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Work in Progress / What do you think of my map?

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Uncle Sam
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Posted: 23rd Jun 2006 04:51 Edited at: 18th Jul 2006 21:34
Update (6 screenshots)

Update (3 screenshots)

Update (2 screenshots)

Update (2 screenshots and a video)

Hi, this isn't a wip-thread for a game, it's a wip-thread for a map I'm making for my game. Any comments would be useful.

The water shader is the one Evolved made in beta 2 of the shader pack.

The plants and trees I made with Tree Magic and Plant Life.

UPDATE (different part of world )

Here, rows of palm trees in front of a building, facing the sun and the horizon:

With bloom:



Without bloom:



The landscape surrounding:

With bloom:



Without bloom:



The building (completely built in DBPro (since Anim8or and Wings 3D models do not have ambient light )):



And inside the building:



More to come!

END OF UPDATE

A "BLOOMIN'" UPDATE!!!

Wow! A new version using one of Evolved's bloom shaders! Run's slow though...







I might use one of his other blooming shaders to see if they are faster.

An update has arrived!

New trees using the upgraded version of Tree Magic.





END OF UPDATE

Here is the update





And a video

Old Stuff

Here is a video I made in FRAPS

Sorry if the video is slow...that's because of FRAPS!

Screenshots?

Don't worry, I got rid of the fog!







Thanks for your help.

Uncle Sam
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The crazy
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Posted: 23rd Jun 2006 05:19
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamazing

Pillarofire
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Posted: 23rd Jun 2006 11:02
I like it. Very good job.

Something about the foggy shot reminds me of Gladiator. Which makes me wonder if there is an efficient way to make the final rendering, colored, to add atmosphere. You know how gladiator was a very yellow color at times?

Perhaps you could make an image with a low alpha value and the color desired, the sizeof the screen, and then paste it each cycle??

something like:


Anyway, the map shows some talent, and the framerate looks nice too.

Cheers.
Pincho Paxton
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Posted: 23rd Jun 2006 13:18
It looks nice. I like the pink plants.

The admiral
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Posted: 23rd Jun 2006 14:22
Looks cool dude i never knew you had it in you.

The admiral
Medieval Coder
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Posted: 23rd Jun 2006 16:53
What did you make the landscape in? It looks awesome!
Rick B
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Posted: 23rd Jun 2006 18:11
I'm liking it.

It's not what you know. It's what you can prove!! =)
Uncle Sam
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Posted: 23rd Jun 2006 20:39
Thanks for all of the positive comments guys!

Quote: "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamazing"


Thanks.

Quote: "I like it. Very good job.

Something about the foggy shot reminds me of Gladiator. Which makes me wonder if there is an efficient way to make the final rendering, colored, to add atmosphere. You know how gladiator was a very yellow color at times?

Perhaps you could make an image with a low alpha value and the color desired, the sizeof the screen, and then paste it each cycle??

something like:
+ Code Snippet
function MakeAlphaImage( ImgNum, Width, Height, R, G, B, Alpha )
`http://forum.thegamecreators.com/?m=forum_view&t=49923&b=6
if Width > 0 and Height > 0
Depth = screen depth()
make memblock 255, Width*Height*4+12
write memblock dword 255, 0, Width
write memblock dword 255, 4, Height
write memblock dword 255, 8, Depth
for i=12 to (Width*Height*4+11) step 4
write memblock byte 255, i, R :`Blue
write memblock byte 255, i+1, G :`Green
write memblock byte 255, i+2, B :`Red
write memblock byte 255, i+3, Alpha :`Alpha
next i
make image from memblock ImgNum, 255
delete memblock 255
else
text mousex(), mousey(), "Image Dimensions are illegal"
endif
endfunction


Anyway, the map shows some talent, and the framerate looks nice too.

Cheers. "


I see what you mean! It does look wierd if the fog doesn't cover the sky as well...that's what you mean...right? Either way, thanks for your help, and I'll see what I can do.

Quote: "It looks nice. I like the pink plants."


Thank you. That is part of a lily object I made in Plant Life.

Quote: "Looks cool dude i never knew you had it in you."


Neither did I!

Quote: "What did you make the landscape in? It looks awesome!"


Thanks. It's advanced terrain. I made it in Strata Works.

Quote: "I'm liking it."


And thanks to you too.

I'll get to work, and then post some more screenshots and another video.

Cheers (I just had to say that )

Uncle Sam
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Anthony 2764
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Posted: 23rd Jun 2006 22:06
Looks interesting.

Shadow Designs Development Team
Chris Franklin
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Posted: 23rd Jun 2006 23:02
Awesome! Gonna make some terrains my self now

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
WHITEKNUCKLE IS BACK! Check the wip boards for more info
Uncle Sam
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Posted: 23rd Jun 2006 23:47 Edited at: 24th Jun 2006 20:39
Thanks guys.

Updates anyone?





And a video

Uncle Sam
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Lazlazlaz 1
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Posted: 24th Jun 2006 01:32
Quote: "
Something about the foggy shot reminds me of Gladiator. Which makes me wonder if there is an efficient way to make the final rendering, colored, to add atmosphere. You know how gladiator was a very yellow color at times?"


there is a command to do that, if im thinking what you are


Quote: "SET GAMMA

This command will set the screens red, green and blue gamma levels. You can change the gamma to fade
in and out the contents of the screen or alter the ratio of colours displayed. The red, green and blue
component values can range from 0 to 511, with 255 being the default values. Reducing these values
fades each colour component out of the screen, and above the default value enhances the ratio of the
component colour. Some graphics cards do not support gamma alteration.

Syntax

SET GAMMA Red, Green, Blue
"


Hmm
Medieval Coder
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Posted: 24th Jun 2006 03:54 Edited at: 24th Jun 2006 04:36
Uncle Sam, that is AWESOME! The new plants look even better! Did you find that the preview button doesnt work in Strata Works??
FoxBlitzz
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Posted: 24th Jun 2006 06:03
Could you please just post that video as a message board download, and not as a .rar file? It's annoying having to unzip an archive just for a video or picture.

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Uncle Sam
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Posted: 24th Jun 2006 06:26 Edited at: 24th Jun 2006 06:34
Quote: "Uncle Sam, that is AWESOME! The new plants look even better! Did you find that the preview button doesnt work in Strata Works?? "


Thanks. Yes, I know about that bug...you have to test in DB Pro, but oh well.

Quote: "Could you please just post that video as a message board download, and not as a .rar file? It's annoying having to unzip an archive just for a video or picture."


I'm not sure what you mean about a "message-board download", but I can post it without the rar. Sorry about the trouble.

Lazlazlaz 1, I'm not quite sure that's what he means.

EDIT: I can't seem to re-upload the videos...it's a bug with the uploader. But you can still download, so if it's ok with you I'll post all future videos without raring them, but not these ones. Sorry.

Uncle Sam
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Pillarofire
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Posted: 24th Jun 2006 13:34
Very nice Uncle Sam, keep it up.

@Lazlazlaz 1: Actually, I was thinking just that. Thanks for bringing that to my attention as I was unaware that existed. Though unfortunately my current hardware doesn't seem to support it. ... Curse those on-board gpus.
FoxBlitzz
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Posted: 24th Jun 2006 19:46
Quote: "I'm not sure what you mean about a "message-board download""


It's the Attachment field below the Message edit box.

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Uncle Sam
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Posted: 24th Jun 2006 20:35 Edited at: 24th Jun 2006 20:43
Quote: "It's the Attachment field below the Message edit box."


Oh, I never heard anyone call it that before.

Pillaroffire, thanks, and sorry, I didn't realize what he meant. I was thinking of something else. I will try setting the gama.

EDIT: Foxblitz, I have uploaded both videos un-rared. The first is in my first post, and the second in the post where I announced an update. For all future updates, I will upload my videos into the posts where I announce the updates, if there is a video.

Uncle Sam
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BiggAdd
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Posted: 25th Jun 2006 01:53
Very nice. Landscape is good aswell as the textures. The trees and plants also are very good aswell.
If the trees are in fixed positions you could add shadows to them with a lightmap, or full blown rendered shadows. Also if ur player is a camera or is looking through a lense of some sort you could add lense flair which will look spiffing.

Black Mesa
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Posted: 25th Jun 2006 04:57
What program did you use?
Uncle Sam
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Posted: 25th Jun 2006 05:18
Dark Basic Professional.

BigAdd, those are exactly the kind of suggestions I needed. The only problem is that my trees are affected by wind, and I think real-time shadows would cut down the FPS too much. However, I think I can do something about the lensflare. Thanks.

Uncle Sam
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Gil Galvanti
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Posted: 25th Jun 2006 06:22
Looks good except the 22 FPS :S

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Uncle Sam
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Posted: 25th Jun 2006 08:23
Lol, that's because of FRAPS. It usually runs at 70+

Uncle Sam
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Keemo1000
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Posted: 25th Jun 2006 13:19
Great work, what editor you used for terrains?



"Supremacy is The power to defy logic and become supreme..." Keemo1000
Medieval Coder
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Posted: 25th Jun 2006 16:49
Strata Works...
Its a sticky in the WIP Board...
Cian Rice
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Posted: 25th Jun 2006 20:32
And it's been mentioned several times.
Anyways, it looks really nice Uncle Sam.

Uncle Sam
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Posted: 26th Jun 2006 01:13
Thanks guys. Yes, please just read my other posts, so I don't have to keep answering that question!

I will get to work so I can show you an update.

Uncle Sam
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FoxBlitzz
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Posted: 26th Jun 2006 01:39
Quote: "EDIT: Foxblitz, I have uploaded both videos un-rared. The first is in my first post, and the second in the post where I announced an update. For all future updates, I will upload my videos into the posts where I announce the updates, if there is a video."


No you didn't. They're still links to RAR files.

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Uncle Sam
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Posted: 26th Jun 2006 02:01 Edited at: 26th Jun 2006 08:43
Click the download button. It's an attatchment.

Uncle Sam
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Gil Galvanti
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Posted: 26th Jun 2006 07:27
Quote: "Lol, that's because of FRAPS. It usually runs at 70+ "

oh, ok, i see in the screenshots now, great map!

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Uncle Sam
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Posted: 26th Jun 2006 20:16
Thank you. Right now I'm making a forest area that is thickly vegetated so that you can't see well.

Uncle Sam
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BiggAdd
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Posted: 27th Jun 2006 02:26 Edited at: 27th Jun 2006 02:32
If your Trees move, depending on the extent of them moving you could put in a light map. if your leaves only move, you could light map it, but edit the light map so the shadow fades off before it reaches the leaves.

Its just to gives the feel that the trees are connected into the landscape a bit more. and gives a bit more contrast.

[EDIT]

Also if you have a look at your grassy areas (Green and brown), it looks a bit bare, you could apply a grassy texture to the landscape area which is covered by grass, same colour or a different colour to give it some depth. This will make it look a bit more fuller. you could try placing a slightly dark circle where the grases sit, to make it look like its sitting there.

NeX the Fairly Fast Ferret
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Posted: 27th Jun 2006 20:23
Please please please please PLEASE don't use SaveFile when the forum's built in download features are flawless.

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Uncle Sam
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Posted: 27th Jun 2006 20:41 Edited at: 29th Jun 2006 20:27
Big add, I see what you mean, and I'll see what I can do.

Nex, I like having links to the files, but I have both videos re-uploaded using the forum upload feature, if you had noticed them.

Uncle Sam
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Xo TwOfAcE oX
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Posted: 28th Jun 2006 03:39
stunning!
Teh Go0rfmeister
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Posted: 28th Jun 2006 12:49
tres bien

Megaton Cat
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Posted: 28th Jun 2006 16:04
Doesn't look too bad.


It's like a Megaton Cat radar, 24 hours a day.
Uncle Sam
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Posted: 28th Jun 2006 21:37
Quote: "stunning!"


Thanks.

Quote: "tres bien"




Quote: "Doesn't look too bad."


I'll take that as a compliment, thanks.

To all: I am currently making a forest area with mushrooms, twigs, flowers etc.

Uncle Sam
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mc danger
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Posted: 30th Jun 2006 08:49
Is lookin good man! keep up the good work!

Wanna know why they call me that? Well.. I shoved a bead up my nose when I was three
The admiral
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Posted: 4th Jul 2006 01:11
Any idea how fast that would run???

The admiral
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Posted: 4th Jul 2006 03:22
wow,that looks great!
Uncle Sam
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Posted: 4th Jul 2006 04:46 Edited at: 4th Jul 2006 05:33
Thanks guys.

The Admiral, it runs at 70+ on my computer.

Good news, I just upgraded Tree Magic and Plant Life to the latest versions now that they are available, so I can improve the vegetation.

EDIT:

See what I mean, and only a few frames per second slower!





Uncle Sam
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eek
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Posted: 10th Jul 2006 05:48
Wowwwwwwwwwww. Shots like that make me happy! Great job.
X Trade
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Posted: 10th Jul 2006 21:55
looks beautiful

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monotonic
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Posted: 11th Jul 2006 15:31
Thats some of the nicest screenies ive seen so far, good work.

I know the voices aren't real, but they have good ideas!
Agent Dink
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Posted: 12th Jul 2006 06:56
Pretty good shots Uncle Sam, good work.

Suggestion : Use jpgs, pngs kill my bandwidth (dial up )


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Uncle Sam
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Posted: 12th Jul 2006 07:21
Thanks guys.

All right, I will post them as JPGs in the future. I haven't been working much because of the text adventure compo, but when it is over, I will be back to work.

Uncle Sam
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Uncle Sam
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Posted: 13th Jul 2006 10:33
Wow! A new version using one of Evolved's bloom shaders! Run's slow though...







I might use one of his other blooming shaders to see if they are faster.

Uncle Sam
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Alquerian
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Posted: 13th Jul 2006 19:00
The bloom shaders are really neat effects. I also liked the fur shaders. Good work sam

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Hawkeye
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Posted: 13th Jul 2006 20:45
Sweet sexy santa socks!


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