Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / rpg game with no name

Author
Message
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 31st May 2005 06:35
night sky

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 31st May 2005 06:36
rain, again

Attachments

Login to view attachments
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 31st May 2005 08:42
looking good! but i hate the water.. u ready should change the water texture.. here try this texture..

By the time you finish reading this, you realize you have wasted 5sec. of your life!
click here to return your 5sec.

Attachments

Login to view attachments
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 31st May 2005 17:13
thanks.

i know the water looks odd, it is not tile friendly
i was going to change it when the sun is implemented.

sorry but that texture will not look good tiled either. thanks anyway

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 1st Jun 2005 04:24
Now it is tileable.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk

Attachments

Login to view attachments
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 1st Jun 2005 05:38
u guys just have to make ping-pong texture style (just like andrew neale did..)

By the time you finish reading this, you realize you have wasted 5sec. of your life!
click here to return your 5sec.
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 5th Jun 2005 23:32
LOL! how could i oversee this?!
remember i told you guys i had some texture problems?

well the solution was quite easy:

i had my code like this
Quote: "
terrain_texture = FindImage()
terrain_detail = FindImage()
load image "world\texture.bmp", terrain_texture
load image "world\cracked2.bmp", terrain_detail
"


lol lol, when it should be like this
Quote: "
terrain_texture = FindImage() : load image "world\texture.bmp", terrain_texture
terrain_detail = FindImage() : load image "world\cracked2.bmp", terrain_detail
"


hehe, such things happen very easily.. its a bit annoying though

anyway, here is a screen of the terrain with the texture on it, fully working

Attachments

Login to view attachments
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 6th Jun 2005 06:14
its not the same?

does 1 + 1 is 11?!
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 6th Jun 2005 06:17
@Lukas W: u still need that "huge" map?

does 1 + 1 is 11?!
qwe
21
Years of Service
User Offline
Joined: 3rd Sep 2003
Location: place
Posted: 13th Jun 2005 09:07
Lukas do you have a team? I may be interested in helping some. My AIM is chriscontreras1

Check out the DB Freebie Archive: http://lysergium.net/dbfree/ thanks to DARKGuy
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 14th Jun 2005 17:12
gogetax, i dont need that map anymore.. now that ive figured out why the terrain wouldn't get its texture, i wont need to switch to a .x terrain

qwe, i dont have a team. and i havent really had any thoughts about starting one. but i understand that writing a rpg by myself will be really hard. if i decide to start a team for this ill let you know

Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 14th Jun 2005 21:27 Edited at: 14th Jun 2005 21:32
lukas already got a helper (me) (actualy i havent helped yet, but..)
anyway lukas, show me the new game fetures that u making.. =]


i working now on my own script engine that will open text files and read them, i already puted over 40 commands for a engine, and the engine can save in memory or read over 2000 commands/files

to setup the sliding collision + gravity, i have to write 2 lines of code
Like:
ThisObjectNum:1
CollisionTo:10 `to Object number 10
`so that will collision from object 1 to 10
thats all!

and i have maked another feture for my scripitng engine, i can use a object numbers, like:
ThisObjectNum:1 ` so this object number is 1
and i can also use:
Obj: Player ` so if i call to object "Player" it will know what i talking about

does 1 + 1 is 11?!
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 15th Jun 2005 16:25
Quote: "show me the new game fetures that u making"

i dont know what you are talking about
im working on the inventory system and a sun.. well i havent started due to programming competitions other than that i dont have anything to show except the screenshots i posted.


webpage is finally working... 50%
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 15th Jun 2005 16:48
ahh the inventory.. in my OTG2 game, i havw worked on the inventory for 4 days lol

does 1 + 1 is 11?!
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 15th Jun 2005 17:45 Edited at: 15th Jun 2005 17:57
i see hopefully i will find a way how to do the inventory, because right now i have no clue how to do it. but i cant work anyway, i need to finish off the competition entries.

anyway, here is a list of what the game features at the moment:

Walk
Run
Jump
Talk to NPC's
Recieve Quests
Journal
Inventory
Day/Night cycle
Sun with lense flares

more will come, i just cant think of anything more to add at the moment

edit.. why are the images not showind??!
edit: allright got it to work now


webpage is finally working... 50%
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 15th Jun 2005 19:06
post a screenshot of npc talking plz =]

does 1 + 1 is 11?!
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 15th Jun 2005 19:27 Edited at: 15th Jun 2005 19:29
this is how player talks to NPC's.
very much morrowind stylish.

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=571973


webpage is finally working... 50%
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 15th Jun 2005 20:21
but this one is for your team game no?

does 1 + 1 is 11?!
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 15th Jun 2005 21:22
here is a shot of my own engine (the player is from 3dmax, and i think ill keep my engine with that player)

the game completely maked in my own scripting engine

does 1 + 1 is 11?!

Attachments

Login to view attachments
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 15th Jun 2005 23:04
here is a little "Window" update..

does 1 + 1 is 11?!

Attachments

Login to view attachments
David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 15th Jun 2005 23:24
@GogetaX; Why are using a biped template as a player? Its deigned for being rigged, not used as a model

[url=www.lightningstudios.co.uk][/url]
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 15th Jun 2005 23:27
Quote: "here is a shot of my own engine (the player is from 3dmax, and i think ill keep my engine with that player)"


its also very hard to make a player model and i cant make

but using this model, i can make very easy and "powerful" animations

does 1 + 1 is 11?!
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 16th Jun 2005 00:00
now in my engine, u can make very good particles..
this picture is a real ghost that maked in 3dmax
http://i4.photobucket.com/albums/y144/gogetax1/Ghostorsomething.jpg

and this one is a particle maker did:
http://i4.photobucket.com/albums/y144/gogetax1/Particle.jpg



@lukas, what u say on that one?

does 1 + 1 is 11?!
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 16th Jun 2005 04:24 Edited at: 16th Jun 2005 04:25
GogetaX: a) This isnt your thread, advertise your work in your own threads. Dont get me wrong the pics arnt bad but this isnt a competition this is Lucas's thread.

b) Use the edit button...youve been a member for longer than me yet you still post like a newbie. Please stop it.

Lucas: Looks good man, cant wait to have a play ! (oh you might want to add some word wrapping on the chat box though)

Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 16th Jun 2005 04:57
i dont showig my work lol, i just showing to lukas

does 1 + 1 is 11?!
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Jun 2005 05:29
Quote: " but this one is for your team game no?"

true true, but that doesn't mean i cant use it in my own games.
i mean, i wrote it, so i can do whatever i want with it

the scripting language looks nice. so does the game.

Baggers,
thanks i really want to work on this project, but i dont have time due to competitions.. so that sucks
and yeah, about the chat window: at the moment it is just checking for letters, when the total amount of letters reaches the maximum allowed on one line, a new line will be created. i have not figured out how to do the same with words.
i gues a combination between both is necesary


webpage is finally working... 50%
David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 16th Jun 2005 05:38 Edited at: 16th Jun 2005 05:42
Fantastic work Lukas! I love the pic with the pinky-coloured sky (sunset I assume ) The whole forum is exploding with RPG's!!


Hopefully all of them will be fun to play, of course including yours (which I have no doubt about).

Little tip: Just relax with the Puzzle compo as such; I know the deadline is looming fast, but work on your RPG, and when you get 'bored' or sick of doing a certain bit of it, work on the puzzle game for a bit. It'll stop you from being burnt out on one particular project. (or possibly the other way round)

EDIT: Didn't quite read properly - replace puzzle compo with <Whatever compo(s) you may be entering....>
(That's what I do at least)

Looking cool.

[url=www.lightningstudios.co.uk][/url]
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Jun 2005 05:50
thank you

i guess i should tell you (in case you didn't know) that geecee3 made the sky textures. he delivered them free for use. and im only going to use them until i make my own textures (which will be like.. never because i suck at 2d arts)

yeah, im actually stuck with my entry for the puzzle competition
but im also participating in the gamedev shooter competition, where my entry is about 30% complete by the way. i need to finish the level then ill have to add the zombies! (yes i said zombies.. my third game with zombies) and guess what: there will be zombies in the rpg game

anyway, great tip ill remember it.
i usually start something, work on it full time then stop and leave it. lets hope it will not happen to this project though


webpage is finally working... 50%
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 16th Jun 2005 06:02
Lukas, when u said that u didnt finished the "Run" of the game:
why is do difficult to make it?
u just need to set other speed for a player and that is it.. no?

does 1 + 1 is 11?!
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Jun 2005 06:20
i know how to make him run, i just haven't made it yet


webpage is finally working... 50%

Login to post a reply

Server time is: 2024-11-23 09:09:15
Your offset time is: 2024-11-23 09:09:15