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Work in Progress / Dark Ocean (RPG)

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Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 12th Sep 2006 15:42
Thanks guys.

@The Crazy

Yes i gladly could take any models from anyone

@Musashi
Hmm.. I would take my first map(room) in the game again.. I can tell something about this
The room is like in space center there is one sci-fi Bed and the caset where is something the players stuff.. lol Those are recommended but you can use your imagination lol

@DB Newbie
Actually Moomins In mushroom is D-Eagle project i just programmed it so that its easy to make maps in there and edit the A.I.. I think i gonna finish that if D-Eagle isnt anymore intrested (IT was him praticing project) Or i could just give media and source to someone (The code is so old so dont notice my programming skillz that time ><

FFXI <3
DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 12th Sep 2006 16:33
lol ok...it looked pretty cool at the tiem you guys were making it.

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 12th Sep 2006 22:03
Cloudef, okalee dokalee, it won't be lightmapped matey, I should get onto that tomorrow assuming nothing gets in the way.

Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 13th Sep 2006 07:08
Ok thanks seppuku.. I think the way how i could import it in the 3dws then And then lightmap..

FFXI <3
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 13th Sep 2006 20:33
Actually, could you tell me more about the room, I know you want a space center room with a bed, but what function will this room have? How big will in need to be? (Not dimensions, just a general idea in comparrision to real life rooms)

Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 13th Sep 2006 20:55
Not Really big.. One man's room.. There will be some deluxe too in there (They are finding new life in planet because earth is dying).. Then it should be some like sci-fi style and there should be one window (just leave that window to hole or empty.. im going to add there something) But i re-thinked dont but any mats because its sci-fi style so dont got inspirate to mine crap first lvl lol.. There should be door not so big but scifi style door..

FFXI <3
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 16th Sep 2006 11:51
Now today i started making some new maps (world map and etc) what contains some easter eggs.. Ye you heard it right.. I gona put some of those to keep intresting in the game

FFXI <3
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 16th Sep 2006 13:08
Okey here is small part of the world map (was too big to post hole thing >< It still eneds texturing and etc.. There is waters alredy and i have found good place for some easter eggs.. (they arent all in world map though)

FFXI <3

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Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 17th Sep 2006 20:16
K tested the world map and water entinitys and etc worked great.. Still wondering about models.. o.O

FFXI <3
Aaron Miller
18
Years of Service
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Joined: 25th Feb 2006
Playing: osu!
Posted: 17th Sep 2006 21:54
Quote: "K tested the world map and water entinitys and etc worked great.. "

Good to hear, or read.

Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 23rd Sep 2006 13:29 Edited at: 23rd Sep 2006 14:56
Dang.. Project is comming out slowly because im crap at 3d.. and dont have any modellers.. :/ KH2 is comming soon to europe (finally -.- *duh*) so i need to finish that too and etc

*Removed world map* -> Using same system what ffx uses

Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 29th Sep 2006 16:25
Notice!: I will tempotarily quit the Dark Ocean because cant find any intrest on it.. So this thread can die.. I will post new thread if i even continue dark ocean sorry.. I going to release alpha beta of my fps engine soon.. and finish the mooming in mushroomforest (maybe?)

Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 30th Sep 2006 00:12
Roxas, if you get a working demo up and running im sure you will find some people to chip in some models for your game...

Btw, low - mid poly modelers are hard to find around these parts nowadays...
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 30th Sep 2006 09:57
Theres little demo in first page but i should make trailer.. And release it now.. But im not continuing this game yet... Just finishing the battle then im going to release little battle demo so you dont have to download over 100megs big file..

Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 2nd Oct 2006 16:54
Heres buggy video.. After this i tempotarily quit the project if i dont see any intrest after this lol.. In games-creator forums i see more intrest than here :/

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Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 2nd Oct 2006 18:24
Wow Nova Bolt looks cool! Just a few things otherwise:

-Make the fish look like it is getting hit. It looks like Nova Bolt is missing atm.

-The menu flashes when you scroll in the menu.

-At the end the character just stands there for too long. Maybe a shorter standing time there?

Okay that's it.

Ummm...
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 2nd Oct 2006 19:01 Edited at: 2nd Oct 2006 21:17
Ill fixed the stanting time.. Etc added casting effect putted effect like in ffx front of the enemy and uploaded that video in youtube oh and made get hit animation


http://www.youtube.com/watch?v=pEipRggle8Q

btw. New video soon!

Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 9th Oct 2006 14:43
Just edited my main engine and the map engine also im making one engine what is used in thsoe GTA games.. Map engine contains one bug but my game is now almost modable.. You could make your own maps now...

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