Quote: "You mean to say your current code is for a different size sprite, well, code can be changed. I made these sprites with a rez of 800x600 in mind. (although they can still fit a higher rez.)"
Well you see, my game is practically complete, apart from a few CPU interupt problems, and occasional crash here and there. But the collision code, and entirety of the rest of the game depends on the millipede segments being a certian size, and height to width ratio.
I extracted one of the millipede segment images from the sprite sheet, to see if the image could be sized to fit within these bounds. Unfortunately, PSP applies very nasty bibubic anti-aliasing around the edges of images when it resizes, causing the transparency to mess up and look all horrible in my game (since it doesn't yet support alpha mapping or anti-aliased edges on transparent backgrounds)
As I said before, this all C++, and is a real headache to change this late into the project. I'm still really a beginner with stuff, so I reckon it
could be changed so it could work, but I'm just not confident enough to go down that road yet (with the possiblity of completely screwing up my game)
So that's why I can't
yet use your images. But I shall definately try again soon with a more refined engine and better layed out code.
Cheers, and sorry to not be using your beautiful images
Quote: "Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all."