Finally the Marquee is shaping up, first time I mentioned this in my blog was a really long time ago but I've been doing other things instead. I can now cut, copy and paste on all layers exept walls using CTRL+X, CRTL+C and CTRL+V and it's also possible to hold down A to get all layers. You can also use DEL to simply delete the tiles.
I've also started on the HTML help files but I've yet to decide on a final design. For now I'm just gonna use what's in the readme but since I'm using HTML you get a menu on the side, and it looks better
And I've also centered the tool display propperly in Mapper and the EdgeStopCamera command have recived a height parameter. By setting the hight the same as the height of your walls the camera won't stop until your walls are fully visible on screen.
I'm also thinking about adding a tile picker function to the brush. That is: by holding down ALT and clicking on a tile you can then draw with that tile.
P.0.2 should be available any day now!
Looking for an animator!
During September I will be adding more player actions so I'm looking for an animated player character to use in my testing and to include with future releases of SGT. If nobody can help me out I'll do a 3D model myself and render all the images I need but it would save me a bunch of time if I don't have to do it myself.
Instructions:
You can either draw a character in 2D or render a 3D model.
All animations must be provided in 8 directions.
As it's mostly for testing quality doesn't really matter.
The character should be 14px wide and 20-25px high when standing still.
Make the frames larger to allow for sword swings etc.
All frames must have the same sizes and the with must be even.
Standing: 1 frame, no sword or gun drawn and no need to make them visible.
Runing: 4 to 8 frames, do as many as you want.
Sword swing: 1 or more frames, preferably with a "sword trail" and make it a wide swing.
Pistol fire: 2 frames, one before fire and one after the recoil.
Jumping: 1 frame, one frame when the player is in the air.
Let me know if you wish to help me out. If there are multiple aplicans I'll choose the one who can do the best animations in the shortest amount of time. Animations should preferably be done bey the end of September.