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Work in Progress / Felony Rise (GTA style game)

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Opposing force
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Posted: 29th Dec 2005 16:56
Ok so far the people interested in making this game are...

TKsFox - programming

gamer2386 - programming

If you are intersted in making this game we cold do with another modeller (i myself am good at both programming and modelling)i'm not saying this as a full team request though just if anyone is interested and can spare some of there time. If you want to i can post more screens.
TKsFox
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Posted: 29th Dec 2005 17:47 Edited at: 29th Dec 2005 18:03
I will try to create a simple map loader - and a car physic

And just name me fox - TKs is my clan

//Edit:
There is that model humvee.x in the FPSC demo - but without texture would be nice if u can send me the tex

It's me...
Opposing force
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Posted: 29th Dec 2005 19:28
you mean this

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TKsFox
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Posted: 29th Dec 2005 19:35 Edited at: 29th Dec 2005 19:39
OMG - just have had a look into all that car physics stuff - very weird

Can u do that? ^^ - i do a nice map loader and sum models

in my opinion we should do onfoot and free roam first - then traffic and peds

//Edit:

Texture seems to be the correct one - but its tottaly wrong placed on that model... can u send model too plz?

It's me...
Opposing force
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Posted: 29th Dec 2005 19:41
erm, by the way did my demo have the source code with it? Car physics is simple to me. You have a variable which will get dec and inc. For a certain amount of speed left when the left or right key is pressed it will turn accordingly. Practically it is simple but explaining is hard.

`where the speed starts of from
carspeed# = 0
`what the maximum amount the speed can reach
carspeed_maxspeed# = 15
`the acceleration rate which is how fast it can accelerate to the max speed
carspeed_acceleration# = 0.5
Opposing force
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Posted: 29th Dec 2005 19:43 Edited at: 31st Dec 2005 12:30
sure heres the model


[edit]
the model has now been removed due to legal reasons
[/edit]

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TKsFox
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Posted: 29th Dec 2005 19:43
I thought about one where u can flip ur car too n stuff - normal one should be easy

It's me...
Opposing force
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Posted: 29th Dec 2005 19:45
Gravity is my worst enemy in programmming. I wouldnt dream of touching it at the moment. If you could do gravity i'll take your word for it.
Opposing force
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Posted: 29th Dec 2005 19:51 Edited at: 29th Dec 2005 21:46
Things i can do are...

-3d models
-variables
-car physics
-designing
-world building
-collision

things i'm not Particularly good at but can do

-model animation
-shooting physics
-camera
-finishing a game

things i cant do at all

-gravity
-DLL's

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TKsFox
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Posted: 29th Dec 2005 20:07
finishing sthin in DB is really hard - cuz the editor makes mistakes sumtimes

i can do sum C++ stuff as i said - just DLL's atm

Gravity shouldn't be that problem - just pull down all objects a bit

It's me...
Opposing force
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Posted: 29th Dec 2005 21:48
by the way TKsFox are you using that model of the hum-vee


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TKsFox
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Posted: 30th Dec 2005 09:36 Edited at: 30th Dec 2005 10:41
ATM - yes...

But its just for testing - I decided to finish my map loader tomorrow + a working bike physic

I hope progress is going well...

I have had a very close look into the onfoot stuff which appears very simple to me

//Edit:

Messed arround with bike physics:



I did all code myself - but just the correct rotations and the player control is missing...

About my programming style:

sn_ = Single / Float
co_ = Variant and Constant
va_ = Variant
ob_ = Object
im_ = Image
tx_ = Texture
sp_ = Sprite
sd_ = Sound
ln_ = Long/DWORD
in_ = Integer
by_ = Byte
bo_ = Boolean
...
If there is a new type i give a logic name

(i hope u rnt confused )

It's me...
Opposing force
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Posted: 30th Dec 2005 12:46
No not yet


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TKsFox
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Posted: 30th Dec 2005 14:09 Edited at: 30th Dec 2005 14:14
I should really re-do my stuff using the ode commands

(Newton?)

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Professor
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Posted: 30th Dec 2005 17:54
Im not sure what your saying fox but if you ask me,

I think using newton for your driving physics would be awesome!

TKsFox
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Posted: 30th Dec 2005 18:49
As u can c in my previous post - i tried to make sum bike physics.

But they rnt working well so i thought about recoding it using the ode commands which came along DPPro 5.9b3 - or i use newton

But i m not good at newton atm so i still need to learn sum stuff...

Also we need to merge non newton and newton stuff...

I will ask pro g r amer on msn now what he thinks about newton

It's me...
Darkbasic MADPSP
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Posted: 30th Dec 2005 18:53
@pro g r amer

Mind if i use the 3ds 4x4 for a game i'm making?

Experienced DB http://www.greatgames3d.com (work in progress site)
Opposing force
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Posted: 30th Dec 2005 18:58
DarkBasic MAD

yeah feel free its from the Dark Matter Model pack so you dont need to give credit to me for using it in your game


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Darkbasic MADPSP
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Posted: 30th Dec 2005 19:01
Thanks just so you can see what i'm putting it into (Not stealing the thread )

Experienced DB http://www.greatgames3d.com (work in progress site)

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Opposing force
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Posted: 30th Dec 2005 19:03 Edited at: 30th Dec 2005 19:04
Looks good dont worry you're not stealing the thread from me your game, what sort of car game is it? racing or GTA-style?

P.S have you downloaded the demo of my game



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Darkbasic MADPSP
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Posted: 30th Dec 2005 19:08
Like granturismo it's a celicia wrc on the rally level (The temporary landscape) Nice game i have collision somewhere

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Opposing force
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Posted: 30th Dec 2005 19:49
By the way those of you who downloaded the demo what do you think of the Gun sounds i spent ages making them sound realistic they are my own recorded by myself when shooting a 22. rifle.
The Nerd
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Posted: 30th Dec 2005 20:03
Quote: "yeah feel free its from the Dark Matter Model pack so you dont need to give credit to me for using it in your game"


Ummmm... Isn't it illegal for others but you to use those models??
Else one person could buy the pack and give it out to the whole forum...

Free Particle Engine For dbpro :
here
Opposing force
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Posted: 30th Dec 2005 21:11 Edited at: 30th Dec 2005 21:12
Dahm i never took that into acount well it was just that one model and i think these following conditions apply:-

*this is the Dark Basic Community and to download things of the forums an account is needed and who ever signs up on these forums will have dark basic and would thus be eligible to use Dark Matter models

*its just that one model so not the whole pack

*games that are made in dark basic pro will have the models included in the exe and unprotected.

i hope this wont get me into any trouble though

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[img]
The Nerd
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Posted: 30th Dec 2005 21:35 Edited at: 30th Dec 2005 21:36
Don't worry mate I just told you

Though it dosn't matter if it was just 1 model. I know they are laying unprotected with the game... But if a guy decided to steal the models for his game.. You're not guilty, he is.

Quote: "this is the Dark Basic Community and to download things of the forums an account is needed and who ever signs up on these forums will have dark basic and would thus be eligible to use Dark Matter models"


Yeah maybe... But then it would be legal to give models from a pack, bought from tgc

But don't start to panic about this! You should rather contact the game creators. I don't know anything about the legalties anyway But It just sounds logical that it's illegal... Anyway, try to contact the game creators and hear what they have to say.


-The Nerd

Free Particle Engine For dbpro :
here
Opposing force
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Posted: 30th Dec 2005 21:38
ok thanks
TKsFox
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Posted: 31st Dec 2005 11:41
This is getting offtopic - we should even more think about using newton

It's me...
Darkbasic MADPSP
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Posted: 31st Dec 2005 12:01
Quote: "But don't start to panic about this! You should rather contact the game creators. I don't know anything about the legalties anyway But It just sounds logical that it's illegal... Anyway, try to contact the game creators and hear what they have to say.
"

I read on the page the words royalty free which means you can pack them in with games and don't have to give credit

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The Nerd
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Posted: 31st Dec 2005 12:04 Edited at: 31st Dec 2005 12:11
Quote: "I read on the page the words royalty free which means you can pack them in with games and don't have to give credit"


Yeah.. This means that the person who buy the package don't have to credit The Game Creators... What do that have to do with the fact that it may be illegal to give it to others? Which sounds most logical to me.

I've just talked to Geecee3 on msn... If the model you use ain't giving away for free by tgc in any free package.. it's illegal.

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5
Darkbasic MADPSP
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Posted: 31st Dec 2005 12:15
Ok... but then a mod would have removed the model from his post?

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The Nerd
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Posted: 31st Dec 2005 12:16 Edited at: 31st Dec 2005 12:18
Quote: " Ok... but then a mod would have removed the model from his post?"


You know... isn't it common sense that using a stolen model is illegal? And that you do it right infront of tgc's noses...

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5
geecee3
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Posted: 31st Dec 2005 12:21
the simple fact of the matter is this, you must buy a licence to use the models royalty free in your programs, royalty free does not mean FREE TO USE BY ANYONE, you still have to pay to legally use these models. they are property of TGC.

thanks, grant.

ps. if you like them, then buy them.

Ohd Chinese Ploverb say : Wise Eskimo, not eat yerrow snow.
Opposing force
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Posted: 31st Dec 2005 12:31 Edited at: 31st Dec 2005 12:32
Ok guys i have removed the model from the download tab if it makes everybody happy.

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Dodic
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Posted: 31st Dec 2005 15:24
where did you found that model?



i`l try to make whatever you need. (including animated models , if needed)

Opposing force
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Posted: 31st Dec 2005 15:47 Edited at: 31st Dec 2005 15:48
Right Dodic i got the models from Dark Matter Model Pack. If you want yeah it will be great if you can make some models. My animated models that i try to make are awfull so i'd be more than happy if you could make some models ive already got 2 people helping me on this, so a modeller will be just great!

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TKsFox
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Posted: 1st Jan 2006 14:25
I still dont know - Newton or not? - i really need that to setup my map format (Collision files etc) ...

btw: Happy new year

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Dodic
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Posted: 1st Jan 2006 15:39
Quote: " ive already got 2 people helping me on this, so a modeller will be just great!
"


allright !

s0l1dsnak3123
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Posted: 1st Jan 2006 19:11
hey i am making a GTA clone too maybe we can team up!!! That would be pretty cool. Only thing is that My version is open source and that i am using DBC. ah well. Maybe we can share some of each others media and advertise each others games. I have a website so it is no problem to me.
s0l1dsnak3123
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Posted: 1st Jan 2006 19:12 Edited at: 1st Jan 2006 19:12
sorry double posted
Dodic
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Posted: 1st Jan 2006 19:52
i am now making a gta game in classic !


Opposing force
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Posted: 1st Jan 2006 21:09
Ok s0l1dsnak3123 sounds good. Already a team is starting to take shape At the momement the people working on the game are...
Me
TKsFox
gamer2386
Dodic new improved

and now s0l1dsnak3123

At this present moment 3d models are needed. Me and TKsFox are both doing the programming, in Dark Basic Professional im not sure what gamer2386 is doing though but if Dodic can do the 3d side of things then everything should go fine. Im actually thinking at the moment if i should make this project open source so that everyone can join in. What do you guys think?


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Angel Eyes
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Posted: 1st Jan 2006 21:12
Sounds like a great idea!
Dodic
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Posted: 1st Jan 2006 21:24 Edited at: 1st Jan 2006 21:24
i think no to be modest with you...

becouse some of people can than copy almost whole code , change a few things...and post it as theirs..



What models do you need ? (i`m now finishing a ferrari 206 s model).

Just one thing : all models i made will also be included in some examples of my shark basic , hope that`s ok with you , is it ?


Opposing force
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Posted: 1st Jan 2006 21:26 Edited at: 1st Jan 2006 21:27
Yeah thats ok no problem right models i need desperatly a model of a player character with walk animation. How the player looks well just typical thug style. Do you think we should make this project open source (but be carefull so people dont steal it)


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Darkbasic MADPSP
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Posted: 1st Jan 2006 21:29
AGHHH i hate the anjl sign *Jumps out of window* and i turned off sig images just so i didn't have to see it nice game but that anjl AGHHHHHHHHHHH

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Dodic
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Posted: 1st Jan 2006 21:30
i think no , but can you explain what models do you really need ( i didnt uderstand..)


Darkbasic MADPSP
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Posted: 1st Jan 2006 21:31
people

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Dodic
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Posted: 1st Jan 2006 21:31
Quote: "AGHHH i hate the anjl sign *Jumps out of window* and i turned off sig images just so i didn't have to see it nice game but that anjl AGHHHHHHHHHHH "


join the shark basic comunity by putting shark basic sign


Opposing force
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Posted: 1st Jan 2006 21:33 Edited at: 1st Jan 2006 21:37
DarkBasic MAD

calm down PLEASE have a coffee!

Dodic

I mean like a player model with walk animation

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Dodic
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Posted: 1st Jan 2006 21:38
Quote: "people"


i suppose animated ones.... i would like to leave that a while , becouse i`m now making car models (good ones..) , if that`s ok , i`l make those later..?


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