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Work in Progress / Pirates of Port Royale

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Wiggett
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Location: Australia
Posted: 23rd Oct 2005 15:28
hahaha the body look scool, my head is a lil worse for wear, if u want i can skin it myself , I will take the necessary photos, i've done it for flashpoint etc so i'm used to it. Also im not a coder so I can't help you with much other than media sorry.

Lukas W
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Location: Sweden
Posted: 23rd Oct 2005 16:31
im not the creator of that model though. i use it in my zombie game. but if its ok with gil (and jonny ree ofcorse, who made it) then we might use that model in the game aswell, afterall it is a great model.

i know im not much of an artist and this was the best i could do out of the photo you gave me, lol i think you should do it yourself or request from heckno or someone heckno is rather good with human models.

Gil Galvanti
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Location: Texas, United States
Posted: 23rd Oct 2005 16:46
ahh gil, nope i have no problem. wigget is almost as cool as i am.

k, cool .

@Seppuku: lol .

Quote: "oh, gil, by the way. im working on the website at the moment. the "admin panel" is starting to take shape

soon we can post "news" much easier, we will get an guest book and we can administrate them both through the "admin panel"
just so you know.

and id rather stay away from dbp for a while if that is ok? i just dont feel like touching it"

ok, thats fine, just tell me when your ready to work in DBP again .

@Wigget: Ok, np, if something comes up where you can help, ill tell you .

Quote: "if its ok with gil (and jonny ree ofcorse, who made it) then we might use that model in the game aswell, afterall it is a great model."

lol, yeah, sure .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Advancement Games
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Posted: 23rd Oct 2005 17:18
Gil: What I mean is should I get the main source for the game before programming? I am going to need to know how you are structuring the game to make the save/load system, and what I mean for level design is the buildings and putting them in the world and placing all the entities.
Xenocythe
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Posted: 23rd Oct 2005 18:16
C'mon, I'm cravnig Screens!
Gil Galvanti
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Location: Texas, United States
Posted: 23rd Oct 2005 18:21 Edited at: 23rd Oct 2005 21:44
Quote: "Gil: What I mean is should I get the main source for the game before programming? I am going to need to know how you are structuring the game to make the save/load system, and what I mean for level design is the buildings and putting them in the world and placing all the entities. "

Oh, ok, ill send it to you later today.

Quote: "C'mon, I'm cravnig Screens! "

lol, k, ill TRY to get some up today , but i g2g to church right now, when i get back ill try to get some with the talk system in the game .

EDIT: K, I'm working on getting the screens, but Lukas, how could i position each of the people objects individually? All i can figure out how to do is position all of them, because i dont know their object number, because its generated by the free object function.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Gil Galvanti
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Posted: 23rd Oct 2005 22:04
K, our plan for loading areas will look like this.:
X=Player
F=Fog
L=Low Poly
H=High Poly

-------------------
|F F F|F F F|F F F|
|F L L|L L L|L L F|
|F L L|L L L|L L F|
-------------------
|F L L|H H H|L L F|
|F L L|H X H|L L F|
|F L L|H H H|L L F|
-------------------
|F L L|L L L|L L F|
|F L L|L L L|L L F|
|F F F|F F F|F F F|
-------------------
The world will be divided into "areas", like on the diagram, which has 9 areas. The area the player is in will be high poly, no matter where he is in it, because it would be too complicated to make the different parts change depending on where he is within the area. So, the program will check which area the player is, put it in high poly, and make surrounding areas low poly, with the fog blocking furhter view. An area will probably be about 50-100 yards, unless this is too big and the FPS is still too low. So, sadly, I'm going to have to add fog, but it shouldnt be too close, and the surrounding areas will appear to be detailed, but will really just be low poly. The main reason im posting this is to ask if anyone wants to program this part of the game.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Heckno
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Posted: 23rd Oct 2005 22:08



ok that was 30 mins of my life I will never get back.... Sorry Wigg best I can do with your half face picture atm....
Xenocythe
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Posted: 23rd Oct 2005 22:13
Hahaha thats so awesome!
Gil Galvanti
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Posted: 23rd Oct 2005 22:19 Edited at: 23rd Oct 2005 22:49
@Heckno: LOL .
@Gamedev: Actually, you dont really need the code to make a save/load function. If you make a working function first then I'll give you the code. I just dont want to give it out without being sure that your actually going to work, and not just steal the code first .

EDIT: BTW, Lukas do you happen to still have the PoPR design document i sent you a while back? For some reason i cant find it .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Seppuku Arts
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Posted: 24th Oct 2005 01:48
bugger...you know what I just realised, I never sent the dam ship model to ye, will sort out all of its 'normals' problems tomorrow if some idiot hasn't deleted it, and send it. I totally forgot about it, soz for the major major delay

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Gil Galvanti
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Posted: 24th Oct 2005 01:51 Edited at: 24th Oct 2005 02:00
@Seppuku: lol, np .

EDIT: Hehe, i just found out what your name meant, while doing homework, lol. It says:
Quote: "Beaten or disgraced warriors turned to ritual suicide to prove their courage and restore their family's honor. They called this practice seppuku, which meant disembowelment."


Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Heckno
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Posted: 24th Oct 2005 03:48
Quote: "AGHH! Cruelty to animals, how dare that guy fart in a crocodiles mouth!"


Sir I will have you know, I am a gentleman and we prefer to call it pass wind..... }

Fart is what we do when we pull the sheet up over our wives heads!!!
Gil Galvanti
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Posted: 24th Oct 2005 04:59
@Lukas: nevermind about the positioning objects individually, i figured out what i was doing wrong .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Gil Galvanti
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Posted: 24th Oct 2005 05:56 Edited at: 24th Oct 2005 06:01
K, as promised, i got some screenshots with the talk system for ya. See them here: http://www.freeibforums.com/forums/index.php?mforum=popr&act=ST&f=1&t=88&st=0#entry395

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Specters
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Posted: 24th Oct 2005 06:51
Hey Gil, live in California, I mean Southern Cal, and when I mean southern, southern, southern southern???

Experience : Dark Basic
Learning Currently : C++, Delphi, Java
Wiggett
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Location: Australia
Posted: 24th Oct 2005 12:12
HAHAHa ok heckno thanks for the effort but i look a lil geekier than normal in that one, I will work on a model for you guys sometime soon

Seppuku Arts
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Posted: 24th Oct 2005 14:02
@Gil, yep, wouldn't call myself seppuku for nothing

@Heckno, um...jolly good show? By jo I think you've got it....my condolences to you on this one sir, my mistake and deepest apologies on mistaking the word fart.....

Um...I'm not very good at posh talk, so I went over the top there

Nice screens

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Lukas W
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Posted: 24th Oct 2005 14:05
Quote: "Your signature has been erased by a mod because it's larger than 600x120..."

ha ha ha ha
i laugh but it is fake laugh

Seppuku Arts
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Posted: 24th Oct 2005 14:15 Edited at: 24th Oct 2005 15:16
interesting....bugger now I gotta change it

[edit]
To save double posting


Hey gil I sent the ship to your compkid aol email address, lemme know of any probs and screens to show the problems if any.

regards

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Gil Galvanti
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Posted: 24th Oct 2005 16:10 Edited at: 24th Oct 2005 16:24
@Drew G: Nope, Texas .
@Seppuku: cool, thanks.

EDIT: BTW, for those of you who are too lazy to click on the link to see the screenshots, here they are. And since its a new page, you might not see.







Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Seppuku Arts
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Posted: 24th Oct 2005 19:32
weew go DBC stiff dude!!!!! Didn't see that image

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Advancement Games
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Posted: 24th Oct 2005 22:50
Okay, I am half way there with the function. I am going to use a text file at first to save the data, then I will use a special *.gpr (Gil's Pirates of Port Royale) format later on. Do you want me to save all of the npc positions, or just the day and time and the npcs would appear in a certain place depending on the day and time of day?
Advancement Games
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Posted: 24th Oct 2005 22:51
Oh, Gil, you really look like you need some mapping help. I would like to help you out with that, okay?
Gil Galvanti
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Posted: 25th Oct 2005 00:48 Edited at: 25th Oct 2005 00:49
@Seppuku: lol. BTW, that model is a place holder. I'm waiting for Heckno's awesome models.

@Gamedev: cool . I think it should save stats, time, weather, player position, NPC position, inventory, quests and relationships. The NPC's will appear in a certain place at night and day eventually, but if you just store the position, it shouldnt matter, because a different piece of code will dictate where they are.

EDIT: Oh, and what do you mean when you say mapping?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Wiggett
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Posted: 25th Oct 2005 05:56
lookin good gil, and a bit is two words.

Lukas W
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Posted: 26th Oct 2005 09:57
Gil, we really need to do something about that terrain
can i try to give it a new texture? one that is a little more detailed.

btw. today is the big day: wednesday. im gonna go check on my pc. its been repaired hopefully. sadly i have never used it and i have had it for 1 week allready if the computer is not fixed by today i... dont know what i will do..

also, do you think we will need waves on the water? if so i can try to work something out. we can use shaders and use a plane where we get awesome looking water with reflections, or we can use a matrix with "real" waves. what do you think?? maybe we could work out a way to mix them both.. hmm

Gil Galvanti
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Posted: 26th Oct 2005 16:19
Quote: "Gil, we really need to do something about that terrain "

yeah, i know , thats just the one automatically generated by geoscape . Sure, you could try a new texture. Good luck with the PC . I was thinking we should have waves on the water, but i dont want to do a real matrix, because that would eat up the FPS. Reflections would be awesome! .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 26th Oct 2005 22:21
thanks the pc is fixed yay!

ill just finish of the website or some big parts of it, then ill go into dbpro again

Advancement Games
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Posted: 26th Oct 2005 23:50
Computer was down yesterday, so nothing was done. Gil, I will give you the basic load/save function soon and show you how to implement it with a certain program that I will make that would save and load values. What I mean by mapping is for texturing, level editing with cshop, and placing entities.
Seppuku Arts
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Posted: 27th Oct 2005 01:30
hey gil, my PC is being an a*** therefore, it means I am prolly gonna reinstall windows this weekend, if it doesn't behave by then, which means I am back up-ing every important file I can on CD, that my mean the loss of my ship that I made. So, I will remodel it, this time better (as I am more experienced now )

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Gil Galvanti
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Posted: 27th Oct 2005 04:10
@Lukas W: cool .
@Gamedev: Ok, np. Thanks . About the mapping, oh, ok, i really need help with texturing, but lightmapping for me doesnt work on this computer for some reason (thats entities right? ).
@Seppuku: Oh, ok, cool, thanks for doing that .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Puani Hicaucai
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Posted: 28th Oct 2005 01:20
cool!! i like the screen shots.

Is the fortune you seek the same fortune you need?
Heckno
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Posted: 28th Oct 2005 21:38
Lukas W
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Advancement Games
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Posted: 28th Oct 2005 22:31
Gil, how do you place your NPCs and cameras throughout the level? if you are using your own editor, I could redesign that. The save function is almost complete, I need to do the load next.
Gil Galvanti
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Posted: 29th Oct 2005 00:54 Edited at: 29th Oct 2005 01:05
@Heckno: Like i said in the email, awesome .
@Lukas: OH...MY...GOSH! Thats awesome!!!!! I didnt know you could do that! Thanks!!! BTW, I need to send you an update of the code and the areas, they are a lot more complete now, i just realized that you have older ones. I'll post it up on our public HTML thing.

EDIT: Okay, Lukas, I've posted an updated NPC text, sections, and code. Just copy the contents of the update folder directly into your main engine folder, overwriting whatever you already have. You already have the same implemented talk system, dont you? Or do you? If you dont just tell me and I'll post it too. Also, you may notice that the "area 2.x" and "area 3.x" or arent positioned right, and neither of them are complete (area 2 is only partially sketched out in CS4 and I have yet to combine the rest of area 3 together with that area 3. So, just wanted to let you know i was in the process of scaling and positioning and combining those 2 areas, but now area 1 is complete (for the most part).

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 29th Oct 2005 02:30 Edited at: 29th Oct 2005 02:38
well, im afraid i cant take credit for the water. i forgot to mention it in the above post i found the shader (yes, shader) in The Ultimate Shader Thread 2.0.. just so you know

i have now finished the "admin site" on our webpage, we can now log in (username and password are on our forum) and post, edit and delete news. i have also updated the gallery.

im staying up late tonight its 01:28am allready and im a bt tired.. been working on that website for 3 hours now.. man i suck at programming too

i will have a look on what you sent me when i get to my computer downstairs. up here i dont have dbpro installed any more

edit,
cant.. stay.. awake... ... ......

Gil Galvanti
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Posted: 29th Oct 2005 02:49 Edited at: 29th Oct 2005 02:52
Oh, well i didnt mean i didnt know you, personally, couldnt do that, but DBP overall . yeah, lol, i was surprised when i saw you had responded . Cool, thanks for working on that website . Hmm...seems like the username and password from our forums doesnt work

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 29th Oct 2005 02:51
lol, ok yeah i get you i misunderstood hehe.

Gil Galvanti
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Posted: 29th Oct 2005 02:54
/bump, so you know that i edited my post above, because while i edited you posted, so it wont show up as a new post

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 29th Oct 2005 03:11 Edited at: 29th Oct 2005 03:12
ah, no i didn't notice.. ill re-post. hold on

edit,
hmm i get this error: "Could not query the skin information!"

Gil Galvanti
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Posted: 29th Oct 2005 03:13 Edited at: 29th Oct 2005 03:15
Quote: "hmm i get this error: "Could not query the skin information!""

hmmm...mine just refreshes the page .
BTW, could you send me that ocean code ?
EDIT: Oh, and did i mention i love how you did the screenshots on the website, where they show up on the page .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 29th Oct 2005 03:17
i cant access any page from "freeibforums"

Gil Galvanti
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Posted: 29th Oct 2005 03:18 Edited at: 29th Oct 2005 03:24
from or too? heres the link too if your having trouble with that, http://www.freeibforums.com/forums/index.php?mforum=popr&act=idx. When you say from do you mean from links within the forums?
EDIT: BTW, i think I'm going to write up a team request for programmers, what do you think, considering your like the "second in command"

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 29th Oct 2005 03:21
ah, i meant "i cant access any page hosted on freeibforums.com"...
and that link you posted is the one im trying to enter.. hmm, ill just email you it

Gil Galvanti
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Posted: 29th Oct 2005 03:26 Edited at: 29th Oct 2005 03:28
/bump again, i got sidetracked in an edit, and it took me a while to finally post it, and you dont know that theres a new post .
EDIT: Got your email, ill try those. Also, could you send me the ocean code please ?
EDIT2: Hmm...the login info you gave me in the email doesnt work either.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 29th Oct 2005 03:36
sent you an email again.. but now i remembered i forgot to put the ocean code in it you got the correct password anyhow

Quote: "i think I'm going to write up a team request for programmers, what do you think,"

yeah, i think that would be great. the more the merier or whatever it is called. the more programmers, the faster a demo or maybe we all will become confused but i think we will do well, so far we have

going to send the ocean source now..

Gil Galvanti
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Posted: 29th Oct 2005 03:43 Edited at: 29th Oct 2005 03:44
Quote: "sent you an email again.. but now i remembered i forgot to put the ocean code in it you got the correct password anyhow "

lol, yeah, the password works now .
Quote: "yeah, i think that would be great. the more the merier or whatever it is called. "

cool, yup, thats the saying .
Quote: "the faster a demo or maybe we all will become confused "

lol, its ok, i wont hire a lot more, just a few .

BTW, if you dont mind, and if you really care, your title is now, and really has been, just unspoken, more of a "co-producer/co-lead programmer/vice president of the game", because i think youve been with the project the longest, contributed the most (dont worry nitrixik your not forgotten, but your not on the team anymore ), and it seems like your hopefully going to stay on the team for a while . Anyways, just wanted to say that before we hire more people, because i want you to know that you are "higher in command than them, and can kick them off the team and manage them or whatever (with reason of course ), like FXGamer.

EDIT: Oh, and your the only team member who has updated code and media , and will be if more people join until they make something, just in case someone joins to get the code .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Xenocythe
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Posted: 29th Oct 2005 03:49
Dont you guys know what MSN Messenger is?

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