! I'm glad about that, but now I have to do the most stuff at weekend time. So next demo update will contain gameplay and grafix improvments. Network playing can only be done after (nearly) complete gameplay.

@Evil stick: I give you a link as soon as it's possible!

Tom Taylor
DarkMoon productions inc
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Posted: 17th Jun 2005 17:21
Have you got permission from MicroProse to use the Mechwarrior model?

From Mark.

- Check out my game designing blog! http://markdarksgamedesigningblog.blogspot.com/

I am No one. And no one is perfect. SO I AM PERFECT!
Tom Taylor
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Posted: 19th Jun 2005 03:48 Edited at: 19th Jun 2005 04:18
Hi Mark,

i don't really now if I need this permission. But I don't care anyway! Every model and texture I use is SELFMADE or was for FREE. I have many free models from the MadCat and I took one to rebuild it. And if there will be any rights problem with a model or something, I simply replace it Anyway I can tell you, that I plan to order my own models from other professionals. There will be no needed permission at all.

But thank you for the advise. Maybe someone can bring light into this theme...

Tom Taylor
ALPHA ZERO PRODUCTIONS
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Posted: 22nd Jun 2005 14:36
hey if u need a graphix designer e-mail me

but i will start next month(i'm in another country) if u do send me that e-mail

Tom Taylor
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Posted: 23rd Jun 2005 10:28 Edited at: 25th Jun 2005 05:47
Quote: "you should add infantry"


The infantry will is very fast and not too weak. Here's a picture of the unit:

This will be the resource metal:

Resources will be needed to get upgrades for the weapons. Only with this metal units will be able to upgrade the weapon! To get the metal you have to break it down down and carry small pieces away. Two different kind of units have to do the job.

Demo will be available soon!

Tom Taylor
Cellbloc Studios
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Posted: 23rd Jun 2005 10:39
Rule of thumb is 20% different from the original source you got it from, then your legal. I will see if I can find the copyright link for you about models/art and percent difference.

-This...is my boomstick!
Arkheii
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Posted: 23rd Jun 2005 21:11
It's looking great! What are the factions you're planning on? Clan vs. IS?
Keaz
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Posted: 24th Jun 2005 00:22 Edited at: 24th Jun 2005 00:23
20% difference.... That's not much. It such be higher to inspire creativity. Anyway, great job on the project. It's one of the better ones IMO.

Breaking Stuff=Fun!,Bug Testing<>Fun!, Bug Testing=Breaking Stuff, so...
Bug Testing=Fun! Hmmmm....
DOES NOT COMPUTE! SYSTEM MALFUNTION!
Tom Taylor
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Posted: 24th Jun 2005 05:38
Quote: "Rule of thumb is 20% different from the original"

Okay, thank you for the information! Every model I use is a complete rebuild of an high polygon model. But I don't know, if the copyright is about the model or about the shape of the model. If it's about the shape, even a rebuild isn't legal. But I guess it's about THE original model and not about any model just looking like the original

Quote: "Clan vs. IS"

Sorry... What you mean by that? But my plan is to add the "final" units and complete the hole gameplay. The engine is ready so far, now the detailed work has begun! Later I add network gaming for fun over the internet.

Tom Taylor
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Posted: 25th Jun 2005 22:03
as long as you use your own models and textures and dont trye to make your own models and textures look like plain copys of the original is there no problem.
think of all world war 2 games out there how many ways can you make an sherman tank?
yust my opinion

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).
Evil stick
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Posted: 1st Jul 2005 02:03
Cool. Can't wait for the next demo.
Evil stick
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Posted: 6th Sep 2005 02:23
So, uh, anything?
Seppuku Arts
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Posted: 6th Sep 2005 10:50
Quote: " Rule of thumb is 20% different"

Add a skirt, hair, a cowboy hate, bra, give it wings, thats about 20%

Tom Taylor
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Posted: 22nd Sep 2005 18:19
Hello dudes!

This game is currently rewritten in DBSDK (Visual Studio .NET 2003 C++). That's why you cannot see progress here. I will post updates, if playable demo is available!

Thank you and have fun.

Tom Taylor

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