Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Ronin (the new thread)

Author
Message
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 20th Feb 2006 22:11
dude stop with the shaders and go make some serious stuff like.. GAME PLAY..



Chris Franklin
19
Years of Service
User Offline
Joined: 2nd Aug 2005
Location: UK
Posted: 20th Feb 2006 22:13
omg what shaders is gameplay

@Sepp and sett

Keep up the great work

Oolite
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Middle of the West
Posted: 20th Feb 2006 22:15
Quote: "Lol how long has it been?"


(i'll probably double post now because i'm waiting for confirmation from my other post )
i joined in september i think and i don't post much, i have been trying to post more lately though.

Back from the dead...again!
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 20th Feb 2006 22:19
Quote: "dude stop with the shaders and go make some serious stuff like.. GAME PLAY..
"

We have been, I implemented the shaders whilst in a coding mood, as Sett is coding the game engine, I thought I would do something useful with my mood for coding.

Quote: "I'll have to remeber that next time"


I ment to say approved posts.


And here is the To do list if it interests you X. Its for the engine, once they are done.



we can get onto the main part of the game properly, which gives me plenty of time to work on media and Oolite to animate, this thread will be quiet for a while, but we are working on it. (Just me and Oolite being in higher education means being too busy)

Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 20th Feb 2006 22:23
Quote: "And here is the To do list if it interests you X. Its for the engine, once they are done"


haha this was my idea with the to do list. idea stealer lol

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 20th Feb 2006 22:25
Quote: "haha this was my idea with the to do list. idea stealer lol "

Actually its the check list sett sent me the other day, he wanted to see if there was anything for me to add to it, and I might add one thing, but it can be classed under spells and skill

Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 20th Feb 2006 22:35
whatever.

btw, this signature is better i think

keep updating us about the game.

Chris Franklin
19
Years of Service
User Offline
Joined: 2nd Aug 2005
Location: UK
Posted: 20th Feb 2006 22:38
yea 22 to 100 left what will finish first

WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 20th Feb 2006 22:56
Quote: "yea 22 to 100 left what will finish first"


lol I don'T know...


Quote: "keep updating us about the game."


That's what where doing Anyway. my PC is back and IÉ'm testing something to see if he crash, if he doesn't, I'll continue to code. If the comp crash, then I'll be very very angry because it'll go on repair for maybe a month, so that kind of bad. I hope that it'll work fine.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Chris Franklin
19
Years of Service
User Offline
Joined: 2nd Aug 2005
Location: UK
Posted: 20th Feb 2006 23:02
Um sett i'll code it for you if you need to get your pc repaired i won't be spending to much time on it tho got my project as well

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 20th Feb 2006 23:05
Quote: "
btw, this signature is better i think"

Thanks, fancying things up never really works for me, simple is always better.

Quote: "yea 22 to 100 left what will finish first "

Dunno about that, this is just the engine that needs to be finished, I know I started the project ages ago, but education has really got in the way, which is why I now owe thanks to Sett and Oolite, but I don't think things will speed up that much to catch up on the % rate of your's or Gogeta X's projects.

Quote: "That's what where doing Anyway. my PC is back and IÉ'm testing something to see if he crash, if he doesn't, I'll continue to code. If the comp crash, then I'll be very very angry because it'll go on repair for maybe a month, so that kind of bad. I hope that it'll work fine."

Good luck with ur PC, if it has to go into repairs, I'll look after the code for ye incase of any extreme issues...

WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 20th Feb 2006 23:55
I hate my comp. it rebooted. I'll check it with my dad but I hope It won't go into repairs because that would be long, very long...h


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 20th Feb 2006 23:59
Quote: "I hate my comp. it rebooted. I'll check it with my dad but I hope It won't go into repairs because that would be long, very long...h"


the motherboard is dead. i had same problems long time ago. but after i changed my mother board, everything else worked like magic!

WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 21st Feb 2006 01:51
It may be the motherboard, as I said, I'll send my comp to repair, but my dad is going to give me a little place on he's comp so I can still code! YAY! But it may be slow... and not very very efficient. I hope that it'll take a week, and not a month. I have a little change that my motherboard is not dad, so I'll try to play around to test my comp and see if it'll reboot again.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 21st Feb 2006 12:23 Edited at: 21st Feb 2006 17:54
Quote: "Great work Seppuku Arts. "

HEY BRINKS!!!!! WEEEEEE!!!

Cheers dude, see the reply took ages to be accepted

[edit]
Yeah similar thing happened when the motherboard died on my old PC, I thought it was because I fitted the graphics card in wrong, however it died not long before I decided to install it

WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 2nd Mar 2006 23:13
K guys, I've just wanted you to know that this thread is not dead. My comp had several problems, but now, he calm down and I hope it'll continue so I wont send it in repairs. there some update:

The rnd battle work fine, with a good number so you wont have a battle at every step you make.
added some tree and a fence.
you can climb hill normally, but you can go down, need to figure that out.
I've re positionned that differents objects and character.

I'll make the option button, shadows, FMV support soon. More screenies soon and a demo, too.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 2nd Mar 2006 23:53
kewl, nice update, I've been working on characters still, the heads now look better than the one in our sigs, but with no textures I will not show them yet, also I have been working with buildings, I have built a basic low poly house, with avialibiliy for interior, and a stairs/support system to suspend the house on the mountain side.

As for animations, I have not heard from Oolite, but I will contact him and will teach myself to rig properly incase of anything Sett may need.

So engine media is really at the moment

Terrian stuff - complete, as seen in the newer screenshots
Temp akai (With the new face style he is now temp) - Modelled (See sig)
Test Dojo - Modelled, lightmapped in lightmap maker, however I am going for a completely differant approach so that room will be ditched now, as I will be purchasing 3D world Studio and Quikly Game Pro when i get me £80 (Quikly should have a tree generator I plan to use with Ronin)

So nothing really to update with, but just felt I needed to add to Sett's updates.

Music however is barely touched.

The next update from me should be a media update with a render of characters with a background, and a sig to replace the two crappy ones I made

Oolite
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Middle of the West
Posted: 6th Mar 2006 15:36
@Sett: did you manage to try that animation i sent you yet?

<center>
<img src="http://i36.photobucket.com/albums/e33/Oolite/MainLogo.jpg" alt="Image hosting by Photobucket"><br><br>
</center>
WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 6th Mar 2006 17:45
no, can you send it back, because I think it's on the comp of my dad and, my dad is not here. But I'll try it ASAP.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 6th Mar 2006 20:09
@Oolite nice afro .
@Both
Sorry I've been neglecting stuff at the weekend, barely been on PC, have 2 bits of coursework to hand in a week before the end of the month, and a lot of a-level work to do, plus I'll need to tidy up my room this week with each spare moment lol

Well hope alls alright with your work dudes

Oolite
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Middle of the West
Posted: 6th Mar 2006 20:36
ok sett, i'll send it when i get the chance, busy with actual work at the moment and i had my nans funeral today, so its kinda hard to concentrate...

Chris Franklin
19
Years of Service
User Offline
Joined: 2nd Aug 2005
Location: UK
Posted: 10th Mar 2006 20:33
Bump for awesome game

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 10th Mar 2006 23:10
thanks

However, an up date would have made a good bump as soon as we got one


But meh! Can't complain

Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 11th Mar 2006 05:35
Games looking nice, awesome water shader, how do you do it?

Pirates of Port Royale:
http://www.popr.gwgaming.net (Temporarily Disabled, We Apologize for the Inconvenience)
Live the life.
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 11th Mar 2006 11:23
Quote: "Games looking nice, awesome water shader, how do you do it?"


Thanks, well the water shader is by EVOLVED, and same for the grass, the programming is just setts skill, and the modelling/texturing is an easy one

I think this project will be on a sort of stanby until easter, far too much work to do, 3 courseworks and a lot of studying to do, and 4 weeks after easter will be exams, after that I can relax and work on Ronin until the next school year for the A2's

WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 30th Mar 2006 23:47
[chorus] Update! [/chorus]
I know that there was no news on Ronin, but here are the news. My comp have been sent in repair, so I work on the comp of my dad. Lot slower than my comp, but I can work easely. So here is some update:
You can finnally go down the hills
You can set on-off the shader

I'll post a demo for everyone soon, but first I need to fix some bug and add something so I can post it. I need to fix the Way Point AI bug, I need to make a function to use objet. I need to add shadow and do a on-off option, and some other thing.

Now it sould'nt be too long before another update.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Chris Franklin
19
Years of Service
User Offline
Joined: 2nd Aug 2005
Location: UK
Posted: 30th Mar 2006 23:51
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 31st Mar 2006 00:11
Excellant work dude, we've almost sorted out our character problem I just need to check out Oolites model, which I have been unable to do due to the amount of coursework, which is now complete (yey) I can check it out and fix up some stuff, also I would have done somestuff but I was watching the second DVD to season 3 of 24 because we had it on rental (So may as well watch it before we have to return it )

WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 1st Apr 2006 02:24 Edited at: 1st Apr 2006 02:25
Ok, so here is the demo with some screenies.
Screenies first:

The option menu with my (bad) cursor (it's temporary):
http://i47.photobucket.com/albums/f198/SeppukuArts/Ronin15.jpg

Two AI working at the same time, way point AI and wander AI:
http://i47.photobucket.com/albums/f198/SeppukuArts/Ronin16.jpg

Random battle when you walk around:
http://i47.photobucket.com/albums/f198/SeppukuArts/Ronin17.jpg

And finnally, you can walk up and down the hills:
http://i47.photobucket.com/albums/f198/SeppukuArts/Ronin18.jpg

Now, here is the controls:

-> arrowkeys: walking around, choosing an option in a menu.
-> return key: select an action, in battle or in a menu.
-> shift: hold shift to run. Stamina decrease when shift is holded( a little bug).
-> i: for the in-game menu.
-> spacekey: talk with npc when you're close.

So, I hope you'll have fun with this tech demo!


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'

Attachments

Login to view attachments
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 1st Apr 2006 11:32 Edited at: 1st Apr 2006 11:47
nice stuff, I am downloading now, I'll give you feedback in my edit
[edit]
26-30 FPS
ATI radeon 9550 256mb
P4 1.5ghz
256mb ram

I like the engine so far, it is pretty nice, I would move the text box in the battle to somewhere that doesn't cover the battlers, and as a next move on your checklist, I would cover the used of items, I will write you an entire item list this weekend

WarGoat
20
Years of Service
User Offline
Joined: 19th Sep 2004
Location: Montreal
Posted: 1st Apr 2006 15:03
Thx, yea, its a bug. The box and the life of the enemie is a little crazy when I've re-setted the display mode to 1024, 768.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 17th Apr 2006 02:10
Just to save the thread from dying into the dust I will post something as good faith.

Here are 3 character models that will be used

On the left is kuroi, he hade trousers more muscles and a hair do, but I screw his model up and will redo that, in the middle is Akai and on the right is Tsuki.
These models were made by;
Oolite (Bodys for Himika and Kuroi and all of the faces)
Oddmind (Akais body and armor, a kind donation)
Myself (Kuroi's cloths and hair, now lost, Tsuki's hair and clothes, and composing and editing the models)

As for the engine, I tried to get into contact with Sett by email, yet no reply, I have a feeling he is having computer problems again, sorry for the slow work, A levels are a pain, well hopefully I'll be able to get back onto focus with this project real soon

Yey! I removed the sig...
A Llama called Dalai

Login to post a reply

Server time is: 2024-11-23 19:32:10
Your offset time is: 2024-11-23 19:32:10