Quote: "One question though about Gile[s] x-format export: why does it export two meshes? Is multitexturing unavailable for this format?
Regarding DBO format and 5.9, will next versions of DBP accept this format?"
I don't see what multi-texturing has to do with this. The first .x file is the textured level mesh and the second is the alpha lightmap mesh that is ghosted over the first .x file.
Next versions of DBPwill NOT accept the Gile[s] format because it is the Gile[s] format that needs updating.
Quote: "hey Megaton... i'm gonna spread the word about your tutorial over on the Blitz forum, the 3DRAD forum, and any other place that coder/developers/artists hang out... the tut is really that good, and i think that anyone making a game, no matter what dev platform they are using might benefit from it..."
Thanks alot Red, really appriciate it.