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Work in Progress / Pirates of Port Royale

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Lukas W
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Posted: 29th Oct 2005 03:52 Edited at: 29th Oct 2005 04:03
wow, how most wickedly awesome!! thanks ill take that title with open arms and smiling ...eh.. face(?)

the clock is 02:50 here.. i will just have a quick look in that updated file and then i'll probably go to bed

oh, and the ocean shader and some code on how to implement it into the engine is in that crazy folder in the public_html

edit,
great, now it is starting to take shape but i noticed that whenever a NPC was in the screen, the fps dropped from 300 to 80... is that my code you think?

Gil Galvanti
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Location: Texas, United States
Posted: 29th Oct 2005 04:10 Edited at: 29th Oct 2005 06:43
Quote: "Dont you guys know what MSN Messenger is? "

lol, sorry, our conversations over though, and i have AIM and he has MSN, i think, and i dont think they work together, or do they?
Quote: "wow, how most wickedly awesome!! thanks ill take that title with open arms and smiling ...eh.. face(?)
"

lol .

Quote: "edit,
great, now it is starting to take shape but i noticed that whenever a NPC was in the screen, the fps dropped from 300 to 80... is that my code you think?"

no, thats mostly the island and its 15,000+ poly's, lol, rem it out and its faster. (we've got to do something about that ). Your code barely slowed it down. And, it really wont jump that much, i just havent gotten back to regulating the FPS with the sync rate command, i was testing how fast it was capable of with all the poly's on screen. Your welcome to set it to where its consistant .

EDIT:Being an obsessed Harry Potter fan, i was watching a TV Spot that was on Swedish TV posted on mugglenet.com, and i discovered how cool Swedish was, lol. The way they say Harry Potter was hilarious, and awesome, lol. It sounds like they accent it twice, it sounds cool. Anyways, you being Swedish, just wanted to tell you that thats really the first time I've actually heard Swedish spoken (not including Swedens speaking english with an accent), and its awesome, lol, but looks confusing with all the accents and marks for the letters. It's like they bounce their voice up and down, lol. If you really care, the thing i listened to was: http://webbtv.tv4.se/webtv/metafile.asx?MSG=w0FtgU2caNZbujpnUafVRPHMpLlbDCQYF0h22jEpdGZLFH7q9dPQLJusRtHpg8p53x6TgUfiN6m)cSOxmiUEA7RSaNKUzQfDudSS5OA6MsHN6pftzhS(6y70zdAnKE5Q2g5jEvg70ZXLeadMHzwPDSc6XrMQhk1J6x9BPt0hbJuSOx7yTwSN)4etRDFFXRzTC1gyQw6Mtuj(tR6hMeBlFw!!&test=6. It was wierd seeing subtitles in another language for once and the people speaking in english, cause I'm used to the other way around when theres two languages, lol. Yeah, so just a random side note .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 29th Oct 2005 11:13
hahaha, that was awesome. i watch that channel all the time

Seppuku Arts
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Posted: 29th Oct 2005 15:40
Nice water, I tried making water like that, but I couldn't get it to work, I applied the bumapmap to an object, gave it reflection and transparency, but didn't work, so Lukas, how'd youget yours to work?

Your signature has been erased by a mod because it's larger than 600x120...
Gil Galvanti
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Posted: 29th Oct 2005 16:00 Edited at: 29th Oct 2005 16:01
@Lukas: haha, cool.
@Seppuku: Yeah, ask Lukas for the code, its incredibly easy, and is only like 20 lines of code, which you can just copy and paste from the file that he gives you.
BTW, I'll be gone today, I'm going to a football (american football, i know what we call football Europe calls soccer ), game thats a couple hours away.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 29th Oct 2005 16:11
yeah, seppuku i will email you it

Big Man
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Posted: 29th Oct 2005 17:06
Man this game is sooo good it just inspires me to get coding.

WELL DONE IT LOOKS REALLY COOL!

Our aim is to keep the loo's clean, your aim can help.
Seppuku Arts
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Posted: 30th Oct 2005 00:53
@Lukas, thanks will look at it, dunno how my pc is working with DBP yet, but seems to work fine with C4D now (so the gun I started on your other project, hopefully will be along shortly)

Quote: "(american football, i know what we call football Europe calls soccer ),"


Europe football = soccer and well I'm not gonna say it, but will anyway, tis a sissy sport Sure they got that tough bald referee, but he don't scare me, bet he likes pink fluffy bunny rabbits (which mean I and him have something in common )

American Football is just rugby with padding, but people throwing their weight around more
Personally the best spectator sport is female mud wrestling....

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Heckno
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Posted: 31st Oct 2005 05:50 Edited at: 31st Oct 2005 05:51
Gil, Lukas, the update "sections" folder is corrupt won't work, can't even open it up with explore.....

anyhoot, here is an quick sample of some screens from the other post, however this one includes a wip menu system....


Lukas W
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Posted: 31st Oct 2005 07:57
wow, that menu sure looks awesome. is it all 3d or just an image?
to improve it (graphically), you should add a sunset, the water shader and zoom out the camera a bit so we see the sun and the reflection of the sun and island on the water

the "sections" folder works for me... hmm, maybe something happened while you downloaded it?

David R
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Posted: 31st Oct 2005 17:53
Hi, I want to start work on the Quest engine ASAP - but where do I start?

1) Are there any 'coding regulations'?
2) Can I download the latest 'build' - so I can see how it works so far?
3) Is there already something that handles quests? Or can I just jump straight in and start building a system to handle it?
4) What kind of objectives are these quests likely to have?

Seppuku Arts
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Posted: 31st Oct 2005 23:36
dude nice work Heckno, begining to want to play this more

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Lukas W
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Posted: 31st Oct 2005 23:43
David R,

1) Are there any 'coding regulations'?
-Gil? hehe, afraid im not sure what to answer...

2) Can I download the latest 'build' - so I can see how it works so far?
-You can get the "talk system" since that is what you need to work from

3) Is there already something that handles quests? Or can I just jump straight in and start building a system to handle it?
-The "talk system" uses a "Quest" button. clicking on that button, if the NPC have a quest, will give you some text. text about a quest.
you need to add that quest in the "journal" or whatever you plan to make. also with the talk system, if a quest is complete, the NPC should say something different. so the talk system wont be 100% finished until you make the "quest engine".
im sure Gil have more to add.

4) What kind of objectives are these quests likely to have?
-hmm.. gil?

Xenocythe
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Posted: 1st Nov 2005 00:30
Nie menu, I have a 3D menu too!

Game looks sweet too, great job guys.
Gil Galvanti
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Posted: 1st Nov 2005 00:42
@Heckno: Nice menu . I emailed you.

Quote: "1) Are there any 'coding regulations'?
2) Can I download the latest 'build' - so I can see how it works so far?
3) Is there already something that handles quests? Or can I just jump straight in and start building a system to handle it?
4) What kind of objectives are these quests likely to have?"

1) not sure what you mean...what kind of regulations?
2)Yeah, the talk system, but not the whole engine until you make the quest engine, nothing personal, nobody but Lukas and I get the main code for now, just in case people join for the code .
3) Yeah, Lukas got it already. Theres a talk system, but that just displays the quest if you select that. It doesnt do anything or activate anything "behind the scenes".
4) Varying, anywhere from go steal this necklace, to i need this much wood, go chop it down, apprentice, to the fort is under attack by the french, defend it to the best of your ability. Quest in this game arent always going to fit the definition or connotation of "quest" where you set out on an adventure type thing with objectives, but more like tasks, some profession related, others not .
Thanks for doing this!

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Heckno
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Posted: 1st Nov 2005 05:37 Edited at: 1st Nov 2005 05:43
@ Sepp: Thanks man
@ Gil: sorry didn't get email from you on the 31st....

Quote: "to improve it (graphically), you should add a sunset, the water shader and zoom out the camera a bit so we see the sun and the reflection of the sun and island on the water"


@Lukas: I just put that together in about 30 mins just to get the teams input of a menu system over a 3-d scene.


man I wish I could access our message boards
Gil Galvanti
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Posted: 1st Nov 2005 15:04
Quote: "@ Gil: sorry didn't get email from you on the 31st...."

yeah, lol, i emailed hoopkidup, i thought it was you for some reason, sorry .

Quote: "man I wish I could access our message boards "

yeah, thats wierd, Lukas, have any ideas how to fix that?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 1st Nov 2005 15:25
Quote: "Lukas, have any ideas how to fix that?"

hmm... well, considering i cant access the forum when i am at my home, but i can access it when i am at work (sometimes)..

so maybe it have something to do with cookies. when i get home i will search my computer for cookies, if i find any i will delete them. maybe that will work. or maybe i have to delete everything that webpage puts on my computer.. hmm.. i have to search through 10'000's of files, since i have been so many places on the net but yeah.. what if that doesn't fix it lol! wasted time

David R
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Posted: 1st Nov 2005 16:03
Quote: "Yeah, the talk system, but not the whole engine until you make the quest engine, nothing personal, nobody but Lukas and I get the main code for now, just in case people join for the code"


When can I get the talk system? (Link )

Lukas W
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Posted: 1st Nov 2005 16:13
i have v1.3 but im not sure if that is the one Gil Have.. if he has a newer version, or if he have made any modifications you need gil to send it to you. if not then you can get the "original" v1.3 from me (or Gil, if he send it before i do)

David R
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Posted: 1st Nov 2005 17:05
Ok, well send it to this address, and not the one shown

lightning-studios@hotmail.co.uk

Advancement Games
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Posted: 1st Nov 2005 21:34
Gil: Save/Load is done. I will send you the codes. I am just going to check for bugs.
Gil Galvanti
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Posted: 2nd Nov 2005 03:17
@David R: Yeah, go ahead and get the talk system from Lukas, he has the same one as I do.
@Gamedev: Awesome! Thanks .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
David R
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Posted: 2nd Nov 2005 12:35
Ok, I've started a bit of code - but one little question;

I'm doing quite a few 'safety checks' to stop crashing (checking files exist before opening them etc.) - but what should I do if it finds one of these files doesn't exist?

Should I make it end with an exit prompt, or is there some other method that you guys are using to trap errors and stuff?

Lukas W
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Posted: 2nd Nov 2005 13:54
i have not implemented a "saftey" code part in my "engines"..

but just (if you know how) make it write debug data in a txt file so we know where stuff goes wrong. also if a file doesn't exist, just create that file or maybe i misunderstood

ill send you the talk system v1.3 when i get home from work

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
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Gil Galvanti
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Posted: 2nd Nov 2005 15:07
@David R: Yeah, we havent done a "safety" thing yet. I'm not sure what it will be though.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 2nd Nov 2005 16:16
David R,
i just emailed you the Talk System.

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
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Gil Galvanti
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Posted: 4th Nov 2005 02:24
@Gamedev: Did you send the save/load function yet, cause i havent recieved it if you did .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Westy
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Posted: 5th Nov 2005 02:26
Quote: "Gil: Save/Load is done. I will send you the codes. I am just going to check for bugs."

There must have been a lot of bugs
Gil Galvanti
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Posted: 5th Nov 2005 05:49 Edited at: 5th Nov 2005 06:00
Sorry for the inactivity lately. I'm really waiting to get the engines so I can work on putting them together. In the mean time I implemented the fort. Textures will be improved on it later, but the layout and model will be the same (although its not completely finished. Anyways, heres 3 screenies:






EDIT: Heres three more, they show more of the interior of the fort.






And BTW, those random brick column things are just measuring how tall a person is, I use those when making the map to figure out how to scale things, and I just haven't taken them out yet. And the floating person in the 5th one is cause I was measuring how much I needed to scale the fort so that one of those models was equal to one of those brick columns that measure the size of a person . (Was that confusing?)

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Wiggett
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Posted: 5th Nov 2005 07:11
looks much better with the new water graphics. just fix up the textures for the island, (make em a bit more detailed) aswell as use mor ethan 1 texture on the buildings or u won't see corners etc cause it all blends. man just wait a few more weeks when i have mroe time to work on video games, pirates ahoy, aswell as cyberpunk pirates.

Advancement Games
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Posted: 5th Nov 2005 16:49
Gil, I've sent the code three times to your e-mail. You didn't get it?
Gil Galvanti
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Posted: 5th Nov 2005 16:56
Quote: "Gil, I've sent the code three times to your e-mail. You didn't get it? "

hmmm...nope, not in my spam mail either . What's your email address? Let me see if I can send you something. And you are sending it to "compkid328 @ aol.com" (without spaces) right?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 5th Nov 2005 18:49
just a reminder, the new forum is located at http://forum.lukasw.com
so team members, and anyone interested, join that forum.

gee, i feel stupid telling people to join a forum, specially when its my own forum sorry.. if anyone feel we should move the forum to another host or anything, let me know.

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
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Bizar Guy
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Posted: 5th Nov 2005 18:59
Man, that's a nice water effect! Next visually I think you should add some light mapping, and make the land texture a bit more detailed. And what resolution is the game? No offence, but the resolution looks kind of low.

Anyway, this is coming along really well, and I really like the fort.

LordoFire
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Posted: 5th Nov 2005 19:13
Really nice water! I like the castle too, although it could use some different textures so that you can see where all the ridges and everything are. Really nice work, I like this project.

Gil Galvanti
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Posted: 5th Nov 2005 22:08 Edited at: 5th Nov 2005 22:11
@Lukas: I'll sign up now. EDIT: Is there some way you could make me admin for the PoPR section?

Quote: "Man, that's a nice water effect! Next visually I think you should add some light mapping, and make the land texture a bit more detailed. And what resolution is the game? No offence, but the resolution looks kind of low.

Anyway, this is coming along really well, and I really like the fort.
"

Thanks, yeah, on the lightmapping, I've tried to get it in my maps, but for some reason CS4 lightmapper only works upstairs, on a slow computer . Not sure what the resolution is .

Quote: "I like the castle too, although it could use some different textures so that you can see where all the ridges and everything are."

yeah, I plan to change textures up on it, and lightmap it when and if i ever get it to work .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Bizar Guy
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Posted: 5th Nov 2005 22:16
Try this:

Simple, but very usefull.

I think the standerd resolution is 640 by 480

Cian Rice
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Posted: 6th Nov 2005 00:12
Hey Gil sorry for inactivity was having comp problems but I'm back. I'm guessing that Heckno is doing the menu now?

Gil Galvanti
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Posted: 6th Nov 2005 00:39
@Bizar Guy: Thanks, but all that seemed to do was make all the text smaller, It didnt seem to increase the resolution .
@Animeblood: I think I'd like you to do it, but see if you can combine that screenshot with a more HUD-like menu I guess you could call it. Although I like what he's done with that part, I think itd be better to have that shot more as a background and not have it dominate the screen. I also kinda want it less "cartoony", something more like...Elder Scrolls or Empire Earth 2 (I think I remember you saying you've played that ).

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 6th Nov 2005 01:06
Gil,
yeah sure. i was planning on making you admin on the forum. like it was on the old one.

also, if you have time:
could you move some of the most important stuff from the old forum and put them in this new one? i would do it, but i can't access it
i could do it at work though

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
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Gil Galvanti
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Posted: 6th Nov 2005 01:09
@Lukas: your on late . Cool, thanks. Yeah, sure I'll work on it. No, you don't have to do it at work .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 6th Nov 2005 01:12
yeah, i was really going to bed now (01:11am). but i though it check in here first, see whats new i have been playing F.E.A.R all day got to intersection 6 where i saved and quitted i had to be 18 to buy it, i understand that with all the blood and bad language.. but it sais on the net that it is scary hmm, yeah.. maybe it will get scarier though..

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
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Gil Galvanti
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Posted: 6th Nov 2005 01:25
Oh . Well, for all of those who couldn't access the forum before see if you can access this forum:
http://www.freeibforums.com/forums/index.php?mforum=PiratesofPortRo&act=idx

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 6th Nov 2005 01:33
yeah, i can access this

hey gil, do you think this has anything to do with that skin i made?? i think so, it sais: Skin Could Not Query on that old forum.. so it might be the default skin and the skin i made that get mixed up

if that is the problem, do you know how to fix it? maybe there is something that will reset the skin

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
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Gil Galvanti
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Posted: 6th Nov 2005 01:49 Edited at: 6th Nov 2005 01:55
@Lukas: cool. Yeah, that's what I thought the problem was, and thats why I tried to see if making a new one without a special skin. Yeah, maybe there is, let me check the options on the old one .
EDIT: Uh oh , its doing the "cannot query skin" thing to me now
EDIT2: Good news, i can still access it from upstairs, for now at least

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Heckno
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Posted: 6th Nov 2005 03:20
Quote: "Hey Gil sorry for inactivity was having comp problems but I'm back. I'm guessing that Heckno is doing the menu now?"


By all means knock it out Blood. I was just showing some possibilities that I was playing around with...
Gil Galvanti
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Posted: 6th Nov 2005 04:30
@Heckno: I really did like your menu, but I'd like something more formal . Hope your not insulted .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Gil Galvanti
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Posted: 6th Nov 2005 06:13
K, new forums:
http://www.freeibforums.com/forums/index.php?mforum=PiratesofPortRo&mforum=PiratesofPortRo&act=idx
Please join, especially team members.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Heckno
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Posted: 6th Nov 2005 07:23
no sweat Mr. Galvanti ......

heading over to the new boards now.........

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