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Work in Progress / EZactor - Character Creation Tool

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Ron Erickson
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Posted: 27th Mar 2006 02:47
I'm still working on hair styles. It is going to take a while. lol
I've also changed the way the texturing was layed-out to make it easier to add facial hair. That was a bit of work to re-do, but it will be worth it in the end.
I haven't worked on it much the last few days. I had to go out of town on business, then when I got back we were having issues with our server at work. So, I spent a good bit of the weekend at work

Here is another movie just to show some progress.

EZrotate!
TextureMax!
EZactor!

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gbuilder
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Posted: 28th Mar 2006 10:23
Nice, keep at it Man.

gbuilder.

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Ron Erickson
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Posted: 30th Mar 2006 23:35
So...
I have been thinking. I might redo some of the face mesh... again. There are a couple of places that I think I can save some polys AND make it look even better. Because I am a perfectionist with this kind of stuff (I am never completely happy with it), I was going to force myself to let things go as they are. But, it is bugging me too bad and I just came up with a good excuse to "take care of it".
I think I am going build direct support for "Dark Voices" into the characters NOW! The character models could use a little emotion and expression in their faces. The good part is that it won't effect ANY of the work that I have been doing on the hair. The bad part is that I will lose about a days work in re-doing all of the face mesh modification stuff plus the time that it takes to redo the mesh for the face and add the bones that are required to make the characters able to use Dark Voices. This might add a bit of time to finishing EZactor, but in the end I think it will be an even MORE usefull product!

Speaking of "EZactor", I am starting to dislike the name of the application more and more too. I need some ideas for a different name. I want something a little more descriptive such as "Character Studio" or "Character Shop" (which are both unfortunately taken).
Any ideas?
Hero Maker?
Character Workshop?

WOLF

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danielp
User Banned
Posted: 31st Mar 2006 06:26
How bout Character Creator/Character Maker/Character Designer?

I'll add more if I think of any .

But I like EZactor, it fits with the EZ brand of your other stuff.

danielp

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zircher
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Posted: 31st Mar 2006 07:22
EZCharacter, Character Forge, Character Factory...
--
TAZ

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Scraggle
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Posted: 31st Mar 2006 12:36 Edited at: 31st Mar 2006 12:38
CloneLab

Clone Creator

Egor - Frankenstein reference, since you are building people

Mannequin Manufacture

Freak Factory


Takis76
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Posted: 1st Apr 2006 01:08
I suggest :

1) Creature Studio
2) Human motion Creator
3) Organics animation Studio
4) Human motion Studio
5) Charachter Posing and Motion Editor

Do you like these names?

Takis76
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Posted: 1st Apr 2006 01:14
I suggest more:

6) Humanoid Generator
7) Human development Producer
8) Cinematic charachter and living creature development package
9) Motion and Animation charachters for DarkBASIC
10) Human Posing and realtime animation Studio for DarkBASIC

Do you like and these ones?

Takis76
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Posted: 1st Apr 2006 01:19
or this one?


Incredible Human and animation effects
11) Human mashine?
12) CyberHumanoids?
13) Cyber Posings?

Hmmm I have a lots of ideas and I spam the thread....

14) Human factory?
15) Living human and motion factory?
16) Charachter Factory?

hmmm niceeeeee!!!!!!!
Pincho Paxton
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Posted: 1st Apr 2006 01:41 Edited at: 1st Apr 2006 01:42
Never seen this before. Are these single meshes? Or can they be used in DB Classic? Looks good anyway.

Names.....

Manequin (However you spell it.)

Gene Genie

Genesis

X- Doll

X- Dresser (Joke!!!)

Takis76
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Posted: 1st Apr 2006 01:57
17) Advanced Human and Motion modeling development Studio!!!!

Ron Erickson
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Posted: 1st Apr 2006 01:59 Edited at: 1st Apr 2006 02:00
lol Takis76! You are making me want to stick to EZactor!

I am liking the names "Character Workshop", "Character Forge", "3D Character Maker" the most so far. I guess I have some time to decide yet.

I have finished fixing the face mesh. I am a lot happier with it now. It looks better and is a few polys lighter. I am still going to continue looking into incorporating this with "Dark Voices", but for now I am going to keep concentrating my efforts on adding content.

Pincho,
The characters export as mesh deformable .x files (single meshes), so they will not work well with DB classic. Using seperate meshes would have been a hell of a lot easier to create but I don't think it would have been anywhere as nice for *most* people. By the way, "Genesis" was the name I had picked out when the project first started. I still have some early test code that uses that name.

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Takis76
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Posted: 1st Apr 2006 02:14
Did you like the name than I suggest?
No?
Takis76
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Posted: 1st Apr 2006 02:15
EZAdvanced Charachter WorkShop? this one?
Ron Erickson
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Posted: 1st Apr 2006 02:36
My slogan could be:
"the most difficult thing about this software is saying the name!"

lol

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empty
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Posted: 1st Apr 2006 02:45
I like "Hero's Workshop", or "Character Construction Kit"

Ron Erickson
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Posted: 3rd Apr 2006 20:31
I keep finding small things that need re-doing, but it will save me bucket-loads of work later. It is sometimes frustrating to re-do some of the small things, because it is hard to feel like I am moving forward sometimes, but I know the rewards of some of these efforts will soon pay off.

So...
Here is my current thinking. My original intention was for the initial release of this application to be of "modern-day people". I think that topic is a little to broad for me to cover properly. Instead, I was thinking a bit of a smaller subject matter breakdowns. This will do a couple of things. First, it will get this application into all of your hands sooner. It might not be quite as varied to begin with, but more media (free and not-free) will follow. Having smaller subject groups will also help to keep the inital price (and addon prices) down to a more managable cost for everyone. I will also be able to concentrate more effort into subtle differences allowing more variations. For instance, if I was to include a police uniform in a "modern-day people" pack, there would probably only be one look for it. If I release a "Police pack", I could really put a lot more effort into adding many different variations. To me, allowing you to have unique models is the point of this application and the advantage that it has over buying model-packs.
With that said, with the initial release, there were a couple of subject matters that I was leaning towards.

1. WW2 soldiers
2. Space Marines
3. Terrorist/Anti-terrorist
4. Mobsters
5. Medieval Knights

Right now, I am leaning towards WW2 soldiers. Although I think the subject is a little over-done in games today, it is definately a popular subject matter. I am also open to other ideas if you have any. I'll have to make the decision soon though, because I hope to be into creating that content within the next couple of weeks. If all goes as planned, hopefully we will see a June release!

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Scraggle
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Posted: 3rd Apr 2006 22:25
Plastic People Producer or p3

Perfectly Playable Plastic Posing People Producer ... p6

Profoundly Perfect Playable/Posable/Paintable Plastic Performing People Producer ... p9>


gbuilder
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Posted: 3rd Apr 2006 23:17 Edited at: 3rd Apr 2006 23:19
Well, I'd like to see 'Ordinary People' that is 'Normal' or 'conventional' or even 'run of the mill' or 'average' or even 'standard' type people. The reason for this is that if they have too much attitude then it's very limiting where they can be used. If you look at 'Poser' for an example, the standard characters that appear on start-up are like this with not much attitude. They can be tweeked to produce lots of personality.
In fact that would be a good name.... 'Persona creator' or 'attitude maker'. Just some thoughts.

to add.. How about some children?

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Ron Erickson
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Posted: 4th Apr 2006 01:46
gbuilder,

You are right. With the base pack, it would be best to include some "normal" character options, instead of a single narrow theme.

How would you feel about a base character that had a few options for jeans, dress pants, T-shirts, and Long-sleeved shirts. Nothing too specialized, but a decent variety. For hair, I'll try to include mostly shorter length hair styles to start with. Then after release, I'll add some more medium/long length hair styles as a free update. Hell, maybe I'll eventually add a BUNCH of new hair styles as a paid (but cheap) addon.

I've been stirring over the new name the last few days. I think I have settled on the name:

3D Character Maker

I know, it isn't flashy, but it is descriptive.

More soon....

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Ron Erickson
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Posted: 4th Apr 2006 03:35 Edited at: 4th Apr 2006 03:35
OK...

Just did an update to my site. I now have some info for "3D Character Maker" on it. I also added a forum.

Feel free to vist and join the message boards.
http://www.gametoolshed.com

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gbuilder
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Posted: 4th Apr 2006 10:00 Edited at: 4th Apr 2006 10:01
3D Character Maker sounds great.
And yes, I was going to suggest..

T-shirt with shorts and sneakers
T-shirt with shorts and sandals
T-shirt with jeans and sneakers
short sleeve shirt with shorts and sneakers
short sleeve shirt with shorts and sandals
short sleeve shirt with jeans and sneakers

hair... short and shoulder length for guys and girls.
a dark skinned person

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Duffer
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Posted: 4th Apr 2006 15:07
@ Wolf,

With the initial release, pls do a basic bipedal human male - that way we can clothe them ourselves if we have to according to our project - beyond that my preference would be rpg/knights/warrior etc

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Ron Erickson
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Posted: 4th Apr 2006 15:31
Duffer,
That is exactly what I am going to do. If you look at gbuilder's post above, that (plus a bit more) is what will be done. Basicly a casually dressed, male character. Of coarse everything about him will be modify-able as described throughout this entire thread. You can change facial feature sizes, hair styles, facial texturing, body proportions, skin color, hair color, clothing, ...etc.
After release, I will start adding content like mad. Some will be free, some will be extra.

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Duffer
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Posted: 4th Apr 2006 17:18
@ Wolf,

Apologies for not reading threads correctly. You can most definitely count me in on this excellent product when released...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Freddy 007
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Posted: 4th Apr 2006 18:35
This sounds really cool. I'll definitely have a look at this when it's released. Maybe try a demo, if you should decide to make one.

Quote: "After release, I will start adding content like mad. Some will be free, some will be extra."


What content will cost money, what will be free?


Good luck with this one! It has a bright future...

Ron Erickson
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Posted: 4th Apr 2006 19:37
Quote: "What content will cost money, what will be free?"


Some possible free things that I'll add are additional face textures, general clothing, hair styles, animations.

Packs that will cost extra will cover a topic, such as:
WW2 soldiers
Knights
Wizards
Female characters
Weapon packs
Fantasy characters (elves, dwarves...)

So, you really only need to buy what you are interested in.

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outSync
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Posted: 5th Apr 2006 21:52
Just on a side note, even though it looks like you've already decided, the name "Ex Nihilo" is kind of cool, but might be an unwise choice since it isn't really a familiar name, and wouldn't stick in people's heads that well. The meaning of the phrase is "created from nothing" or something like that...

Anyways, the project is looking good. I'll definetly pick this up, as I would love to do games with humans in them (i.e., adventure or FPS), but I cannot model humans worth a darn (and struggle with producing anything else worth a penny, for that matter). I've enjoyed all of your products so far (EZrotate is wonderful), so I have no reason to think I'll be disappointed with 3D Character Maker.

http://myopia.c-reality.com - programming + life
Ron Erickson
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Posted: 6th Apr 2006 15:21
outSync,
I like your name suggestion. Something like that would be really cool for a game. With an app though, I want the name to be as descriptive as possible.
Thanks for the compliments. I am glad that you are happy with my products so far. I have really enjoyed all of the GREAT feedback that I have received about EZrotate and TextureMax. I am really looking forward to getting 3dcm released. I don't think the media that I have shown so far does it justice. I think all of my customers will be pleasantly suprised with what they will be able to do for the price that they pay

Regards,
Ron

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Cash Curtis II
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Posted: 19th Apr 2006 09:07
I think that '3D Character Maker' has an odd sound to it. Perhaps '3D Character Creator'?

adr
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Posted: 19th Apr 2006 21:22 Edited at: 19th Apr 2006 21:23
If I may put my marketing hat on briefly, the problem that you may be having is that the word "character" is very ugly. It's long and contorted to say - you can't say it quickly. Combined with something as stop/start as "3D" you've got a bit of a mouthful.

If you dropped the 3D or the Character, you'd probably have the title falling of the tongue, something like "Character Factory". The words aren't specifically alliterative, but there are similar sounds in each word.

As you guys'd say, that's just my 2 cents. I'm sure the programs functionality will make its title fade into insignificance.

[center]
iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!
danielp
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Posted: 20th Apr 2006 00:38 Edited at: 20th Apr 2006 00:40
I'm sure if the program is good, people won't be to worried about the name. Hey, even if it's called "Fluffy Ninja Maker", as long as it does what it's supposed to, people won't worry about what its called.

danielp

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zircher
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Posted: 20th Apr 2006 01:14
Of course, he's not selling to knuckle dragging morons either. If the user can't handle character or any other poly-syllable words perhaps its best if they avoid the title, who needs the frikken customer support hassle?
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Ron Erickson
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Posted: 20th Apr 2006 03:12
lol

Well, I wanted a title that says exactly what the program does. When people see the title for the first time I want them to be able to read it and say, "3D Character Maker? Is this a program that MAKES 3D Character Models? <CLICK>"
I didn't mind the sound of the original name EZactor, but frankly, unless someone is bored and looking for something to read, they might not follow the link to get to it the first time.
In the end, I think people will refer to it as 3dcm for short

Ron

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Duffer
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Posted: 20th Apr 2006 18:00
@ Ron/Wolf - why not get in on the gravy boat and get with TGC and call it DarkACTOR?

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Scraggle
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Posted: 20th Apr 2006 18:44
I'm devastated that you didn't go with p9!



Ron Erickson
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Posted: 20th Apr 2006 20:29 Edited at: 20th Apr 2006 20:36
LOL

Well, here is a little progress update about the app itself intead of just the name of it

I've been busy with texture seams. First, I completely re-made all of the hair textures and re-did all of the mapping of the meshes. That did two things. First, I eliminated some seams in the textures and (even better) I was able to get a better resolution of the hair texturing by using the available texture space more efficiently.
Now the hair looks 10x better than it did!

I then moved on to facial hair. I have an unavoidable seam between the face and the head right in front of the ears (where your sideburns would be). Because of all of the different possibilities of texturing, it is REALLY difficult to do it nicely for every situation. SO.... I've been solving that problem. In the end, I have added something to the program that goes in and finds the texture seams according to the mesh mapping info. It then goes in and automaticly blends those two edges together.
That in itself could probably be a uselful little app to people. After 3dcm is released, I will have to look into making that a stand alone tool! You would just load any model and texture into the app, and it would go through, find and clean any texture seams.

EDIT:
Here is a pic of one of the new (improved) hair styles


Ron

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JimB
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Posted: 20th Apr 2006 23:37
Now this looks interesting,what sort of poly count are the model(s) going to have?
Ron Erickson
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Posted: 21st Apr 2006 02:59
So far, between 1500 and 2000 polys depending on the options chosen. Once I start adding the clothing options, the poly counts may even go LOWER because of needing less detail than some of the bare skin meshes. They are pretty optimized for the quality

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Chenak
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Posted: 21st Apr 2006 04:00
Impressive Especially the edge blending idea... thats just genius! If you made a 3dsmax and maya plugin for that kind of thing you will make a fortune I don't think there are any plugins of that sort for those expensive programs, that I know of anyway

Getting rid of seams IS the most annoying aspect of making a model in my opinion, next to weighing joints
Narf The Mouse
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Posted: 21st Apr 2006 07:23
Lost track of it for a while...Really looking forward to it.

As for pricing...I think I'd have a conflict of interest making a recommendation there...

Cheese!

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gbuilder
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Posted: 21st Apr 2006 10:49
Lookin Good,
Some addon wrinkles and scars, blemishes, blotches etc. could be a useful function and how about 'aging', old guys with grey hair and bald.

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Ron Erickson
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Posted: 22nd Apr 2006 21:32 Edited at: 22nd Apr 2006 21:33
Quote: "Impressive Especially the edge blending idea... thats just genius! If you made a 3dsmax and maya plugin for that kind of thing you will make a fortune I don't think there are any plugins of that sort for those expensive programs, that I know of anyway

Getting rid of seams IS the most annoying aspect of making a model in my opinion, next to weighing joints "


Quote: "Some addon wrinkles and scars, blemishes, blotches etc. could be a useful function and how about 'aging', old guys with grey hair and bald."


Most of that stuff (scars, blemishes) could EASILY be added to the texture on your own. You could definately add your own uniqueness that way. Some Wrinkles already exist (more will be added). You can already pick any hair color that you want and there are a couple of bald/balding hair styles!

I thought briefly about doing something for Max, but really, what would be the benefit? The app that I am considering would fix up your texture standing on it's own.


Well, here is another new pic to show off some of the facial hair texturing:


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danielp
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Posted: 23rd Apr 2006 06:11
Looks nice Ron! 2 Questions, will you be able to set a different colour for facial hair compared to the hair on the top of the persons head. And will there be any long beards/mostaches (spelling?).

danielp

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Ron Erickson
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Posted: 23rd Apr 2006 13:40
Yes and Yes

There is a checkbox that you can set to either use the main head hair color or set it individualy. This can be done with both the facial hair color and eyebrow color.
I don't know if I will have any long beards in the initial release. It has been designed to allow them though.

EZrotate!
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danielp
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Posted: 24th Apr 2006 03:32 Edited at: 24th Apr 2006 03:34
Also, will it be possible to have bandanas, or hats. And can you have multicoloured hair? Like stripes etc.

This projects looking good, can't wait for more screens

danielp

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Ron Erickson
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Posted: 24th Apr 2006 04:24
Bandanas are an easy addition. I could also do multi-color hair without too much trouble. There are two ways that I could do hats. One, they can be a seperate mesh that could be "glued" to the character's head -or- they can be a part of the mesh in place of the hair. I doubt any of these things will be in the initial release, but they will be added at some point

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Bob da reaper
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Posted: 24th Apr 2006 20:41
it's a shame the name character shop is already taken as it would be better suited for this.By te way looking awesome! I'm definatley a customer

I pwn n00bs
Ron Erickson
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Posted: 26th Apr 2006 05:37 Edited at: 26th Apr 2006 05:40
I also liked the name "Character Shop". It was one of the first ideas for a name that popped into my head. Then I remembered it was taken

Anyway, here is another progress shot. I am starting to get into texturing the body now! I have a little touch-up to do in the blending between the chest and neck, but otherwise things are coming together nicely. On the upper torso, seperate texturing options are available for the chest, stomach and back. I will also be adding some body hair options



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danielp
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Posted: 27th Apr 2006 00:03
These screens look great! Can't wait for more

danielp

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