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FPSC Classic Product Chat / July 26 BETA Testing Update

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=ChrisB=
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Posted: 27th Jul 2005 01:45 Edited at: 27th Jul 2005 02:24
Hey all,

Well, BETA testing is coming along quite well, Lee is stuck in front of his computer by some digital glue that he doesn’t know I sent him , coding away like he is supposed to be. We (the BETA team and the Devs) are working on bugs mainly, the BETA testers chewing the Devs ears off about everything we find, but then again that’s our job.

Multiplayer is going to be a big hit, as it’s very well developed and quite capable, although (as one of the Devs said) there are no physics for multiplayer.

The physics for single player? They blow me away. There better than quite a few major games, that’s for sure. I mean, out of the hundred or so major games out there, in how many can you shoot a boulder with a bazooka, the boulder roles onto a ramp, then nocks down a tower, which then kills an entity, which then opens a doer. Also to be able to throw things at enemies, or anything for that matter, well, that’s always very fun.

Also, everyhing has been sped up, so now you don't wait 5 miniutes for a small test level to load.

Okay. Now for some of the best news of all. Although it is not officially supported terrain is possible, . What I and some other people have been doing is using a program like Geoscape3D to make a terrain model with texture, and then importing it as a static entity. This method works perfectly well, and allows the use of small patches of terrain.

Well, that’s about it, except for a typo by Lee in the build game dialog, where instead of saying “Automatic Floor”, it says “AUtomatic Floor”, which mean Lee is staying up coding too late (but he can’t move, ‘cause I’m going to send him more digital glue).

Well, I’m going to get back to work, so happy FPS Creatoring!

Truly yours,
Me, myself and I,
ChrisB



NOTE TO MOD: Pleas make this a top-of-the-forum thread.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
SarusX
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Posted: 27th Jul 2005 01:58
Good news. Glad everything's going along swimmingly.

Can't wait for V1
=ChrisB=
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Posted: 27th Jul 2005 02:00
HEHE!! I'm playing Rick again! Oh well, what can I do.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Deadwords
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Posted: 27th Jul 2005 02:13
Any FPSC fan can't wait for V1...i'm a FPSC fan.
The best drag N' drop game software is there...FpsCreator V1.

=-{SKaleX}-= Current Projects: -The Killer 3D-=-Chaos Zone-
=ChrisB=
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Posted: 27th Jul 2005 02:16
ANd its more then drag n' drop! (oh, NO! I'm immitating Lee and his double caps again )

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Deadwords
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Posted: 27th Jul 2005 02:21
yes i know. ok i will say it again:

it's the best no-programming game software ever done.

=-{SKaleX}-= Current Projects: -The Killer 3D-=-Chaos Zone-
=ChrisB=
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Posted: 27th Jul 2005 02:30
MUUUCH beter.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
=ChrisB=
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Posted: 27th Jul 2005 02:44
MOD, EHEM!! i need this post stuck to the top as an anouncement.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Eric T
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Posted: 27th Jul 2005 03:22 Edited at: 27th Jul 2005 03:23
So far within the beta I have been most impressed with the improvements on:

1) The AI. Its gotten alot smarter than the run and gun as fast as it can that I remember around the last RC I played with.

2) The Speed improvements. Seems everything overall is running much faster than I remember. I had a room chock full of various entities, tons boxes with physics, full blown lights, and about 6 Aiko's. It was running at a nice stable 30fps throughout the entire shootout.

3) The physics of course. I was quite impressed the first time I pushed a box down a set of stairs and saw it roll into some other boxes. I actually made a joke test map in which I pushed a box down a large set of stairs into arranged boxes in a "bowling" manner. You guys (and maybe girls, not gonna generalize ) are gonna have a great time playing with v1's physics.

-Eric

http://blog.myspace.com/erict An Alternative to Mouse's blog. Now with more lowbrow opinions.** Warning - explicit language**
=ChrisB=
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Posted: 27th Jul 2005 03:30
Oh, hey! Its a fellow BETA tester!! Well there you are. But idon't think Lee will alow anyone but us testers to get the beta files.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Lavitz
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Posted: 27th Jul 2005 04:12
V1 is gonna rule the world!

I'm Back in Black!
Roger Wilco
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Posted: 27th Jul 2005 04:17
Lavitz, no need to tell us that, we're not stupid. ;P

One thing to look forward to:
The day FPSC v 1 is released
=ChrisB=
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Posted: 27th Jul 2005 04:42 Edited at: 27th Jul 2005 04:44
All but some of us. *ehem*

Mods, PLEASE plant this thread ontop of the forum.

Thank you, whoever did that.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Darth Vad3r
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Posted: 27th Jul 2005 06:31
Good, Good. So Beta testers aren't lucky people who asked for the beta to abuse its abilities! Just kidding.

"You Don't Know the Power, of the Dark Side" -Vader
RickV
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Posted: 27th Jul 2005 06:40
I can confirm, the physics are very cool. I just made a mad level with over 100 crates falling on my head and it all worked damned fast. Then I picked up my rocket launcher and started some re-arranging of the crates!

Another tip, by using a mix of static and dynamic entities you can ensure that your dynamic entities don't jiggle around too much.

Lee has done the business these past few weeks. Finding a lot of slow downs in his code has released FPSC into the product that I wanted us to make.

So forgot EA, long live V1!



Commercial Director
TGC Team
[Read "The POWER of NOW by Eckhart Tolle". There is no past or future, only NOW!]
=ChrisB=
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Posted: 27th Jul 2005 08:51
Well, if rick will give me the go-ahead, I will relese a video showing the editor and gameplay with terain.

*Looks over at rick. gets down on knees* "PLEEEEASE rick!! Please let me do a video!!"

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Deadwords
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Posted: 27th Jul 2005 09:15
oh dude! can't wait until V1!!! i know the FPSC fans are not supid...everybody knows that FPSC fans cant wait for the damn good physics, insane multiplayer, awsome engine...and many more including sell games!

=-{SKaleX}-= Current Projects: -The Killer 3D-=-Chaos Zone-
Jordan Siddall
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Posted: 27th Jul 2005 10:59
Can anyone conferm a realese date?
Deadwords
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Posted: 27th Jul 2005 13:04
yea, that would be awsome. it's before the end of summer bu what month, in how much weeks or it's to stun people with a big news: FPSC V1 REALEASED...?

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
=ChrisB=
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Posted: 27th Jul 2005 14:03
No, but I do know (or am pretty sure) that it'll be before the end of augost. If not then soon after.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
SoulMan
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Posted: 28th Jul 2005 03:06
Looking at the calendar, holy crap augost is so far off. So far off it's off the calendar.
I do believe you mean August
SoulMan

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=ChrisB=
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Posted: 28th Jul 2005 03:36
Yes, that I did.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Deion
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Posted: 28th Jul 2005 03:47
can we geta compiled demo of an avolanche that would rule

Cheers,
Deion G.
=ChrisB=
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Posted: 28th Jul 2005 15:08
Hmm, I'll do that tomarrow if I have the time. Were leaving for the mountains tomarrow, so I wont be aound to help you guyz fer a while. (I wonder how you'll manage)

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
=ChrisB=
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Posted: 28th Jul 2005 15:46
Quote: "Then I picked up my rocket launcher and started some re-arranging of the crates!"


We love re-arranging the house over here, welcome to da club, Rick!

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Van B
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Posted: 28th Jul 2005 18:27
Still haven't had the time to download the new beta, looking forward to it though - gonna get that done tonight.

I seriously can't wait to play with those physics.


Van-B

Jordan Siddall
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Posted: 28th Jul 2005 21:11
gimme beta plz
Sunflash
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Posted: 28th Jul 2005 23:24
wow! V1 sounds awesome! I hope somtime someone makes a website with ALOT of tuts, then some of the questions we get here could be answered. That and I would like to read some scripting tuts myself

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
=ChrisB=
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Posted: 29th Jul 2005 01:48
@Van B: You'll LOVE it! The best feature is being able to knock boulders over on people!

@Jordan Siddall: Sorry, only the Dev team, BETA test team and Mods ore alowed to have the BETA versons, as far as i know.

@Sunflash: Well, I will make more tuts when I get home from the mountains. I think you might be able to make a mini Redwall game with V1.

@Everyone else: I'm going to give you untill Tuesday to figure out the feature that EVERYONE will love. If you do, come to the USA TGC convention and I'll buy ya a drink.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
uman
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Posted: 29th Jul 2005 06:30
I am beta testing but have a job keeping up with Lees updates - downloading and all and have been very busy working as well this week so have not had much time to test in depth.

I can say that I am able to utilise previously made EA maps for those that are interested in that fact.

Mainly I have been working with MP - playing over LAN with two computers here which is great fun I can tell you. Trouble is you just want to keep playing and not working/testing.

Currently awaiting the next Beta version due shortly - another 400mb download I guess.

I will post more info probably next week when I get the Latest Beta and have a chance to set up a new MP map.

Merranvo
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Posted: 29th Jul 2005 06:39 Edited at: 29th Jul 2005 06:57
Hmm... Lee, can we download a UPDATE for EA? There is like alot of data that we could probally reuse.

P.S. The new feature is a in-game Garden so Lee can Digitally Garden while shooting other players...

P.S.S. Let me really guess... the new feature is that faster compiler that Lee has been working, the "Active Dynamic Recompiler".

And there is a feature all you Halo people will LOVE!
Hmm... Halo = shields... Halo = weapon swapping... Halo="Being killed by a greedy corp known as M$"

Blasting, Shooting, and Maiming. Aspects of Modern Gamming.
=ChrisB=
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Posted: 29th Jul 2005 08:35
Nope! The new feature isn't shields or weapon swap. I'll give you a vauge clue. Think cops.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Van B
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Posted: 29th Jul 2005 12:33
You mean there's an AI script now for making the enemies eat donuts and target minorities? soz

I'm probably a lot like the eager folk here, just fascinated by the physics plugins but don't really feel like learning the coding stuff that goes along with it.
One thing I've been hankering for is a FPS game more like Duke Nukem, where setting traps and using pipe-bombs is strategic and actually part of the gameplay (not just a gimmick, an actual gameplay element that adds realism and depth and crazy-death possibilities).


Van-B

Eric T
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Posted: 29th Jul 2005 16:58
Quote: "You mean there's an AI script now for making the enemies eat donuts and target minorities?"


LOL, and here I was gonna say "An AI script to pass the 2 Italians and the Black Guy knife fighting, and go help the Young Blonde who had her purse stolen". You got the job done though, haha.

Anyway, for the last 1 1/2 days I've been on Longhorn, so I can't toy with FPSC for now (can't run any DBP apps actually... probably has something to do with LDDM). When beta 8 comes out later i'll hop back over to XP and toy with it some.

I was ACTUALLY starting a game like the:

Quote: "where setting traps and using pipe-bombs is strategic and actually part of the gameplay (not just a gimmick, an actual gameplay element that adds realism and depth and crazy-death possibilities).
"


...That VanB described, heh. When I've been toying with FPSC i've had 2 games in mind: Duke Nukem 3D, and Unreal. Those 2 have been pretty much the inspiration for all the maps i've created. Well... there was one that was kinda like a Postal/Serious Sam type, but I didn't like it too much.

-Eric

http://blog.myspace.com/erict An Alternative to Mouse's blog. Now with more lowbrow opinions.** Warning - explicit language**
=ChrisB=
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Posted: 29th Jul 2005 20:24
Okay, think, "CHP" and, "State Trooper", and, "Chase"

And yea, the engine does look like a WAAAAAY advanced verson of the one they used in Duke Nukem 3D.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Coldnews
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Posted: 30th Jul 2005 00:36
hey,
fellow BETA tester here, haven't actually managed to download the BETA yet but I'll be doing it this weekend now I have the time.

Lon
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Posted: 30th Jul 2005 01:42
Vehicles! well, we can only hope. vehicles in multiplayer.....run your buddy down.
=ChrisB=
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Posted: 30th Jul 2005 02:22
We have a winner!! Yup, thats right! So far as I can tell Mike is working on that right now. But I dont know about in MP, that would require physics, and there aint no physics in MP.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Havok
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Posted: 30th Jul 2005 05:29
I am kinda late posting this but will vehicles be first person driving like in Half Life 2 or third person like Halo and Halo 2?

I know Karate, Kung Fu, and 47 other dangerous words...

Lon
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Posted: 30th Jul 2005 08:02
Vehicles in mp can wait for an upgrade. Obviously there is some weird thing going in FPSC code that conflicts with MP, or better yet the MP portion of FPSC code doesn't fit in with sp. I have a feeling that in order to do all the things in a full loop in SP is too much to deal with net code and the mp version of SPSC had to be radically re-done, hence no physics. (Lee, don't wrap yourself around the axle to make this part of v1 right now if it will delay it). This feature could easily be an upgrade. The man can't do everything.
Merranvo
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Posted: 30th Jul 2005 08:38 Edited at: 30th Jul 2005 23:28
HEY... I already promised coded vehicals... CURSE MIKE, I WANTED THE GLORY....

*breaks into tears*
"MOMMY"

Blasting, Shooting, and Maiming. Aspects of Modern Gamming.
=ChrisB=
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Posted: 30th Jul 2005 09:58
Hey, nice try at scarring us into thinking your a mod. Errrmmmm, you want to be p*ssedat Mike, not TheEvilBoss, okay.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Lon
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Posted: 30th Jul 2005 22:30
Who me? Im not pissed, Im thrilled I was just stating why I thought physics didn't work in MP. Of course I was just babbling and don't really have the facts. I tend to babble on when I've had a few cold beers.
=ChrisB=
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Posted: 30th Jul 2005 23:11
I wasnt talking to you, I was talking to Merranvo.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
SoulMan
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Posted: 31st Jul 2005 00:45
Merranvo is the Anti-Mod now.
(Spooky Music playing)
SoulMan

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Sunflash
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Posted: 31st Jul 2005 03:00 Edited at: 31st Jul 2005 03:02
Quote: "@Sunflash: Well, I will make more tuts when I get home from the mountains. I think you might be able to make a mini Redwall game with V1."


That made my day, that made my month, why, that made my life!! *dies*

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Jess T
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Posted: 31st Jul 2005 06:51 Edited at: 31st Jul 2005 06:52
Well, I'm glad to hear that I'm not the only BETA tester who's not keeping up with Lee's updates!

I gotta say, though, I have one of the earlier BETA's here, and playing around with that physics! Damn, it's great fun!

I made an Ice Hockey style game ( Single Player ), where a barrel is the puck, and it slides around all over the place when you run into it

'twas funny

Hopefully I'll be able to get up to date with the latest BETA's soon and feel the full brunt of the beast that is V1!

Team EOD :: All-Round Nice Guy
Want Better dbHelp Files?
Havok
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Posted: 31st Jul 2005 08:11
Will there be a video showing vehicles later on or maybe screenshots. Also I cant wait until v1 because fantastic physics, multiplayer, an now vehicles! FPSC V1 is a must have for an average game maker. I cant wait for V1, It is gonna be great!

I know Karate, Kung Fu, and 47 other dangerous words...

Gunz_27
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Posted: 1st Aug 2005 00:31
Oh I can't wait for V1 whens it coming out?

My top 3 fav Shooter games
Halo 1 & 2, Ghost Recon 2, Half-Life 2
Deadwords
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Posted: 1st Aug 2005 03:24
Quote: "We have a winner!! Yup, thats right! So far as I can tell Mike is working on that right now. But I dont know about in MP, that would require physics, and there aint no physics in MP."


Oh sh*t!! Vehicules? Wow! FPSC V1 is THE world-ruling software!!! I cant wait!

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-

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