Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / TGC Game Making Magazine - Opinion Poll

Author
Message
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 1st Apr 2006 15:59
A nice feature might be to take a user project that looks promising but needs help, and build an article around it, showing how to get it into shape.

Teh Go0rfmeister
20
Years of Service
User Offline
Joined: 17th Aug 2003
Location:
Posted: 1st Apr 2006 16:59
i remember the first copy of develop that arrived in the post was extremely inetesrting. it had a tutorial, not a coding tutorial, but a concept tutorial, teaching ideas about how to use emotion in games, and exploit the player through different levels of his/her emotions.

but then ever since then i've been bitterly dissapointed, now all the magazine goes on about is debating about the game industry and whether its in crisis or not...

last issue there was an article "how to make the perfect racing game", what i thought would be a tutorial on making a perfect racing game, tutrned out to be a load of crap about why need for speed as a (franchise rather than a game) has become so successful.

my answers to the questions pretty much that of the people above, but to re-itterate, i'd like to see the magazine aimed at DBP amateurs and hobbyists rather than C++ pros etc, just incase you were considering, please dont

one last thing, will there be set journalists or will it be random people's articles each edition, like with the tutorials on the newsletter?

geecee3
20
Years of Service
User Offline
Joined: 25th Feb 2004
Location: edinburgh.scotland.
Posted: 1st Apr 2006 17:44
1) Would you actually buy such a magazine?
yes, without a doubt.

2) What price would you expect to pay for it?
I'd gladly had over £5 - £6 sterling for such a publication

3) How often would you like to see it published?
every other month (for better content purposes)


4) What articles would interest you?
basically anything to do with making games, (but not pages and pages of example code. that is in abundance if you look for it.
I would restrict any code to stuff that is not so abundant on the forums, like shaders, AI and physics for example.) I don't want to pay a fiver for a mag full of newbie tutorials on how to make your first game. that will be of no use to the majority of readers.

A community game reviews section in print would be nice too.

a bi-monthly challenge or compo would also be nice, and would keep the massive on their toes.)

Essential game of the issue. A game picked by TGC which the designer gets to ripp apart and tell us all about it's development.

TGC development diary, basically whats in the pipeline.

Lee's Ramblings, some words from the great man himself on whatever subject he feels is suitable (game orientated).

Retro remakes section, a section devoted to remaking or remixing classics with TGC products.

Unusual uses section, a section devoted to the stranger things people make with DBP, FPSC etc.

Essential discoveries, a section devoted to the odd and wonderfull things that DBP / SDK etc. can pull off as a complete surprise, like refraction from the reflection shader under certain circumstances. zero overhead trail effects etc.)

nice.

Ohd Chinese Ploverb say : Wise Eskimo, not eat yerrow snow.
Sunflash
18
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 1st Apr 2006 19:54
1) Would you actually buy such a magazine?
Depends on the price. But I would LOVE to get it!

2) What price would you expect to pay for it? (please state currency as well!)
Quote: "I would like to have a 12 month subscription of, like, $20. $30 if CD is included"


3) How often would you like to see it published?
Once a month

4) and finally, What articles would interest you?
RPG Corner.

Dig Lee! (where we get funny quotes from Lee!)

Tutorials on all TGC products

Interviews with TGC employees (Lee, Mike, Simon, you Rich, etc.)

Overviews on Hot Topics in the forum. Why their "hot", and what they
contain. Then a link to it.

Interviews with with Artists, Programmers, and others outside of TGC.

Demos/Wallpapers/Screensavers!.

And then, the most importent thing... information on how the Treemagik G3 thing is going! We havn't heard squat! J/k


http://tinypic.com/egv4u8.gif
ThinkDigital
18
Years of Service
User Offline
Joined: 18th Aug 2005
Location: A galaxy far, far away...
Posted: 1st Apr 2006 20:36
1) Would you actually buy such a magazine?
Absolutely.

2) What price would you expect to pay for it? (please state currency as well!)
Between $1 and $2.50 an issue, USD. If I have to pay $2.50 an issue, it had better be brilliant.

3) How often would you like to see it published?
Monthly would be nice.

4) and finally, What articles would interest you?
Tips and Tricks
Tutorials
Bug Fixes
DBC Coding (alongside all of the DBP)
(and basically what everybody else has been saying)


adr
20
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 2nd Apr 2006 00:55
What the hell is wrong with you people who say you'd pay "about a dollar" for such a publication? I realise this is appearing just after thinkdigital's post, but it's not just him - several people have given ridiculously low prices.

For some frame of reference, $1 here would almost buy you a can of coke. I hope, for their sanity, TGC immediately disregard any comments from people who say they'd rather spend more on a small portion of french fries than on a specialist publication.

[center]
iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!
coolgames
18
Years of Service
User Offline
Joined: 26th Sep 2005
Location: Oregon, USA
Posted: 2nd Apr 2006 01:41
Quote: "i'd like to see the magazine aimed at DBP amateurs and hobbyists"


I'd like to see some advanced tutorials on more of the advanced features of dbpro.

Karrde
18
Years of Service
User Offline
Joined: 1st Apr 2006
Location:
Posted: 2nd Apr 2006 02:01
1 yes
2 $5-$10 (15-25 for subscription)
3 1 per month
4 Tips, codes, and where you can find .x and .3ds files
ThinkDigital
18
Years of Service
User Offline
Joined: 18th Aug 2005
Location: A galaxy far, far away...
Posted: 2nd Apr 2006 03:11
adr, personally I'm not willing to pay more for a mazagine than I am a bottle of coke. If this magazine is going to cost me 5 bucks an issue at 64 pages an issue, I don't need it.


danielp
User Banned
Posted: 2nd Apr 2006 07:47 Edited at: 2nd Apr 2006 07:49
At such a low amount like $1, TGC are not going to be able to afford
to make a good magazine are they? Seriously, $1 probably wouldn't even cover postage to most places.

I'd prefer it to be better quality for a higher price, but I know
not everyone can afford it like that, so it'll be up to TGC to
decide how much time to spend on it compared to how much they
charge.

danielp

danielp
Email - thegamecreators@danielp.e4ward.com
My Specs - 2047MB RAM | P4 3.4GHz | XP 5.1.2600 SP2 | GeForce 6800 256MB | Dell 230310 1600x1200 34x27cm
Bartman
18
Years of Service
User Offline
Joined: 26th May 2005
Location: A rural village in NSW Australia.
Posted: 2nd Apr 2006 09:05
1) Would you actually buy such a magazine?
- Yes, But I would only be interested in DBPro articles so the magazine would have to be largely DBPro programming oriented for me.

2) What price would you expect to pay for it? (please state currency as well!)
- AUD$10 per issue (including postage).
- Offer a discount for 12 month subscriptions.
- Keep the price down by not including a CD (make CD content downloadable as a single .zip file to subscribers/purchasers).

3) How often would you like to see it published?
- Bi-monthly.
- Please don't let it repeat or detract from the current newsletter content.

4) What articles would interest you?
- DBPro articles only.
- 2D retro programming.
- Code optimization Techniques.
- Complete functions for topics like collisions, special effects.
- The ever popular Tricks & Tips of the Pro's.
Tapewormz
21
Years of Service
User Offline
Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 2nd Apr 2006 12:11
Yeah, I'd subscribe to this. Hopefully, you'd take paypal orders. I'd be willing to spend 8$ USD per issue.

Bob da reaper
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location:
Posted: 2nd Apr 2006 15:38
1) Would you actually buy such a magazine?
Yes I would even subscribe if there's that option
2) What price would you expect to pay for it? (please state currency as well!)
£2 - 4, I agree with ObiWan on the no CD and optional download thing.
3) about monthly
[b]4) and finally, What articles would interest you?

DBPro, 3DWS, General 3D modellingh

I pwn n00bs
jasonhtml
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 2nd Apr 2006 18:41
1. yes, probably

2. $8 U.S.

3. monthly/bi-monthly

4. articles:
-DPB Tutorials
-Tutorials on making DLLs for DPB
-each issue, examine a game made by a different company and tell the pros and cons of the game (programming wise) so that we can learn how the business world programmers make games. (im not sure if this article is possible because getting source-code might be impossible/illegal?)
-Basic AI
-Advanced AI
-3D modeling tutorials(example models on CD)
-sounds/music for your games: how to make them; for example, to create the sound effect of a creaking ship i recorded my chair sqeaking(i have a wooded, swiveling chair), then i slowed the sound down. sounds exactly like a creaking ship!
-how to write a good storyline(using storyboards, flowing storyline, puzzles, ect.)

i could probably go on and on... but those are some of the articles you could put in

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
ThinkDigital
18
Years of Service
User Offline
Joined: 18th Aug 2005
Location: A galaxy far, far away...
Posted: 2nd Apr 2006 20:16
danielp - If they come in subscriptions of $24 - $12 USD, that might help.


soapyfish
20
Years of Service
User Offline
Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 2nd Apr 2006 22:16
@Rich
Apologies, this isn't entirely on topic but have you considered a TGC podcast? I'm sure there'd be companies out there willing to up some cash for a short advert/plug at the beginning, middle or end. There might not be as much money in it as for a magazine but production costs could also be a lot lower.

Admittedly, there are certain things that just wouldn't work in a podcast, code examples for one. But there's the chance for dev interviews, discussions on good coding practice and things like that. Plus, if you got it on iTunes it could potentially open up DB to a wider audience.


Just a thought.

I AM A MORON
and won't change my sig until I get off my oversized behind and finish a project.
schaapje
18
Years of Service
User Offline
Joined: 9th Mar 2006
Location:
Posted: 2nd Apr 2006 23:05
Would it be available in The Netherlands ?. That would be nice .
Turoid
20
Years of Service
User Offline
Joined: 1st Nov 2003
Location: The Netherlands
Posted: 2nd Apr 2006 23:12 Edited at: 4th Apr 2006 13:02
1) Would you actually buy such a magazine?
Yeah, sounds wicked!

What price would you expect to pay for it? (please state currency as well!)

About 6€ without CD, With CD 9 - 11 €

3) How often would you like to see it published?
Once a month

4) What articles would interest you?

- New technologies about DBP
- Technical articles about game techniques
- Maybe interviews with DPB users, about their experience with dbp
- Not only theory articles, make articles which have example DBP code
- I'm not interested in FPC or T3GM.
- Review new plugins
- Review some user created games
- I don't know more thingy's at this moment...


I love you TGC! Kiss

Programmer of Power
18
Years of Service
User Offline
Joined: 22nd Aug 2005
Location: Home
Posted: 3rd Apr 2006 04:49 Edited at: 5th May 2006 05:38
1. Of course I would buy such a magazine, who wouldn't?
2. I am currently paying $20 US per year for around a 120 page magazine, but I'd gladly pay 30-40 for a high quality magazine stocked full of useful info.
3. Definatley Bi-Monthly, that way there could be higher quality info and more of it!
4. I'd like to see everything above as well as a section each issue with a specific genre and ways to program parts of them. A serious team request section would be nice with teams having to pay for space of course!

Print em' and we'll buy em'!

"I will work harder... if you ask me enough times."
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 3rd Apr 2006 10:21
Rich,

Check out this linkL:

http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf

It's an AI tutorial for PS2 classic Killzone posted in Game Design by VectorScope. If you could get material like that then I'd be a very happy camper - learned so much with that tut, really inspiring as well, and not a lick of code in sight, it's all theoretical, but very well explained. IMO the strength of that particular article is in the neat diagrams, the step by step process diagrams especially hammer the ideas home and make it clear how you'd apply the systems to your own projects.

I think that a PDF version of the mag would be a good idea, but that would just mean I'd have to print it out like a lot of people, having something you can read in comfort and look at while working is ideal. I'm sure I don't have to remind you how precious old computer magazines are, a stack of TGC magazine would be worthy of a free issue 1 ring binder and code highlighting pen!.

It's already been mentioned, but I think that having too much code would be silly as nobody would ever type it in, code and archives could be uploaded and retrieved from an online storage (like specifying file locations but using an easy to enter URL or front end).

A section for self-contained function snippets would be nice, like people submit a function and explain how it works, and you feature the most useful among them.


Van-B

Put away, those fiery biscuits!
adr
20
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 3rd Apr 2006 11:10 Edited at: 3rd Apr 2006 11:11
VanB's talk of a ring binder got me thinking - Get DeAgostini to publish it and you can release "a code" every month. Collect all the codes to make an MMORPG!

[center]
iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 3rd Apr 2006 23:31
Deagostini is the antichrist of Publishing houses. Their customer service is non-existent, and they frequently appear in trading-standards-type articles and on programmes like Watchdog.

VanB - Good idea - code archives for subscribers. I'm sure you (ie Rich ) could add a "subscriber" flag to profiles and grant access.

ADawg
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location:
Posted: 4th Apr 2006 02:36
Darkbasic code, tutorials, images from games, and other cool stuff, you could even print the full code for a cool game every issue that you can read the code in the magazine and download the game from the web.

Im poor so I cant afford to pay much but I would buy just dont put to much other stuff (ex. FPS Creator) in there.
smallg
Valued Member
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 4th Apr 2006 23:26
sounds good to me but i wouldn't expect to pay anymore then £3-4 as i take it postage etc will need to be added aswell.

life's one big game
spec= 1.6ghz, 512mb ram, 128mb gpu, directx 9.0c, dbpro and classic
Darth Vader
18
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 7th Apr 2006 06:26
@ Rich
Soo are we going to know if your going to publish a magazine?

When in Trouble with anything visit here your number one stop for help
Delta Games
18
Years of Service
User Offline
Joined: 28th Aug 2005
Location: U.K
Posted: 8th Apr 2006 22:24
i would buy it sure. I have been waiting for a games development mag
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 8th Apr 2006 22:59
Quote: "1) Would you actually buy such a magazine?"

Frick Yeah! (Yes in other words!)

Quote: "2) What price would you expect to pay for it? (please state currency as well!)"

Five Fine Great British Pounds sounds about right!

Quote: "3) How often would you like to see it published?"

Monthly sounds quite nice.

Quote: "4) and finally, What articles would interest you?"

Tutorials on shaders.
Interviews with developers.
Demos.
Walkthroughs on how to use TGC products. (IE things like character shop, t.Ed, 32 World studio and things like that)
Previews on forthcoming programs / WIP's

1800+ XP - GeforceFX 5600 - 256MbDDR - 60Gb Hdd - XP Pro (SP2)
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 8th Apr 2006 23:23 Edited at: 8th Apr 2006 23:24
Id buy it if it wasnt too expensive. Id say a good price would be under $10 CDN, but thats a good price, not a practical one. If you're talking more than 60 pages, full of resources and tutorials, then somewhere under $20 CDN sounds about right to me. Id probably still buy them but anything over 20 is a little pricey.

As far as how often goes, Id say monthly would be about right. Though $10 a month or more is a bit insane for teenage indi's.

Articles:

- Tutorials
- Tips and Hints for Newcommers
- ** Cool One ** Freebie of the month (something like a giveaway, could be models or images, whatever. Every magazine would have a unique code that you'd enter somewhere on TGC's site that brings you to a download.)
- General Dev News (New tools, warez, websites, etc that are coming out to help developers)
- Dev Rant (Each month developers are given a chance to enter some info concerning one of their projects - maybe progress or screen shots, you get the idea - just for more publicity)
- Contest HUB (Lists all of the contests that might interest developers, especially those concerning DBP)
- The other obvious articles (dete's on new versions of TGC software, interesting things from the forums, etc.)

Just wondering; will you be paying the people that write the tutorials or other main articles? Just asking because if that were the case Id gladly sign up to write tutorials monthly, though then again Id probably sign up to write them for free as well

Either way sounds like a great idea, just remember to give more content than the newsletters do or people wont see any reason in buying them)

- RUC'

Yskonyn
21
Years of Service
User Offline
Joined: 19th Dec 2002
Location: Netherlands
Posted: 9th Apr 2006 01:29 Edited at: 9th Apr 2006 01:31
1) Yes I would buy it
2) I expect to pay about 7 to 8 euro's if there's a CD, 4 or 5 if there isn't
3) Monthly would be cool, if it's bi-monthly and you could actually stuff the magazine full of many hands-on articles I'd might even be tempted to pay more even.
4) Mostly what has been said before; hands-on things like AI theory, shader usage, coding tutorials and definately 3D modelling articles.

But what would be especially nice is if there would be workshop-like articles with an acompanying program/code example.
For example let's say we go on with the 3d modelling article it would be nice to bundle a free version of the software being used and then have a in-depth article about how to use it.
Same goes for AI theory articles, but of course then you would bundle code examples.

Also someone said that an RPG corner would be nice. I do agree, but to make it into something for everyone just read that statement as 'Game Genre Corner' and do a round robin every issue so everything get's covered over time.

I hope I am being clear enough.

Oh and the 'Monthly Free-bee' idea is indeed very cool!


Yskonyn - (Ploughing through Hands On DBP Programming Vol. 1)
"It's better to wish down here you were up, then to wish up there you were down."
tiffer
18
Years of Service
User Offline
Joined: 6th Apr 2006
Location: Scotland
Posted: 9th Apr 2006 21:34
I would buy a game magazine depending on it's format. ie a nice small flopsy compact thing along the lines of computer active that i could sit and read on the couch or even more so, on my lunch break (when im tired) so not to be too strenuous.

i would say because its a light mag you could publish it more frequently and charge about 2.00 for it.

reviews and tutorials and news of (only the best) announcements. So kind of like a light version of the site which only contains the best, and doesnt have to much parafanalia crammed in.

I think keeping it light and easy on the eye would give it a an edge and means that perhaps a non db programmer might just pick it up for a glinch. Because it's something that would feel good to hold and read.

I say this as a newsagent

C.Watson
MatriX
20
Years of Service
User Offline
Joined: 19th Oct 2003
Location: Deer Park, New York
Posted: 10th Apr 2006 01:48
Quote: "1) Would you actually buy such a magazine?"

Absolutley, yes

Quote: "2) What price would you expect to pay for it? (please state currency as well!)"

I would hope it would be 4.95 if it was monthly, $10 or less bi-monthly

Quote: "3) How often would you like to see it published?"

Monthly

Quote: "4) and finally, What articles would interest you?"

I would like to see tutorials, snipits and articles about 3rd party development tools.

Just want to say that its a great idea because many of the mainstream developers out there are people that started out with COMPUTE! learning Basic on their VIC20's an C64's. I learned alot back in the day typing the code right out of the magazine into the computer then tinkering with it. I learned alot back then and I bet there are equally as talented people out there now who just need the direction that a magazine like this could give.

Success does not come with meeting the minimum requirements.

Visit Chromaware Interactive Studios @ www.chromaware.com
Aoneweb
21
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 10th Apr 2006 02:12
I wish I could get the same quality of Mag here in the U S, as I could back home in GB, oh well, maybe some day.


Game resource forum and arcade, click sig.
Delta Games
18
Years of Service
User Offline
Joined: 28th Aug 2005
Location: U.K
Posted: 10th Apr 2006 12:39
i should add that i would pay around 4 pounds. I would also like a section about the wider games industry
Jack
19
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 10th Apr 2006 15:52
Make a big tutorial (in 5 to 10 magazines) => If someone want to
rebuild this game he have to buy all magazines => More money
=>

[/center]
kochOn
18
Years of Service
User Offline
Joined: 10th Apr 2006
Location: France
Posted: 11th Apr 2006 00:05
1 - Sure I will buy it if I can Find it in my Country!
2 - Less than 4$ without CD but with a lot of Blitz listing
3 - Every month or twice a month if it can be done.
4 - Tips, little and big usefull listings (Not in 2 or 3 parts please), all related things needed in the creation of a great DBGame...
kochOn
18
Years of Service
User Offline
Joined: 10th Apr 2006
Location: France
Posted: 11th Apr 2006 00:12
1. Yes, if I can find it in my City
2. Less than $4 without CD
3. Every or twice a month(it would be great)
4. Tips, lot of short listing (like I could find when I bought CPC Magazine 20 years ago). I need a mag that will teach me a lot about making cool games with DBPro.
dj blackdragon3710
19
Years of Service
User Offline
Joined: 5th Nov 2004
Location: In LaLa land
Posted: 11th Apr 2006 04:07 Edited at: 11th Apr 2006 04:08
1> as long as you ship it, it's all good
2>3-7 dollars depending on whether or not it comes with a cd
3>either once a month or the bi-annual thing
4>Tips (Ie; AI, effects (making things look nice without shaders)), nothing that hasn't been said already

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Scraggle
Moderator
20
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 11th Apr 2006 10:50
Quote: "Sure I will buy it if I can Find it in my Country!"


Quote: "Yes, if I can find it in my City"


What's the point in either of you buying it when you clearly can't read?

Quote: "Just to clarify - we will not have this magazine in bookstores or news agent shelves. We will have it printed locally and then ship it worldwide ourselves, so yes we can deliver it to any country."



musty
18
Years of Service
User Offline
Joined: 6th Apr 2006
Location: Istanbul
Posted: 11th Apr 2006 11:24
Hi there. Magazine is a great idea. It will help the community to improve. I believe that it should also have an electronic (pdf) version and link for source and media download for the printed version. The only difference between the electronic and the printed versions should be their price. Some people may argue that there is already a newsletter but a monthly issue or an issue published every 2 months with a reasonable price will be better. First of all the money coming from the subscriptions and advertisements can be used for the development costs of detailed tutorials/tools and media.
as for the answers:
1) IOf course I would. Isn't it obvious?
2)Price- According to the richness of content 5 to 10 US$ for every issue. May be even higher if the content is professional.
3)Monthly or every two months.
4)AI,Physics,tool development,parallel usage with C++ etc,Interviews with professionals etc.

"Ignorance is bliss." Cypher from the movie The Matrix
Firewood
18
Years of Service
User Offline
Joined: 24th Jul 2005
Location:
Posted: 11th Apr 2006 20:44
Here a reaction fom holland
1) Because i have Dark Basic pro. I am deeply interested in have a magazine what covers DBP. And the tutorials in it. Yes i wil buy that magazine.

2) 4€ printed version and 7€ if a CD is included. is a faire price. I think.

3) bi-mounthly is a good choise.

4) Tutorial for
Dark Basic
Dark Basic Pro
3D modeling tutorials!!!
Tips and tricks for using in the above program's
Deep explenation of new commands if added in a new version releas op the compilers.
Take a deep explenation for using standard windows DLL included good extended examples of using them.
If there are good new DLL from users. Give them a deep inside view of that to. And a extended explanation of using it.
Hot topics from the forums.
Code snipes from the source database.

Never say a question is stupid. Questions not ask are stupid.
Black Games
18
Years of Service
User Offline
Joined: 9th Feb 2006
Location:
Posted: 11th Apr 2006 23:34
i think free entities for fpsc as a disc and id pay £3.50

http://www.maj.com/gallery/garrygum-1/BLACK-GAMES/BLACK/blogo.bmp
(c) Black Games 2006
Open Source Pong 3D
19
Years of Service
User Offline
Joined: 10th May 2004
Location: USA
Posted: 11th Apr 2006 23:59
1) Absolutely

2) Price - $4.95, US per issue. $19.95 a year.(Standard Magazine Rate in the USA)

3) Interval - Bi monthly would be acceptiable.

4) Articles -
Tutorials of course.
3D modeling tutorials!!!
New DBP technologies, of course.
Game industry news
Indie game news
User Published Content(Game Demos on a CD, submited by author through e-mail)*
Game reviews

*This also has the possiblity of offering the author distribute "lite" versions of their software for free, and getting some free publicity.

http://mbecerra.sifen7.com
UFO
18
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 13th Apr 2006 02:22
1) Yes
2) $20-30 dollars (includes S&H) for a subscription for a year (US)
3) Once a week (okay, maybe monthly instead )
4) I would like the magazine to come with a CDROM with source code and stuff. Advanced tutorials for DBP and also DBC!! (There are very few DBC tutorials.) News of projects, letters from the community, showcase.

RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 13th Apr 2006 03:07
Like I said instead of sending out CD's (could get pretty costly) using a Freebie system would get TGC's site more visits and allow people to download the files off of the intarweb, no need for CDs. If some didnt catch it basically each mag has a unique code in it, you come to the TGC site, enter the code, and you're provided with a download link. After downloading the code is eliminated disalowing people to share the codes (though I guess they could send the files to each other, but then again they could do that with the CD to). The only downside I see is if someone hacks into the code storage system or created a keygen to get the codes, but then again if someone takes the time to do that then they deserve the download anyways.

Scraggle
Moderator
20
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 13th Apr 2006 12:42
Quote: "if someone takes the time to do that then they deserve the download anyways."

Interesting philosophy!
If I take the time to study a way to rob a bank do I deserve the contents of the safe?


RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 13th Apr 2006 14:51
I knew someone was gona get me on that, nevermind what I said was just looking for a way to close the sentence fast I was in a hurry.

FINN MAN
19
Years of Service
User Offline
Joined: 2nd May 2004
Location:
Posted: 14th Apr 2006 01:09
1) Would you actually buy such a magazine?
Yes

2) What price would you expect to pay for it? (please state currency as well!)
$5.00 for magazine, $8.00 for magazine&disk. A price of $40.00 for 1 year subscription.

3) How often would you like to see it published?
Well, every month would be cool, but if that means sacrificing quality and content then every 2.

4) and finally, What articles would interest you?
-tutorials related to all big products
-tutorials on implementing all of the latest thing such as dynamic shadows, physics, realistic AI, shaders, multiplayer, and every thing still to come in our projects
-exclusive news of projects and what not
-and any thing else you TGC think of
Sanders
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location:
Posted: 14th Apr 2006 17:04
1) Would you actually buy such a magazine?
Yes

2) What price would you expect to pay for it? (please state currency as well!)
Sterling £5-7
3) How often would you like to see it published?
every 1-2months
4) and finally, What articles would interest you?
-New Software/Updates
-Tutorials
foleypro
18
Years of Service
User Offline
Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 17th Apr 2006 10:56
Hmmmmm...


You say FPSC...

Im waiting on that one I am...Hahahahaaaaaa

As Always B3D....www.fnggames.com

foleypro
18
Years of Service
User Offline
Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 17th Apr 2006 10:58
No.....

Download subscription saves them Money.

As Always B3D....www.fnggames.com

Login to post a reply

Server time is: 2024-04-24 17:36:18
Your offset time is: 2024-04-24 17:36:18