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Work in Progress / Shaaks

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Graphiboc
18
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Joined: 16th Jun 2006
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Posted: 16th Jun 2006 12:26
In first, i am sorry for my bad English.
I started to create a RPG one month ago and i would like to show you how advances the project and to have your opinions…
The dwarf that you can see on the screens is only one character test while waiting for that i finish making truths characters. The gameplay and the decorations are not very advanced because the texturage characters takes much time to me.
Here is the link:

http://www.games-creator.com/forum3/viewtopic.php?t=9803

Afflicted to redirect you towards a French site...

Sry for mybad english
Graphiboc
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Posted: 16th Jun 2006 13:23
some screens from the game(they are on the websitea gave before):





Sry for mybad english
Silvester
18
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Location: Netherlands
Posted: 16th Jun 2006 14:11
Looks nice,is it realy DBP?

looks much like RC to me.


[href]gamemasterengine.galekus.com[/href]
or in the WIP forums.(MMlevel is back!)
Graphiboc
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Posted: 16th Jun 2006 14:29
The two first screens are rendered in the 3d software, but it's very well in DBP.
most screens on website...

Sry for mybad english
Flindiana Jones
20
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Location: Bosnian Power
Posted: 16th Jun 2006 17:42
I like. Good job so far, the landscapes look real nice.

Gil Galvanti
19
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Location: Texas, United States
Posted: 16th Jun 2006 18:09
Looks very cool . But is that number in the bottom left corner of the screenshots the FPS (framerate) ?, cause running a game at 9 fps wouldn't be fun, lol . You should get it translated (or do it yourself) into English, you'd get more customers here .

Pirates of Port Royale
Live the life of a pirate.
Silvester
18
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Location: Netherlands
Posted: 16th Jun 2006 18:23
Looked trough all pages,and i must say:

THIS is WIP worty,VERY.

im hoping that you can tell me one thing:

How did you do terrain Collision?is the terrain a .X model?
if so please tell me how you did collision...cant figure it out

back on topic,

Hopefully we might see a Demo soon.


[href]gamemasterengine.galekus.com[/href]
or in the WIP forums.(MMlevel is back!)
Graphiboc
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Posted: 16th Jun 2006 18:24
yes i will try this...
here is a screen of the prew. model in DBpro this time.
I think it looks well,isn't it?


an another character:


Sry for mybad english
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 16th Jun 2006 18:31
Welcome to the forums Graphiboc. Your game looks good. I'll keep my eye on this thread.

visit http://teammegabasic.proboards59.com/index.cgi for Felony Rise discussion
Chris Franklin
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Location: UK
Posted: 16th Jun 2006 18:36
WOW!!!!!

That is superb what app you use? (For 3d design)

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
WHITEKNUCKLE IS BACK! Check the wip boards for more info
MikeS
Retired Moderator
21
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Location: United States
Posted: 16th Jun 2006 19:58
Looking good Graphiboc, I hope to see more.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Graphiboc
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Posted: 16th Jun 2006 19:59
i use 3d studio max and the option "set object smoothin a,100" render very cool for characters

Quote: " Welcome to the forums Graphiboc"

thx

the landscape is a terrain object but building and others are .x files?
i made my colision system but i will use sparky collision dll that is more easy to use.

Sry for mybad english
TEH_CODERER
21
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Location: Right behind you!
Posted: 16th Jun 2006 20:00
Is that Psionic's dwarf again? He gets around!
Models look great. I'll be sure to keep checking this thread.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Graphiboc
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Posted: 16th Jun 2006 20:03
sry for double post but i miss answer to a question...
here is a old demo :

http://graphiboc2.ifrance.com/ShaaK.zip1

there a are a lot of bugs.
you must rename the file shaak.ZIP (not .zip1) because the server don't accept the .zip files

Sry for mybad english
Silvester
18
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Location: Netherlands
Posted: 16th Jun 2006 21:30
Thanks,ill be testing inmedianlty!


[href]gamemasterengine.galekus.com[/href]
or in the WIP forums.(MMlevel is back!)
Cash Curtis II
19
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Location: Corpus Christi Texas
Posted: 17th Jun 2006 03:37
Nice use of the HDR shader, it really brings the scene to life.


Come see the WIP!
Roxas
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Location: http://forum.thegamecreators.com
Posted: 18th Jun 2006 01:13 Edited at: 18th Jun 2006 01:13
O.O I cant never make a game like THAT!?

Too cool

You singature was removed by mod because it was too cool..
Silvester
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Location: Netherlands
Posted: 18th Jun 2006 10:07
it costs time,effort and experience.


[href]gamemasterengine.galekus.com[/href]
or in the WIP forums.(MMlevel is back!)
Graphiboc
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Posted: 19th Jun 2006 01:22
yes, i wait two years before starting this project (no news today, i wasn't at home this week-end). i will work on customisation of characters by the user, for more fun ...
do you think that equipments must change apparence of the characters?

(where is the "edit" fonction? i don't see an edit bouton oO. and what means "worty"?)

Sry for mybad english
Graphiboc
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Posted: 19th Jun 2006 04:01
I finished making my system of change of color of textures (while following alpha map) and it does it perfectly! Now i must add it ton a menu...

Sry for mybad english
Graphiboc
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Posted: 20th Jun 2006 13:54
did nobody test the demo?

Sry for mybad english
TEH_CODERER
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Posted: 20th Jun 2006 17:31
Tried it. Beautiful, but the collision was pretty bad and the movement was too slow. I found and attacked a rabbit but nothing seemed to happen. As I said though, beautiful!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Silvester
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Location: Netherlands
Posted: 20th Jun 2006 17:58
I tested it.was VERY well.

only movement disturbed me.

BUT it was said:

Quote: "sry for double post but i miss answer to a question...
here is a old demo :

http://graphiboc2.ifrance.com/ShaaK.zip1

there a are a lot of bugs.
you must rename the file shaak.ZIP (not .zip1) because the server don't accept the .zip files"


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...

Join the dark side and be a legend...
Cash Curtis II
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Posted: 20th Jun 2006 18:08
Quote: "did nobody test the demo?"


I did. Hence my earlier comment...

Quote: "Nice use of the HDR shader, it really brings the scene to life. "


Of course, I could tell you were using a shader from the picture, but playing the demo really brought it out. With things like the fountains and the attack particles it also looked really nice.

Only thing I'd say about the shader is that maybe you should dim the brightness of the sky texture a bit. It seems a bit too strong at times. I think the strength of an HDR is the contrast of bright against dark, not total saturation.

But of course, I look forward to this game's progress. Good work!


Come see the WIP!
Graphiboc
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Posted: 20th Jun 2006 18:10
yes,collisions are very bad, i will make them better...
press spacekey to change the stats of character and rabbit
the stats of the character influence the speed of the movement.
in the final version, u won't hit rabbits and the battles will be as final fantasy(on a battle map)

i finished today the modifier functions for the character's textures.

Sry for mybad english
Graphiboc
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Posted: 4th Jul 2006 14:46
i didn't give any new since a long time but the project continue
now, battles are almost totaly implanted
here is a shot :

bye

Sry for mybad english
zzz
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Location: Sweden
Posted: 4th Jul 2006 14:54
Wohaa!
It looks awesome! Have you made that big stone dude, or is it a darkmatter model?

Graphiboc
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Posted: 4th Jul 2006 15:01
i found it on the web a few months ago it's a very low poly model and he is not very good mapped but it's nice for a test

Sry for mybad english
Pincho Paxton
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Posted: 4th Jul 2006 15:05
Yeah, I like the stone dude. The demo is probably too old to compare to this version.

Graphiboc
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Posted: 4th Jul 2006 16:46
i finished to code the functions to make dynamics effects very simplely .
somes screenies



say me what do you think about it plz

Sry for mybad english
Pincho Paxton
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Posted: 4th Jul 2006 17:09
It looks very hot on there, and I'm sitting in my hot living room. Please show some rain or snow...

Megaton Cat
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Posted: 4th Jul 2006 19:53
Not bad looking.


New Catfolio.net coming soon!
Gil Galvanti
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Posted: 4th Jul 2006 20:53
very cool looking, awesome graphics. I have a question: Will it be translated into English? You'd get more customers if you did translate it .

Pirates of Port Royale
Live the life of a pirate.
Xenocythe
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Posted: 4th Jul 2006 23:47
I love the graphics, your amazing, your such an inspiration.

Can't beleive its not butter.
Graphiboc
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Posted: 5th Jul 2006 17:40
yes, it will be translated in english but later
at this time, i want to fix the code of the programm and after, i will make a menu, the monsters/players/items/npcs (the dwarf is just a test, he will no longer stay here )
i work hardly on the battle. it's not easy :/
a little screen, which show multi players and monsters :



Sry for mybad english
Silvester
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Posted: 5th Jul 2006 17:51
THIS is cool.

*Sits on chair wating till any sort of release*


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
Graphiboc
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Posted: 6th Jul 2006 15:37
thx for tour comments
i wont give a demo before september because i will leave my home to go on holydays tommorow...
i made a lot of house or hut for a village in a marsh




it's all for this time
i will think about add the weather and the day/light cicle

Sry for mybad english
The crazy
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Posted: 7th Jul 2006 08:54
Holy hell dude. Wow is all I can say.

"Life's a garden, dig it. Keep on keepin' on!" ~Joe Dirt

Graphiboc
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Posted: 7th Jul 2006 18:12
thx
i go on holydays for two months now.
so i post 2 shots they are the same house but textured


bye

Sry for mybad english
TEH_CODERER
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Posted: 7th Jul 2006 21:58
Nice! Media certainly won't be a downfall in this game!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Graphiboc
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Posted: 6th Sep 2006 20:52
i'm back and i've some news.
i hadn't many time to work on my project but i made some graphics and changed some things in the game (just a little). here are the screens :











I'm sorry for the big size of the images i have not the time to resize the screens.

Sry for mybad english
Sixty Squares
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Posted: 6th Sep 2006 23:31 Edited at: 6th Sep 2006 23:39
This looks amazing! I love the effects that you put in (explosions, etc.). May I ask how you did them?

Seppuku Arts
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Posted: 7th Sep 2006 00:29
Looks awesome mate.

But I couldn't resist...

Hi I'm Bruce and I'm a shaak.

Bizar Guy
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Posted: 7th Sep 2006 00:56
wow, how did I miss such an awesome project???

Profit
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Posted: 7th Sep 2006 01:22
That's 2 now Bizar Guy. What's goin on?

common people are walking in line.

Mitsu Fly Ride.
Peter H
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Posted: 7th Sep 2006 01:59
wow! everything looks alot nicer than the last page!

great to see you're still working on this!

"We make the worst games in the universe..."
Acolyte Entertainment
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Posted: 7th Sep 2006 03:14
Jesus christ! THIS LOOKS SICK! me buy!

[href]www.acalite.com[/href]
Be part of reality
eek
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Posted: 7th Sep 2006 05:41
Awesomely!
Roxas
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Posted: 7th Sep 2006 18:40
HOLY *PEEEP* This looks awesome still!!! 10/10

FFXI <3
Graphiboc
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Posted: 7th Sep 2006 19:28
thx for your comments it makes me happy to know that you like my work
i worked on a very little city and there are the results of the first batiments (can i say that in english?)


Quote: "Hi I'm Bruce and I'm a shaak."

in fact i don't know what is a shaak... I think that "shaak" means "monster" but i'm not sure... can u tell me it?

Sry for mybad english

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