1) Would you actually buy such a magazine?
yes, without a doubt.
2) What price would you expect to pay for it?
I'd gladly had over £5 - £6 sterling for such a publication
3) How often would you like to see it published?
every other month (for better content purposes)
4) What articles would interest you?
basically anything to do with making games, (but not pages and pages of example code. that is in abundance if you look for it.
I would restrict any code to stuff that is not so abundant on the forums, like shaders, AI and physics for example.) I don't want to pay a fiver for a mag full of newbie tutorials on how to make your first game. that will be of no use to the majority of readers.
A community game reviews section in print would be nice too.
a bi-monthly challenge or compo would also be nice, and would keep the massive on their toes.)
Essential game of the issue. A game picked by TGC which the designer gets to ripp apart and tell us all about it's development.
TGC development diary, basically whats in the pipeline.
Lee's Ramblings, some words from the great man himself on whatever subject he feels is suitable (game orientated).
Retro remakes section, a section devoted to remaking or remixing classics with TGC products.
Unusual uses section, a section devoted to the stranger things people make with DBP, FPSC etc.
Essential discoveries, a section devoted to the odd and wonderfull things that DBP / SDK etc. can pull off as a complete surprise, like refraction from the reflection shader under certain circumstances. zero overhead trail effects etc.)
nice.
Ohd Chinese Ploverb say : Wise Eskimo, not eat yerrow snow.