Added alot of new options to the interactive object system. Now I can set a sort of "loot list" for each object and percentages for how often each item appears. The patch of shrooms for example can yeild the usual Orange Feral Shroom (98%) or rare Ruby Leteo Shroom (2%) The crates and barrels have several items for each but guess I'll let you guys find out on your own whats in there.
Also, to randomize things a bit, I set a base regen, and random regen. The patch of shrooms for example has a base of 5 minutes, and random of 10, so a new shroom will regen every 5-15 minutes.
Also added in a tradeskill check (some objects will need a minimum tradeskill level to interact with) and also the amount of XP gained in that specific tradeskill for each successful action.
Excuse me now, gonna go see if I can find me a rare shroom...