Quote: "did nobody test the demo?"
I did. Hence my earlier comment...
Quote: "Nice use of the HDR shader, it really brings the scene to life. "
Of course, I could tell you were using a shader from the picture, but playing the demo really brought it out. With things like the fountains and the attack particles it also looked really nice.
Only thing I'd say about the shader is that maybe you should dim the brightness of the sky texture a bit. It seems a bit too strong at times. I think the strength of an HDR is the contrast of bright against dark, not total saturation.
But of course, I look forward to this game's progress. Good work!
Come see the WIP!